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Random block timing is the core mechanic and is intentionally NOT softened — early entry is a knowingly-risky bet. The only change is a small configurable grace (GAME_START_GRACE_MS, default 2000ms, 0 to disable) so a block landing in the same instant a game starts can't kill the player before the dungeon even renders or before their first move is possible (100ms move cooldown). (Replaces an earlier over-reaching "uniform time budget" idea that would have defeated the random-timing mechanic.)