mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-18 06:41:27 +02:00
205 lines
8.1 KiB
JavaScript
205 lines
8.1 KiB
JavaScript
// ScreenManager - Handles different screen states and UI drawing
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var ScreenManager = {
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defaultFg: "#FFF",
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_currentBlockHeight: 0,
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_blockTimer: null,
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_updateInterval: null, // Track the update interval separately
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_waitingForBlock: false,
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init: function(screenWidth, screenHeight) {
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this._screenWidth = screenWidth;
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this._screenHeight = screenHeight;
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this._currentBlockHeight = 0;
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this._waitingForBlock = false;
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this._updateInterval = null; // Initialize update interval tracker
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},
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drawCenteredText: function(y, text, color) {
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if (!DisplayManager.ensureDisplay()) return y;
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const display = DisplayManager.getDisplay();
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// Filter text to only include valid characters
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let filteredText = "";
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for (let i = 0; i < text.length; i++) {
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const char = text[i];
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if (window.options?.tileMap?.hasOwnProperty(char) || char === ' ') {
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filteredText += char;
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} else {
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filteredText += "?";
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}
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}
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const x = Math.floor((this._screenWidth - filteredText.length) / 2);
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const finalColor = color || this.defaultFg;
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display.drawText(x, y, `%c{${finalColor}}${filteredText}`);
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return y + 1;
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},
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drawBorder: function() {
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if (!DisplayManager.ensureDisplay()) return;
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const display = DisplayManager.getDisplay();
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for (var i = 0; i < this._screenWidth; i++) {
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display.draw(i, 0, "-", this.defaultFg, null);
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display.draw(i, this._screenHeight - 1, "-", this.defaultFg, null);
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}
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for (var j = 1; j < this._screenHeight - 1; j++) {
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display.draw(0, j, "|", this.defaultFg, null);
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display.draw(this._screenWidth - 1, j, "|", this.defaultFg, null);
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}
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},
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drawWelcomeScreen: function() {
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if (!DisplayManager.ensureDisplay()) return;
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DisplayManager.clearDisplay();
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let y = Math.floor(this._screenHeight / 4);
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y = this.drawCenteredText(y, "THE WOWNGEON", this.defaultFg);
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y = this.drawCenteredText(y + 2, "A Wownero Roguelike", this.defaultFg);
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y = this.drawCenteredText(y + 3, "Waiting for next block...", this.defaultFg);
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y = this.drawCenteredText(y + 1, `Block Height: ${this._currentBlockHeight}`, "#0f0");
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const isDebugMode = window.location.hostname === 'localhost' ||
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window.location.hostname === '127.0.0.1' ||
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window.location.protocol === 'file:';
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// Control HTML START button visibility
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const startButton = document.getElementById('startButton');
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if (startButton) {
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if (this._waitingForBlock && !isDebugMode) {
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startButton.style.display = 'none';
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y = this.drawCenteredText(y + 2, "Mining in progress...", "#ff0");
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} else {
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startButton.style.display = 'block';
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y = this.drawCenteredText(y + 2, "Press ENTER or click START to queue", "#0f0");
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}
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}
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// Debug button (shown only in development)
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if (isDebugMode) {
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this.drawCenteredText(y + 3, "[DEBUG: Press 'D' to start immediately]", "#666");
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}
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this.drawCenteredText(y + 5, "Good luck, adventurer!", this.defaultFg);
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},
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// Start simulated block mining (30 second intervals)
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startBlockSimulation: function() {
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console.log("Starting block simulation...");
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this._currentBlockHeight = Math.floor(Math.random() * 1000000) + 3200000; // Realistic Wownero block height
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this._waitingForBlock = true;
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// Update welcome screen every second during mining
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this._updateInterval = setInterval(() => {
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if (this._waitingForBlock && !GameState.isGameActive()) {
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this.drawWelcomeScreen();
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} else {
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if (this._updateInterval) {
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clearInterval(this._updateInterval);
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this._updateInterval = null;
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}
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}
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}, 1000);
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// Simulate new block every 30 seconds
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this._blockTimer = setInterval(() => {
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if (!GameState.isGameActive()) { // Only continue if game is not active
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this._currentBlockHeight++;
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this._waitingForBlock = false;
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this.drawWelcomeScreen();
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// Show block found message briefly
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setTimeout(() => {
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if (!DisplayManager.ensureDisplay() || GameState.isGameActive()) return;
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let y = Math.floor(this._screenHeight / 2);
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this.drawCenteredText(y, "*** NEW BLOCK FOUND! ***", "#0f0");
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this.drawCenteredText(y + 1, "You may now enter the dungeon!", "#0f0");
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// Allow entry for 5 seconds
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setTimeout(() => {
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if (!GameState.isGameActive()) {
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this._waitingForBlock = true;
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this.drawWelcomeScreen();
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}
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}, 5000);
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}, 500);
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}
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}, 30000); // 30 second intervals
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},
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// Stop block simulation
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stopBlockSimulation: function() {
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console.log("Stopping block simulation and clearing all intervals...");
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if (this._blockTimer) {
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clearInterval(this._blockTimer);
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this._blockTimer = null;
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}
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if (this._updateInterval) {
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clearInterval(this._updateInterval);
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this._updateInterval = null;
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}
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this._waitingForBlock = false;
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},
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// Check if player can enter (not waiting for block or debug mode)
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canEnterGame: function() {
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const isDebugMode = window.location.hostname === 'localhost' ||
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window.location.hostname === '127.0.0.1' ||
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window.location.protocol === 'file:';
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return !this._waitingForBlock || isDebugMode;
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},
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drawWinScreen: function(hasTreasure) {
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if (!DisplayManager.ensureDisplay()) return;
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DisplayManager.clearDisplay();
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let y = this.drawCenteredText(Math.floor(this._screenHeight / 3), "CONGRATULATIONS!");
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if (hasTreasure) {
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y = this.drawCenteredText(y + 2, "You escaped with the treasure!");
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} else {
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y = this.drawCenteredText(y + 2, "You escaped the dungeon!");
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}
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this.drawCenteredText(y + 3, "A true hero of Wownero!");
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},
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drawLoseScreen: function(reason) {
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if (!DisplayManager.ensureDisplay()) return;
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DisplayManager.clearDisplay();
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let y = this.drawCenteredText(Math.floor(this._screenHeight / 3), "YOU HAVE PERISHED");
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if (reason === 'monster') {
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y = this.drawCenteredText(y + 2, "Slain by a fearsome beast.");
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} else if (reason === 'timeout') {
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y = this.drawCenteredText(y + 2, "The dungeon claimed you before the next block.");
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} else {
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y = this.drawCenteredText(y + 2, "Your adventure ends here.");
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}
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this.drawCenteredText(y + 3, "Better luck next time.");
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},
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drawWaitingScreen: function() {
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if (!DisplayManager.ensureDisplay()) return;
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DisplayManager.clearDisplay();
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let y = Math.floor(this._screenHeight / 2) - 2;
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y = this.drawCenteredText(y, "* MINING IN PROGRESS *", "#ff0");
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y = this.drawCenteredText(y + 2, `Current Block: ${this._currentBlockHeight}`, "#0f0");
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y = this.drawCenteredText(y + 1, "Waiting for next block to enter...", this.defaultFg);
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// Animated dots
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const dots = ".".repeat((Math.floor(Date.now() / 500) % 4));
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this.drawCenteredText(y + 2, `Mining${dots}`, "#666");
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},
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stopWaitingScreen: function() {
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if (!DisplayManager.ensureDisplay()) return;
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DisplayManager.clearDisplay();
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}
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};
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// Make it available globally
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if (typeof window !== 'undefined') {
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window.ScreenManager = ScreenManager;
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}
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