Files
wownerogue/html/styles/stylesheet.css
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jwinterm 9eb3cf10be feat(ui): bottom console — chat log + command input under the game (#3)
Roguelike layout on desktop: sidebar left, play area filling the top, and the message log
(row 3, 132px) + command input (row 4) span full-width BELOW the game. The chat panel flips
from a left-column (border-right) to a bottom bar (border-top); the sidebar now scrolls if
its controls are tall. Mobile (<=820px) keeps its existing single-column stack untouched.
2026-07-12 15:54:49 -04:00

852 lines
25 KiB
CSS

/* Font declarations */
@font-face {
font-family: 'PixelOperator';
src: url('fonts/pixel-operator/PixelOperator.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
@font-face {
font-family: 'PixelOperator';
src: url('fonts/pixel-operator/PixelOperator-Bold.ttf') format('truetype');
font-weight: bold;
font-style: normal;
}
/* =========================================================================
DESIGN TOKENS — "dungeon console" palette
Single source of truth for the torch-lit dungeon aesthetic. Hard-coded hex
throughout the sheet is refactored to reference these incrementally.
========================================================================= */
:root {
/* Surfaces */
--bg: #111; /* deepest chrome (banner / footer) */
--bg-panel: #222; /* side panels (status / chat) */
--bg-deep: #0a0a0f;/* modal interior */
--bg-input: #444; /* form fields */
/* Ink */
--ink: #e0e0e0;/* default body text */
--ink-dim: #888; /* muted / secondary text */
/* Accents */
--neon: #0f0; /* neon-green primary */
--good: #4ade80;/* success green */
--cyan: #0ff; /* cyan */
--gold: #fbbf24;/* torch gold */
--gold-bright: #ffd700;/* bright gold highlight */
--purple: #8b5cf6;/* arcane purple */
--purple-soft: #c4b5fd;/* purple text */
--torch: #f59e0b;/* torch-amber (frame glow) */
/* Structure */
--rule: #444; /* hairline borders / dividers */
--danger: #ef4444;/* danger / monster */
--danger-hot: #f00; /* hot red (close buttons) */
/* Reusable glows */
--glow-neon: rgba(0, 255, 0, 0.28);
--glow-cyan: rgba(0, 255, 255, 0.28);
--glow-purple: rgba(139, 92, 246, 0.30);
--glow-torch: rgba(245, 158, 11, 0.30);
}
/* Global console shell: PixelOperator everywhere with a monospace fallback. */
body {
margin: 0;
background: var(--bg);
color: var(--ink);
font-family: 'PixelOperator', monospace;
}
/* Updated layout with 5-row structure */
.container {
display: grid;
/* Roguelike layout: sidebar on the left, the play area filling the top, and a bottom
CONSOLE (chat log + command input) spanning the full width beneath it. */
grid-template-areas:
"header header header"
"status game game"
"chat chat chat"
"input input input"
"footer footer footer";
grid-template-columns: 300px 1fr 1fr;
grid-template-rows: auto 1fr 132px auto auto;
height: 100vh;
width: 100%;
max-width: 100vw;
box-sizing: border-box;
/* A few px of right gutter so the play area isn't flush to the viewport edge — otherwise
overflow:hidden clips the yellow focus outline on the right side. */
padding-right: 6px;
overflow: hidden;
gap: 1px;
background-color: var(--bg-panel);
}
/* Header area */
.banner {
grid-area: header;
background-color: var(--bg);
padding: 5px;
color: white;
text-align: left;
border-bottom: 1px solid var(--rule);
box-shadow: inset 0 -2px 12px rgba(245, 158, 11, 0.06);
font-family: 'PixelOperator', monospace;
font-weight: bold;
font-size: 24px;
letter-spacing: 1px;
}
/* Status area for block height display — the "control console" column */
.status {
grid-area: status;
position: relative;
background:
linear-gradient(180deg, rgba(245, 158, 11, 0.04), transparent 42%),
var(--bg-panel);
padding: 10px;
color: var(--neon);
font-family: 'PixelOperator', monospace;
display: flex;
flex-direction: column;
justify-content: flex-start;
border-right: 1px solid var(--rule);
box-shadow: inset 0 0 32px rgba(0, 0, 0, 0.45);
overflow-y: auto; /* it now only spans the game row — scroll if the controls are tall */
min-height: 0;
}
/* Torch-lit accent bar running down the console's leading edge. */
.status::before {
content: "";
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: 2px;
background: linear-gradient(180deg, var(--torch), transparent 65%);
box-shadow: 0 0 10px var(--torch);
opacity: 0.8;
pointer-events: none;
animation: torch-flicker 4s ease-in-out infinite;
}
#blockHeight, #connectionStatus {
font-size: 13px;
line-height: 1.5;
text-shadow: 0 0 6px rgba(0, 255, 0, 0.25);
}
/* =========================================================================
CONTROL BAR — primary action buttons (#startButton, #watchGamesButton,
#tavernButton, #characterButton, #shopButton, #animationToggleButton).
Presentation lives here; ids + click handlers stay untouched in the HTML.
Each variant only sets three custom props (accent / panel / label).
========================================================================= */
.ctrl-btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 7px;
box-sizing: border-box;
margin-top: 6px;
padding: 8px 16px;
font-family: 'PixelOperator', monospace;
font-weight: bold;
font-size: 15px;
letter-spacing: 0.5px;
cursor: pointer;
color: var(--btn-label, var(--ink));
background:
linear-gradient(180deg, rgba(255, 255, 255, 0.06), rgba(0, 0, 0, 0.25)),
var(--btn-panel, #1a1a1a);
border: 2px solid var(--btn-accent, var(--rule));
border-radius: 5px;
box-shadow: 0 0 0 rgba(0, 0, 0, 0);
transition: box-shadow 0.18s ease, transform 0.08s ease,
border-color 0.18s ease, filter 0.18s ease;
}
.ctrl-btn:hover {
filter: brightness(1.15);
box-shadow: 0 0 14px var(--btn-glow, var(--glow-torch)),
inset 0 0 10px rgba(255, 255, 255, 0.06);
}
.ctrl-btn:active {
transform: translateY(1px);
box-shadow: inset 0 0 12px rgba(0, 0, 0, 0.55);
}
.ctrl-btn:focus-visible {
outline: 2px solid var(--btn-label, var(--ink));
outline-offset: 2px;
}
/* Variants — colours preserved from the original inline styles. */
.ctrl-btn--start { --btn-panel: #0a5c0a; --btn-accent: var(--neon); --btn-label: #ff0; --btn-glow: var(--glow-neon); }
.ctrl-btn--watch { --btn-panel: #053655; --btn-accent: #0af; --btn-label: #0af; --btn-glow: var(--glow-cyan); }
.ctrl-btn--tavern { --btn-panel: #2a0a3a; --btn-accent: #a855f7; --btn-label: #d8b4fe; --btn-glow: var(--glow-purple); }
.ctrl-btn--character{ --btn-panel: #163044; --btn-accent: #5aa7d8; --btn-label: #a7d8ff; --btn-glow: rgba(90, 167, 216, 0.32); }
.ctrl-btn--shop { --btn-panel: #004400; --btn-accent: var(--neon); --btn-label: var(--neon); --btn-glow: var(--glow-neon); }
.ctrl-btn--anim { --btn-panel: #5c5c0a; --btn-accent: #aa0; --btn-label: #ff0; --btn-glow: var(--glow-torch); padding: 6px 12px; font-size: 13px; }
/* The primary CTA gently pulses like a torch while idle (paused on hover). */
.ctrl-btn--start { animation: torch-glow 3.4s ease-in-out infinite; }
.ctrl-btn--start:hover { animation: none; }
/* Sidebar group headers (Loadout / Explore / Progress) — the redesigned menu grouping. */
.menu-grp-h {
font-size: 10px; letter-spacing: 2px; text-transform: uppercase;
color: #7a8a5f; font-weight: 700; margin: 12px 0 5px; padding: 9px 0 0 2px;
border-top: 1px solid rgba(255,255,255,0.055);
}
/* =========================================================================
HUD TOOLBAR — secondary "chip" controls (audio toggle + help / history /
scores / manage-address). Small, bordered, glow-on-hover.
========================================================================= */
.hud-toolbar {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 6px;
margin-top: 10px;
padding-top: 8px;
border-top: 1px solid var(--rule);
font-size: 11px;
color: #ccc;
}
.hud-toolbar label {
cursor: pointer;
display: flex;
align-items: center;
gap: 4px;
}
.hud-chip {
font-family: 'PixelOperator', monospace;
padding: 4px 10px;
font-size: 11px;
cursor: pointer;
border-radius: 3px;
color: var(--chip-label, var(--ink));
background: var(--chip-panel, #1a1a1a);
border: 1px solid var(--chip-accent, var(--rule));
transition: box-shadow 0.18s ease, filter 0.18s ease, transform 0.08s ease;
}
.hud-chip:hover {
filter: brightness(1.2);
box-shadow: 0 0 9px var(--chip-glow, var(--glow-torch));
}
.hud-chip:active { transform: translateY(1px); }
.hud-chip:focus-visible {
outline: 2px solid var(--chip-label, var(--ink));
outline-offset: 2px;
}
.hud-chip--push { margin-left: auto; }
.hud-chip--help { --chip-panel: #2d2d00; --chip-accent: var(--gold-bright); --chip-label: var(--gold-bright); --chip-glow: var(--glow-torch); }
.hud-chip--history { --chip-panel: #1a1a4d; --chip-accent: var(--purple); --chip-label: var(--purple-soft); --chip-glow: var(--glow-purple); }
.hud-chip--scores { --chip-panel: #4a2800; --chip-accent: var(--torch); --chip-label: var(--gold); --chip-glow: var(--glow-torch); }
.hud-chip--address { --chip-panel: #053655; --chip-accent: var(--cyan); --chip-label: var(--cyan); --chip-glow: var(--glow-cyan); }
/* Info readouts inside the console */
#creditsDisplay {
margin-top: 4px;
font-size: 13px;
font-family: 'PixelOperator', monospace;
color: var(--neon);
background: #001a00;
padding: 4px 8px;
border: 1px solid #0a0;
border-radius: 4px;
font-weight: bold;
}
#publicStats {
margin-top: 4px;
font-size: 11px;
color: #9cf;
font-family: 'PixelOperator', monospace;
line-height: 1.4;
}
#liveCta {
margin-top: 6px;
cursor: pointer;
background: rgba(80, 0, 0, 0.55);
border: 1px solid #f33;
border-radius: 4px;
padding: 5px 10px;
font-size: 12px;
font-family: 'PixelOperator', monospace;
color: #ff8a8a;
font-weight: bold;
transition: box-shadow 0.18s ease, filter 0.18s ease;
}
#liveCta:hover {
filter: brightness(1.15);
box-shadow: 0 0 12px rgba(255, 51, 51, 0.4);
}
#sessionWarning {
color: var(--torch);
font-size: 10px;
margin-left: 6px;
}
/* Make sure rotdis is properly visible across all browsers */
.rotdis {
grid-area: game;
background-color: #000;
border: 2px solid var(--rule);
display: flex !important; /* Using flex to center canvas */
justify-content: center;
align-items: center;
/* min-height: 608px; */ /* REMOVED to allow shrinking */
width: 100%; /* Ensure it takes full width of its grid area */
height: 100%; /* Ensure it takes full height of its grid area */
position: relative;
overflow: hidden; /* Important to clip canvas if it somehow overflows */
z-index: 5;
}
.rotdis canvas {
display: block !important;
image-rendering: pixelated;
image-rendering: -moz-crisp-edges;
image-rendering: crisp-edges;
max-width: 100%; /* ADDED: Scale down to fit container width */
max-height: 100%; /* ADDED: Scale down to fit container height */
object-fit: contain; /* ADDED: Maintain aspect ratio when scaling */
}
/* Add debug overlay to see container bounds */
/* Chat messages area */
.chat-container {
grid-area: chat;
background-color: var(--bg-panel);
display: flex;
flex-direction: column;
border-top: 1px solid var(--rule); /* bottom console bar, not a left column */
overflow: hidden; /* Prevents chat from causing scrolling */
}
#messageBox {
flex-grow: 1;
overflow-y: auto;
padding: 10px;
height: 100%;
max-height: 100%;
}
#messages {
list-style-type: none;
margin: 0;
padding: 0;
color: #fff; /* Default text color */;
}
#messages li {
padding: 3px 5px;
margin-bottom: 2px;
word-break: break-word;
}
/* Chat input area, now in its own row */
.input-container {
grid-area: input;
background-color: #333;
padding: 10px;
border-top: 1px solid var(--rule);
border-bottom: 1px solid var(--rule);
}
#chatForm {
display: flex;
width: 100%;
}
#chatInput {
flex-grow: 1;
padding: 8px;
border: none;
background-color: var(--bg-input);
color: #fff;
border-radius: 3px 0 0 3px;
font-family: 'PixelOperator', monospace;
}
#chatForm button {
padding: 0 20px;
background-color: #555;
color: white;
border: none;
cursor: pointer;
border-radius: 0 3px 3px 0;
font-family: 'PixelOperator', monospace;
transition: background-color 0.18s ease, box-shadow 0.18s ease;
}
#chatForm button:hover {
background-color: #0a5c0a;
box-shadow: 0 0 10px var(--glow-neon);
}
/* Add this to your stylesheet to use the font in other places */
#staticbanner {
font-family: 'PixelOperator', monospace;
font-weight: bold;
letter-spacing: 1px;
padding: 10px;
}
.footer {
grid-area: footer;
background-color: var(--bg);
color: var(--ink-dim);
padding: 5px;
text-align: center;
font-size: 0.8em;
font-family: 'PixelOperator', sans-serif;
border-top: 1px solid var(--rule);
}
/* Game messages styling */
li.game-start {
color: var(--neon);
font-weight: bold;
text-align: center;
margin: 5px 0;
padding: 2px 0;
background: rgba(0,255,0,0.1);
}
li.error {
color: var(--danger-hot);
font-weight: bold;
font-family: monospace;
padding: 2px 5px;
background: rgba(255,0,0,0.1);
border-left: 2px solid var(--danger-hot);
}
li.debug {
color: var(--cyan);
font-family: monospace;
font-size: 0.9em;
padding-left: 10px;
border-left: 2px solid var(--cyan);
}
/* Utility */
.hidden {
display: none !important;
}
/* =========================================================================
SHARED PANEL FRAME
The overlay-centred modals (#addressModal / #helpModal via .modal-content)
and the fixed-position panels (#payment-ui / #history-panel via
.dungeon-modal, plus the JS-built #leaderboard-panel) all share one framed,
torch-lit, inner-glowing look. Each panel keeps its signature accent colour
through the --accent / --accent-glow / --panel-bg custom properties.
========================================================================= */
/* -- Overlay-centred modals (address / help) -- */
.modal-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.85);
display: flex;
justify-content: center;
align-items: center;
z-index: 10000;
padding: 20px;
}
.modal-content {
background:
linear-gradient(180deg, rgba(0, 0, 0, 0.35), transparent 45%),
var(--bg-deep);
border: 2px solid var(--cyan);
border-radius: 8px;
width: min(480px, 90vw);
padding: 20px;
color: var(--cyan);
font-family: 'PixelOperator', monospace;
position: relative;
box-shadow: 0 0 18px var(--glow-cyan),
inset 0 0 42px rgba(0, 0, 0, 0.55);
animation: mc-pop 0.2s ease-out;
}
.modal-content h2 {
margin-top: 0;
margin-bottom: 8px;
font-size: 20px;
}
.modal-description {
margin-top: 0;
margin-bottom: 16px;
font-size: 12px;
color: #9cf;
}
.modal-label {
display: block;
margin-bottom: 6px;
font-size: 12px;
text-transform: uppercase;
letter-spacing: 0.05em;
}
#addressModalInput {
width: 100%;
box-sizing: border-box; /* keep padding+border INSIDE the 100% so it doesn't overflow the modal */
background: #020205;
border: 1px solid var(--cyan);
border-radius: 4px;
color: var(--cyan);
padding: 10px;
font-family: monospace;
resize: vertical;
min-height: 100px;
box-shadow: inset 0 0 6px rgba(0, 255, 255, 0.15);
}
.modal-actions {
margin-top: 16px;
display: flex;
justify-content: flex-end;
gap: 12px;
}
.modal-actions button {
padding: 8px 16px;
border-radius: 4px;
border: 1px solid var(--cyan);
background: #031c28;
color: var(--cyan);
cursor: pointer;
font-family: inherit;
transition: box-shadow 0.18s ease, filter 0.18s ease;
}
.modal-actions button#addressModalSave {
background: #013d2a;
border-color: #0f7;
color: #0f7;
}
.modal-actions button:hover {
filter: brightness(1.12);
box-shadow: 0 0 10px var(--glow-cyan);
}
.modal-close {
position: absolute;
top: 8px;
right: 10px;
background: transparent;
border: none;
color: var(--cyan);
font-size: 18px;
cursor: pointer;
transition: color 0.15s ease, transform 0.15s ease;
}
.modal-close:hover { color: #fff; transform: scale(1.15); }
.modal-feedback {
margin-top: 12px;
font-size: 12px;
min-height: 16px;
}
.modal-feedback.error {
color: #ff6b6b;
}
.modal-feedback.success {
color: #5dff9c;
}
.modal-feedback.info {
color: #9cf6ff;
}
/* -- Fixed-position framed panels (payment / history) -- */
.dungeon-modal {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
z-index: 2000;
min-width: 400px;
max-width: 520px;
max-height: 85vh;
overflow-y: auto;
padding: 20px;
border: 2px solid var(--accent, var(--torch));
border-radius: 8px;
color: var(--ink);
background:
linear-gradient(180deg, rgba(0, 0, 0, 0.35), transparent 45%),
var(--panel-bg, rgba(12, 12, 20, 0.97));
box-shadow: 0 0 24px var(--accent-glow, var(--glow-torch)),
inset 0 0 44px rgba(0, 0, 0, 0.55);
animation: dm-fade 0.22s ease-out;
}
#payment-ui.dungeon-modal {
--accent: var(--neon);
--accent-glow: var(--glow-neon);
--panel-bg: rgba(0, 20, 0, 0.96);
color: var(--neon);
}
#history-panel.dungeon-modal {
--accent: var(--purple);
--accent-glow: var(--glow-purple);
--panel-bg: rgba(10, 10, 30, 0.98);
color: var(--ink);
}
/* Shared header bar for framed panels */
.dm-head {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 15px;
padding-bottom: 10px;
border-bottom: 1px solid var(--rule);
}
.dm-head strong { font-size: 1.15em; }
/* Shared close control for framed panels */
.dm-close {
background: #500;
color: var(--danger-hot);
border: 1px solid var(--danger-hot);
padding: 3px 8px;
cursor: pointer;
border-radius: 3px;
font-family: 'PixelOperator', monospace;
transition: box-shadow 0.15s ease, filter 0.15s ease;
}
.dm-close:hover {
filter: brightness(1.25);
box-shadow: 0 0 10px rgba(255, 0, 0, 0.4);
}
/* The JS-built leaderboard panel keeps its inline amber frame; give it the
same soft entrance + inner glow so it reads as part of the same system.
(Opacity-only animation avoids clobbering its translate() centring.) */
#leaderboard-panel {
animation: dm-fade 0.22s ease-out;
box-shadow: 0 0 22px var(--glow-torch), inset 0 0 40px rgba(0, 0, 0, 0.5) !important;
}
/* =========================================================================
Win feed toasts (global "someone escaped" announcements)
========================================================================= */
#win-feed {
position: fixed;
top: 56px;
right: 12px;
z-index: 1800;
display: flex;
flex-direction: column;
gap: 6px;
pointer-events: none;
max-width: min(320px, 80vw);
}
.win-toast {
background: rgba(0, 30, 0, 0.92);
border: 1px solid var(--neon);
border-left: 4px solid var(--good);
border-radius: 6px;
color: #cffccf;
font-family: 'PixelOperator', monospace;
font-size: 13px;
padding: 8px 12px;
box-shadow: 0 0 14px rgba(0, 255, 0, 0.18);
opacity: 0;
transform: translateX(40px);
transition: opacity 0.35s ease, transform 0.35s ease;
}
.win-toast.show { opacity: 1; transform: translateX(0); }
.win-toast strong { color: var(--good); }
/* =========================================================================
Motion — tasteful transitions & keyframes (all respect reduced-motion)
========================================================================= */
@keyframes torch-flicker {
0%, 100% { opacity: 0.8; }
18% { opacity: 0.55; }
36% { opacity: 0.85; }
58% { opacity: 0.5; }
77% { opacity: 0.78; }
}
@keyframes torch-glow {
0%, 100% { box-shadow: 0 0 6px var(--btn-glow, var(--glow-torch)); }
50% { box-shadow: 0 0 16px var(--btn-glow, var(--glow-torch)); }
}
@keyframes dm-fade {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes mc-pop {
from { opacity: 0; transform: translateY(10px) scale(0.985); }
to { opacity: 1; transform: translateY(0) scale(1); }
}
@media (prefers-reduced-motion: reduce) {
.status::before,
.ctrl-btn,
.ctrl-btn--start,
.hud-chip,
.modal-content,
.dungeon-modal,
#leaderboard-panel,
.win-toast,
#liveCta,
.modal-actions button,
.modal-close,
.dm-close,
#chatForm button {
animation: none !important;
transition: none !important;
}
}
/* =========================================================================
Mobile / touch support
========================================================================= */
#touch-dpad { display: none; }
/* Short button labels (START / WATCH) are shown only on mobile; see media query. */
.lbl-short { display: none; }
@media (max-width: 820px) {
/* Stack the desktop 3-column grid into a single column.
Rows: header / status / game / CHAT(flex) / input / footer.
The game row is `auto` (sized by the canvas's own aspect ratio at full width)
and the CHAT row takes the leftover space (1fr) instead — so the play area fills
the screen width and chat gets whatever height remains. */
.container {
grid-template-areas:
"header"
"status"
"game"
"chat"
"input"
"footer";
grid-template-columns: 1fr;
grid-template-rows: auto auto auto 1fr auto auto;
height: 100vh;
height: 100dvh; /* exclude mobile browser chrome where supported */
}
/* Game area: full width, height follows the 800x608 (25x19 tile) canvas ratio.
This makes the dungeon fill the screen width instead of being letterboxed by a
short, height-constrained grid row. The canvas fills the box exactly. */
.rotdis {
grid-area: game;
width: 100%;
aspect-ratio: 800 / 608;
height: auto;
min-height: 0;
box-sizing: border-box;
border-width: 1px;
}
.rotdis canvas {
width: 100% !important;
height: 100% !important;
}
.banner { font-size: 16px; padding: 4px 6px; }
#staticbanner { font-size: 15px !important; }
.status {
border-right: none;
border-bottom: 1px solid var(--rule);
flex-direction: row;
flex-wrap: wrap;
gap: 4px 14px;
padding: 6px 8px;
font-size: 12px;
}
/* Chat fills the leftover vertical space and scrolls internally. */
.chat-container { min-height: 0; }
#messageBox { max-height: none; height: 100%; }
.footer { font-size: 9px; padding: 2px 4px; line-height: 1.3; }
/* Use the short labels (START / WATCH) and compact the three primary action
buttons so they share a single row on most phones. */
.lbl-full { display: none; }
.lbl-short { display: inline; }
#startButton, #watchGamesButton, #shopButton {
padding: 7px 6px !important;
font-size: 13px !important;
margin: 5px 0 0 0 !important;
flex: 1 1 0;
min-width: 0;
white-space: nowrap;
}
/* Toolbar spans the full row when the console wraps. */
.hud-toolbar { flex-basis: 100%; margin-top: 6px; }
/* Fixed-width modals would overflow tiny screens — make them fit */
#payment-ui, #history-panel, #leaderboard-panel {
min-width: 0 !important;
width: 94vw !important;
max-width: 94vw !important;
max-height: 88vh !important;
overflow-y: auto !important;
padding: 14px !important;
}
}
/* On-screen D-pad — styling defined unconditionally; shown on small screens (media query
above) OR any touch device (body.touch set by touchControls.js for landscape/tablets). */
@media (max-width: 820px) { #touch-dpad { display: grid; } }
body.touch #touch-dpad { display: grid; }
#touch-dpad {
grid-template-areas: ". up ." "left . right" ". down .";
gap: 6px;
position: fixed;
right: 12px;
bottom: 70px;
z-index: 1500;
opacity: 0.4;
touch-action: none;
}
#touch-dpad button {
width: 44px; height: 44px;
font-size: 17px;
background: rgba(0,40,0,0.5);
color: var(--neon);
border: 2px solid rgba(0,255,0,0.7);
border-radius: 9px;
padding: 0;
-webkit-user-select: none; user-select: none;
touch-action: manipulation;
}
#touch-dpad button:active { background: rgba(0,255,0,0.9); color: #000; }
#dpad-up { grid-area: up; }
#dpad-down { grid-area: down; }
#dpad-left { grid-area: left; }
#dpad-right { grid-area: right; }