Files
wownerogue/test/matchPayoutService.test.js
T
jwinterm 0f68eec26b feat: real-time multiplayer race mode (free, prestige, crypto)
Adds a complete block-cadence multiplayer race mode alongside solo and tavern.
  Disabled by default; enable with MATCH_ENABLED=true.

  Highlights:
  - New shared engine: MatchRoom, MatchEngine, MatchState (transport-agnostic, unit-tested).
  - Per-economy queues: free, credits_prestige, crypto_race with atomic escrow/refund.
  - MatchScheduler drains queues on every new block and starts 2–32 player races.
  - MatchManager handles Socket.IO lifecycle, server-authoritative movement, reconnect grace,
    forfeit/AFK handling, and end-of-match persistence.
  - Crypto races use race-entry tickets (grants.race_entries) to avoid on-chain refunds; winner
    payout is queued through the existing batch payout/retry service.
  - Leaderboard integration: free → Pleb, prestige → /api/leaderboard?board=prestige,
    crypto → Hall of Champions.
  - Tavern integration: Queue for Race panel, active race list, and live spectator rendering.
  - Dedicated /match.html client with economy selector, race HUD, and post-match scoreboard.
  - Migration 022 adds matches, match_entrants, match_events, match_queue_entries,
    race_entry_transactions, users.race_entries, and payouts.match_id.

  Docs:
  - New docs/MATCH_MODE.md with full architecture, config, events, and operational notes.
  - Updated README.md, docs/TAVERN_AND_MULTIPLAYER.md, docs/TODO.md, src/.env.example,
    and src/.env.

  Tests: 40 new unit tests across 7 suites, all passing.

  Known follow-ups for real-world validation:
  - Full integration test with Postgres + Socket.IO.
  - Server boot check with MATCH_ENABLED=false (default) to ensure solo/tavern remain unaffected.
  - Browser render-kit verification in /match.html and tavern spectator.
  - Crypto-race payout end-to-end with real wallet-rpc.
2026-07-09 13:26:52 -04:00

68 lines
2.6 KiB
JavaScript

const MatchPayoutService = require('../src/network/matchPayoutService');
const MatchRoom = require('../src/multiplayer/MatchRoom');
describe('MatchPayoutService', () => {
function makeDb() {
const captured = [];
return {
captured,
async query(sql, params) {
if (sql.includes('SELECT pot_atomic')) return { rows: [{ pot_atomic: '20000', house_fee_atomic: '1000' }] };
if (sql.includes('SELECT id, payout_address')) return { rows: [{ id: 1, payout_address: 'WALLET_ADDRESS' }] };
return { rows: [], rowCount: 0 };
},
async withTransaction(fn) {
const client = {
async query(sql, params) {
captured.push({ sql, params });
if (sql.includes('SELECT id FROM payouts')) return { rows: [] };
return { rows: [{ id: 99 }], rowCount: 1 };
}
};
return await fn(client);
}
};
}
function makeRoom() {
const room = new MatchRoom({
economy: 'crypto_race',
entrants: { a: { userId: 1 }, b: { userId: 2 } },
seed: '0000000000000000000000000000000000000000000000000000000000000000'
});
room.start();
room.playerStates.get('a').escaped = true;
room.winnerId = 'a';
room.status = 'finished';
room.finalize();
return room;
}
test('collectEntryTickets locks pot on match row', async () => {
const db = makeDb();
const service = new MatchPayoutService({ db });
const room = makeRoom();
await service.collectEntryTickets(room, [
{ userId: 1, socketId: 'a' },
{ userId: 2, socketId: 'b' }
]);
const updateMatch = db.captured.find(q => q.sql.includes('UPDATE matches'));
expect(updateMatch).toBeTruthy();
expect(room.potAtomic).toBeGreaterThan(0);
});
test('payoutWinner inserts one pending payout for winner', async () => {
const db = makeDb();
const service = new MatchPayoutService({ db });
const room = makeRoom();
room.entryFeeAtomic = 10000;
room.potAtomic = 20000;
room.houseFeeAtomic = 1000;
await service.payoutWinner(room);
const insert = db.captured.find(q => q.sql.includes('INSERT INTO payouts'));
expect(insert).toBeTruthy();
expect(insert.params[3]).toBe('19000'); // winner amount
expect(insert.params[5]).toBe('match_winner');
});
});