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The render-kit "waiting room" replaced the beloved scripted drama (player races for a pulsating treasure, grabs it, escapes or is devoured by a monster pack, death shockwave + ESCAPED! celebration, randomized variants) with a static lit room — a big downgrade. Restore BOTH ROT waiting animations (block-wait AND awaiting-payment, selected via Game._awaitingPayment) by hiding the render-kit host and letting the ROT display own the waiting screen. Remove the now-unused SP.showWaiting/hideWaiting/waitingScene bridge code. The pack/mode still applies in actual gameplay, which is what matters.