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4.2 (partial): Delete the dead handlePlayerMove socket handler and its orphaned playerMoveTimestamps map + cleanup. It was never registered (the live move path is MovementManager.handleMove) but, if ever wired, it double-stepped the monster and bypassed the escape/collision event handling — a loaded footgun. No behaviour change. 4.5: Delete 14 stale non-jest files from test/ (5 scratch .js scripts + 9 .html debug pages) — they contain no jest constructs and are referenced nowhere. test/ is now exclusively the 21 real jest suites. Full suite: 21 suites / 155 tests.