mirror of
https://github.com/Such-Software/wownerogue.git
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- Leaderboard panel: two boards via tabs — 🏅 Hall of Champions (paid) and 🪙 Pleb (free) — default Champions; passes board= to /api/leaderboard and retitles per board. - PaymentUI: the Free button now shows whenever free play is offered (instance free-only OR free-as-a-choice via freePlayEnabled), labelled "Play Free / no payout / Pleb leaderboard" on paid instances, and emits the play_free event (records game_mode=FREE). Replaces an emit of the dead 'enter_game' event. - Server game_mode_info payload now includes freePlayEnabled so the client can show the choice. Full suite: 22 suites / 158 tests.
368 lines
17 KiB
JavaScript
368 lines
17 KiB
JavaScript
/**
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* Payment UI Manager
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* Handles the game mode selection and payment modal interactions
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*/
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const PaymentUI = {
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config: null,
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userCredits: 0,
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hasPayoutAddress: false,
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selectedPackageId: null,
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init: function() {
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console.log("Initializing PaymentUI...");
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// Bind close button
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$('#close-payment').on('click', function() {
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$('#payment-ui').hide();
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});
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// Bind mode options (use delegation for dynamic content)
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$('#payment-ui').on('click', '.mode-option', function() {
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const mode = $(this).data('mode');
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const action = $(this).data('action');
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const packageId = $(this).data('package-id');
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PaymentUI.handleModeSelection(mode, action, packageId);
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});
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// Bind package radio buttons
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$('#payment-ui').on('change', 'input[name="credit-package"]', function() {
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PaymentUI.selectedPackageId = $(this).val();
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// Enable buy button
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$('#buy-credits-btn').prop('disabled', false);
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});
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// Bind buy credits button
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$('#payment-ui').on('click', '#buy-credits-btn', function() {
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if (PaymentUI.selectedPackageId) {
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PaymentUI.handleModeSelection('PAID_CREDITS', 'buy_credits', PaymentUI.selectedPackageId);
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}
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});
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// Bind check payment button
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$('#check-payment').on('click', function() {
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const paymentId = $(this).data('payment-id');
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if (paymentId && window.socket) {
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window.socket.emit('check_payment_status', { paymentId });
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$(this).text('Checking...');
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setTimeout(() => $('#check-payment').text('🔄 Check Payment'), 1000);
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}
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});
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// Bind copy button
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$('#copy-address').on('click', function() {
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const addr = $('#payment-address').val();
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if(addr) {
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if (navigator.clipboard && navigator.clipboard.writeText) {
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navigator.clipboard.writeText(addr).then(() => {
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$('#copy-address').text('Copied!');
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setTimeout(() => $('#copy-address').html('📋 Copy Address'), 2000);
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});
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} else {
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const $temp = $("<input>");
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$("body").append($temp);
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$temp.val(addr).select();
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document.execCommand("copy");
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$temp.remove();
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$('#copy-address').text('Copied!');
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setTimeout(() => $('#copy-address').html('📋 Copy Address'), 2000);
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}
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}
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});
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// Bind Shop Button
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$('#shopButton').on('click', function() {
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PaymentUI.show();
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});
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// Listen for credits updates
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if (window.socket) {
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window.socket.on('credits_update', function(data) {
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PaymentUI.updateCredits(data.balance);
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});
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}
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},
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updateConfig: function(config) {
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console.log("PaymentUI config updated:", config);
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this.config = config;
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this.render();
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},
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updateCredits: function(balance) {
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this.userCredits = balance || 0;
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this.render();
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$('#user-credits-display').text(this.userCredits);
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},
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formatPrice: function(atomicAmount) {
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const currency = this.config?.cryptoType || 'WOW';
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const decimals = currency === 'XMR' ? 12 : 11;
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const divisor = Math.pow(10, decimals);
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return (atomicAmount / divisor).toFixed(decimals === 12 ? 4 : 2);
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},
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render: function() {
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if (!this.config) return;
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const currency = this.config.cryptoType || 'WOW';
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const hasCredits = this.userCredits >= (this.config.creditsPerGame || 1);
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const creditPackages = this.config.creditPackages || [];
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const $container = $('.game-modes');
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$container.empty();
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// Reset selected package
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this.selectedPackageId = null;
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// === SECTION 1: Use existing credits (if available) ===
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if (hasCredits && this.config.creditsModeEnabled) {
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const creditsPayoutsEnabled = this.config.creditsPayoutsEnabled;
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const creditsMultipliers = this.config.payoutMultipliers?.credits || { escape: 2, escapeWithTreasure: 3 };
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const creditsBaseValue = this.config.creditsPayoutBaseValue || this.config.singleGamePrice;
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let payoutNote = '';
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if (creditsPayoutsEnabled) {
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const baseFormatted = this.formatPrice(creditsBaseValue);
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const escapeWin = (parseFloat(baseFormatted) * creditsMultipliers.escape).toFixed(2);
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const treasureWin = (parseFloat(baseFormatted) * creditsMultipliers.escapeWithTreasure).toFixed(2);
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payoutNote = `<span style="color:#4ade80;">💰 Win: ${creditsMultipliers.escape}x (${escapeWin} ${currency}) • Treasure: ${creditsMultipliers.escapeWithTreasure}x (${treasureWin} ${currency})</span>`;
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} else {
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payoutNote = '<span style="color:#888;">No crypto payouts • Play for fun</span>';
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}
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$container.append(`
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<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#0d3320;border:2px solid #4ade80;border-radius:6px;">
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<div style="display:flex;justify-content:space-between;align-items:center;margin-bottom:8px;">
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<strong style="color:#4ade80;font-size:1.1em;">🎮 You have ${this.userCredits} credits</strong>
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</div>
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<div style="font-size:0.85em;margin-bottom:10px;">
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${payoutNote}
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</div>
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<button class="mode-option recommended" data-mode="PAID_CREDITS" data-action="use_credit"
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style="width:100%;padding:10px;background:#166534;border:none;color:#fff;cursor:pointer;border-radius:4px;">
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<strong>▶ PLAY NOW</strong> (use 1 credit)
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</button>
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</div>
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`);
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}
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// === SECTION 2: Direct payment (pay per game) ===
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if (this.config.directModeEnabled) {
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const price = this.config.singleGamePriceFormatted || this.formatPrice(this.config.singleGamePrice);
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const multipliers = this.config.payoutMultipliers?.direct || { escape: 2, escapeWithTreasure: 3 };
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const directPayoutsEnabled = this.config.directPayoutsEnabled !== false;
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let payoutInfo = '';
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if (directPayoutsEnabled) {
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const escapeWin = (parseFloat(price) * multipliers.escape).toFixed(2);
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const treasureWin = (parseFloat(price) * multipliers.escapeWithTreasure).toFixed(2);
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payoutInfo = `<span style="color:#4ade80;">Win: ${multipliers.escape}x (${escapeWin} ${currency}) • Treasure: ${multipliers.escapeWithTreasure}x (${treasureWin} ${currency})</span>`;
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} else {
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payoutInfo = '<span style="color:#888;">No crypto payouts</span>';
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}
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$container.append(`
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<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#1a1a2e;border:1px solid #444;border-radius:6px;">
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<div style="margin-bottom:8px;">
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<strong style="color:#f0f0f0;">⚡ Single Game</strong>
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<span style="float:right;color:#fbbf24;font-weight:bold;">${price} ${currency}</span>
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</div>
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<div style="font-size:0.85em;color:#aaa;margin-bottom:10px;">
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${payoutInfo}
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</div>
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<button class="mode-option" data-mode="PAID_SINGLE" data-action="pay_direct"
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style="width:100%;padding:8px;background:#3730a3;border:none;color:#fff;cursor:pointer;border-radius:4px;">
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💰 Pay ${price} ${currency} to Play
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</button>
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</div>
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`);
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}
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// === SECTION 3: Buy credits (bulk discount) ===
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if (this.config.creditsModeEnabled && creditPackages.length > 0) {
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const singlePrice = this.config.singleGamePrice;
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const creditsPayoutsEnabled = this.config.creditsPayoutsEnabled;
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const creditsMultipliers = this.config.payoutMultipliers?.credits || { escape: 2, escapeWithTreasure: 3 };
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const creditsBaseValue = this.config.creditsPayoutBaseValue || this.config.singleGamePrice;
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// Build payout info for credits mode
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let creditsPayoutInfo = '';
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if (creditsPayoutsEnabled) {
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const baseFormatted = this.formatPrice(creditsBaseValue);
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const escapeWin = (parseFloat(baseFormatted) * creditsMultipliers.escape).toFixed(2);
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const treasureWin = (parseFloat(baseFormatted) * creditsMultipliers.escapeWithTreasure).toFixed(2);
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creditsPayoutInfo = `<div style="font-size:0.85em;color:#4ade80;margin-bottom:10px;">💰 Win: ${creditsMultipliers.escape}x (${escapeWin} ${currency}) • Treasure: ${creditsMultipliers.escapeWithTreasure}x (${treasureWin} ${currency})</div>`;
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} else {
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creditsPayoutInfo = `<div style="font-size:0.85em;color:#888;margin-bottom:10px;">No crypto payouts • Play for fun with bulk discount</div>`;
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}
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let packagesHtml = '';
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creditPackages.forEach((pkg, index) => {
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const totalCredits = pkg.credits + (pkg.bonus || 0);
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const pricePerCredit = pkg.price / totalCredits;
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const priceFormatted = pkg.priceFormatted || this.formatPrice(pkg.price);
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const perGamePrice = this.formatPrice(pricePerCredit);
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// Calculate discount vs direct play
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let discountBadge = '';
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if (singlePrice > 0) {
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const directCostForSameGames = singlePrice * totalCredits;
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const savings = ((directCostForSameGames - pkg.price) / directCostForSameGames * 100).toFixed(0);
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if (savings > 0) {
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discountBadge = `<span style="background:#166534;color:#4ade80;padding:2px 6px;border-radius:3px;font-size:0.75em;margin-left:8px;">Save ${savings}%</span>`;
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}
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}
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const bonusText = pkg.bonus > 0
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? `<span style="color:#4ade80;"> +${pkg.bonus} bonus</span>`
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: '';
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const checked = index === 0 ? 'checked' : '';
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if (index === 0) this.selectedPackageId = pkg.id;
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packagesHtml += `
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<label style="display:block;padding:10px;margin:5px 0;background:#252540;border:1px solid #444;border-radius:4px;cursor:pointer;"
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class="package-option" data-package-id="${pkg.id}">
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<input type="radio" name="credit-package" value="${pkg.id}" ${checked} style="margin-right:10px;">
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<strong>${pkg.credits} credits${bonusText}</strong>${discountBadge}
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<span style="float:right;color:#fbbf24;font-weight:bold;">${priceFormatted} ${currency}</span>
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<div style="font-size:0.8em;color:#888;margin-top:4px;margin-left:22px;">
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${perGamePrice} ${currency}/game for ${totalCredits} games
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</div>
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</label>
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`;
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});
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$container.append(`
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<div class="payment-section" style="margin-bottom:15px;padding:12px;background:#1a1a2e;border:1px solid #444;border-radius:6px;">
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<div style="margin-bottom:10px;">
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<strong style="color:#f0f0f0;">🎫 Buy Credits</strong>
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<span style="font-size:0.85em;color:#888;margin-left:10px;">Bulk discount • Never expire</span>
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</div>
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${creditsPayoutInfo}
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<div class="packages-list">
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${packagesHtml}
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</div>
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<button id="buy-credits-btn" class="mode-option"
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style="width:100%;padding:10px;margin-top:10px;background:#7c3aed;border:none;color:#fff;cursor:pointer;border-radius:4px;font-weight:bold;">
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🛒 Buy Selected Package
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</button>
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</div>
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`);
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}
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// === Credits balance display (if has some but not enough) ===
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if (this.config.creditsModeEnabled && this.userCredits > 0 && !hasCredits) {
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$container.prepend(`
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<div style="text-align:center;margin-bottom:10px;padding:8px;background:#1a1a2e;border:1px solid #f59e0b;border-radius:4px;">
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<span style="color:#f59e0b;">⚠️ You have ${this.userCredits} credits (need ${this.config.creditsPerGame || 1} to play)</span>
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</div>
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`);
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}
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// === FREE play === shown when the instance is free-only OR offers free as a choice
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// alongside paid (freePlayEnabled). Free games go to the Pleb leaderboard.
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if (this.config.freePlayEnabled) {
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const note = this.config.paymentsEnabled
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? 'No payout • Pleb leaderboard'
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: 'No payments required';
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$container.append(`
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<button class="mode-option" data-mode="FREE" data-action="free"
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style="width:100%;padding:12px;background:#166534;border:none;color:#fff;cursor:pointer;border-radius:4px;">
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<strong>🆓 Play Free</strong><br>
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<span style="font-size:0.8em;color:#aaa;">${note}</span>
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</button>
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`);
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}
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},
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handleModeSelection: function(mode, action, packageId) {
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console.log("Mode selected:", mode, "Action:", action, "Package:", packageId);
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if (mode === 'FREE') {
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$('#payment-ui').hide();
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if (window.socket) {
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// play_free records the game as FREE (Pleb leaderboard, no payout) even on
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// an instance that also sells credits/entry.
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window.socket.emit('play_free');
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}
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return;
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}
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// If using existing credits, just start the game
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if (action === 'use_credit' && this.userCredits >= 1) {
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$('#payment-ui').hide();
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if (window.socket) {
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window.socket.emit('enter_game');
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}
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return;
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}
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// Request payment with type and optional packageId
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let paymentType = 'single_game';
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if (action === 'buy_credits') {
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paymentType = 'credits_package';
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}
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const requestData = { type: paymentType };
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if (packageId) {
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requestData.packageId = packageId;
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}
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if (window.socket) {
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window.socket.emit('request_payment', requestData);
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// Show loading state
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$('.game-modes').hide();
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$('#payment-details').show();
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$('#payment-status').text('Requesting payment address...');
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$('#payment-amount').text('...');
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$('#payment-address').val('Loading...');
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}
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},
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showPaymentRequest: function(data) {
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$('#payment-ui').show();
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$('#payment-details').show();
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$('.game-modes').hide();
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const isCreditsPurchase = data.paymentType === 'credits_package';
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let headerText = '💳 Payment Required';
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if (isCreditsPurchase && data.package) {
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const bonus = data.package.bonus > 0 ? ` +${data.package.bonus} bonus` : '';
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headerText = `🎫 Buy ${data.package.credits}${bonus} Credits`;
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}
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$('.payment-header strong').text(headerText);
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const displayAmount = data.humanAmount || data.amountFormatted || data.amount;
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$('#payment-amount').text(displayAmount + ' ' + (data.currency || ''));
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$('#payment-address').val(data.address);
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$('#check-payment').data('payment-id', data.paymentId || data.id);
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if (data.reused) {
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$('#payment-status').html('<span style="color:#ff0">♻️ Using existing pending payment</span>');
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} else {
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const statusText = isCreditsPurchase
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? 'Send payment to receive credits...'
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: 'Waiting for payment...';
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$('#payment-status').text(statusText);
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}
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},
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show: function() {
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this.render(); // Ensure options are up-to-date with current config
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$('#payment-ui').show();
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$('.game-modes').show();
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$('#payment-details').hide();
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$('.payment-header strong').text('🎮 Choose How to Play');
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}
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};
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// Expose globally
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window.PaymentUI = PaymentUI;
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// Initialize when DOM is ready
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$(document).ready(function() {
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PaymentUI.init();
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});
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