Files
wownerogue/src/game/gameModeManager.js
T

3110 lines
151 KiB
JavaScript

/**
* Game Mode Manager
* Handles different game modes (FREE, PAID_SINGLE, PAID_CREDITS)
*/
const {
DEFAULT_DECIMALS,
parseAtomicEnvValue,
inferCurrencyDecimals: inferCurrencyDecimalsForSymbol,
formatAtomic,
formatAtomicHuman,
getDecimalDivisor,
gameNameFor,
currencyLabelFor
} = require('./helpers/gameModeUtils');
const { ValidationError, normalizeError } = require('../utils/errors');
const paymentConfig = require('../config/paymentConfig');
const money = require('../money/atomic');
const Entitlements = require('../multiplayer/entitlements');
const ProductGrants = require('../payments/productGrants');
const { hashSeed, normalizeClientSeed } = require('./provablyFair');
const { buildProviderRegistry } = require('../payments/providers');
const { listMatchRulesets, resolveMatchRuleset } = require('./rulesets');
const { matchPayoutAdmissionPolicy } = require('../network/matchEconomyPolicy');
const { isSmirkEnabled } = require('../auth/smirkPolicy');
const { reservePayoutCapacity } = require('../services/payoutAdmissionService');
const { getOperatedProductProfile } = require('../config/operatedProductProfiles');
// A wallet "not enough (unlocked) money" error is raised BEFORE the tx is broadcast, so it is
// safe to retry (no double-pay risk), unlike an ambiguous post-broadcast failure. Monero locks
// spent outputs (including change) for ~10 blocks, so this is the expected error when all
// outputs are temporarily locked.
function payoutErrorText(error, depth = 0) {
if (depth > 4 || error == null) return '';
if (typeof error === 'string') return error;
const parts = [error.message, error.details && JSON.stringify(error.details)];
if (error.cause && error.cause !== error) parts.push(payoutErrorText(error.cause, depth + 1));
return parts.filter(Boolean).join(' ');
}
/**
* A batch that wallet-rpc legitimately broadcast as MORE THAN ONE transaction.
*
* Not an error in the usual sense: the money is out. It is raised so the quarantine path records
* the batch for attribution review while carrying the transaction hashes with it, rather than
* leaving the rows with tx_hash NULL.
*/
class BatchSplitEvidence extends Error {
constructor(hashes, totalFee) {
super(`Batch was broadcast as ${hashes.length} transactions: ${hashes.join(', ')}`);
this.name = 'BatchSplitEvidence';
this.hashes = hashes;
this.totalFee = totalFee ?? null;
}
}
function isInsufficientFundsError(error) {
return /not enough (unlocked )?(money|balance|outputs)|insufficient|no unlocked|unlocked balance/i
.test(payoutErrorText(error));
}
const DEFAULT_SINGLE_GAME_PRICE = 5000000000; // 0.005 XMR or 0.05 WOW depending on currency decimals
const DEFAULT_CREDITS_PACKAGE_PRICE = 50000000000;
const NO_PAYOUT_ADDRESS_SENTINEL = 'PENDING_NO_ADDRESS';
const TX_HASH_PATTERN = /^[0-9a-f]{64}$/i;
function validTxHash(value) {
return typeof value === 'string' && TX_HASH_PATTERN.test(value.trim());
}
class GameModeManager {
constructor(databaseManager, walletRPCService, debugManager, paymentConfigManager = null, paymentProviders = null) {
this.db = databaseManager;
this.walletService = walletRPCService;
this.debugManager = debugManager;
this.paymentConfigManager = paymentConfigManager || null;
// Modular payment providers. Defaults to a registry whose only member is the native
// Monero/Wownero provider wrapping this walletService, so with no gateway env set every
// chain routes to the wallet-RPC path. Injectable for tests.
// See src/payments/providers/index.js.
this.paymentProviders = paymentProviders || buildProviderRegistry({ walletService: walletRPCService });
this.cryptoType = process.env.CRYPTO_TYPE || 'XMR';
this.currencyDecimals = this.inferCurrencyDecimals(this.cryptoType);
// Network configuration (mainnet/stagenet/testnet) - only applies to Monero
// Wownero only has mainnet, so this is ignored for WOW
this.network = (process.env.MONERO_NETWORK || 'mainnet').toLowerCase();
this.isTestNetwork = this.network === 'stagenet' || this.network === 'testnet';
this.singleGamePrice = DEFAULT_SINGLE_GAME_PRICE;
this.creditsPackagePrice = DEFAULT_CREDITS_PACKAGE_PRICE;
// PAYOUTS_ENABLED is the operator's emergency/master kill switch. Per-mode flags are
// subordinate to it; keeping the values separate makes hot config changes reversible
// without losing the configured direct/credits policy.
this.payoutsEnabled = true;
this.creditsPayoutEnabled = false;
this.directPayoutEnabled = true;
this.directRequiresAddress = true;
this.creditsRequiresAddress = true;
this.creditsPayoutBaseValue = DEFAULT_SINGLE_GAME_PRICE;
this.directPayoutMultipliers = { escape: 2, escapeWithTreasure: 3 };
this.creditPayoutMultipliers = { escape: 2, escapeWithTreasure: 3 };
this.creditsPerGameCost = 1;
this.preferCreditsFirst = true;
this.paymentsEnabled = false;
this.directModeEnabled = false;
this.creditsModeEnabled = false;
this.configSnapshot = null;
this._batchPayoutTimer = null;
this._isBatchProcessing = false;
this._isShuttingDown = false;
this._gameAdmissionClosed = false;
this._gameStartAdmissions = new Set();
// The composition root replaces this with the dynamic startup/runtime financial
// reconciliation gate. Default-open keeps isolated free/test instances compatible.
this.financialAdmissionAllowed = () => true;
this.applyLegacyEnvConfig();
if (this.paymentConfigManager) {
const config = this.paymentConfigManager.getConfig();
this.applyConfigSnapshot(config, { emitLog: false });
this.setLegacyGameMode(this.paymentConfigManager.getLegacyGameMode());
if (this.paymentConfigManager.eventBus && typeof this.paymentConfigManager.eventBus.on === 'function') {
this.paymentConfigManager.eventBus.on('paymentConfig:update', (updatedConfig) => {
this.applyConfigSnapshot(updatedConfig, { emitLog: true, context: 'updated' });
this.setLegacyGameMode(this.paymentConfigManager.getLegacyGameMode());
});
}
}
this.logConfiguration('initialized');
}
inferCurrencyDecimals(symbol) {
return inferCurrencyDecimalsForSymbol(symbol);
}
// Product name (Monerogue/Wownerogue) and network-aware currency label (sXMR on stagenet,
// XMR on mainnet, WOW for Wownero), derived so they always track config.
get gameName() { return gameNameFor(this.cryptoType); }
get currencyLabel() { return currencyLabelFor(this.cryptoType, this.network); }
applyLegacyEnvConfig() {
this.setLegacyGameMode(process.env.GAME_MODE || 'FREE');
this.cryptoType = process.env.CRYPTO_TYPE || this.cryptoType;
this.currencyDecimals = this.inferCurrencyDecimals(this.cryptoType);
// Support both DIRECT_GAME_PRICE and legacy SINGLE_GAME_PRICE
this.singleGamePrice = parseAtomicEnvValue(process.env.DIRECT_GAME_PRICE || process.env.SINGLE_GAME_PRICE, this.singleGamePrice);
this.creditsPackagePrice = parseAtomicEnvValue(process.env.CREDITS_PACKAGE_PRICE, this.creditsPackagePrice);
this.creditsPerGameCost = parseAtomicEnvValue(process.env.CREDITS_PER_GAME, 1) || 1;
this.payoutsEnabled = !/^false$/i.test(process.env.PAYOUTS_ENABLED || 'true');
this.creditsPayoutEnabled = /^true$/i.test(process.env.CREDITS_PAYOUTS_ENABLED || process.env.CREDITS_PAYOUT_ENABLED || 'false');
// Direct (per-game / entry-fee) payouts must be independently gateable, like credits.
// Default true for backward compatibility; set DIRECT_PAYOUTS_ENABLED=false for a
// no-payout instance (sell entry/credits for prestige only, e.g. mainnet legitimacy).
this.directPayoutEnabled = !/^false$/i.test(process.env.DIRECT_PAYOUTS_ENABLED || 'true');
this.directRequiresAddress = !/^false$/i.test(process.env.DIRECT_REQUIRES_ADDRESS || 'true');
this.creditsRequiresAddress = !/^false$/i.test(process.env.CREDITS_REQUIRES_ADDRESS || 'true');
this.creditsPayoutBaseValue = parseAtomicEnvValue(process.env.CREDITS_PAYOUT_BASE, this.singleGamePrice);
process.env.CREDITS_PER_GAME = String(this.creditsPerGameCost);
const directEscape = Number(process.env.DIRECT_PAYOUT_ESCAPE);
if (Number.isFinite(directEscape) && directEscape > 0) {
this.directPayoutMultipliers.escape = directEscape;
}
const directTreasure = Number(process.env.DIRECT_PAYOUT_TREASURE);
if (Number.isFinite(directTreasure) && directTreasure > 0) {
this.directPayoutMultipliers.escapeWithTreasure = directTreasure;
}
const creditsEscape = Number(process.env.CREDITS_PAYOUT_ESCAPE);
if (Number.isFinite(creditsEscape) && creditsEscape > 0) {
this.creditPayoutMultipliers.escape = creditsEscape;
}
const creditsTreasure = Number(process.env.CREDITS_PAYOUT_TREASURE);
if (Number.isFinite(creditsTreasure) && creditsTreasure > 0) {
this.creditPayoutMultipliers.escapeWithTreasure = creditsTreasure;
}
if (process.env.PREFER_CREDITS_FIRST) {
this.preferCreditsFirst = /^true$/i.test(process.env.PREFER_CREDITS_FIRST);
}
this.paymentsEnabled = this.gameMode !== 'FREE';
this.directModeEnabled = this.gameMode === 'PAID_SINGLE';
this.creditsModeEnabled = this.gameMode === 'PAID_CREDITS';
// FREE_PLAY_ENABLED lets players CHOOSE free play even on an instance that also
// sells credits/entry (their score goes to the Pleb board; paid games go to the
// Hall of Champions). Always true when payments are off (free is the only option).
this.freePlayEnabled = !this.paymentsEnabled || /^true$/i.test(process.env.FREE_PLAY_ENABLED || 'false');
}
applyConfigSnapshot(config, options = {}) {
if (!config || typeof config !== 'object') {
return;
}
this.configSnapshot = config;
this.paymentsEnabled = !!config.paymentsEnabled;
if (config.currency) {
if (config.currency.symbol) {
this.cryptoType = config.currency.symbol;
}
if (config.currency.decimals !== undefined) {
this.currencyDecimals = Number(config.currency.decimals);
} else {
this.currencyDecimals = this.inferCurrencyDecimals(this.cryptoType);
}
}
if (config.modes && config.modes.direct) {
const { price, enabled, requiresAddress } = config.modes.direct;
if (price !== undefined && price !== null) {
this.singleGamePrice = money.toSafe(money.toBig(price));
}
this.directModeEnabled = !!enabled;
if (requiresAddress !== undefined) {
this.directRequiresAddress = !!requiresAddress;
}
}
if (config.modes && config.modes.credits) {
const creditsMode = config.modes.credits;
if (creditsMode.packages && creditsMode.packages.length > 0) {
const primaryPackage = creditsMode.packages[0];
if (primaryPackage.price !== undefined && primaryPackage.price !== null) {
this.creditsPackagePrice = money.toSafe(money.toBig(primaryPackage.price));
}
if (primaryPackage.credits) {
process.env.CREDITS_PER_PACKAGE = String(primaryPackage.credits);
}
}
if (creditsMode.creditsPerGame !== undefined) {
this.creditsPerGameCost = Number(creditsMode.creditsPerGame) || 1;
}
this.creditsModeEnabled = !!creditsMode.enabled;
if (creditsMode.requiresAddress !== undefined) {
this.creditsRequiresAddress = !!creditsMode.requiresAddress;
}
}
if (config.payouts && config.payouts.enabled !== undefined) {
this.payoutsEnabled = !!config.payouts.enabled;
}
if (config.payouts && config.payouts.rules) {
const directRule = config.payouts.rules.direct || {};
const creditsRule = config.payouts.rules.credits || {};
if (directRule.enabled !== undefined) {
this.directPayoutEnabled = !!directRule.enabled;
}
if (directRule.multipliers) {
if (directRule.multipliers.escape !== undefined) {
this.directPayoutMultipliers.escape = Number(directRule.multipliers.escape);
}
if (directRule.multipliers.escapeWithTreasure !== undefined) {
this.directPayoutMultipliers.escapeWithTreasure = Number(directRule.multipliers.escapeWithTreasure);
}
}
if (creditsRule.multipliers) {
if (creditsRule.multipliers.escape !== undefined) {
this.creditPayoutMultipliers.escape = Number(creditsRule.multipliers.escape);
}
if (creditsRule.multipliers.escapeWithTreasure !== undefined) {
this.creditPayoutMultipliers.escapeWithTreasure = Number(creditsRule.multipliers.escapeWithTreasure);
}
}
if (creditsRule.baseValue !== undefined) {
this.creditsPayoutBaseValue = money.toSafe(money.toBig(creditsRule.baseValue));
}
if (creditsRule.enabled !== undefined) {
this.creditsPayoutEnabled = !!creditsRule.enabled;
}
}
if (config.preferences) {
if (config.preferences.preferCreditsFirst !== undefined) {
this.preferCreditsFirst = !!config.preferences.preferCreditsFirst;
}
}
process.env.SINGLE_GAME_PRICE = String(this.singleGamePrice);
process.env.CREDITS_PACKAGE_PRICE = String(this.creditsPackagePrice);
process.env.CREDITS_PER_GAME = String(this.creditsPerGameCost);
process.env.CREDITS_PAYOUT_ENABLED = this.creditsPayoutEnabled ? 'true' : 'false';
process.env.CREDITS_PAYOUTS_ENABLED = process.env.CREDITS_PAYOUT_ENABLED;
// applyLegacyEnvConfig() runs before the unified config snapshot. Without recomputing
// here, an instance with no legacy GAME_MODE starts from FREE and accidentally keeps
// free play enabled even when FREE_PLAY_ENABLED=false and paid modes are active.
this.freePlayEnabled = !this.paymentsEnabled
|| /^true$/i.test(process.env.FREE_PLAY_ENABLED || 'false');
if (options.emitLog) {
this.logConfiguration(options.context || 'updated');
}
}
setLegacyGameMode(mode) {
this.gameMode = (mode || 'FREE').toUpperCase();
process.env.GAME_MODE = this.gameMode;
}
formatAtomic(value) {
return formatAtomic({
value,
decimals: Number.isFinite(this.currencyDecimals) ? this.currencyDecimals : DEFAULT_DECIMALS
});
}
getDecimalDivisor() {
return getDecimalDivisor(Number.isFinite(this.currencyDecimals) ? this.currencyDecimals : DEFAULT_DECIMALS);
}
formatAtomicHuman(value, digits = 3) {
return formatAtomicHuman({
value,
decimals: Number.isFinite(this.currencyDecimals) ? this.currencyDecimals : DEFAULT_DECIMALS,
digits
});
}
getPrimaryCreditPackage() {
const packages = this.configSnapshot?.modes?.credits?.packages;
if (Array.isArray(packages) && packages.length > 0) {
return packages[0];
}
return {
id: 'default',
credits: 10,
price: this.creditsPackagePrice,
bonus: 0
};
}
/**
* PAYMENTS_ENABLED is the intake kill switch. Product-specific switches narrow it further;
* they can never create an invoice when the master switch is off. Keep this predicate pure
* so Socket.IO can refuse before consuming a fairness offer or touching wallet/DB state, and
* enforce it again in createPaymentRequest for non-Socket.IO callers.
*/
isPaymentIntakeEnabled(paymentType) {
if (!this._isFinancialAdmissionAllowed()) return false;
if (!this.paymentsEnabled) return false;
if (paymentType === 'single_game') return Boolean(this.directModeEnabled);
if (paymentType === 'credits_package') return Boolean(this.creditsModeEnabled);
if (paymentType === 'cosmetic_pack') return true;
// Unknown products are rejected by the canonical switch below; keeping them distinct
// from a disabled product produces the correct operator/client diagnostic.
return true;
}
_isFinancialAdmissionAllowed() {
try {
return typeof this.financialAdmissionAllowed !== 'function'
|| this.financialAdmissionAllowed() === true;
} catch (_) {
return false;
}
}
_financialRecoveryPendingResult() {
return {
success: false,
code: 'FINANCIAL_RECOVERY_PENDING',
reason: 'Financial recovery is still pending; paid entry is temporarily unavailable.'
};
}
_assertPaymentIntakeEnabled(paymentType) {
if (this.isPaymentIntakeEnabled(paymentType)) return;
const product = paymentType === 'single_game'
? 'Direct entry'
: (paymentType === 'credits_package' ? 'Credit purchases' : 'Payment intake');
throw new ValidationError(`${product} is disabled by runtime policy`, {
code: 'PAYMENT_INTAKE_DISABLED',
safeMessage: 'That paid product is not available on this server.'
});
}
_requiresPaidFairnessV2() {
// Production invoices are never allowed to opt out: the proof must be committed
// before funds can arrive and survive a restart on the durable payment row.
if (process.env.NODE_ENV === 'production') return true;
if (/^false$/i.test(process.env.REQUIRE_PAID_FAIRNESS_V2 || '')) return false;
return /^true$/i.test(process.env.REQUIRE_PAID_FAIRNESS_V2 || '');
}
/** Validate and reduce private offer material before binding it to a payment row. */
_normalizePaymentFairnessProof(input, { required = this._requiresPaidFairnessV2() } = {}) {
if (!input || typeof input !== 'object') {
if (required) {
throw new ValidationError('A v2 fairness offer is required before creating a paid entry', {
safeMessage: 'Request a new fairness offer before paying.'
});
}
return null;
}
const proofVersion = Number(input.proofVersion);
const offerId = typeof input.offerId === 'string' ? input.offerId.trim() : '';
const serverSeed = typeof input.serverSeed === 'string' ? input.serverSeed.trim().toLowerCase() : '';
const commitment = typeof input.commitment === 'string' ? input.commitment.trim().toLowerCase() : '';
const clientSeed = normalizeClientSeed(input.clientSeed);
const issuedMs = input.offerIssuedAt instanceof Date
? input.offerIssuedAt.getTime()
: Number(input.offerIssuedAt);
if (proofVersion !== 2
|| !offerId || offerId.length > 64
|| !/^[0-9a-f]{64}$/.test(serverSeed)
|| !/^[0-9a-f]{64}$/.test(commitment)
|| hashSeed(serverSeed) !== commitment
|| clientSeed === null
|| !Number.isFinite(issuedMs) || issuedMs <= 0) {
throw new ValidationError('Invalid v2 fairness proof supplied for paid entry', {
safeMessage: 'The fairness offer is invalid or expired. Request a new offer.'
});
}
return {
proofVersion: 2,
offerId,
offerIssuedAt: issuedMs,
serverSeed,
commitment,
clientSeed
};
}
_paymentFairnessProofFromRow(row) {
if (!row || row.fairness_bound_at == null) return null;
try {
return this._normalizePaymentFairnessProof({
proofVersion: row.fairness_proof_version,
offerId: row.fairness_offer_id,
offerIssuedAt: row.fairness_offer_issued_at instanceof Date
? row.fairness_offer_issued_at.getTime()
: Date.parse(row.fairness_offer_issued_at),
serverSeed: row.fairness_server_seed,
commitment: row.fairness_commitment,
clientSeed: row.fairness_client_seed || ''
}, { required: true });
} catch (_) {
return null;
}
}
_normalizeConfirmationReceipts(receipts, providerId) {
if (!Array.isArray(receipts)) return [];
const expectedProvider = String(providerId || 'native-monero');
const normalized = new Map();
for (const receipt of receipts) {
const evidenceType = String(receipt?.evidenceType || '');
const receiptProvider = String(receipt?.providerId || expectedProvider);
const evidenceId = String(receipt?.evidenceId || '').trim();
const txHash = typeof receipt?.txHash === 'string'
? receipt.txHash.trim().toLowerCase()
: null;
const rawOutputId = typeof receipt?.outputId === 'string'
? receipt.outputId.trim().toLowerCase()
: null;
const addressIndex = receipt?.addressIndex == null ? null : Number(receipt.addressIndex);
const amount = money.toBig(receipt?.amount);
if (receipt?.confirmed !== true || receiptProvider !== expectedProvider
|| amount <= 0n || !evidenceId || evidenceId.length > 160) {
throw new ValidationError('Invalid confirmed payment receipt evidence');
}
let outputId = rawOutputId;
if (evidenceType === 'chain_output') {
if (outputId?.startsWith('global:')) {
const rawIndex = outputId.slice('global:'.length);
if (!/^\d+$/.test(rawIndex)) {
throw new ValidationError('Invalid native chain-output receipt evidence');
}
const index = BigInt(rawIndex);
if (index > 18446744073709551615n) {
throw new ValidationError('Invalid native chain-output receipt evidence');
}
outputId = `global:${index.toString()}`;
}
if (expectedProvider !== 'native-monero' || !validTxHash(txHash)
|| (!/^[0-9a-f]{64}$/.test(outputId || '')
&& !/^global:(0|[1-9]\d*)$/.test(outputId || ''))
|| evidenceId.toLowerCase() !== `${txHash}:${outputId}`
|| !Number.isInteger(addressIndex) || addressIndex < 0) {
throw new ValidationError('Invalid native chain-output receipt evidence');
}
} else if (evidenceType === 'provider_invoice') {
if (expectedProvider === 'native-monero' || txHash !== null
|| outputId !== null || addressIndex !== null) {
throw new ValidationError('Invalid provider-invoice receipt evidence');
}
} else {
throw new ValidationError('Unknown payment receipt evidence type');
}
const value = {
providerId: expectedProvider,
evidenceType,
evidenceId: evidenceType === 'chain_output' ? `${txHash}:${outputId}` : evidenceId,
txHash,
outputId,
addressIndex,
amount: amount.toString()
};
const prior = normalized.get(value.evidenceId);
if (prior) {
if (JSON.stringify(prior) !== JSON.stringify(value)) {
throw new ValidationError('Conflicting duplicate payment receipt evidence');
}
continue;
}
normalized.set(value.evidenceId, value);
}
return Array.from(normalized.values());
}
async _persistConfirmationReceipts(client, payment, receipts, { requireCoverage = true } = {}) {
const providerId = String(payment.provider_id || 'native-monero');
const normalized = this._normalizeConfirmationReceipts(receipts, providerId);
if (normalized.length === 0) {
if (process.env.NODE_ENV === 'production') {
throw new ValidationError('Confirmed payment has no durable receipt evidence');
}
return null;
}
if (providerId === 'native-monero') {
const paymentAddressIndex = Number(payment.address_index);
if (!Number.isInteger(paymentAddressIndex) || paymentAddressIndex < 0
|| normalized.some(receipt => receipt.addressIndex !== paymentAddressIndex)) {
throw new ValidationError('Chain-output receipt does not belong to this invoice address');
}
}
for (const receipt of normalized) {
await client.query(`
INSERT INTO payment_receipts (
payment_id, provider_id, evidence_type, evidence_id,
tx_hash, output_id, address_index, amount, confirmed
) VALUES ($1, $2, $3, $4, $5, $6, $7, $8::bigint, TRUE)
ON CONFLICT (provider_id, evidence_id) DO NOTHING
`, [payment.id, receipt.providerId, receipt.evidenceType, receipt.evidenceId,
receipt.txHash, receipt.outputId, receipt.addressIndex, receipt.amount]);
}
const evidence = await client.query(`
SELECT COALESCE(SUM(amount), 0)::text AS total,
MIN(tx_hash) FILTER (WHERE tx_hash IS NOT NULL) AS primary_tx_hash,
COUNT(*)::text AS receipt_count
FROM payment_receipts
WHERE payment_id = $1 AND provider_id = $2 AND confirmed = TRUE
AND (($2 = 'native-monero' AND evidence_type = 'chain_output')
OR ($2 <> 'native-monero' AND evidence_type = 'provider_invoice'))
`, [payment.id, providerId]);
const total = money.toBig(evidence.rows[0]?.total || 0);
const expected = money.toBig(payment.expected_amount);
if (requireCoverage && total < expected) {
throw new ValidationError('Confirmed receipts do not cover the invoice amount');
}
return {
total,
primaryTxHash: evidence.rows[0]?.primary_tx_hash || null,
receiptCount: Number(evidence.rows[0]?.receipt_count || 0)
};
}
async confirmSingleGamePayment(paymentId, receivedAmount, receipts = []) {
return this.db.withTransaction(async (client) => {
const locked = await client.query(`
SELECT id, status, expected_amount, provider_id, address_index
FROM payments WHERE id = $1 FOR UPDATE
`, [paymentId]);
const payment = locked.rows[0];
if (!payment || payment.status !== 'pending') return { updated: false };
const evidence = await this._persistConfirmationReceipts(client, payment, receipts);
const received = evidence?.total ?? money.toBig(receivedAmount || 0);
if (received < money.toBig(payment.expected_amount)) return { updated: false, underpaid: true };
const update = await client.query(`
UPDATE payments
SET status = 'confirmed', confirmed_at = NOW(), received_amount = $2::bigint,
tx_hash = COALESCE($3, tx_hash), confirmation_evidence_at = NOW()
WHERE id = $1 AND status = 'pending'
RETURNING id
`, [paymentId, received.toString(), evidence?.primaryTxHash || null]);
return { updated: update.rows.length === 1 };
});
}
/**
* Persist receipts discovered after invoice expiry without granting a game or product.
* The payment is left expired and a durable manual-review item is upserted. This makes late
* mining/refund cases visible while keeping stale or unbound entries out of the game queue.
*/
async reconcileLatePaymentForReview(paymentId, receipts = []) {
return this.db.withTransaction(async (client) => {
const locked = await client.query(`
SELECT id, status, expected_amount, provider_id, address_index
FROM payments
WHERE id = $1
FOR UPDATE
`, [paymentId]);
const payment = locked.rows[0];
if (!payment || !['pending', 'expired'].includes(payment.status)) {
return { checked: false, needsReview: false };
}
let evidence = null;
if (Array.isArray(receipts) && receipts.length > 0) {
evidence = await this._persistConfirmationReceipts(client, payment, receipts, {
requireCoverage: false
});
}
const observed = evidence?.total || 0n;
await client.query(`
UPDATE payments
SET status = CASE WHEN status = 'pending' THEN 'expired' ELSE status END,
late_receipt_checked_at = NOW(),
received_amount = GREATEST(COALESCE(received_amount, 0), $2::bigint)
WHERE id = $1
`, [paymentId, observed.toString()]);
if (observed <= 0n || !evidence?.receiptCount) {
return { checked: true, needsReview: false };
}
const coverageComplete = observed >= money.toBig(payment.expected_amount);
await client.query(`
INSERT INTO payment_late_reviews (
payment_id, provider_id, observed_amount, expected_amount,
receipt_count, metadata
) VALUES ($1, $2, $3::bigint, $4::bigint, $5, $6::jsonb)
ON CONFLICT (payment_id) DO UPDATE
SET provider_id = EXCLUDED.provider_id,
status = 'needs_review',
observed_amount = GREATEST(payment_late_reviews.observed_amount,
EXCLUDED.observed_amount),
expected_amount = EXCLUDED.expected_amount,
receipt_count = GREATEST(payment_late_reviews.receipt_count,
EXCLUDED.receipt_count),
metadata = EXCLUDED.metadata,
last_observed_at = NOW(),
resolved_at = NULL
`, [paymentId, payment.provider_id || 'native-monero', observed.toString(),
String(payment.expected_amount), evidence.receiptCount,
JSON.stringify({ coverageComplete, entitlementGranted: false })]);
return {
checked: true,
needsReview: true,
observedAmount: observed.toString(),
coverageComplete
};
});
}
_getMatchEconomies() {
const out = { free: true };
if (this.creditsModeEnabled) {
out.credits_prestige = true;
}
// Crypto admission has its own explicit switch, payout cap, ruleset contract, and the
// global payout safety gate. Existing accepted matches settle from their DB snapshot;
// this policy controls only new queue admission.
const cryptoPolicy = matchPayoutAdmissionPolicy({
env: process.env,
gameModeManager: this,
ruleset: resolveMatchRuleset(process.env.MATCH_RULESET_ID || 'race'),
requestedMaxPlayers: process.env.MATCH_MAX_PLAYERS
});
if (cryptoPolicy.enabled) {
out.crypto_race = true;
}
return out;
}
_getMatchRulesetInfo() {
const active = resolveMatchRuleset(process.env.MATCH_RULESET_ID || 'race');
const catalog = listMatchRulesets();
return {
activeRuleset: catalog.find(r => r.id === active.id) || catalog.find(r => r.id === 'race'),
rulesets: catalog
};
}
/** Effective payout policy for a recorded game mode (master switch + per-mode rule). */
isPayoutEnabledForMode(mode) {
if (!this.payoutsEnabled) return false;
const normalized = String(mode || '').toUpperCase();
if (normalized === 'PAID_SINGLE') {
return !!this.directPayoutEnabled
&& (Number(this.directPayoutMultipliers.escape) > 0
|| Number(this.directPayoutMultipliers.escapeWithTreasure) > 0);
}
if (normalized === 'PAID_CREDITS') {
return !!this.creditsPayoutEnabled
&& (Number(this.creditPayoutMultipliers.escape) > 0
|| Number(this.creditPayoutMultipliers.escapeWithTreasure) > 0);
}
return false;
}
/** Whether this mode must have a payout address before entry/payment is accepted. */
requiresPayoutAddressForMode(mode) {
const normalized = String(mode || '').toUpperCase();
if (!this.isPayoutEnabledForMode(normalized)) return false;
if (normalized === 'PAID_SINGLE') return !!this.directRequiresAddress;
if (normalized === 'PAID_CREDITS') return !!this.creditsRequiresAddress;
return false;
}
getCosmeticProducts() {
const products = this.configSnapshot?.products?.cosmetic;
return Array.isArray(products) ? products : [];
}
getCosmeticProduct(productId) {
const products = this.getCosmeticProducts();
if (!productId) return products[0] || null;
return products.find(p => p.id === productId) || null;
}
/**
* Return the complete solo-payout outcome contract implemented by calculatePayout().
* Explicitly selecting the two reachable outcomes prevents stale or experimental config
* keys from being advertised as payout promises by public APIs.
*/
getImplementedPayoutMultipliersForMode(mode) {
const normalizedMode = (mode || this.gameMode || 'FREE').toUpperCase();
const configured = normalizedMode === 'PAID_CREDITS'
? this.creditPayoutMultipliers
: this.directPayoutMultipliers;
const escape = configured?.escape ?? 0;
return {
escape,
escapeWithTreasure: configured?.escapeWithTreasure ?? escape
};
}
calculatePayout(mode, { treasureFound = false } = {}) {
const normalizedMode = (mode || this.gameMode || 'FREE').toUpperCase();
const usingCredits = normalizedMode === 'PAID_CREDITS';
const base = usingCredits ? (this.creditsPayoutBaseValue || this.singleGamePrice) : this.singleGamePrice;
const multipliers = this.getImplementedPayoutMultipliersForMode(normalizedMode);
const multiplier = treasureFound
? (multipliers.escapeWithTreasure ?? multipliers.escape ?? 0)
: (multipliers.escape ?? 0);
// Exact integer math: base (atomic units) * decimal multiplier via BigInt, then narrow
// back to a number only when exactly representable. Float arithmetic would lose
// precision on large atomic amounts.
const amount = money.toSafe(money.mulByDecimal(base, multiplier));
if (this.debugManager?.CONSOLE_LOGGING) {
console.log(`🧮 calculatePayout: mode=${normalizedMode}, usingCredits=${usingCredits}, treasureFound=${treasureFound}`);
console.log(` base=${base}, multipliers=${JSON.stringify(multipliers)}, chosen multiplier=${multiplier}`);
console.log(` final amount=${amount} (base * multiplier = ${base} * ${multiplier})`);
}
return { amount, multiplier, base };
}
/**
* Apply a confirmed product payment: credits, premium tier, race entries and pack grants.
* SECURITY: uses atomic check-and-update so a restart cannot double-credit.
* @param {string} socketId - Socket ID of the user
* @param {number} paymentId - Payment record ID
* @param {object} productInfo - Catalog product info (credits, bonus, grants)
* @returns {object} Result with success, creditsAdded, newBalance, alreadyProcessed
*/
async processProductPaymentConfirmation(socketId, paymentId, productInfo = null, receivedAmount = null, receipts = []) {
try {
// Resolve the user from the payment record's user_id, which is stable across socket
// reconnects: a refresh during confirmation changes the socket ID.
const paymentLookup = await this.db.query(`
SELECT user_id, description, status, payment_type, product_id, product_grants,
received_amount, expected_amount, provider_id, provider_invoice_id,
address_index
FROM payments
WHERE id = $1
`, [paymentId]);
if (paymentLookup.rows.length === 0) {
console.error(`Payment ${paymentId} not found`);
return { success: false, reason: 'Payment not found' };
}
// Fast-fail if already confirmed (avoids unnecessary transaction)
if (paymentLookup.rows[0].status === 'confirmed') {
console.log(`Payment ${paymentId} already confirmed, skipping duplicate processing`);
return { success: false, alreadyProcessed: true, reason: 'Payment already processed' };
}
const userId = paymentLookup.rows[0].user_id;
const paymentRow = paymentLookup.rows[0];
paymentRow.id = paymentId;
// Determine credits to add from package info or payment description
const paymentType = paymentRow.payment_type || 'credits_package';
let fallbackCredits = paymentType === 'credits_package' ? 10 : 0;
if (productInfo && productInfo.credits) {
fallbackCredits = Number(productInfo.credits) + (Number(productInfo.bonus) || 0);
} else {
const desc = paymentLookup.rows[0].description || '';
const match = desc.match(/(\d+)\s*credits?/i);
if (match) {
fallbackCredits = parseInt(match[1], 10) || fallbackCredits;
}
}
const durableProduct = {
id: paymentRow.product_id,
grants: paymentRow.product_grants || undefined
};
// New payments snapshot normalized grants at invoice creation. Prefer that durable
// promise over the live catalog so a product edit cannot change ticket backing while
// an invoice is awaiting confirmations. Legacy rows with an empty grant object retain
// the historical catalog/description fallback.
const hasDurableGrants = paymentRow.product_grants
&& Object.keys(paymentRow.product_grants).length > 0;
const product = hasDurableGrants ? durableProduct : (productInfo || durableProduct);
const productGrants = ProductGrants.normalizeProductGrants(product, { credits: fallbackCredits });
const creditsToAdd = productGrants.credits;
const productId = product?.id || paymentRow.product_id || paymentType;
const grantJson = ProductGrants.serializeProductGrants(productGrants);
const raceEntriesToAdd = productGrants.raceEntries || 0;
const raceEntryValueAtomic = productGrants.raceEntryValueAtomic
? BigInt(productGrants.raceEntryValueAtomic)
: null;
const backingRequired = raceEntryValueAtomic === null
? null
: raceEntryValueAtomic * BigInt(raceEntriesToAdd);
let paidAtomic = null;
for (const candidate of [paymentRow.received_amount, receivedAmount]) {
if (candidate == null || candidate === '') continue;
try {
const parsed = BigInt(String(candidate).split('.')[0]);
if (parsed >= 0n && (paidAtomic === null || parsed > paidAtomic)) {
paidAtomic = parsed;
}
} catch (_) { /* try the next trusted source */ }
}
const cryptoTicketFundingRequired = process.env.MATCH_CRYPTO_RACE_ENABLED === 'true'
&& process.env.MATCH_PAYOUTS_ENABLED === 'true';
let configuredMatchEntryFee = null;
try {
const rawEntryFee = String(process.env.MATCH_ENTRY_FEE_ATOMIC ?? '').trim().replace(/_/g, '');
if (/^\d+$/.test(rawEntryFee)) {
const parsed = BigInt(rawEntryFee);
if (parsed > 0n) configuredMatchEntryFee = parsed;
}
} catch (_) { /* handled by the fail-closed condition below */ }
if (cryptoTicketFundingRequired && raceEntriesToAdd > 0
&& (backingRequired === null
|| configuredMatchEntryFee === null
|| raceEntryValueAtomic !== configuredMatchEntryFee
|| paidAtomic === null
|| paidAtomic < backingRequired)) {
throw new Error(`Race-entry product ${productId} lacks confirmed per-ticket payout backing`);
}
// Every grant runs in one transaction: if any step fails the payment stays 'pending'
// and can be recovered.
const result = await this.db.withTransaction(async (client) => {
// Lock and finalize the durable product promise before inserting append-only
// receipt evidence. New invoices already contain this snapshot; this also gives
// legacy pending invoices one safe, pre-receipt upgrade path.
const snapshotResult = await client.query(`
UPDATE payments
SET product_id = COALESCE(product_id, $2),
product_grants = CASE
WHEN product_grants = '{}'::jsonb THEN $3::jsonb
ELSE product_grants
END
WHERE id = $1 AND status = 'pending'
RETURNING id, status, expected_amount, provider_id, provider_invoice_id,
address_index, product_id, product_grants
`, [paymentId, productId, JSON.stringify(grantJson)]);
if (snapshotResult.rows.length === 0) {
return { alreadyProcessed: true };
}
const confirmationPayment = { ...paymentRow, ...snapshotResult.rows[0], id: paymentId };
const receiptEvidence = await this._persistConfirmationReceipts(client, confirmationPayment, receipts);
const durableReceived = receiptEvidence?.total?.toString() || receivedAmount;
// Step 1: Atomically mark payment as confirmed (prevents double-crediting)
const paymentUpdateResult = await client.query(`
UPDATE payments
SET status = 'confirmed',
credits_purchased = $1,
confirmed_at = NOW(),
received_amount = COALESCE($3, received_amount),
tx_hash = COALESCE($4, tx_hash),
confirmation_evidence_at = CASE WHEN $4::text IS NULL
THEN confirmation_evidence_at ELSE NOW() END
WHERE id = $2 AND status = 'pending'
RETURNING id
`, [creditsToAdd, paymentId, durableReceived,
receiptEvidence?.primaryTxHash || null]);
if (paymentUpdateResult.rows.length === 0) {
// Already processed by another instance - not an error
return { alreadyProcessed: true };
}
// Preserve the value needed to reverse a payment-specific premium upgrade.
// Lock order matches refund processing: payment first, then user.
const priorUser = await client.query(`
SELECT id, premium_level
FROM users
WHERE id = $1
FOR UPDATE
`, [userId]);
if (!priorUser.rows[0]) {
throw new Error(`Payment ${paymentId} user no longer exists`);
}
const previousPremiumLevel = priorUser.rows[0].premium_level || 'free';
const premiumChanged = !!productGrants.premiumLevel
&& previousPremiumLevel !== productGrants.premiumLevel;
// Step 2: Add credits / premium tier to user (using payment's user_id, not socket lookup)
const updateResult = await client.query(`
UPDATE users
SET credits = credits + $1,
total_credits_purchased = COALESCE(total_credits_purchased, 0) + $1,
premium_level = CASE
WHEN $3::text IS NULL THEN premium_level
ELSE $3::text
END,
updated_at = NOW()
WHERE id = $2
RETURNING id, credits, total_credits_purchased, premium_level
`, [creditsToAdd, userId, productGrants.premiumLevel]);
const newBalance = updateResult.rows[0]?.credits ?? creditsToAdd;
const totalCreditsPurchased = updateResult.rows[0]?.total_credits_purchased ?? creditsToAdd;
const premiumLevel = updateResult.rows[0]?.premium_level || 'free';
// Step 3: Record credit transaction for audit trail when credits were granted.
if (creditsToAdd > 0) {
await client.query(`
INSERT INTO credit_transactions (
user_id, amount, reason, balance_after, transaction_type, payment_id
) VALUES ($1, $2, 'package_purchase', $3, 'purchase', $4)
`, [userId, creditsToAdd, newBalance, paymentId]);
}
// Step 4: Grant race entry tickets if the product includes them.
if (raceEntriesToAdd > 0) {
const raceEntryUpdate = await client.query(`
UPDATE users
SET race_entries = race_entries + $1
WHERE id = $2
RETURNING race_entries
`, [raceEntriesToAdd, userId]);
if (backingRequired !== null && paidAtomic !== null && paidAtomic >= backingRequired) {
const lotInsert = await client.query(`
INSERT INTO race_entry_lots (
user_id, payment_id, unit_value_atomic, original_entries,
remaining_entries, product_id
) VALUES ($1, $2, $3, $4, $4, $5)
ON CONFLICT (payment_id) DO NOTHING
RETURNING id
`, [userId, paymentId, raceEntryValueAtomic.toString(), raceEntriesToAdd, productId]);
if (lotInsert.rowCount !== 1) {
throw new Error(`Race-entry backing lot already exists for payment ${paymentId}`);
}
}
await client.query(`
INSERT INTO race_entry_transactions (user_id, delta, balance_after, reason, payment_id, metadata)
VALUES ($1, $2, $3, 'purchase', $4, $5::jsonb)
`, [
userId,
raceEntriesToAdd,
raceEntryUpdate.rows[0].race_entries,
paymentId,
JSON.stringify({
productId,
raceEntryValueAtomic: raceEntryValueAtomic?.toString() || null,
backingRequiredAtomic: backingRequired?.toString() || null
})
]);
}
// Step 5: Grant cosmetic/render packs. Only newly inserted rows belong to
// this payment; a refund must never delete ownership from an earlier source.
const newlyGrantedPacks = [];
for (const pack of productGrants.packs) {
const packInsert = await client.query(`
INSERT INTO user_pack_entitlements (user_id, pack_id, source, expires_at, metadata)
VALUES ($1, $2, $3, $4, $5::jsonb)
ON CONFLICT (user_id, pack_id) DO NOTHING
RETURNING pack_id
`, [
userId,
pack.id,
pack.source || 'product_purchase',
pack.expiresAt || null,
JSON.stringify({ productId, paymentId })
]);
if (packInsert.rows?.[0]?.pack_id) {
newlyGrantedPacks.push({
id: packInsert.rows[0].pack_id,
source: pack.source || 'product_purchase',
expiresAt: pack.expiresAt || null
});
}
}
// Unique payment-scoped grant claim. All balance/entitlement mutations above
// roll back if this marker already exists, so confirmation is exactly once.
const entitlementGrant = await client.query(`
INSERT INTO payment_entitlement_grants (
payment_id, user_id, source, credits_granted,
purchase_progress_granted, race_entries_granted, packs_granted,
premium_level_granted, premium_level_previous, metadata
) VALUES (
$1, $2, 'product_confirmation', $3, $3, $4, $5::jsonb,
$6, $7, $8::jsonb
)
ON CONFLICT (payment_id) DO NOTHING
RETURNING payment_id
`, [
paymentId,
userId,
creditsToAdd,
raceEntriesToAdd,
JSON.stringify(newlyGrantedPacks),
premiumChanged ? productGrants.premiumLevel : null,
premiumChanged ? previousPremiumLevel : null,
JSON.stringify({ productId, requestedPacks: productGrants.packs.map(pack => pack.id) })
]);
if (entitlementGrant.rowCount === 0) {
throw new Error(`Payment ${paymentId} entitlement grant already exists`);
}
const grantRows = await client.query(`
SELECT pack_id
FROM user_pack_entitlements
WHERE user_id = $1
AND (expires_at IS NULL OR expires_at > NOW())
`, [userId]);
return { newBalance, totalCreditsPurchased, premiumLevel, packGrants: grantRows.rows || [] };
});
if (result.alreadyProcessed) {
console.log(`Payment ${paymentId} already confirmed (atomic check), skipping duplicate`);
return { success: false, alreadyProcessed: true, reason: 'Payment already processed' };
}
const entitlements = Entitlements.snapshotForUser({
id: userId,
credits: result.newBalance,
total_credits_purchased: result.totalCreditsPurchased,
premium_level: result.premiumLevel
}, result.packGrants);
console.log(`Product payment confirmed: ${productId} (+${creditsToAdd} credits) for user ${userId}, new balance: ${result.newBalance}`);
return {
success: true,
creditsAdded: creditsToAdd,
newBalance: result.newBalance,
totalCreditsPurchased: result.totalCreditsPurchased,
grantsApplied: grantJson,
entitlements
};
} catch (error) {
const normalized = normalizeError(error, 'Failed to process product payment confirmation');
console.error('Error processing product payment:', normalized.message);
return {
success: false,
reason: normalized.safeMessage
};
}
}
async processCreditsPackageConfirmation(socketId, paymentId, packageInfo = null, receivedAmount = null, receipts = []) {
return this.processProductPaymentConfirmation(socketId, paymentId, packageInfo, receivedAmount, receipts);
}
/**
* Record a direct/single_game entry as "buy 1 credit and immediately spend it on this game":
* the balance nets to zero but total_credits_purchased advances, so a direct payment unlocks
* the same tier/threshold cosmetics as buying credits. Idempotency is the caller's: the
* single_game confirmation runs once per payment via its status='pending' -> 'confirmed'
* guard. Returns { totalCreditsPurchased, balance, entitlements } or null.
*/
async recordDirectEntryPurchase(socketId) {
try {
const user = await this.getOrCreateUser(socketId, { create: false });
if (!user || user.id == null) return null;
let totalCreditsPurchased = 0;
let balance = 0;
let premiumLevel = null;
await this.db.withTransaction(async (client) => {
const upd = await client.query(
`UPDATE users
SET total_credits_purchased = COALESCE(total_credits_purchased, 0) + 1
WHERE id = $1
RETURNING total_credits_purchased, credits, premium_level`,
[user.id]
);
if (!upd.rows.length) return;
totalCreditsPurchased = Number(upd.rows[0].total_credits_purchased || 0);
balance = Number(upd.rows[0].credits || 0);
premiumLevel = upd.rows[0].premium_level || null;
// Audit trail: bought 1 credit + spent it on this game (net 0 balance).
await client.query(
`INSERT INTO credit_transactions (user_id, amount, reason, balance_after, transaction_type)
VALUES ($1, 1, 'direct_entry', $2, 'purchase'),
($1, -1, 'game_entry', $2, 'spend')`,
[user.id, balance]
);
});
let packGrants = [];
try {
const g = await this.db.query(
`SELECT pack_id, source, granted_at, expires_at FROM user_pack_entitlements
WHERE user_id = $1 AND (expires_at IS NULL OR expires_at > NOW())`,
[user.id]
);
packGrants = g.rows || [];
} catch (_) { packGrants = []; }
const entitlements = Entitlements.snapshotForUser({
id: user.id,
credits: balance,
total_credits_purchased: totalCreditsPurchased,
premium_level: premiumLevel
}, packGrants);
return { totalCreditsPurchased, balance, entitlements };
} catch (err) {
const normalized = normalizeError(err, 'Failed to record direct entry purchase');
console.error('❌ recordDirectEntryPurchase error:', normalized.message);
return null;
}
}
async _findReusablePayment(userId, paymentType, productId = null) {
if (!userId) return null;
const result = await this.db.query(`
SELECT id, user_id, subaddress, expected_amount, payment_type, status, created_at, expires_at,
description, product_id, product_grants,
fairness_proof_version, fairness_offer_id, fairness_offer_issued_at,
fairness_commitment, fairness_server_seed, fairness_client_seed,
fairness_bound_at, fairness_consumed_at
FROM payments
WHERE user_id = $1
AND payment_type = $2
AND ($3::text IS NULL OR product_id = $3)
AND status = 'pending'
AND (expires_at IS NULL OR expires_at > NOW())
ORDER BY created_at DESC
LIMIT 1
`, [userId, paymentType, productId || null]);
const row = result.rows[0] || null;
if (row && paymentType === 'single_game' && this._requiresPaidFairnessV2()
&& (!this._paymentFairnessProofFromRow(row) || row.fairness_consumed_at != null)) {
return null;
}
return row;
}
/**
* Convert package info to JSON-safe format (BigInt price -> Number)
*/
_serializePackageInfo(packageInfo) {
if (!packageInfo) return null;
return {
...packageInfo,
price: packageInfo.price == null ? packageInfo.price : money.toSafe(money.toBig(packageInfo.price)),
grants: ProductGrants.publicGrantSummary(ProductGrants.normalizeProductGrants(packageInfo, {
credits: Number(packageInfo.credits || 0) + Number(packageInfo.bonus || 0)
}))
};
}
_mapPaymentRowToRequest(row, paymentType, packageInfo) {
if (!row) return null;
const amount = money.toSafe(money.toBig(row.expected_amount));
return {
id: row.id,
ownerUserId: row.user_id,
address: row.subaddress,
amount,
amountFormatted: this.formatAtomicHuman(amount, 4),
currency: this.cryptoType,
expiresAt: row.expires_at,
paymentType,
description: row.description,
productId: row.product_id || null,
grants: row.product_grants || null,
package: this._serializePackageInfo(packageInfo),
fairnessProof: paymentType === 'single_game'
? this._paymentFairnessProofFromRow(row)
: null,
reused: true
};
}
logConfiguration(context = 'initialized') {
console.log(`🎮 Game Mode Manager ${context}: ${this.gameMode} mode`);
console.log(`💰 Currency: ${this.cryptoType} (decimals: ${this.currencyDecimals})`);
console.log(`💵 Single game price: ${this.singleGamePrice} atomic units (~${this.formatAtomic(this.singleGamePrice)} ${this.cryptoType})`);
console.log(`💵 Credits payout base: ${this.creditsPayoutBaseValue} atomic units (~${this.formatAtomic(this.creditsPayoutBaseValue)} ${this.cryptoType})`);
console.log(`🎫 Credits package price: ${this.creditsPackagePrice} atomic units (~${this.formatAtomic(this.creditsPackagePrice)} ${this.cryptoType})`);
console.log(`🎯 Credits per game cost: ${this.creditsPerGameCost}`);
console.log(`🧮 Payout multipliers - direct: ${JSON.stringify(this.directPayoutMultipliers)}, credits: ${JSON.stringify(this.creditPayoutMultipliers)}`);
console.log(`🔁 Mode availability - direct: ${this.directModeEnabled}, credits: ${this.creditsModeEnabled}, preferCreditsFirst: ${this.preferCreditsFirst}`);
console.log(`🛡️ Payout master switch: ${this.payoutsEnabled ? 'ENABLED' : 'DISABLED'}`);
if (this.isPayoutEnabledForMode('PAID_CREDITS')) {
console.log(`🎁 Credits payout mode ENABLED - base value: ${this.creditsPayoutBaseValue} atomic (~${this.formatAtomic(this.creditsPayoutBaseValue)} ${this.cryptoType})`);
}
console.log(`⚙️ Payments enabled: ${this.paymentsEnabled}`);
}
/**
* Get effective game mode for a specific user, considering:
* - Whether both modes are enabled (mixed mode)
* - User's credit balance
* - preferCreditsFirst setting
* @param {object} user - User object with credits field
* @returns {object} { mode, canUseCredits, canUseDirect, hasCredits, creditsBalance }
*/
getEffectiveModeForUser(user) {
const hasCredits = (user?.credits || 0) >= this.creditsPerGameCost;
const bothModesEnabled = this.directModeEnabled && this.creditsModeEnabled;
// Determine available options
const canUseCredits = this.creditsModeEnabled && hasCredits;
const canUseDirect = this.directModeEnabled;
// Determine effective mode
let effectiveMode;
if (!this.paymentsEnabled) {
effectiveMode = 'FREE';
} else if (bothModesEnabled) {
// Mixed mode: prefer based on config and availability
if (this.preferCreditsFirst && hasCredits) {
effectiveMode = 'PAID_CREDITS';
} else if (hasCredits) {
effectiveMode = 'PAID_CREDITS'; // Has credits, can use them
} else {
effectiveMode = 'PAID_SINGLE'; // No credits, must pay
}
} else if (this.creditsModeEnabled) {
effectiveMode = 'PAID_CREDITS';
} else if (this.directModeEnabled) {
effectiveMode = 'PAID_SINGLE';
} else {
effectiveMode = 'FREE';
}
return {
mode: effectiveMode,
canUseCredits,
canUseDirect,
hasCredits,
creditsBalance: user?.credits || 0,
creditsRequired: this.creditsPerGameCost,
bothModesEnabled,
preferCreditsFirst: this.preferCreditsFirst,
creditsPayoutsEnabled: this.isPayoutEnabledForMode('PAID_CREDITS'),
directPayoutsEnabled: this.isPayoutEnabledForMode('PAID_SINGLE')
};
}
getPublicPreferredPaymentMode(user) {
if (!this.paymentsEnabled) {
return 'free';
}
const preferred = String(user?.preferred_payment_mode || '').trim().toLowerCase();
if (preferred === 'direct' && this.directModeEnabled) {
return 'direct';
}
if (preferred === 'credits' && this.creditsModeEnabled) {
return 'credits';
}
if (this.creditsModeEnabled) {
return 'credits';
}
if (this.directModeEnabled) {
return 'direct';
}
return 'free';
}
/**
* Get available payment options for a user
* @param {string} socketId - Socket ID
* @returns {object} Available options for the user
*/
async getPaymentOptionsForUser(socketId) {
try {
const user = await this.getOrCreateUser(socketId);
const effective = this.getEffectiveModeForUser(user);
const options = [];
// Free play (Pleb board, no payout) is offered alongside paid options when enabled.
if (this.freePlayEnabled && this.paymentsEnabled) {
options.push({
type: 'play_free',
label: 'Play Free (Pleb leaderboard)',
mode: 'FREE',
cost: 0,
costDisplay: 'Free',
payoutEligible: false,
recommended: false
});
}
if (effective.canUseCredits) {
options.push({
type: 'use_credit',
label: `Use 1 Credit (${effective.creditsBalance} available)`,
mode: 'PAID_CREDITS',
cost: 0,
costDisplay: '1 credit',
payoutEligible: effective.creditsPayoutsEnabled,
recommended: effective.preferCreditsFirst
});
}
if (effective.canUseDirect) {
options.push({
type: 'pay_direct',
label: `Pay ${this.formatAtomicHuman(this.singleGamePrice, 2)} ${this.cryptoType}`,
mode: 'PAID_SINGLE',
cost: this.singleGamePrice,
costDisplay: `${this.formatAtomicHuman(this.singleGamePrice, 2)} ${this.cryptoType}`,
payoutEligible: effective.directPayoutsEnabled,
recommended: !effective.preferCreditsFirst || !effective.hasCredits
});
}
if (this.creditsModeEnabled) {
const pkg = this.getPrimaryCreditPackage();
options.push({
type: 'buy_credits',
label: `Buy ${pkg.credits} Credits`,
mode: 'PURCHASE',
cost: money.toSafe(money.toBig(pkg.price)),
costDisplay: `${this.formatAtomicHuman(pkg.price, 2)} ${this.cryptoType}`,
credits: pkg.credits + (pkg.bonus || 0),
payoutEligible: false,
recommended: false
});
}
return {
user: {
credits: effective.creditsBalance,
hasPayoutAddress: !!user.payout_address
},
effective,
options
};
} catch (error) {
const normalized = normalizeError(error, 'Failed to get payment options');
console.error('❌ Error getting payment options:', normalized.message);
return {
user: { credits: 0, hasPayoutAddress: false },
effective: { mode: 'FREE' },
options: []
};
}
}
/**
* Check if user can start a game
*/
async canUserStartGame(socketId) {
try {
const user = await this.getOrCreateUser(socketId);
const effective = this.getEffectiveModeForUser(user);
// FREE mode or payments disabled
if (effective.mode === 'FREE') {
return { allowed: true, reason: 'Free mode' };
}
// Mixed mode: mirror _dispatchGameStart's exact precedence so eligibility/address
// checks approve the same mode that will actually be consumed.
if (effective.bothModesEnabled) {
// Credits win immediately only when the operator prefers them.
if (effective.hasCredits && this.preferCreditsFirst) {
return {
allowed: true,
reason: `${effective.creditsBalance} credits available`,
useCredits: true,
creditsRequired: this.creditsPerGameCost,
balance: effective.creditsBalance,
effectiveMode: 'PAID_CREDITS'
};
}
// Otherwise an unclaimed confirmed single_game payment admits the player.
const pendingPayment = await this.db.query(`
SELECT * FROM payments
WHERE user_id = $1 AND status = 'confirmed'
AND payment_type = 'single_game'
AND NOT EXISTS (
SELECT 1 FROM games
WHERE games.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM payment_entitlement_grants peg
WHERE peg.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM credit_transactions ct
WHERE ct.user_id = payments.user_id
AND ct.reason = 'single_game_recovered:' || payments.id
)
AND ($2::boolean = FALSE OR (
fairness_bound_at IS NOT NULL
AND fairness_consumed_at IS NULL
AND fairness_proof_version = 2
))
ORDER BY confirmed_at DESC
LIMIT 1
`, [user.id, this._requiresPaidFairnessV2()]);
if (pendingPayment.rows.length > 0) {
return {
allowed: true,
reason: 'Payment confirmed',
paymentId: pendingPayment.rows[0].id,
fairnessProof: this._paymentFairnessProofFromRow(pendingPayment.rows[0]),
effectiveMode: 'PAID_SINGLE'
};
}
// With no direct entry to claim, credits remain the fallback even when direct
// is preferred.
if (effective.hasCredits) {
return {
allowed: true,
reason: `${effective.creditsBalance} credits available`,
useCredits: true,
creditsRequired: this.creditsPerGameCost,
balance: effective.creditsBalance,
effectiveMode: 'PAID_CREDITS'
};
}
// Neither credits nor payment available
return {
allowed: false,
reason: 'Payment or credits required',
action: 'choose_payment',
options: await this.getPaymentOptionsForUser(socketId)
};
}
// Single mode logic (backwards compatible)
switch (effective.mode) {
case 'PAID_CREDITS':
if (effective.hasCredits) {
return {
allowed: true,
reason: `${effective.creditsBalance} credits remaining`,
creditsRequired: this.creditsPerGameCost,
effectiveMode: 'PAID_CREDITS'
};
}
return {
allowed: false,
reason: 'Insufficient credits',
action: 'purchase_credits',
creditsRequired: this.creditsPerGameCost,
balance: effective.creditsBalance
};
case 'PAID_SINGLE':
const payment = await this.db.query(`
SELECT * FROM payments
WHERE user_id = $1 AND status = 'confirmed'
AND payment_type = 'single_game'
AND NOT EXISTS (
SELECT 1 FROM games
WHERE games.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM payment_entitlement_grants peg
WHERE peg.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM credit_transactions ct
WHERE ct.user_id = payments.user_id
AND ct.reason = 'single_game_recovered:' || payments.id
)
AND ($2::boolean = FALSE OR (
fairness_bound_at IS NOT NULL
AND fairness_consumed_at IS NULL
AND fairness_proof_version = 2
))
ORDER BY confirmed_at DESC
LIMIT 1
`, [user.id, this._requiresPaidFairnessV2()]);
if (payment.rows.length > 0) {
return {
allowed: true,
reason: 'Payment confirmed',
paymentId: payment.rows[0].id,
fairnessProof: this._paymentFairnessProofFromRow(payment.rows[0]),
effectiveMode: 'PAID_SINGLE'
};
}
return {
allowed: false,
reason: 'Payment required',
action: 'make_payment'
};
default:
return { allowed: false, reason: 'Invalid game mode' };
}
} catch (error) {
const normalized = normalizeError(error, 'Unable to verify game eligibility');
console.error('❌ Error checking user game eligibility:', normalized.message);
return { allowed: false, reason: normalized.safeMessage };
}
}
/**
* Process game start (deduct credits or link payment). Fairness input is deliberately not
* accepted here: the one-time offer/client seed must already have been consumed by
* SocketHandlers and passed into Game before its dungeon is generated.
*/
async processGameStart(socketId, gameId, options = {}) {
if (this._gameAdmissionClosed) {
return {
success: false,
code: 'SERVER_SHUTTING_DOWN',
reason: 'Game admission is temporarily closed while the server restarts.'
};
}
const admission = this._dispatchGameStart(socketId, gameId, options);
this._gameStartAdmissions.add(admission);
try {
return await admission;
} finally {
this._gameStartAdmissions.delete(admission);
}
}
/** Close new solo entry consumption synchronously at the restart boundary. */
beginGameAdmissionShutdown() {
this._gameAdmissionClosed = true;
}
async drainGameStartAdmissions() {
while (this._gameStartAdmissions.size > 0) {
await Promise.allSettled(Array.from(this._gameStartAdmissions));
}
return { pending: 0 };
}
async _dispatchGameStart(socketId, gameId, options = {}) {
try {
const user = await this.getOrCreateUser(socketId);
// The player explicitly chose FREE play (even on an instance that also sells
// credits/entry). Record this game as FREE so it lands on the Pleb leaderboard,
// with no payment and no payout.
if (options.forceFree) {
return await this._processGameStartFree(user, gameId);
}
const effective = this.getEffectiveModeForUser(user);
// FREE mode (instance is free-only)
if (effective.mode === 'FREE') {
return { success: true, effectiveMode: 'FREE' };
}
if (!this._isFinancialAdmissionAllowed()) {
return this._financialRecoveryPendingResult();
}
// Mixed mode: determine which method to use
if (effective.bothModesEnabled) {
// Prefer credits if available and preferCreditsFirst is true
if (effective.hasCredits && this.preferCreditsFirst) {
return await this._processGameStartWithCredits(user, socketId, gameId);
}
// Check for confirmed direct payment
const payment = await this.db.query(`
SELECT * FROM payments
WHERE user_id = $1 AND status = 'confirmed'
AND payment_type = 'single_game'
AND NOT EXISTS (
SELECT 1 FROM games
WHERE games.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM payment_entitlement_grants peg
WHERE peg.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM credit_transactions ct
WHERE ct.user_id = payments.user_id
AND ct.reason = 'single_game_recovered:' || payments.id
)
AND ($2::boolean = FALSE OR (
fairness_bound_at IS NOT NULL
AND fairness_consumed_at IS NULL
AND fairness_proof_version = 2
))
ORDER BY confirmed_at DESC
LIMIT 1
`, [user.id, this._requiresPaidFairnessV2()]);
if (payment.rows.length > 0) {
return await this._processGameStartWithPayment(user, payment.rows[0], gameId);
}
// Fall back to credits if available
if (effective.hasCredits) {
return await this._processGameStartWithCredits(user, socketId, gameId);
}
return { success: false, reason: 'No valid payment or credits found' };
}
// Single mode logic
switch (effective.mode) {
case 'PAID_CREDITS':
return await this._processGameStartWithCredits(user, socketId, gameId);
case 'PAID_SINGLE':
const payment = await this.db.query(`
SELECT * FROM payments
WHERE user_id = $1 AND status = 'confirmed'
AND payment_type = 'single_game'
AND NOT EXISTS (
SELECT 1 FROM games
WHERE games.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM payment_entitlement_grants peg
WHERE peg.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM credit_transactions ct
WHERE ct.user_id = payments.user_id
AND ct.reason = 'single_game_recovered:' || payments.id
)
AND ($2::boolean = FALSE OR (
fairness_bound_at IS NOT NULL
AND fairness_consumed_at IS NULL
AND fairness_proof_version = 2
))
ORDER BY confirmed_at DESC
LIMIT 1
`, [user.id, this._requiresPaidFairnessV2()]);
if (payment.rows.length === 0) {
return { success: false, reason: 'No valid payment found' };
}
return await this._processGameStartWithPayment(user, payment.rows[0], gameId);
default:
return { success: false, reason: 'Invalid game mode' };
}
} catch (error) {
const normalized = normalizeError(error, 'Failed to process game start');
console.error('❌ Error processing game start:', normalized.message);
return { success: false, reason: normalized.safeMessage };
}
}
/**
* Compute the payout terms to snapshot on a game at start, so an admin changing
* config mid-game can't alter an in-flight game's payout. Returns atomic amounts as
* strings (for the BIGINT columns) plus the multipliers for the audit trail.
*/
_computePayoutSnapshot(mode) {
const escape = this._effectivePayoutOutcome(mode, false);
const treasure = this._effectivePayoutOutcome(mode, true);
const bounds = this._payoutBoundsForMode(mode);
const eligible = this.isPayoutEnabledForMode(mode);
const snapshot = {
// These are exact payable amounts after applying the configured bounds. Settlement,
// admission accounting, and the browser all consume the same contract.
escapeAmount: escape.amountAtomic,
treasureAmount: treasure.amountAtomic,
escapeMult: escape.multiplier,
treasureMult: treasure.multiplier,
eligible
};
snapshot.terms = {
version: 2,
mode: String(mode || '').toUpperCase(),
eligible,
currency: this.cryptoType,
currencyDecimals: this.currencyDecimals,
escapeAmount: snapshot.escapeAmount,
treasureAmount: snapshot.treasureAmount,
escapeMultiplier: snapshot.escapeMult,
treasureMultiplier: snapshot.treasureMult,
minAmount: bounds?.min == null ? null : String(bounds.min),
maxAmount: bounds?.max == null ? null : String(bounds.max),
outcomes: {
escape,
escapeWithTreasure: treasure
}
};
return snapshot;
}
/**
* One exact, user-visible payout outcome. Raw multiplier math is retained for audit, while
* amountAtomic is what can actually be committed and paid after min/max policy.
*/
_effectivePayoutOutcome(mode, treasureFound) {
const normalizedMode = String(mode || '').toUpperCase();
const calculated = this.calculatePayout(normalizedMode, { treasureFound });
const rawAmount = money.toBig(calculated.amount);
const bounds = this._payoutBoundsForMode(normalizedMode);
const eligible = this.isPayoutEnabledForMode(normalizedMode);
let effective = eligible ? rawAmount : 0n;
let capApplied = false;
let suppressedReason = eligible ? null : 'payouts_disabled';
if (eligible && bounds?.max !== null && bounds?.max !== undefined && effective > bounds.max) {
effective = bounds.max;
capApplied = true;
}
if (eligible && (effective <= 0n
|| (bounds?.min !== null && bounds?.min !== undefined && effective < bounds.min))) {
effective = 0n;
suppressedReason = 'below_minimum';
}
const decimals = Number.isInteger(this.currencyDecimals) && this.currencyDecimals >= 0
? this.currencyDecimals
: inferCurrencyDecimalsForSymbol(this.cryptoType);
return {
payable: eligible && effective > 0n,
amountAtomic: effective.toString(),
amountFormatted: money.format(effective, decimals),
rawAmountAtomic: rawAmount.toString(),
multiplier: calculated.multiplier,
capApplied,
suppressedReason
};
}
_publicPayoutOutcomes(mode) {
return {
escape: this._effectivePayoutOutcome(mode, false),
escapeWithTreasure: this._effectivePayoutOutcome(mode, true)
};
}
_snapshotMaxLiability(snapshot) {
if (!snapshot?.eligible) return 0n;
const escape = money.toBig(snapshot.escapeAmount || 0);
const treasure = money.toBig(snapshot.treasureAmount || 0);
return escape > treasure ? escape : treasure;
}
/**
* Start a game the player explicitly chose to play for FREE. Records game_mode='FREE'
* on the game (overriding the instance default, so it goes to the Pleb leaderboard) and
* counts the game. No payment, no payout.
*/
async _processGameStartFree(user, gameId) {
await this.db.withTransaction(async (client) => {
const gameUpdate = await client.query(`
UPDATE games SET game_mode = 'FREE', payout_eligible = FALSE,
payout_terms = $2::jsonb, payout_committed_at = NOW(),
entry_consumed_at = NOW(), entry_credits_spent = NULL
WHERE dungeon_seed = $1
RETURNING id
`, [gameId, JSON.stringify({ version: 1, mode: 'FREE', eligible: false })]);
if (gameUpdate.rowCount === 0) {
throw Object.assign(new Error('Durable game row not found'), { code: 'GAME_ROW_REQUIRED' });
}
await client.query(`
UPDATE users SET total_games_played = total_games_played + 1, updated_at = NOW() WHERE id = $1
`, [user.id]);
});
return { success: true, effectiveMode: 'FREE' };
}
async _processGameStartWithCredits(user, socketId, gameId) {
if (!this._isFinancialAdmissionAllowed()) {
return this._financialRecoveryPendingResult();
}
const creditsToSpend = this.creditsPerGameCost;
const snap = this._computePayoutSnapshot('PAID_CREDITS');
const requiresAddress = this.requiresPayoutAddressForMode('PAID_CREDITS');
if (requiresAddress && (typeof user.payout_address !== 'string' || !user.payout_address.trim())) {
return { success: false, reason: 'A payout address is required before starting this game.' };
}
const result = await this.db.withTransaction(async (client) => {
if (snap.eligible) {
await reservePayoutCapacity({
client,
walletService: this.walletService,
newLiability: this._snapshotMaxLiability(snap),
gameModeManager: this
});
}
// Conditional update prevents credits going negative
const updateRes = await client.query(`
UPDATE users
SET credits = credits - $1,
total_games_played = total_games_played + 1,
updated_at = NOW()
WHERE id = $2 AND credits >= $1
AND ($3::boolean = FALSE OR NULLIF(BTRIM(payout_address), '') IS NOT NULL)
RETURNING credits, total_credits_purchased, payout_address
`, [creditsToSpend, user.id, requiresAddress]);
if (updateRes.rows.length === 0) {
return { admissionDenied: true };
}
const remainingCredits = updateRes.rows[0].credits;
const totalCreditsPurchased = updateRes.rows[0].total_credits_purchased || user.total_credits_purchased || 0;
const gameUpdate = await client.query(`
UPDATE games SET game_mode = 'PAID_CREDITS', payout_address = $2,
payout_escape_amount = $3, payout_treasure_amount = $4,
payout_escape_mult = $5, payout_treasure_mult = $6,
payout_eligible = $7, payout_terms = $8::jsonb,
payout_committed_at = NOW(), entry_consumed_at = NOW(),
entry_credits_spent = $9
WHERE dungeon_seed = $1
RETURNING id
`, [gameId, updateRes.rows[0].payout_address || null, snap.escapeAmount, snap.treasureAmount, snap.escapeMult, snap.treasureMult, snap.eligible, JSON.stringify(snap.terms), creditsToSpend]);
if (gameUpdate.rowCount === 0) {
throw Object.assign(new Error('Durable game row not found'), { code: 'GAME_ROW_REQUIRED' });
}
await client.query(`
INSERT INTO credit_transactions (user_id, amount, reason, balance_after, transaction_type)
VALUES ($1, $2, 'game_entry', $3, 'spend')
`, [user.id, -creditsToSpend, remainingCredits]);
return { remainingCredits, totalCreditsPurchased };
});
if (result.admissionDenied) {
return {
success: false,
reason: requiresAddress
? 'Insufficient credits or payout address is missing'
: 'Insufficient credits',
creditsRequired: creditsToSpend,
creditsAvailable: user.credits
};
}
console.log(`Deducted ${creditsToSpend} credit(s) from user ${user.id}, ${result.remainingCredits} remaining`);
return {
success: true,
creditsRemaining: result.remainingCredits,
totalCreditsPurchased: result.totalCreditsPurchased,
creditsSpent: creditsToSpend,
effectiveMode: 'PAID_CREDITS'
};
}
async _processGameStartWithPayment(user, payment, gameId) {
if (!this._isFinancialAdmissionAllowed()) {
return this._financialRecoveryPendingResult();
}
const snap = this._computePayoutSnapshot('PAID_SINGLE');
// Claiming a confirmed single_game payment must be atomic: the payment is re-verified as
// unclaimed and locked FOR UPDATE inside the transaction so two concurrent starts cannot
// both consume it. The unique index on games.payment_id (migration 023) is the final
// backstop; a 23505 there means "already consumed".
try {
const result = await this.db.withTransaction(async (client) => {
if (snap.eligible) {
await reservePayoutCapacity({
client,
walletService: this.walletService,
newLiability: this._snapshotMaxLiability(snap),
gameModeManager: this
});
}
const claim = await client.query(`
SELECT * FROM payments
WHERE id = $1 AND user_id = $2
AND status = 'confirmed' AND payment_type = 'single_game'
AND NOT EXISTS (SELECT 1 FROM games WHERE games.payment_id = payments.id)
AND NOT EXISTS (
SELECT 1 FROM payment_entitlement_grants peg
WHERE peg.payment_id = payments.id
)
AND NOT EXISTS (
SELECT 1 FROM credit_transactions ct
WHERE ct.user_id = payments.user_id
AND ct.reason = 'single_game_recovered:' || payments.id
)
AND ($3::boolean = FALSE OR (
fairness_bound_at IS NOT NULL
AND fairness_consumed_at IS NULL
AND fairness_proof_version = 2
))
FOR UPDATE
`, [payment.id, user.id, this._requiresPaidFairnessV2()]);
if (claim.rows.length === 0) {
// Locked+re-checked: a concurrent start already linked this payment (or it is
// no longer claimable). Abort WITHOUT linking or creating a duplicate game.
return { alreadyConsumed: true };
}
const claimedPayment = claim.rows[0];
const payoutUser = await client.query(`
SELECT id, payout_address
FROM users
WHERE id = $1
FOR UPDATE
`, [user.id]);
const lockedPayoutAddress = typeof payoutUser.rows[0]?.payout_address === 'string'
? payoutUser.rows[0].payout_address.trim()
: '';
if (this.requiresPayoutAddressForMode('PAID_SINGLE') && !lockedPayoutAddress) {
return { addressRequired: true };
}
const boundProof = this._paymentFairnessProofFromRow(claimedPayment);
if (this._requiresPaidFairnessV2() && !boundProof) {
return { alreadyConsumed: true };
}
if (boundProof) {
const gameProof = await client.query(`
SELECT proof_version, fairness_offer_id, fairness_offer_issued_at,
proof_commitment, server_seed, client_seed
FROM games
WHERE dungeon_seed = $1
FOR UPDATE
`, [gameId]);
const persisted = gameProof.rows[0];
const issuedAt = persisted?.fairness_offer_issued_at instanceof Date
? persisted.fairness_offer_issued_at.getTime()
: Date.parse(persisted?.fairness_offer_issued_at);
if (!persisted
|| Number(persisted.proof_version) !== 2
|| persisted.fairness_offer_id !== boundProof.offerId
|| String(persisted.proof_commitment || '').toLowerCase() !== boundProof.commitment
|| String(persisted.server_seed || '').toLowerCase() !== boundProof.serverSeed
|| String(persisted.client_seed || '').toLowerCase() !== boundProof.clientSeed
|| issuedAt !== boundProof.offerIssuedAt) {
throw Object.assign(new Error('Game fairness proof does not match the paid invoice binding'), {
code: 'PAYMENT_FAIRNESS_MISMATCH'
});
}
}
const gameUpdate = await client.query(`
UPDATE games
SET payment_id = $1, game_mode = 'PAID_SINGLE', payout_address = $3,
payout_escape_amount = $4, payout_treasure_amount = $5,
payout_escape_mult = $6, payout_treasure_mult = $7,
payout_eligible = $8, payout_terms = $9::jsonb,
payout_committed_at = NOW(), entry_consumed_at = NOW()
WHERE dungeon_seed = $2
RETURNING id
`, [payment.id, gameId, lockedPayoutAddress || null, snap.escapeAmount, snap.treasureAmount, snap.escapeMult, snap.treasureMult, snap.eligible, JSON.stringify(snap.terms)]);
if (gameUpdate.rowCount === 0) {
throw Object.assign(new Error('Durable game row not found'), { code: 'GAME_ROW_REQUIRED' });
}
if (boundProof) {
const consumed = await client.query(`
UPDATE payments
SET fairness_consumed_at = NOW()
WHERE id = $1 AND fairness_consumed_at IS NULL
RETURNING id
`, [payment.id]);
if (consumed.rowCount !== 1) {
throw Object.assign(new Error('Payment fairness offer was already consumed'), {
code: 'PAYMENT_FAIRNESS_CONSUMED'
});
}
}
await client.query(`
UPDATE users
SET total_games_played = total_games_played + 1,
updated_at = NOW()
WHERE id = $1
`, [user.id]);
return { linked: true };
});
if (result.alreadyConsumed) {
console.warn(`⚠️ Payment ${payment.id} already consumed by a concurrent start; aborting duplicate for game ${gameId}.`);
return { success: false, reason: 'Payment already consumed', alreadyConsumed: true };
}
if (result.addressRequired) {
return { success: false, reason: 'A payout address is required before starting this game.' };
}
console.log(`Linked game ${gameId} to payment ${payment.id}`);
return {
success: true,
paymentId: payment.id,
effectiveMode: 'PAID_SINGLE'
};
} catch (error) {
// 23505 = unique_violation on games.payment_id: a concurrent start linked this
// payment first. Treat as already-consumed, never an uncaught throw / duplicate.
if (error && error.code === '23505') {
console.warn(`⚠️ payment_id unique violation linking game ${gameId} to payment ${payment.id}; treating as already consumed.`);
return { success: false, reason: 'Payment already consumed', alreadyConsumed: true };
}
throw error;
}
}
/**
* Create payment request
*/
async createPaymentRequest(socketId, paymentType, options = {}) {
try {
this._assertPaymentIntakeEnabled(paymentType);
// Prefer session-resolved userId (stable across reconnects) over socket_id lookup
let user;
if (options.userId) {
const result = await this.db.query('SELECT * FROM users WHERE id = $1', [options.userId]);
user = result.rows[0] || await this.getOrCreateUser(socketId);
} else {
user = await this.getOrCreateUser(socketId);
}
const reuseExisting = options.reuseExisting !== false;
const requestedPackageId = options.packageId;
let amount;
let description;
let packageInfo = null;
let productId = null;
let productGrants = ProductGrants.normalizeProductGrants({}, { credits: 0 });
let paymentFairnessProof = null;
switch (paymentType) {
case 'single_game': {
amount = this.singleGamePrice;
description = `${this.gameName} single game entry (${this.currencyLabel})`;
productId = 'single_game';
paymentFairnessProof = this._normalizePaymentFairnessProof(options.fairnessProof, {
required: this._requiresPaidFairnessV2()
});
break;
}
case 'credits_package': {
// Find the requested package, or fall back to primary
const packages = this.configSnapshot?.modes?.credits?.packages || [];
let selectedPackage = null;
if (requestedPackageId && packages.length > 0) {
selectedPackage = packages.find(p => p.id === requestedPackageId);
}
// Fall back to first package if not found
if (!selectedPackage) {
selectedPackage = this.getPrimaryCreditPackage();
}
const packagePrice = selectedPackage?.price ?? this.creditsPackagePrice;
amount = money.toSafe(money.toBig(packagePrice));
packageInfo = selectedPackage;
productId = selectedPackage?.id || 'credits_package';
const creditCount = selectedPackage?.credits ?? 10;
const bonusCredits = selectedPackage?.bonus ?? 0;
productGrants = ProductGrants.normalizeProductGrants(selectedPackage, {
credits: Number(creditCount) + Number(bonusCredits || 0)
});
const bonusText = bonusCredits > 0 ? ` (+${bonusCredits} bonus)` : '';
description = `${this.gameName} ${creditCount}${bonusText} credits package (${this.currencyLabel})`;
break;
}
case 'cosmetic_pack': {
const product = this.getCosmeticProduct(options.productId || options.packageId);
if (!product) {
throw new ValidationError('Unknown cosmetic product requested', {
safeMessage: 'Unsupported product requested.'
});
}
const price = product.price ?? 0;
amount = money.toSafe(money.toBig(price));
packageInfo = product;
productId = product.id;
productGrants = ProductGrants.normalizeProductGrants(product, { credits: 0 });
description = `${this.gameName} ${product.label || product.id} (${this.currencyLabel})`;
break;
}
default:
throw new ValidationError(`Invalid payment type requested: ${paymentType}`, {
safeMessage: 'Unsupported payment type requested.'
});
}
if (reuseExisting) {
const existingRow = await this._findReusablePayment(user.id, paymentType, productId);
if (existingRow) {
const existing = this._mapPaymentRowToRequest(existingRow, paymentType, packageInfo);
if (existing && !existing.description) {
existing.description = description;
}
return existing;
}
}
// Expire any stale pending payments for this user before creating a new one.
// A user should only have one active pending payment at a time.
const expiredResult = await this.db.query(`
UPDATE payments SET status = 'expired'
WHERE user_id = $1 AND status = 'pending'
RETURNING subaddress
`, [user.id]);
const expiredAddresses = expiredResult.rows.map(r => r.subaddress);
// Create the payment request through the routed provider. The native provider (the
// default for every chain when no gateway env is set) delegates to
// walletService.createPaymentRequest, giving the single-chain config the same
// subaddress and the same walletService monitoring maps. A BTCPay/xmrcheckout/
// wowcheckout gateway takes over only when the operator routes this.cryptoType to it.
const provider = this.paymentProviders && this.paymentProviders.getProvider(this.cryptoType);
let paymentResult;
if (provider) {
const invoice = await provider.createInvoice({
chain: this.cryptoType,
amountAtomic: amount,
description,
userId: user.id,
orderId: socketId
});
paymentResult = {
address: invoice.address,
addressIndex: invoice.addressIndex ?? (invoice.raw && invoice.raw.addressIndex) ?? null,
expiresAt: invoice.expiresAt,
invoiceId: invoice.invoiceId || invoice.address
};
} else {
// Defensive fallback: registry somehow empty -> exact legacy call.
paymentResult = await this.walletService.createPaymentRequest(amount, description, user.id, socketId);
}
const expiresAt = paymentResult.expiresAt || new Date(Date.now() + 30 * 60 * 1000);
// Store payment info in database (address_index enables monitoring restoration after restart)
const insertResult = await this.db.query(`
INSERT INTO payments (
user_id, socket_id, subaddress, expected_amount, payment_type, status,
description, created_at, expires_at, address_index, product_id, product_grants,
fairness_proof_version, fairness_offer_id, fairness_offer_issued_at,
fairness_commitment, fairness_server_seed, fairness_client_seed, fairness_bound_at,
provider_id, provider_invoice_id
)
VALUES (
$1, $2, $3, $4, $5, 'pending', $6, NOW(), $7, $8, $9, $10::jsonb,
$11, $12::varchar(64), $13, $14, $15, $16,
CASE WHEN $12::varchar(64) IS NULL THEN NULL ELSE NOW() END,
$17, $18
)
RETURNING id, expires_at
`, [
user.id,
socketId,
paymentResult.address,
amount,
paymentType,
description,
expiresAt,
paymentResult.addressIndex ?? null,
productId,
JSON.stringify(ProductGrants.serializeProductGrants(productGrants)),
paymentFairnessProof?.proofVersion || null,
paymentFairnessProof?.offerId || null,
paymentFairnessProof ? new Date(paymentFairnessProof.offerIssuedAt) : null,
paymentFairnessProof?.commitment || null,
paymentFairnessProof?.serverSeed || null,
paymentFairnessProof?.clientSeed ?? null,
provider?.id || 'native-monero',
paymentResult.invoiceId || paymentResult.address
]);
const insertedRow = insertResult.rows[0];
return {
id: insertedRow?.id,
ownerUserId: user.id,
address: paymentResult.address,
invoiceId: paymentResult.invoiceId || paymentResult.address,
amount: money.toSafe(money.toBig(amount)),
amountFormatted: this.formatAtomicHuman(amount, 4),
currency: this.cryptoType,
expiresAt: insertedRow?.expires_at || expiresAt,
package: this._serializePackageInfo(packageInfo),
paymentType,
productId,
grants: ProductGrants.publicGrantSummary(productGrants),
fairnessProof: paymentFairnessProof,
description,
reused: false,
expiredAddresses
};
} catch (error) {
const normalized = normalizeError(error, 'Failed to create payment request');
console.error('❌ Error creating payment request:', normalized.message);
throw normalized;
}
}
/**
* Resolve the database user for a socket.
*
* The stable identity is `users.id`, established from the client's `anon_token` by
* SessionManager at connection time. Resolution goes through that session identity first,
* so every money/credit/payout path operates on the same stable row. The legacy `socket_id`
* lookup-or-create is used only when no session exists (SessionManager not wired, or a REST
* call for a socket with no live session): `socket_id` is mutable and non-unique, so it must
* never be the primary money key.
*/
async getOrCreateUser(socketId, { create = true } = {}) {
try {
// 1. Prefer the stable identity established by SessionManager (anon_token -> id).
if (this.sessionManager && typeof this.sessionManager.getBySocket === 'function') {
try {
const sessionUser = await this.sessionManager.getBySocket(socketId);
if (sessionUser && sessionUser.id != null) {
// Return a FRESH row by stable id (the cached session row may be stale).
const fresh = await this.db.query(`SELECT * FROM users WHERE id = $1`, [sessionUser.id]);
if (fresh.rows.length > 0) {
await this.db.query(`UPDATE users SET last_active = NOW() WHERE id = $1`, [fresh.rows[0].id]);
return fresh.rows[0];
}
}
} catch (sessErr) {
// Fall through to legacy resolution on any session-lookup error.
}
}
// 2. Legacy fallback: look up by socket_id.
let userResult = await this.db.query(`
SELECT * FROM users WHERE socket_id = $1
`, [socketId]);
if (userResult.rows.length > 0) {
await this.db.query(`
UPDATE users
SET last_active = NOW()
WHERE id = $1
`, [userResult.rows[0].id]);
return userResult.rows[0];
}
// Read-only callers (REST reads) pass { create: false }: never mint an orphan row
// for a socket that has no user yet. They get null and handle it themselves.
if (!create) {
return null;
}
// 3. Last resort: create a new user. Every connection creates a session, so this
// only fires when none was established for the socket; it is logged to make
// orphan-row creation visible.
userResult = await this.db.query(`
INSERT INTO users (socket_id, ip_address)
VALUES ($1, $2)
RETURNING *
`, [socketId, null]);
console.warn(`👤 Created new user without a session (socket ${socketId}): no anon_token identity resolved.`);
return userResult.rows[0];
} catch (error) {
const normalized = normalizeError(error, 'Failed to load user');
console.error('❌ Error getting/creating user:', normalized.message);
throw normalized;
}
}
/**
* Validate a candidate payout address for the configured chain and network.
*/
async validatePayoutAddress(payoutAddress) {
const address = typeof payoutAddress === 'string' ? payoutAddress.trim() : '';
if (!address) return { valid: false, error: 'Address is empty' };
// Payouts are sent by the native wallet service even when invoice creation is routed
// through a checkout gateway, so its network-aware validator is authoritative.
if (this.walletService && typeof this.walletService.validateAddress === 'function') {
return this.walletService.validateAddress(address);
}
const provider = this.paymentProviders?.getProvider?.(this.cryptoType);
if (provider && typeof provider.validateAddress === 'function') {
return provider.validateAddress(this.cryptoType, address);
}
return { valid: false, error: 'No payout-address validator is available' };
}
async setUserPayoutAddress(socketId, payoutAddress) {
try {
const user = await this.getOrCreateUser(socketId);
await this.db.query(`
UPDATE users
SET payout_address = $1,
updated_at = NOW()
WHERE id = $2
`, [payoutAddress, user.id]);
const addressText = typeof payoutAddress === 'string' ? payoutAddress.trim() : '';
const redactedAddress = addressText.length > 18
? `${addressText.slice(0, 10)}…${addressText.slice(-6)}`
: (addressText ? '[redacted]' : '[cleared]');
console.log(`💰 Set payout address for user ${user.id}: ${redactedAddress}`);
// Reconcile any claimable winnings this user earned with no address on file. A winner
// without a payout address is recorded as a durable 'needs_review' liability (reason
// 'match_winner_no_address' or 'solo_winner_no_address', sentinel address
// 'PENDING_NO_ADDRESS'); with a real address on file those become sendable 'pending'
// payouts and the batcher is kicked. The reason filter is deliberately narrow so this
// never touches the ambiguous-broadcast 'needs_review' rows from the payout paths
// (which carry a real address and a different reason): converting those could
// double-pay.
if (typeof payoutAddress === 'string' && payoutAddress.trim().length > 0) {
try {
const reconciled = await this.db.query(`
UPDATE payouts
SET payout_address = $1, status = 'pending', last_error = NULL
WHERE user_id = $2
AND status = 'needs_review'
AND reason IN ('match_winner_no_address', 'solo_winner_no_address')
AND payout_address = 'PENDING_NO_ADDRESS'
RETURNING id
`, [payoutAddress.trim(), user.id]);
if (reconciled.rowCount > 0) {
console.log(`💰 Reconciled ${reconciled.rowCount} claimable payout(s) for user ${user.id} now that an address is set`);
if (typeof this._scheduleBatchPayout === 'function') this._scheduleBatchPayout();
}
} catch (reconErr) {
// Never let reconciliation failure break address-setting.
const n = normalizeError(reconErr, 'Failed to reconcile claimable match payouts');
console.error('⚠️ Payout reconciliation error (address still saved):', n.message);
}
}
return true;
} catch (error) {
const normalized = normalizeError(error, 'Failed to update payout address');
console.error('❌ Error setting payout address:', normalized.message);
return false;
}
}
/**
* Get user statistics
*/
async getUserStats(socketId) {
try {
const result = await this.db.query(`
SELECT * FROM get_user_stats($1)
`, [socketId]);
if (result.rows.length > 0) {
return result.rows[0];
}
return {
total_games: 0,
games_won: 0,
win_rate: 0,
total_paid: 0,
total_won: 0,
net_profit: 0,
credits_remaining: 0
};
} catch (error) {
const normalized = normalizeError(error, 'Failed to load user stats');
console.error('❌ Error getting user stats:', normalized.message);
return null;
}
}
/**
* Get game mode info for frontend
*/
getGameModeInfo() {
if (this.debugManager?.CONSOLE_LOGGING) {
console.log(`📤 getGameModeInfo: creditsPayoutBaseValue = ${this.creditsPayoutBaseValue} (${this.formatAtomic(this.creditsPayoutBaseValue)} ${this.cryptoType})`);
}
// Determine if we should show a testnet warning
// Only for XMR on stagenet/testnet - WOW only has mainnet
const showTestnetWarning = this.cryptoType === 'XMR' && this.isTestNetwork;
const testnetWarning = showTestnetWarning
? `⚠️ STAGENET MODE: This server is using ${this.network} XMR. Do NOT send real mainnet XMR! Only ${this.network} XMR will be accepted.`
: null;
// Serialize atomic prices as exact numbers when safe, decimal strings otherwise.
const packages = this.configSnapshot?.modes?.credits?.packages || [];
const creditPackages = packages.map(pkg => ({
id: pkg.id,
label: pkg.label || pkg.id,
credits: pkg.credits,
price: money.toSafe(money.toBig(pkg.price)),
bonus: pkg.bonus || 0,
grants: ProductGrants.publicGrantSummary(ProductGrants.normalizeProductGrants(pkg, {
credits: Number(pkg.credits || 0) + Number(pkg.bonus || 0)
})),
priceFormatted: this.formatAtomicHuman(
money.toSafe(money.toBig(pkg.price)),
2
)
}));
const cosmeticProducts = this.getCosmeticProducts().map(product => ({
id: product.id,
label: product.label || product.id,
price: money.toSafe(money.toBig(product.price)),
grants: ProductGrants.publicGrantSummary(ProductGrants.normalizeProductGrants(product, { credits: 0 })),
priceFormatted: this.formatAtomicHuman(
money.toSafe(money.toBig(product.price)),
2
)
}));
return {
release: this.releaseIdentity || {
verified: false,
id: null,
commit: null
},
operatedProductProfileId: getOperatedProductProfile(process.env)?.id || null,
mode: this.gameMode,
freePlayEnabled: !!this.freePlayEnabled, // players may choose free play even on a paid instance
cryptoType: this.cryptoType,
currencyLabel: this.currencyLabel, // sXMR on stagenet, XMR on mainnet, WOW for Wownero
gameName: this.gameName, // Monerogue / Wownerogue
network: this.network,
isTestNetwork: this.isTestNetwork,
testnetWarning: testnetWarning,
singleGamePrice: this.singleGamePrice,
singleGamePriceFormatted: this.formatAtomicHuman(this.singleGamePrice, 2),
creditsPackagePrice: this.creditsPackagePrice,
creditsPerGame: this.creditsPerGameCost,
creditPackages: creditPackages,
cosmeticProducts: cosmeticProducts,
creditsPayoutBaseValue: this.creditsPayoutBaseValue,
paymentsEnabled: this.paymentsEnabled,
freePlayEnabled: this.freePlayEnabled,
directModeEnabled: this.directModeEnabled,
creditsModeEnabled: this.creditsModeEnabled,
payoutsEnabled: this.payoutsEnabled,
directPayoutsEnabled: this.isPayoutEnabledForMode('PAID_SINGLE'),
creditsPayoutsEnabled: this.isPayoutEnabledForMode('PAID_CREDITS'),
payoutMultipliers: {
direct: this.getImplementedPayoutMultipliersForMode('PAID_SINGLE'),
credits: this.getImplementedPayoutMultipliersForMode('PAID_CREDITS')
},
// Exact server-calculated amounts. The browser must never recreate money promises
// with floating point multiplier arithmetic.
payoutOutcomes: {
direct: this._publicPayoutOutcomes('PAID_SINGLE'),
credits: this._publicPayoutOutcomes('PAID_CREDITS')
},
features: {
paymentRequired: this.paymentsEnabled,
creditsSystem: this.creditsModeEnabled,
payouts: this.isPayoutEnabledForMode('PAID_SINGLE')
|| this.isPayoutEnabledForMode('PAID_CREDITS')
},
earlyEntry: {
enabled: this.configSnapshot?.earlyEntry?.enabled ?? false,
allowInFreeMode: this.configSnapshot?.earlyEntry?.allowInFreeMode ?? false,
allowInCreditsMode: this.configSnapshot?.earlyEntry?.allowInCreditsMode ?? false
},
// Smirk wallet integration. Smirk only works on mainnet, so it is forced off on
// any test network (stagenet/testnet) regardless of SMIRK_ENABLED.
smirkEnabled: isSmirkEnabled(process.env),
explorerTxUrl: process.env.EXPLORER_TX_URL || null,
// Which top-level modes this instance offers. Solo (the single-player dungeon) is
// on unless explicitly disabled; Tavern and Multiplayer are opt-in. The client uses
// this to show/hide entry points, so any single mode can run on its own.
modes: {
solo: process.env.SOLO_ENABLED !== 'false',
tavern: process.env.TAVERN_ENABLED === 'true',
multiplayer: process.env.MULTIPLAYER_ENABLED === 'true',
match: {
enabled: process.env.MATCH_ENABLED === 'true',
economies: this._getMatchEconomies(),
maxPlayers: parseInt(process.env.MATCH_MAX_PLAYERS, 10) || 4,
...this._getMatchRulesetInfo()
}
}
};
}
/** Fire-and-forget operator alert (no-op when no alertService is wired). */
_alert(type, subject, html) {
if (this.alertService && typeof this.alertService.sendAlert === 'function') {
this.alertService.sendAlert(type, { subject, html }).catch(() => {});
}
}
/**
* Resolve the configured payout min/max (atomic BigInt) for a recorded game mode from
* the runtime config snapshot, or null when unavailable (older config / no snapshot).
*/
_payoutBoundsForMode(recordedPaymentMode) {
const rules = this.configSnapshot?.payouts?.rules;
if (!rules) return null;
const rule = recordedPaymentMode === 'PAID_CREDITS' ? rules.credits : rules.direct;
if (!rule) return null;
const toBigOrNull = (v) => {
if (v === undefined || v === null) return null;
try { return money.toBig(v); } catch { return null; }
};
return { min: toBigOrNull(rule.minPayout), max: toBigOrNull(rule.maxPayout) };
}
_soloPayoutCommitment(gameRow, recordedPaymentMode, treasureFound) {
let terms = gameRow.payout_terms || null;
if (typeof terms === 'string') {
try { terms = JSON.parse(terms); } catch (_) { terms = null; }
}
const hasCommittedTerms = !!(terms && Number(terms.version) >= 1);
// New rows carry an immutable boolean. NULL is reserved for games that predate the
// commitment migration and therefore retain the legacy live-policy fallback.
const eligible = typeof gameRow.payout_eligible === 'boolean'
? gameRow.payout_eligible
: this.isPayoutEnabledForMode(recordedPaymentMode);
if (!eligible) return { eligible: false, terms };
let amount;
let multiplier;
if (hasCommittedTerms) {
amount = treasureFound ? terms.treasureAmount : terms.escapeAmount;
multiplier = treasureFound ? terms.treasureMultiplier : terms.escapeMultiplier;
} else if (gameRow.payout_escape_amount != null || gameRow.payout_treasure_amount != null) {
amount = treasureFound ? gameRow.payout_treasure_amount : gameRow.payout_escape_amount;
multiplier = treasureFound ? gameRow.payout_treasure_mult : gameRow.payout_escape_mult;
} else {
const live = this.calculatePayout(recordedPaymentMode, { treasureFound });
amount = live.amount;
multiplier = live.multiplier;
}
let amountBig;
try { amountBig = money.toBig(amount); } catch (_) {
throw new Error(`Invalid committed payout amount for game ${gameRow.id}`);
}
const toBigOrNull = (value) => {
if (value === undefined || value === null || value === '') return null;
try { return money.toBig(value); } catch (_) { return null; }
};
const liveBounds = hasCommittedTerms ? null : this._payoutBoundsForMode(recordedPaymentMode);
const min = hasCommittedTerms ? toBigOrNull(terms.minAmount) : liveBounds?.min ?? null;
const max = hasCommittedTerms ? toBigOrNull(terms.maxAmount) : liveBounds?.max ?? null;
let capped = false;
if (max !== null && amountBig > max) {
amountBig = max;
amount = max.toString();
capped = true;
}
if (amountBig <= 0n || (min !== null && amountBig < min)) {
return { eligible: true, belowMinimum: true, amount, multiplier, min, max, terms };
}
return { eligible: true, amount, amountBig, multiplier, min, max, capped, terms };
}
/**
* Complete a game (called from socket handlers when game ends)
* @param {string} socketId - Player's socket ID
* @param {string} gameId - Game UUID
* @param {boolean} won - Whether the player won (escaped)
* @param {boolean} treasureFound - Whether treasure was found
* @returns {object} payout / completion info
*/
async completeGame(socketId, gameId, won, treasureFound, metrics = {}) {
try {
const outcome = await this.db.withTransaction(async (client) => {
// Lock by immutable dungeon seed. Completion and any payout obligation are
// committed in this one transaction; neither half can survive alone.
const gameResult = await client.query(`
SELECT id, user_id, game_mode, status, treasure_found, payout_address,
payout_eligible, payout_terms,
payout_escape_amount, payout_treasure_amount,
payout_escape_mult, payout_treasure_mult
FROM games
WHERE dungeon_seed = $1
LIMIT 1
FOR UPDATE
`, [gameId]);
const game = gameResult.rows[0];
if (!game) {
throw Object.assign(new Error('Durable game row not found'), { code: 'GAME_ROW_REQUIRED' });
}
const recordedPaymentMode = (game.game_mode || this.gameMode || 'FREE').toUpperCase();
const finalStatuses = new Set(['won', 'lost', 'expired']);
const recordedStatus = String(game.status || '').toLowerCase();
const alreadyFinal = finalStatuses.has(recordedStatus);
if (alreadyFinal) {
const existing = await client.query(`SELECT id, status FROM payouts WHERE game_id = $1 LIMIT 1`, [game.id]);
if (existing.rows.length || recordedStatus !== 'won' || game.payout_eligible !== true) {
return {
success: true,
mode: recordedPaymentMode,
payout: null,
reason: existing.rows.length ? 'Payout already processed' : 'Game already completed',
score: metrics.score ?? null
};
}
}
if (!alreadyFinal) {
await client.query(`
UPDATE games
SET status = $1,
outcome = COALESCE($2, outcome),
treasure_found = $3,
moves_made = COALESCE($4, moves_made),
duration_seconds = COALESCE($5, duration_seconds),
score = COALESCE($6, score),
completed_at = NOW(),
proof_revealed_at = NOW()
WHERE id = $7
`, [
won ? 'won' : 'lost',
metrics.outcome || metrics.reason || (won ? 'escaped' : null),
treasureFound,
metrics.moves ?? null,
metrics.durationSeconds ?? null,
metrics.score ?? null,
game.id
]);
if (Number(metrics.score) > 0 && game.user_id != null) {
await client.query(`
UPDATE users SET high_score = GREATEST(COALESCE(high_score, 0), $1)
WHERE id = $2
`, [metrics.score, game.user_id]);
}
}
const completedAsWin = alreadyFinal ? recordedStatus === 'won' : won;
const completedWithTreasure = alreadyFinal ? !!game.treasure_found : treasureFound;
if (!completedAsWin) {
return { success: true, mode: recordedPaymentMode, payout: null, score: metrics.score ?? null };
}
const commitment = this._soloPayoutCommitment(game, recordedPaymentMode, completedWithTreasure);
if (!commitment.eligible) {
return { success: true, mode: recordedPaymentMode, payout: null, score: metrics.score ?? null };
}
if (commitment.belowMinimum) {
return {
success: true,
mode: recordedPaymentMode,
payout: null,
reason: 'Below minimum payout',
score: metrics.score ?? null
};
}
const existing = await client.query(`SELECT id, status FROM payouts WHERE game_id = $1 LIMIT 1`, [game.id]);
if (existing.rows.length > 0) {
return {
success: true,
mode: recordedPaymentMode,
payout: null,
reason: 'Payout already processed',
score: metrics.score ?? null
};
}
let user = null;
if (game.user_id != null) {
const userResult = await client.query(`SELECT id, payout_address FROM users WHERE id = $1 LIMIT 1`, [game.user_id]);
user = userResult.rows[0] || null;
}
const lockedAddress = typeof game.payout_address === 'string' ? game.payout_address.trim() : '';
const fallbackAddress = typeof user?.payout_address === 'string' ? user.payout_address.trim() : '';
const payoutAddress = lockedAddress || fallbackAddress;
const identityResolved = game.user_id != null && !!user;
const sendable = identityResolved && !!payoutAddress;
const status = sendable ? 'pending' : 'needs_review';
const reason = !identityResolved
? 'solo_winner_identity_review'
: (sendable
? (completedWithTreasure ? 'escape_with_treasure' : 'escape')
: 'solo_winner_no_address');
const inserted = await client.query(`
INSERT INTO payouts (user_id, game_id, payout_address, amount, multiplier, reason, status, created_at)
VALUES ($1, $2, $3, $4, $5, $6, $7, NOW())
ON CONFLICT (game_id) WHERE game_id IS NOT NULL DO NOTHING
RETURNING id
`, [
game.user_id,
game.id,
payoutAddress || NO_PAYOUT_ADDRESS_SENTINEL,
String(commitment.amount),
commitment.multiplier,
reason,
status
]);
if (inserted.rows.length === 0) {
return {
success: true,
mode: recordedPaymentMode,
payout: null,
reason: 'Payout already processed',
score: metrics.score ?? null
};
}
return {
success: true,
mode: recordedPaymentMode,
payout: {
status: sendable ? 'queued' : 'needs_review',
payoutId: inserted.rows[0].id,
amount: commitment.amount,
multiplier: commitment.multiplier,
treasure: completedWithTreasure
},
capped: commitment.capped,
needsReview: !sendable,
identityResolved,
score: metrics.score ?? null
};
});
if (outcome.capped) {
console.warn(`⚠️ Committed payout for game ${gameId} exceeded its start-time cap and was capped.`);
this._alert('payout_over_max', '⚠️ Payout capped at committed maximum', `<p>The committed payout for game <b>${gameId}</b> was capped at its start-time maximum.</p>`);
}
if (outcome.needsReview) {
this._alert('payout_liability_needs_review', '⚠️ Solo payout liability needs review', `<p>Game <b>${gameId}</b> completed with a payout liability that cannot be dispatched automatically.</p>`);
}
if (outcome.payout?.status === 'queued') this._scheduleBatchPayout();
return outcome;
} catch (err) {
const normalized = normalizeError(err, 'Failed to complete game');
console.error('❌ completeGame error:', normalized.message);
if (err?.code === 'GAME_ROW_REQUIRED') {
this._alert('payout_unresolved_game', '⚠️ Game completion not committed', `<p>No durable games row exists for dungeon seed <b>${gameId}</b> (socket ${socketId}). Completion and payout were not committed.</p>`);
}
return { success: false, error: normalized.safeMessage, reason: err?.code === 'GAME_ROW_REQUIRED' ? 'Game row not resolved' : undefined };
}
}
// ---- Batch Payout Processing ----
/**
* Repair historical/legacy half-completions that already carry an explicit committed
* liability. New completions create the row atomically; this scan is the crash/migration
* reconciliation path and deliberately ignores NULL/false eligibility.
*/
async reconcileCompletedSoloLiabilities({ limit = 100 } = {}) {
if (!this.db || this._isReconcilingSoloLiabilities) return { scanned: 0, created: 0, failed: 0 };
this._isReconcilingSoloLiabilities = true;
try {
const candidates = await this.db.query(`
SELECT g.dungeon_seed, g.treasure_found
FROM games g
WHERE g.status = 'won'
AND g.payout_eligible = TRUE
AND NOT EXISTS (SELECT 1 FROM payouts p WHERE p.game_id = g.id)
ORDER BY g.completed_at ASC NULLS LAST, g.id ASC
LIMIT $1
`, [Math.max(1, Math.min(1000, parseInt(limit, 10) || 100))]);
let created = 0;
let failed = 0;
for (const game of candidates.rows || []) {
const result = await this.completeGame(
'solo-liability-reconciler',
game.dungeon_seed,
true,
!!game.treasure_found,
{ reconcile: true }
);
if (result?.payout?.payoutId) created += 1;
else if (!result?.success) failed += 1;
}
return { scanned: candidates.rows?.length || 0, created, failed };
} finally {
this._isReconcilingSoloLiabilities = false;
}
}
/**
* Schedule batch payout processing with a short debounce.
* Multiple wins within the debounce window (5s) are batched into one transfer.
* Also called on new block events as a safety net.
*/
_scheduleBatchPayout() {
if (!this.payoutsEnabled || this._isShuttingDown) return;
if (typeof this.payoutDispatchAllowed === 'function' && !this.payoutDispatchAllowed()) return;
if (this._batchPayoutTimer) clearTimeout(this._batchPayoutTimer);
this._batchPayoutTimer = setTimeout(() => {
this._batchPayoutTimer = null;
if (this._isShuttingDown) return;
if (typeof this.payoutDispatchAllowed === 'function' && !this.payoutDispatchAllowed()) return;
this._processPendingPayouts().catch(err => {
console.error('❌ Batch payout processing error:', err.message);
});
}, 5000);
}
/** Stop accepting scheduled payout work and cancel any debounce that has not fired yet. */
shutdown() {
this._isShuttingDown = true;
this.beginGameAdmissionShutdown();
if (this._batchPayoutTimer) {
clearTimeout(this._batchPayoutTimer);
this._batchPayoutTimer = null;
}
}
/**
* Process all pending payouts that haven't been sent yet.
* Batches them into a single transfer_split call for efficiency.
* Called by debounce timer and on new block events.
*/
async _processPendingPayouts() {
// Emergency/operator kill switch. Return before locking or changing any rows so pending
// liabilities remain intact and can be resumed deliberately when payouts are re-enabled.
if (!this.payoutsEnabled || this._isShuttingDown) return;
if (typeof this.payoutDispatchAllowed === 'function' && !this.payoutDispatchAllowed()) return;
// Prevent concurrent batch processing
if (this._isBatchProcessing) return;
this._isBatchProcessing = true;
try {
// Reconcile any explicit committed wins left by an older deployment before
// dispatching pending rows. The kill switch above still prevents any wallet send.
await this.reconcileCompletedSoloLiabilities({ limit: 100 });
// Gather pending payouts inside a transaction with row-level locks.
// FOR UPDATE SKIP LOCKED prevents the retry service from grabbing the same rows.
const pending = await this.db.withTransaction(async (client) => {
const result = await client.query(`
SELECT id, user_id, game_id, payout_address, amount, multiplier, reason
FROM payouts
WHERE status = 'pending' AND tx_hash IS NULL
ORDER BY created_at ASC
FOR UPDATE SKIP LOCKED
`);
// Mark as 'processing' so retry service won't touch them even after this tx commits
if (result.rows.length > 0) {
const ids = result.rows.map(r => r.id);
await client.query(
`UPDATE payouts SET status = 'processing', last_retry_at = NOW() WHERE id = ANY($1)`,
[ids]
);
}
return result;
});
if (pending.rows.length === 0) return;
// Monero output locking: a spent output (including change) is locked for ~10 blocks.
// When the unlocked balance does not cover this batch, the rows are deferred (reverted
// to pending) rather than attempting a transfer that would fail. The next batch
// interval and every new-block tick re-check, so it sends as soon as outputs unlock.
// Batching already minimises how many change outputs are created; this handles the
// "all outputs currently locked" window.
try {
const totalNeeded = money.sum(pending.rows.map(p => p.amount)); // BigInt atomic
const bal = await this.walletService.getBalance();
// Keep wallet atomic units exact even above Number.MAX_SAFE_INTEGER.
const unlocked = (bal && !bal.error) ? money.toBig(bal.unlocked_balance) : null;
if (unlocked === null) {
throw new Error('Wallet returned no authoritative unlocked balance');
}
if (unlocked !== null && unlocked < totalNeeded) {
const ids = pending.rows.map(p => p.id);
await this.db.query(
`UPDATE payouts SET status = 'pending', last_error = $2, last_retry_at = NOW() WHERE id = ANY($1)`,
[ids, 'Deferred: insufficient unlocked balance (Monero outputs locked ~10 blocks)']
).catch(() => {});
console.warn(`⏳ Deferring ${pending.rows.length} payout(s): unlocked ${unlocked} < needed ${totalNeeded}. Outputs likely locked; will retry next block/interval.`);
return;
}
} catch (balErr) {
// A failed reserve/liveness probe is not permission to attempt a transfer. Keep
// the liabilities pending; a later healthy worker can re-evaluate them without an
// ambiguous broadcast outcome.
const ids = pending.rows.map(p => p.id);
await this.db.query(
`UPDATE payouts SET status = 'pending', last_error = $2, last_retry_at = NOW()
WHERE id = ANY($1) AND status = 'processing'`,
[ids, 'Deferred: wallet unlocked balance could not be verified']
).catch(() => {});
console.error('Payout balance pre-check failed; batch deferred:', balErr.message);
return;
}
// The operator/health gate may flip while rows are being claimed or the wallet is
// probed. Recheck immediately before the first possible broadcast and release the
// claims without incrementing retries if dispatch is no longer authorized.
if (typeof this.payoutDispatchAllowed === 'function' && !this.payoutDispatchAllowed()) {
const ids = pending.rows.map(p => p.id);
await this.db.query(
`UPDATE payouts SET status = 'pending', last_error = $2, last_retry_at = NOW()
WHERE id = ANY($1) AND status = 'processing'`,
[ids, 'Payout dispatch paused before wallet transfer']
).catch(() => {});
return;
}
console.log(`📦 Processing batch of ${pending.rows.length} pending payout(s)`);
// Build destinations for transfer_split
const destinations = pending.rows.map(p => ({
amount: p.amount,
address: p.payout_address
}));
// Generate batch_id to link payouts processed together
const batchId = require('uuid').v4();
if (pending.rows.length === 1) {
// Single payout: processPayout is the simpler flow
const p = pending.rows[0];
let observedTxHash = null;
try {
const result = await this.walletService.processPayout({
userId: p.user_id,
gameId: p.game_id,
address: p.payout_address,
amount: p.amount,
multiplier: p.multiplier
});
const txHash = typeof result?.txHash === 'string' ? result.txHash.trim() : '';
if (result?.success !== true || !validTxHash(txHash)) {
throw new Error('Wallet did not return explicit success with one valid transaction hash');
}
observedTxHash = txHash;
// Store tx_hash + status + user stats atomically in one transaction
await this.db.withTransaction(async (client) => {
await client.query(
`UPDATE payouts SET tx_hash = $1, fee = $2, batch_id = $3, status = 'completed', processed_at = NOW() WHERE id = $4`,
[txHash, result.fee || null, batchId, p.id]
);
await client.query(
`UPDATE users SET total_amount_won = total_amount_won + $1, total_payouts_received = COALESCE(total_payouts_received, 0) + 1 WHERE id = $2`,
[p.amount, p.user_id]
);
});
console.log(`💸 Single payout ${p.id} completed: ${txHash}`);
} catch (err) {
// Retryable only when nothing can have been broadcast: insufficient unlocked
// funds, or a failure flagged preBroadcast (transfer gate, identity check,
// address validation, all strictly before transfer_split). Those revert to
// 'pending' and cannot double-pay.
// Any other error is ambiguous: transfer_split may have broadcast on-chain
// even though the RPC response errored, and the row has a null tx_hash so the
// retry service's blockchain guard cannot protect it. Those go to
// 'needs_review' (the retry service skips it) plus an alert.
// Once a valid hash is observed, broadcast is proven even if the following DB
// transaction failed, so that evidence is preserved and the row never returns
// to the automatic retry pool.
const preBroadcast = !observedTxHash && err?.preBroadcast === true;
const fundsIssue = !observedTxHash && isInsufficientFundsError(err);
const retryable = fundsIssue || preBroadcast;
const status = retryable ? 'pending' : 'needs_review';
console.error(`❌ Single payout ${p.id} failed -> ${status}:`, err.message);
await this.db.query(
`UPDATE payouts
SET status = $1, last_error = $2,
tx_hash = COALESCE($3, tx_hash), last_retry_at = NOW()
WHERE id = $4`,
[status, String(err.message).slice(0, 500), observedTxHash, p.id]
).catch(() => {});
if (!fundsIssue && this.alertService && typeof this.alertService.sendAlert === 'function') {
this.alertService.sendAlert('single_payout_failed', {
subject: '⚠️ Payout failed: manual review required',
html: `<p>Single payout <b>${p.id}</b> failed and was marked <b>needs_review</b> to avoid a possible double-payout.</p>`
+ `<p>Amount: ${p.amount} → ${p.payout_address}</p><p>Error: ${err.message}</p>`
}).catch(() => {});
}
}
} else {
// Multiple payouts: batch via transfer_split with multiple destinations
const ids = pending.rows.map(p => p.id);
let observedTxHash = null;
try {
const result = await this.walletService.processBatchPayout(destinations);
// A shared hash is safe only when the RPC explicitly reports one transaction
// for the complete destination set. Multiple split hashes cannot be mapped to
// individual liabilities from wallet-rpc's response and require review.
const hashes = Array.isArray(result?.tx_hash_list)
? result.tx_hash_list.map(hash => String(hash || '').trim())
: [];
if (result?.success !== true || hashes.length === 0 || !hashes.every(validTxHash)) {
throw new Error('Wallet returned ambiguous batch transaction-hash evidence');
}
if (hashes.length > 1) {
// wallet-rpc split the send, which is what transfer_split does when the
// destination set does not fit one transaction. The coins are already
// broadcast, so this is not a failure; the response does not say which
// destination landed in which tx, so per-row attribution stays a human
// decision. BatchSplitEvidence carries the hashes into the quarantine
// path so the evidence that the money left the wallet is preserved.
observedTxHash = hashes[0];
throw new BatchSplitEvidence(hashes, result.totalFee);
}
const txHash = hashes[0];
observedTxHash = txHash;
const feePerPayout = result.totalFee != null
? money.toSafe((money.toBig(result.totalFee) + BigInt(pending.rows.length) - 1n)
/ BigInt(pending.rows.length))
: null;
// The entire batch is marked completed in one transaction. A per-row loop
// would strand rows mid-batch if the shared tx_hash hit the unique index.
await this.db.withTransaction(async (client) => {
await client.query(
`UPDATE payouts SET tx_hash = $1, fee = $2, batch_id = $3, status = 'completed', processed_at = NOW() WHERE id = ANY($4)`,
[txHash, feePerPayout, batchId, ids]
);
// Per-row stat increments inside the same transaction. Amounts are passed
// as DB values so Postgres does the BIGINT arithmetic (no JS float).
for (const p of pending.rows) {
await client.query(
`UPDATE users SET total_amount_won = total_amount_won + $1::bigint, total_payouts_received = COALESCE(total_payouts_received, 0) + 1 WHERE id = $2`,
[p.amount, p.user_id]
);
}
});
console.log(`💸 Batch payout completed: ${pending.rows.length} payouts in tx ${txHash}`);
} catch (err) {
// An insufficient-unlocked-funds error is raised before broadcast (no tx went
// out), so the rows revert to 'pending' and the next run sends them once
// outputs unlock. This is transient and raises no operator alert.
//
// The same holds for failures flagged preBroadcast (transfer gate, identity
// check, address validation, all strictly before transfer_split): nothing was
// sent, so returning them to 'pending' cannot double-pay.
//
// Any other error is ambiguous: transfer_split may have broadcast on-chain
// even though the RPC response errored. Those rows have no tx_hash, so the
// retry service's blockchain guard cannot protect them and an auto-retry
// could double-pay. They go to 'needs_review' (the retry service skips it)
// plus an alert.
const preBroadcast = !observedTxHash && err?.preBroadcast === true;
const fundsIssue = !observedTxHash && isInsufficientFundsError(err);
const retryable = fundsIssue || preBroadcast;
const status = retryable ? 'pending' : 'needs_review';
console.error(`❌ Batch payout failed (${pending.rows.length} payouts) -> ${status}:`, err.message);
await this.db.query(
`UPDATE payouts
SET status = $1, last_error = $2,
tx_hash = COALESCE($4, tx_hash), last_retry_at = NOW()
WHERE id = ANY($3)`,
[status, String(err.message).slice(0, 500), ids, observedTxHash]
).catch(() => {});
if (!retryable && this.alertService && typeof this.alertService.sendAlert === 'function') {
const split = err instanceof BatchSplitEvidence;
this.alertService.sendAlert('batch_payout_failed', {
subject: split
? '⚠️ Batch payout SPLIT: attribution review required'
: '⚠️ Batch payout failed: manual review required',
html: split
? `<p>A batch of ${pending.rows.length} payout(s) was <b>broadcast as ${err.hashes.length} transactions</b>.`
+ ` The funds have been sent; only the per-row attribution needs confirming.</p>`
+ `<p>Payout IDs: ${ids.join(', ')}</p>`
+ `<p>Transaction hashes:<br>${err.hashes.join('<br>')}</p>`
: `<p>A batch of ${pending.rows.length} payout(s) failed and was marked <b>needs_review</b> to avoid a possible double-payout.</p>`
+ `<p>Payout IDs: ${ids.join(', ')}</p><p>Error: ${err.message}</p>`
}).catch(() => {});
}
}
}
} catch (err) {
console.error('❌ _processPendingPayouts error:', err.message);
} finally {
this._isBatchProcessing = false;
}
}
}
module.exports = GameModeManager;