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wownerogue/docs/MATCH_MODE.md
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Match Mode — Race/PvP Multiplayer

Status: Implemented — all five milestones complete. Single-player and Tavern modes are untouched.

Match mode adds real-time multiplayer races to Wownerogue. It reuses the existing shared-world engine (Room/Occupant), the render kit, the payment/payout systems, and provably-fair seeding.

Supported economies

Economy Entry cost Payout Leaderboard
free None None Pleb board
credits_prestige Credits None (prestige only) Prestige board
crypto_race Race-entry ticket Winner-take-pot (minus house fee) Hall of Champions

Unredeemable credits are the same users.credits balance running with CREDITS_PAYOUTS_ENABLED=false; there is no separate "fake credit" system. Crypto races use non-refundable race-entry tickets (users.race_entries) so players never need an on-chain refund when leaving a queue before a match starts.

Lifecycle: a race every block

The existing solo queueHandler already reacts to new crypto blocks. MatchScheduler subscribes to the same block-count event. Free and value-bearing queues intentionally have different starts:

  • A free queue with ≥2 players drains into a MatchRoom immediately on the current block event.
  • A paid queue with ≥2 players at canonical header H atomically creates a pending match and links the exact FIFO queue rows and entrants. That transaction records a deterministic entrant-freeze commitment and fixes canonical header H+the configured entropy delay as its target; it does not read a block hash or create a playable seed. A fresh post-commit count is persisted while the target is still in the future.
  • Only a later, sufficiently confirmed block-count event can resolve that pending match. The scheduler twice requests the canonical hash for the exact target, verifies the frozen IDs again, derives the seed, and changes the match from pending to starting before collection/countdown. It immediately checks the hash again. Another height and server randomness are not substitutes.
  • If a queue has 1 player, they carry over and may leave until a freeze claims their row.
  • If a queue is empty, nothing happens.

A match ends when:

  1. Its selected ruleset resolves (for example, first exit, last alive, or all players resolved).
  2. If ruleset.timing.blockDeadline is enabled, the first advancing canonical header after both the match's start header and MATCH_MIN_DURATION_MS of active play is observed. A duplicate block poll, the start header itself, or a block arriving before the floor cannot end the match; after an early block, the match waits for the next advancing header.
  3. The MATCH_HARD_CEILING_MS absolute ceiling expires.

Final placement and winnerId come from the selected ruleset's deterministic rank strategy. The classic race uses exit/proximity ranking; last-alive and score-attack use their own competitive rankings.

Architecture

Engine layer (src/multiplayer/)

  • MatchRoom.js — extends Room. Owns a shared deterministic dungeon, shared monster, player life/death/finish state, treasure, and the block/timer deadline. Serves as the synchronous tick resolver.
  • MatchEngine.js — server tick driver. Wraps a MatchRoom with a setInterval timer, calls resolveTick(), and fires onFinish when the match ends.
  • MatchState.js — serialization helpers that produce broadcast/persistence shapes, including the renderer-agnostic gameState consumed by html/js/render/sceneModel.js.

Transport / lifecycle layer (src/network/)

  • matchQueue.js — persisted per-economy queues (free, credits_prestige, crypto_race), join/leave, atomic credit/ticket escrow.
  • matchScheduler.js — block-cadence scheduler that drains queues into matches.
  • matchManager.js — Socket.IO rooms, match lifecycle, broadcasts, reconnect grace, persistence.
  • matchPayoutService.js — crypto-race pot accounting, house-fee split, winner payout record.
  • matchLeaderboard.js — posts match scores to the correct leaderboard.
  • tavernMatchBridge.js — forwards public match state to the tavern room for spectators.

Persistence

See migration src/migrations/022_match_mode.sql:

  • matches — one race, including the durable pending entrant-freeze envelope and later verifiable seed commitment, economy, pot/fee, winner.
  • match_entrants — per-player state, placement, score, payment link.
  • match_events — replay / spectator / audit feed.
  • match_queue_entries — persisted queue for restart safety.
  • race_entry_transactions — race-entry ticket ledger.
  • users.race_entries — hot-read ticket balance.
  • payouts.match_id — links winner payout to match.

Match seed verification

Paid matches use future-block-freeze-v2 / future-chain-block-v2. At canonical header H the server commits the exact economy, ruleset, sorted durable FIFO queue-entry IDs, configured delay, and target H + MATCH_PAID_ENTROPY_DELAY_BLOCKS in a pending row before requesting any hash. After that transaction commits, a fresh strict daemon count must prove that the target does not yet exist; the witnessed tip and verification timestamp are durable and immutable. A delayed commit that reaches the target is cancelled and every exact escrow anchor is refunded without reading the target hash. Legacy v1 or otherwise unverified pending freezes are also refunded at startup.

Activation waits until the target itself has the configured confirmation depth (the target counts as confirmation one). The scheduler reads count/header/count/header and requires both exact-height headers to have the same canonical hash. It re-reads that target immediately after the activation transaction and before ticket collection, gameplay, or client notification; an unavailable or changed hash aborts and refunds the match. The playable seed is SHA-256-derived only from the v2 freeze commitment and exact target hash. The persisted/public proof records the delay, required confirmations, minimum activation tip, and post-commit witness. Confirmation settings are safety metadata rather than extra seed material.

Monero-family getblockcount is a count, while get_block(height) uses zero-based header heights. The scheduler normalizes the event exactly once (observedHeaderHeight = blockCount - 1). Every persisted/disclosed blockHeight is the actual header height passed unchanged to get_block, so the published height resolves to the published hash without an off-by-one translation.

This proves the documented seed derivation and deterministic dungeon; it does not prove honest input handling, block-source independence, payout delivery, or resistance to a malicious chain producer/operator. Free development matches may use a server-random commitment and are labelled server commitment only. Do not describe match mode as equivalent to the solo two-party fairness protocol without an independent review.

Configuration

Add to src/.env (documented in src/.env.example):

# Enable match mode (default false)
MATCH_ENABLED=false

# Max players per match (also bounded by the selected ruleset; built-ins max at 8)
MATCH_MAX_PLAYERS=4

# Server tick interval in ms
MATCH_TICK_MS=250

# Server-selected gameplay ruleset; clients cannot override it
# race | last-alive | score-attack | coop-escape
MATCH_RULESET_ID=race

# Paid freeze target distance and activation confirmation depth.
# Production requires explicit safe integers from 2 through 100.
MATCH_PAID_ENTROPY_DELAY_BLOCKS=2
MATCH_PAID_ENTROPY_CONFIRMATIONS=2

# Minimum race duration before the next block can end it
MATCH_MIN_DURATION_MS=20000

# Hard ceiling after which a race is force-ended
MATCH_HARD_CEILING_MS=240000

# Credits cost for prestige-only races
MATCH_CREDITS_COST=1

# Crypto race house fee percent (required; 0 <= fee < 100)
MATCH_HOUSE_FEE_PERCENT=5

# Required per-player funded ticket value in atomic units.
MATCH_ENTRY_FEE_ATOMIC=5000000000

# Crypto admission requires both explicit match gates and an outer atomic-unit payout cap
MATCH_CRYPTO_RACE_ENABLED=false
MATCH_PAYOUTS_ENABLED=false
MATCH_PAYOUT_MAX=50000000000

Crypto races also require:

  • A paid instance (GAME_MODE=PAID_SINGLE / PAID_CREDITS or equivalent PAYMENT_MODES).
  • At least one race-entry product with grants.race_entries: N and grants.race_entry_value_atomic exactly equal to MATCH_ENTRY_FEE_ATOMIC. The product price must cover N * MATCH_ENTRY_FEE_ATOMIC; confirmation records a durable lot per payment.
  • A competitive single-winner ruleset. coop-escape is rejected until split-payout semantics are implemented.

Client surfaces

  • /match.html — dedicated race queue / race view with economy selector and race HUD.
  • /tavern.html — Queue for Race panel and Active Races list with Watch buttons. Tavern spectators receive tavern_match_tick / tavern_match_end events and render races through the existing render kit.

Socket events

Server emits:

  • game_mode_info — includes modes.match { enabled, economies, maxPlayers, activeRuleset, rulesets }.
  • match_queue_joined / match_queue_left — queue responses.
  • match_joined / match_start / match_tick / match_end — race lifecycle for players.
  • tavern_match_list / tavern_match_tick / tavern_match_end — public race feed for tavern spectators.

Client sends:

  • match_queue { economy, action: 'join' | 'leave' }
  • match_move { dx, dy }
  • match_leave — forfeit an active race.
  • tavern_match_list — request active races.

Leaderboards

  • Free competitive matches create synthetic games rows with game_mode = 'FREE' for the Pleb board.
  • Credits/prestige competitive matches are served from authoritative matches and match_entrants rows by GET /api/leaderboard?board=prestige.
  • Crypto competitive matches create synthetic games rows with game_mode = 'PAID_CREDITS' for the generic self-hosted Hall of Champions board. Such Software's two operated profiles keep this economy disabled and exclude all match-generated rows from Champions.

The public leaderboard endpoint requires board=pleb|champions|prestige; omitting board safely defaults to pleb. The removed mixed board=all behavior and unknown or blank values return 400 instead of silently combining or translating economies.

An individual win requires the durable match winner and placement #1 to agree; reaching the exit alone is never treated as a win in last-alive or score-attack. coop-escape is collective, records no individual winnerId, and keeps its results in matches / match_entrants; it is intentionally excluded from individual boards until a dedicated team leaderboard exists.

Tests

Run the match-mode test suites in isolation:

cd src
npx jest ../test/match

The suite includes block-deadline, authoritative leaderboard-result, co-op exclusion, durable finish, and finished-room reconnect regressions in addition to the core room/queue/payout tests.

Files added / modified

New:

  • src/migrations/022_match_mode.sql
  • src/multiplayer/MatchRoom.js, MatchEngine.js, MatchState.js
  • src/network/matchQueue.js, matchScheduler.js, matchManager.js, matchPayoutService.js, matchLeaderboard.js, tavernMatchBridge.js
  • html/match.html, html/js/matchClient.js
  • docs/MATCH_MODE.md, src/.env.match.example
  • 7 test files

Modified:

  • src/network/socketHandlers.js — initializes match services and wires socket events.
  • src/network/identityService.js — adds userForId().
  • src/game/gameModeManager.js — advertises modes.match; grants race-entry tickets on product payment.
  • src/payments/productGrants.js — recognizes grants.race_entries.
  • src/index.js — /api/leaderboard?board=prestige.
  • html/tavern.html — race queue / spectator UI.
  • src/.env.example, docs/TAVERN_AND_MULTIPLAYER.md, docs/TODO.md, README.md.

Operational notes

  • Match mode is opt-in and inert unless MATCH_ENABLED=true.
  • MATCH_RULESET_ID is trusted server configuration; unknown/solo-only values fall back to race.
  • Crypto race payouts reuse the existing payouts table, batch processor, and retry service.
  • MATCH_PAYOUTS_ENABLED=false stops new admission and refunds queued ticket escrow. Matches whose pot/liability was already accepted still create their durable payout; the global payout master switch may pause dispatch without erasing it.
  • The unconditional unique index idx_payouts_one_per_match prevents a replacement payout in every status, including failed and needs_review.
  • Only confirmed-payment ticket lots with the current exact entry value can enter a crypto race; legacy/admin-granted aggregate tickets cannot create a payout liability. The exact lot is held on queue join and consumed in the same transaction that accepts the immutable match liability.
  • Players who disconnect during a race have a 30-second grace period to reconnect.
  • Paid freeze/start block events are serialized. A crash before activation leaves a resumable pending freeze; a crash after activation is handled by abandoned-match recovery. Orderly shutdown stops the scheduler, waits for its block task, and transactionally cancels/refunds every still-pending freeze before shutting down match transport.