Files
wownerogue/test/renderPackResolver.test.js
T
jwinterm ccaff7d29c feat(packs): Fancy dies as a mode → topdown packs; Roguelike Dungeon tile pack (B)
Modes are TECHNIQUES; 'Fancy' (tiles+FX) was really a topdown PACK, so:
- Remove 'fancy' from RENDER_MODES (saved 'fancy' falls back to tiles; its dead
  Pixi branch is short-circuited by canUseMode). Modes = Tiled/ASCII/Iso/3D.
- Modes now carry a ; a premium mode unlocks once the user has ANY
  unlocked pack for that projection (not a single hardcoded pack) — needed now
  that iso is multi-pack.
- New 'roguelike-dungeon' topdown pack: same sheet, a DUNGEON palette (stone
  floors + barrels/crates vs the wood interior) — a distinct 2D tileset with zero
  new assets. Registered + catalog (migration 027, topdown tier 1 / 1 credit).
  The tiled renderer's lighting/shadows/vignette are the built-in FX.
- Also: iso facing fix (Male 0=NW..6=NE) reflected in tests.

So the Tiled pack picker now offers Roguelike Interior <-> Dungeon, and Iso offers
Dungeon <-> Medieval — packs as products, proven in the best-looking mode too.
Suite 58/419 green.
2026-07-11 14:35:30 -04:00

197 lines
7.2 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const vm = require('vm');
function loadRenderKit() {
const context = {
console,
window: {
console,
localStorage: {
getItem: () => null,
setItem: () => {}
}
}
};
context.window.window = context.window;
vm.runInNewContext(
fs.readFileSync(path.join(__dirname, '../html/js/render/assetPacks.js'), 'utf8'),
context
);
const RK = context.window.RK;
RK.normalizeAppearance = input => {
if (input && input.appearance && !input.avatar) input = input.appearance;
if (typeof input === 'string') input = { avatar: input };
input = input || {};
return {
avatar: input.avatar || 'default',
tint: input.tint || 'none',
equipment: input.equipment || { body: 'none', head: 'none', shield: 'none', weapon: 'none' },
colors: input.colors
};
};
RK.appearance = input => ({ label: (input && input.avatar) || 'Character' });
RK.SKINS = {
'monero-knight': { id: 'monero-knight', label: 'Monero Knight', pack: 'generated-skins' }
};
RK.isSkin = id => !!RK.SKINS[id];
RK.CHAR_TINTS = {
none: { id: 'none', label: 'Natural', color: null },
gold: { id: 'gold', label: 'Gold', color: '#d29922' }
};
RK.CHARS = { 'char-ranger': { id: 'char-ranger', label: 'Ranger', frame: 432 } };
RK.isChar = id => !!RK.CHARS[id];
vm.runInNewContext(
fs.readFileSync(path.join(__dirname, '../html/js/render/avatarVisuals.js'), 'utf8'),
context
);
RK.TileRenderer = function TileRenderer() { this.name = 'tiles'; };
RK.IsoRenderer = function IsoRenderer() { this.name = 'iso'; };
RK.ThreeRenderer = function ThreeRenderer() { this.name = '3d'; };
RK.THREE = { THREE: {}, GLTFLoader: function GLTFLoader() {} };
vm.runInNewContext(
fs.readFileSync(path.join(__dirname, '../html/js/render/renderModes.js'), 'utf8'),
context
);
RK.RENDER_MODE_TEST_UNLOCKS = false;
return RK;
}
describe('render pack visual resolver', () => {
test('resolves iso and 3D visuals through pack entitlements', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
const locked3d = RK.avatarVisuals.resolve(
{ avatar: 'kenney-survivor-male' },
{ projection: '3d' }
);
expect(locked3d).toMatchObject({
projection: '3d',
kind: 'model3d',
pack: 'kenney-3d-characters',
allowed: false
});
expect(locked3d.model.url).toContain('survivorMaleB.glb');
RK.setEntitlementSnapshot({ totalCreditsPurchased: 1 });
const iso = RK.avatarVisuals.resolve({ avatar: 'char-ranger' }, { projection: 'iso' });
expect(iso).toMatchObject({ projection: 'iso', kind: 'iso', pack: 'iso-dungeon', allowed: true });
expect(iso.character.idle).toContain('Male_3_Idle0.png');
const compat = RK.resolveAppearance(
{ appearance: { avatar: 'kenney-survivor-female' } },
'3d'
);
expect(compat.model.url).toContain('survivorFemaleA.glb');
});
test('iso floor uses a flat tile instead of a raised block tile', () => {
const RK = loadRenderKit();
expect(RK.isoAssets.tiles.floor).toContain('planks_S.png');
expect(RK.isoAssets.tiles.floor).not.toContain('stone_S.png');
expect(RK.isoAssets.tiles.wall).toContain('stoneWallHalf_S.png');
});
test('iso pack treats imported Male files as directions, not class variants', () => {
const RK = loadRenderKit();
expect(RK.isoAssets.avatar).toBe('char-villager');
expect(RK.isoAssets.characters['char-villager'].idle).toContain('Male_3_Idle0.png');
expect(RK.isoAssets.characters['char-merchant']).toBeUndefined();
expect(RK.isoAssets.characters['char-wizard']).toBeUndefined();
expect(RK.isoAssets.characters['char-goblin']).toBeUndefined();
// 45° renders: 0=NW,2=SW,4=SE,6=NE. Facing follows visual movement (up->NE, down->SW, etc.).
expect(RK.isoAssets.directions.down.idle).toContain('Male_2_Idle0.png');
expect(RK.isoAssets.directions.up.idle).toContain('Male_6_Idle0.png');
expect(RK.isoAssets.directions.left.idle).toContain('Male_0_Idle0.png');
expect(RK.isoAssets.directions.right.idle).toContain('Male_4_Idle0.png');
});
test('projection visuals expose the saved base tint as a render color', () => {
const RK = loadRenderKit();
const visual = RK.avatarVisuals.resolve(
{ avatar: 'char-ranger', colors: { base: 'gold' }, tint: 'gold' },
{ projection: 'iso' }
);
expect(RK.avatarVisuals.tintColorFor(visual.appearance)).toBe('#d29922');
});
test('renderer factory falls back when premium modes are locked', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
expect(RK.canUseMode('iso')).toBe(false);
expect(RK.createRenderer('iso', {}, {}).name).toBe('tiles');
RK.setEntitlementSnapshot({ totalCreditsPurchased: 1 });
expect(RK.canUseMode('iso')).toBe(true);
expect(RK.createRenderer('iso', {}, {}).name).toBe('iso');
});
test('temporary render test unlocks bypass all premium gates for QA', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
// With test unlocks off, premium modes and packs are gated by entitlements
expect(RK.canUseMode('iso')).toBe(false);
expect(RK.canUsePack('iso-dungeon')).toBe(false);
// With test unlocks on, ALL premium modes and packs are available for QA
RK.RENDER_MODE_TEST_UNLOCKS = true;
expect(RK.canUseMode('iso')).toBe(true); // 'fancy' is no longer a mode — it's a topdown pack
expect(RK.canUseMode('3d')).toBe(true);
expect(RK.canUsePack('iso-dungeon')).toBe(true);
expect(RK.canUsePack('kenney-3d-characters')).toBe(true);
expect(RK.canUsePack('generated-skins')).toBe(true);
// Free modes and packs are always available regardless
RK.RENDER_MODE_TEST_UNLOCKS = false;
expect(RK.canUseMode('tiles')).toBe(true);
expect(RK.canUseMode('ascii')).toBe(true); // ASCII is the free accessible fallback
});
test('render pack code stays out of payment and account APIs', () => {
const files = [
'../html/js/render/assetPacks.js',
'../html/js/render/avatarVisuals.js',
'../html/js/render/renderModes.js',
'../html/js/render/isoRenderer.js',
'../html/js/render/threeRenderer.js',
'../html/js/render/tileRenderer.js'
];
const source = files.map(file => fs.readFileSync(path.join(__dirname, file), 'utf8')).join('\n');
[
'PaymentUI',
'request_payment',
'payment_',
'wallet',
'subaddress',
'/api/',
'user_id',
'socket.emit'
].forEach(forbidden => {
expect(source).not.toContain(forbidden);
});
});
});
test('ASCII is the free accessible fallback, not premium-gated', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
RK.RENDER_MODE_TEST_UNLOCKS = false;
const asciiMeta = RK.modeMeta('ascii');
expect(asciiMeta.premium).toBe(false);
expect(RK.canUseMode('ascii')).toBe(true);
});
test('render mode test unlocks default to false in production', () => {
const RK = loadRenderKit();
expect(RK.RENDER_MODE_TEST_UNLOCKS).toBe(false);
});