Nails down the premium unlock system per the design pass: - FREE `original` topdown pack (NEW): the game's bare tiles — floor/wall/door/ torch/features only, no furniture, so the free tavern reads plain (the intended "reason to unlock"). Registered in assetPacks (RK.THEMES.original) as the free default topdown pack; plain ASCII stays free (accessibility). - Loyalty ladder (lifetime credits PURCHASED, cumulative, NOT deducted → buying to play also unlocks cosmetics): Interior 1, skins 5, iso 10, +tilepack 20, +iso 40, 3D 50. Each row is data (tilepack OR skin) → operator appends more at any rung. DEFAULT_CATALOG (entitlements.js) + migration 028 + MONETIZATION.md ladder table. - Tests updated to the new thresholds (catalogEntitlements_ultra, directEntryCredit_ultra). Note: this reprices roguelike-interior from free → 1cr, so once deployed the free tavern becomes bare (by design). Deploy is bundled with the single-player render-kit migration so the free-tier change lands with its payoff. Suite 61/432 green.
5.8 KiB
Monetization — credits, catalog & entitlements (P1)
One unit of account (credits), one operator-owned catalog, and a tiered entitlement rule that decides who has unlocked which cosmetics — and now doubles as the premium-subscription payoff.
Credits
Credits are the unit of account. A direct/single-game entry is modeled as buy 1 credit + spend 1 credit
(gameModeManager.recordDirectEntryPurchase) so it advances total_credits_purchased and unlocks the same
threshold cosmetics as a real credit purchase. Payouts are orthogonal to credits.
The catalog
cosmetic_catalog (migration 024) is the operator-owned product table — it replaces the old hardcoded,
split-brain PACKS (server + client). Columns: pack_id, label, kind, projection, tier, unlock_min_credits, grant_only, sort_order, active, metadata.
src/services/catalogService.js loads + caches it, falling back to DEFAULT_CATALOG if the table is
missing (42P01) or empty — so the game runs before the migration and never hard-fails on catalog reads.
The server ships catalogSummary() to the client, which merges it into RK.PACKS — the client no longer
owns a parallel catalog.
The unlock rule
src/multiplayer/entitlements.js — snapshotForUser(user, grants, catalog). A pack unlocks if any of:
1. it's free (tier 0, no gate)
2. an explicit grant (products → grants)
3. lifetime credits PURCHASED ≥ the pack's unlock_min_credits threshold
4. the user's premium TIER ≥ the pack's tier
TIER_OF = { free:0, credits:0, supporter:1, premium:2, operator:3 }. Clause 4 is the premium hook.
Buying credits does NOT put you on the premium ladder (credits → tier 0) — that was the old bug where
any purchase unlocked every premium pack.
The ladder (loyalty model)
Clause 3 keys off lifetime credits purchased, cumulatively — it is not deducted, so buying credits
to play also walks you up the cosmetic ladder (cosmetics never compete with the core loop). Each catalog
row is just data — a tilepack OR a char-skin, at any credit rung — so the operator adds more of either by
appending a row (+ assets + registerPack for a client pack). This IS the "infinite packs" system.
| Rung (lifetime credits) | Unlocks |
|---|---|
| free | original bare tiles (no furniture → the "ugly tavern", by design) · plain ASCII |
| 1 | roguelike-interior (first premium tilepack) |
| 5 | generated-skins (character skins) |
| 10 | iso-dungeon — unlocks the Iso technique |
| 20 | roguelike-dungeon (another tilepack) |
| 40 | iso-medieval (second iso pack) |
| 50 | kenney-3d-characters — unlocks 3D |
A render technique (Iso/3D) is available once the user has any unlocked pack for its projection, so the
cheapest pack in a projection is effectively that technique's gate. Plain ASCII stays free (accessibility).
Source of truth: cosmetic_catalog table (migration 028) mirrored by DEFAULT_CATALOG in entitlements.js.
Premium subscription → cosmetics
levelForUser(user) returns the higher of the stored premium_level and an active
subscription_tier. So a live wowne.ro premium subscription sets the entitlement tier, which unlocks
tile/customization packs at/below it — one subscription drives both chat perks and cosmetics (see
CHAT_AND_NOSTR.md).
Everything downstream — pack gating, the served catalog, the client unlock UI — already consumes tier.
The data source is src/services/subscriptionService.js (SubscriptionService.tierForNpub), which
identityService.entitlementsForUser calls to populate user.subscription_tier before the snapshot:
active premium sub ──► SubscriptionService.tierForNpub(npub) ──► user.subscription_tier ──► levelForUser ──► tier
├─ relay: chat perks (badge, no-PoW, VIP)
└─ catalog: tile / skin / customization unlocks
Two sources, checked in order (both optional — absent ⇒ tier null ⇒ unchanged legacy behavior):
| Env | Meaning |
|---|---|
PREMIUM_NPUBS |
operator allowlist npub1…|hex[:tier],… — works today, zero backend dependency |
PREMIUM_DEFAULT_TIER |
tier for allowlist entries without an explicit :tier (default premium) |
SMIRK_PREMIUM_STATUS_URL / _KEY |
optional HTTP endpoint answering premium-by-npub {active, tier?}, for full automation |
The Smirk backend's
/premium/statusis self-only (user-token auth), so the game can't look up an arbitrary npub through it. Full automation needs a small backend addition — a service/by-npub premium endpoint (or a webhook that sets the tier). Until then,PREMIUM_NPUBSis the working source.
Files
src/migrations/024_cosmetic_catalog.sql operator-owned catalog table
src/services/catalogService.js load/cache + DEFAULT_CATALOG fallback
src/multiplayer/entitlements.js snapshotForUser · levelForUser · TIER_OF · unlock rule
src/services/subscriptionService.js premium tier by npub (PREMIUM_NPUBS allowlist + HTTP seam)
src/network/identityService.js entitlementsForUser (loads catalog + grants + sub tier)
src/game/gameModeManager.js recordDirectEntryPurchase (direct entry = 1 credit)
html/js/render/assetPacks.js client consumes the served catalog
Open decisions
- Premium tiers: one flat "premium," or a ladder (supporter/premium/operator) where each rung unlocks
progressively more cosmetics and chat perks? (
TIER_OFalready has the rungs.) - Full-automation source: add a service/by-npub premium endpoint to the Smirk backend (then set
SMIRK_PREMIUM_STATUS_URL) vs. a webhook that stamps the tier.PREMIUM_NPUBScovers it manually today.