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transfer_split sends one on-chain tx to many destinations, so payout rows in a batch share a tx_hash. The old UNIQUE index on payouts.tx_hash made the 2nd+ row fail to record, leaving funds sent but rows stranded in 'processing' and re-sendable by the retry service. - Migration 015 drops the payouts tx_hash unique index (idempotency is enforced by idx_payouts_one_per_game) and extends that guard to cover 'processing' so no second payable row can be inserted mid-flight. - Batch completion now updates the whole batch in a single transaction via id = ANY(...), so rows can't be left half-completed. Per-user stats use BIGINT arithmetic in SQL (no JS float). - Ambiguous batch failures are marked 'needs_review' (which the retry service does NOT pick up) instead of 'failed', preventing a double-send when transfer_split may have already broadcast. Operator is alerted. Adds batchPayout.test.js covering the shared-tx_hash completion and the needs_review failure path. Full suite: 12 suites / 115 tests.
112 lines
5.0 KiB
JavaScript
112 lines
5.0 KiB
JavaScript
/**
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* Batch payout dispatch tests (Phase 0.3).
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*
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* transfer_split sends ONE on-chain tx to many destinations, so every payout row in a
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* batch shares that tx_hash. These tests guard:
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* - the whole batch is marked completed with the shared tx_hash in one transaction
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* (no row stranded mid-batch by a unique-index collision), and
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* - an ambiguous batch failure is marked 'needs_review' (NOT 'failed'), so the retry
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* service won't re-send and double-pay.
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*/
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const GameModeManager = require('../src/game/gameModeManager');
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const createMockDb = () => {
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const mockClient = { query: jest.fn().mockResolvedValue({ rows: [] }) };
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return {
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query: jest.fn().mockResolvedValue({ rows: [] }),
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withTransaction: jest.fn().mockImplementation(async (cb) => cb(mockClient)),
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_mockClient: mockClient
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};
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};
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const createMockPaymentConfig = () => ({
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getConfig: () => ({
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paymentsEnabled: true,
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currency: { symbol: 'WOW', decimals: 11 },
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modes: {
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direct: { enabled: true, price: 100000000000n },
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credits: { enabled: true, creditsPerGame: 1, packages: [{ id: 'small', credits: 10, price: '500000000000', bonus: 0 }] }
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},
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payouts: {
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rules: {
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direct: { enabled: true, multipliers: { escape: 2, escapeWithTreasure: 3 } },
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credits: { enabled: false, multipliers: { escape: 1.5, escapeWithTreasure: 2 }, baseValue: 50000000000n }
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}
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},
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preferences: { preferCreditsFirst: true },
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earlyEntry: { enabled: false }
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}),
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getLegacyGameMode: () => 'PAID_SINGLE',
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eventBus: { on: () => {} }
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});
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function buildGmm(walletService) {
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const db = createMockDb();
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const debugManager = { CONSOLE_LOGGING: false, getCurrentBlockHeight: () => 1 };
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const gmm = new GameModeManager(db, walletService, debugManager, createMockPaymentConfig());
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return { gmm, db };
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}
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const TWO_PENDING = [
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{ id: 10, user_id: 1, game_id: 'g1', payout_address: 'addrA', amount: '200000000000', multiplier: 2, reason: 'escape' },
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{ id: 11, user_id: 2, game_id: 'g2', payout_address: 'addrB', amount: '300000000000', multiplier: 3, reason: 'escape' }
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];
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describe('Batch payout dispatch', () => {
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test('marks the whole batch completed with the shared tx_hash in one transaction', async () => {
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const walletService = {
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processPayout: jest.fn(),
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processBatchPayout: jest.fn().mockResolvedValue({ tx_hash_list: ['txSHARED'], totalFee: 200 })
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};
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const { gmm, db } = buildGmm(walletService);
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// First withTransaction = gather: SELECT returns 2 pending rows, then UPDATE ... processing.
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db._mockClient.query
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.mockResolvedValueOnce({ rows: TWO_PENDING }) // SELECT ... FOR UPDATE SKIP LOCKED
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.mockResolvedValue({ rows: [] }); // everything else
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await gmm._processPendingPayouts();
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// The batch RPC was called once with both destinations.
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expect(walletService.processBatchPayout).toHaveBeenCalledTimes(1);
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expect(walletService.processBatchPayout.mock.calls[0][0]).toHaveLength(2);
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// The completion UPDATE set the shared tx_hash on the whole batch via id = ANY(...).
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const calls = db._mockClient.query.mock.calls.map(c => c[0]);
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const batchUpdate = calls.find(sql => /UPDATE payouts SET tx_hash/i.test(sql) && /id = ANY/i.test(sql));
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expect(batchUpdate).toBeDefined();
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expect(batchUpdate).toMatch(/status = 'completed'/);
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const batchUpdateCall = db._mockClient.query.mock.calls.find(c => /UPDATE payouts SET tx_hash/i.test(c[0]) && /id = ANY/i.test(c[0]));
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expect(batchUpdateCall[1][0]).toBe('txSHARED'); // tx_hash param
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expect(batchUpdateCall[1][3]).toEqual([10, 11]); // ids array
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// Per-user stats incremented for each winner inside the same transaction (BIGINT, no float).
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const statUpdates = calls.filter(sql => /UPDATE users SET total_amount_won/i.test(sql));
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expect(statUpdates.length).toBe(2);
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});
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test('an ambiguous batch failure is marked needs_review, not failed', async () => {
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const walletService = {
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processPayout: jest.fn(),
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processBatchPayout: jest.fn().mockRejectedValue(new Error('RPC timeout'))
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};
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const { gmm, db } = buildGmm(walletService);
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db._mockClient.query
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.mockResolvedValueOnce({ rows: TWO_PENDING })
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.mockResolvedValue({ rows: [] });
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await gmm._processPendingPayouts();
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// Failure handling uses db.query (outside a transaction) to mark the batch needs_review.
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const failCall = db.query.mock.calls.find(c => /needs_review/i.test(c[0]));
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expect(failCall).toBeDefined();
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expect(failCall[0]).toMatch(/id = ANY/i);
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// Must NOT mark them 'failed' (which the retry service would auto-resend).
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const failedCall = db.query.mock.calls.find(c => /status = 'failed'/i.test(c[0]));
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expect(failedCall).toBeUndefined();
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});
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});
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