mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-18 06:41:27 +02:00
- register_client now validates the client-supplied clientId (type, length, charset) before it enters clientSocketMap as both key and value, closing a map-poisoning / mapping-impersonation vector. - mempoolNotified is now a Map with real TTL eviction owned by PaymentHandlers (the actual dedup set). The dead duplicate Set in SocketHandlers and its random-10%-per-cycle eviction (which could drop live entries) are removed; addresses are also evicted promptly when monitoring stops. - The SessionManager `sessions` cache is evicted on disconnect (removeSocket, called after the suspend logic reads it) so it no longer grows unbounded with every socket ever seen. - sessionManager.dispose(), suspendedGameManager.cleanup() and paymentHandlers.dispose() are wired into SocketHandlers.shutdown() so their timers/maps don't leak on shutdown. - checkGamesTimeout snapshots activeGames before iterating and awaits each game-over sequentially (was mutating the Map during forEach and firing async game-overs concurrently, which could skip games / double-process). Adds inputValidation.test.js. Full suite: 19 suites / 149 tests.
2030 lines
68 KiB
JavaScript
2030 lines
68 KiB
JavaScript
const express = require('express');
|
|
const path = require('path');
|
|
const crypto = require('crypto');
|
|
var app = express();
|
|
// Trust the reverse proxy (for correct req.ip / X-Forwarded-For handling) only when
|
|
// explicitly enabled, so client IPs can't be spoofed in a direct-exposure deployment.
|
|
if (process.env.TRUST_PROXY === 'true') {
|
|
app.set('trust proxy', true);
|
|
}
|
|
var http = require('http').Server(app);
|
|
var io = require('socket.io')(http);
|
|
|
|
// Load environment configuration
|
|
require('dotenv').config();
|
|
|
|
// Import payment system components
|
|
const DatabaseManager = require('./db/databaseManager');
|
|
const WalletRPCService = require('./payments/walletRPCService');
|
|
const PayoutRetryService = require('./payments/payoutRetryService');
|
|
const AlertService = require('./services/alertService');
|
|
const GameModeManager = require('./game/gameModeManager');
|
|
const RpcService = require('./rpc/rpcService');
|
|
const PaymentConfigManager = require('./config/paymentConfig');
|
|
const EnvironmentValidator = require('./config/environmentValidator');
|
|
const asyncHandler = require('./middleware/asyncHandler');
|
|
const createErrorMiddleware = require('./middleware/errorHandler');
|
|
const { AppError, ValidationError, NotFoundError } = require('./utils/errors');
|
|
|
|
// Import modular components
|
|
const BroadcastManager = require('./network/broadcastManager');
|
|
const DebugManager = require('./debug/debugManager');
|
|
const SocketHandlers = require('./network/socketHandlers');
|
|
const { verifyGame, hashSeed } = require('./game/provablyFair');
|
|
|
|
// Initialize payment configuration
|
|
const paymentConfigManager = new PaymentConfigManager({ logger: console });
|
|
const environmentValidator = new EnvironmentValidator({ logger: console });
|
|
environmentValidator.validate(paymentConfigManager.getConfig());
|
|
process.env.GAME_MODE = paymentConfigManager.getLegacyGameMode();
|
|
|
|
// Initialize modular components first
|
|
const broadcastManager = new BroadcastManager(io);
|
|
const debugManager = new DebugManager(broadcastManager);
|
|
broadcastManager.setDebugManager(debugManager);
|
|
|
|
// Initialize payment system components (debugManager is now available)
|
|
const databaseManager = new DatabaseManager();
|
|
const db = databaseManager; // Alias for convenience in API endpoints
|
|
const rpcService = new RpcService();
|
|
const walletRPCService = new WalletRPCService(debugManager);
|
|
const gameModeManager = new GameModeManager(databaseManager, walletRPCService, debugManager, paymentConfigManager);
|
|
// Provide io reference so GameModeManager can emit events (e.g., credits_update)
|
|
gameModeManager.io = io;
|
|
|
|
// Initialize remaining components
|
|
const activeGames = new Map(); // Maps socketId to Game objects
|
|
let alertService = null; // Initialized later when payment system starts
|
|
let payoutRetryService = null; // Initialized later when payment system starts
|
|
let batchPayoutInterval = null; // Initialized later when payment system starts
|
|
let paymentExpiryInterval = null; // Initialized later when payment system starts
|
|
const socketHandlers = new SocketHandlers(io, activeGames, broadcastManager, debugManager, gameModeManager, walletRPCService);
|
|
// Security headers (defense in depth alongside output escaping).
|
|
// CSP locks down where scripts/styles/connections may come from. Inline scripts/styles
|
|
// are still permitted ('unsafe-inline') because the current pages rely on them heavily;
|
|
// removing that is tracked as Phase 4.4 (nonce-based CSP). connect-src 'self' covers
|
|
// same-origin Socket.IO websockets under CSP Level 3.
|
|
app.use((req, res, next) => {
|
|
res.setHeader('Content-Security-Policy', [
|
|
"default-src 'self'",
|
|
"script-src 'self' 'unsafe-inline' https://cdn.socket.io https://cdn.jsdelivr.net",
|
|
"style-src 'self' 'unsafe-inline'",
|
|
"img-src 'self' data:",
|
|
"font-src 'self'",
|
|
"connect-src 'self' https://smirk.cash",
|
|
"object-src 'none'",
|
|
"base-uri 'self'",
|
|
"frame-ancestors 'self'",
|
|
"form-action 'self'"
|
|
].join('; '));
|
|
res.setHeader('X-Content-Type-Options', 'nosniff');
|
|
res.setHeader('X-Frame-Options', 'SAMEORIGIN');
|
|
res.setHeader('Referrer-Policy', 'no-referrer');
|
|
next();
|
|
});
|
|
|
|
// Configure static file serving
|
|
const htmlPath = path.join(__dirname, '../html');
|
|
app.use(express.static(htmlPath, {
|
|
etag: true,
|
|
lastModified: true,
|
|
setHeaders: (res, filePath) => {
|
|
if (filePath.endsWith('.html') || filePath.endsWith('.js')) {
|
|
res.setHeader('Cache-Control', 'no-cache');
|
|
}
|
|
}
|
|
}));
|
|
app.use(express.json()); // Parse JSON for API endpoints
|
|
|
|
// Serve main page
|
|
app.get('/', function(req, res) {
|
|
res.sendFile('index.html', { root: htmlPath });
|
|
});
|
|
|
|
// Serve admin panel
|
|
app.get('/admin', function(req, res) {
|
|
res.sendFile('admin.html', { root: htmlPath });
|
|
});
|
|
|
|
// Debug endpoint to receive client-side debug info
|
|
app.post('/debug', (req, res) => {
|
|
if (debugManager.CONSOLE_LOGGING) {
|
|
console.log('📝 CLIENT DEBUG INFO:', req.body);
|
|
}
|
|
res.json({ received: true, timestamp: Date.now() });
|
|
});
|
|
|
|
// Payment system API endpoints
|
|
app.post('/api/payment/create', asyncHandler(async (req, res) => {
|
|
const { userId, gameMode } = req.body || {};
|
|
if (!userId || !gameMode) {
|
|
throw new ValidationError('Missing userId or gameMode', {
|
|
safeMessage: 'userId and gameMode are required to create a payment.'
|
|
});
|
|
}
|
|
|
|
throw new AppError('REST payment creation endpoint is not implemented for unified payments', {
|
|
statusCode: 501,
|
|
code: 'NOT_IMPLEMENTED',
|
|
safeMessage: 'Payment creation via REST API is not available. Please use the in-game flow.'
|
|
});
|
|
}));
|
|
|
|
const restNotImplemented = () => new AppError('Endpoint not available in unified payment system', {
|
|
statusCode: 501,
|
|
code: 'NOT_IMPLEMENTED',
|
|
safeMessage: 'This API endpoint is not available. Please use the supported in-game flow.'
|
|
});
|
|
|
|
app.post('/api/payment/callback', asyncHandler(async (req, res) => {
|
|
throw restNotImplemented();
|
|
}));
|
|
|
|
app.get('/api/payment/status/:paymentId', asyncHandler(async (req, res) => {
|
|
throw restNotImplemented();
|
|
}));
|
|
|
|
app.get('/api/user/:socketId/credits', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.params;
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId parameter is required.'
|
|
});
|
|
}
|
|
|
|
try {
|
|
const user = await gameModeManager.getOrCreateUser(socketId);
|
|
res.json({
|
|
socketId,
|
|
credits: user.credits || 0,
|
|
totalCreditsPurchased: user.total_credits_purchased || 0
|
|
});
|
|
} catch (error) {
|
|
throw new AppError('Failed to retrieve credits', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to retrieve credit balance.',
|
|
cause: error
|
|
});
|
|
}
|
|
}));
|
|
|
|
app.get('/api/user/:socketId/mode', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.params;
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId parameter is required.'
|
|
});
|
|
}
|
|
|
|
try {
|
|
const user = await gameModeManager.getOrCreateUser(socketId);
|
|
res.json({
|
|
socketId,
|
|
preferredPaymentMode: user.preferred_payment_mode || 'direct',
|
|
hasPayoutAddress: !!user.payout_address,
|
|
paymentsEnabled: gameModeManager.paymentsEnabled,
|
|
directModeEnabled: gameModeManager.directModeEnabled,
|
|
creditsModeEnabled: gameModeManager.creditsModeEnabled
|
|
});
|
|
} catch (error) {
|
|
throw new AppError('Failed to retrieve user mode', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to retrieve user mode.',
|
|
cause: error
|
|
});
|
|
}
|
|
}));
|
|
|
|
app.post('/api/user/:socketId/address', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.params;
|
|
const { address } = req.body || {};
|
|
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId parameter is required.'
|
|
});
|
|
}
|
|
|
|
if (!address || typeof address !== 'string') {
|
|
throw new ValidationError('Missing or invalid address', {
|
|
safeMessage: 'A valid payout address is required.'
|
|
});
|
|
}
|
|
|
|
// Basic address validation (XMR/WOW addresses)
|
|
const ADDRESS_REGEX = /((?:4|8)[1-9A-HJ-NP-Za-km-z]{90,110}|(?:Wo|WO|ww|WW)[0-9A-Za-z]{88,112}|W[0-9A-Za-z]{90,112})/;
|
|
if (!ADDRESS_REGEX.test(address.trim())) {
|
|
throw new ValidationError('Invalid address format', {
|
|
safeMessage: 'The provided address does not appear to be a valid XMR/WOW address.'
|
|
});
|
|
}
|
|
|
|
try {
|
|
const success = await gameModeManager.setUserPayoutAddress(socketId, address.trim());
|
|
if (!success) {
|
|
throw new AppError('Failed to save address', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to save payout address.'
|
|
});
|
|
}
|
|
res.json({
|
|
success: true,
|
|
message: 'Payout address saved successfully.'
|
|
});
|
|
} catch (error) {
|
|
if (error instanceof AppError || error instanceof ValidationError) {
|
|
throw error;
|
|
}
|
|
throw new AppError('Failed to save address', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to save payout address.',
|
|
cause: error
|
|
});
|
|
}
|
|
}));
|
|
|
|
// Health check endpoint - enhanced for monitoring dashboard
|
|
app.get('/health', async (req, res) => {
|
|
const memUsage = process.memoryUsage();
|
|
|
|
// Get wallet balance - always attempt
|
|
let walletBalance = null;
|
|
let lowBalanceWarning = false;
|
|
const lowBalanceThreshold = parseInt(process.env.LOW_BALANCE_THRESHOLD) || 100000000000; // 0.1 XMR default
|
|
|
|
try {
|
|
walletBalance = await walletRPCService.getBalance();
|
|
if (walletBalance.error) {
|
|
console.warn('Wallet balance returned error:', walletBalance.error);
|
|
} else {
|
|
lowBalanceWarning = walletBalance.unlocked_balance < lowBalanceThreshold;
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to get wallet balance for health check:', e.message);
|
|
walletBalance = { balance: 0, unlocked_balance: 0, error: e.message };
|
|
}
|
|
|
|
const health = {
|
|
status: 'ok',
|
|
timestamp: new Date().toISOString(),
|
|
uptime: process.uptime(),
|
|
nodeVersion: process.version,
|
|
environment: process.env.NODE_ENV || 'development',
|
|
|
|
// Memory details
|
|
memory: {
|
|
heapUsed: memUsage.heapUsed,
|
|
heapTotal: memUsage.heapTotal,
|
|
rss: memUsage.rss,
|
|
external: memUsage.external || 0
|
|
},
|
|
|
|
// Game statistics
|
|
games: {
|
|
active: activeGames.size,
|
|
queued: socketHandlers?.queueManager?.getQueueLength?.() || 0,
|
|
connected: io.sockets.sockets.size || 0,
|
|
mode: gameModeManager.gameMode
|
|
},
|
|
|
|
// Blockchain
|
|
blockHeight: debugManager.getCurrentBlockHeight(),
|
|
blockSource: process.env.BLOCK_SOURCE || 'daemon',
|
|
network: process.env.MONERO_NETWORK || 'mainnet',
|
|
|
|
// Wallet status
|
|
wallet: {
|
|
available: gameModeManager.paymentsEnabled,
|
|
status: walletRPCService.isHealthy ? 'connected' : 'disconnected',
|
|
endpoint: process.env.PRIMARY_WALLET_ENDPOINT ? '...' + process.env.PRIMARY_WALLET_ENDPOINT.slice(-15) : null,
|
|
pendingPayouts: 0,
|
|
balance: walletBalance,
|
|
lowBalanceWarning
|
|
},
|
|
|
|
// Rate limiter stats (if available)
|
|
rateLimiter: socketHandlers?.rateLimiter ? {
|
|
trackedEntries: socketHandlers.rateLimiter.getTrackedCount?.() || 0,
|
|
blockedCount: socketHandlers.rateLimiter.getBlockedCount?.() || 0
|
|
} : null,
|
|
|
|
// Limits
|
|
limits: {
|
|
maxGamesPerHour: parseInt(process.env.MAX_GAMES_PER_HOUR) || 60,
|
|
maxPayoutsPerDay: parseInt(process.env.MAX_PAYOUTS_PER_DAY) || 100
|
|
},
|
|
|
|
// Legacy fields for compatibility
|
|
gameMode: gameModeManager.gameMode,
|
|
paymentsEnabled: gameModeManager.paymentsEnabled,
|
|
directModeEnabled: gameModeManager.directModeEnabled,
|
|
creditsModeEnabled: gameModeManager.creditsModeEnabled,
|
|
walletHealthy: walletRPCService.isHealthy,
|
|
activeGames: activeGames.size,
|
|
debugMode: debugManager.getDebugStatus().debugMode
|
|
};
|
|
res.json(health);
|
|
});
|
|
|
|
// Get payment options for a user (mixed mode support)
|
|
app.get('/api/user/:socketId/payment-options', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.params;
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId parameter is required.'
|
|
});
|
|
}
|
|
|
|
try {
|
|
const options = await gameModeManager.getPaymentOptionsForUser(socketId);
|
|
res.json(options);
|
|
} catch (error) {
|
|
throw new AppError('Failed to retrieve payment options', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to retrieve payment options.',
|
|
cause: error
|
|
});
|
|
}
|
|
}));
|
|
|
|
// Get payment history for a user
|
|
app.get('/api/user/:socketId/payments', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.params;
|
|
const limit = Math.min(parseInt(req.query.limit, 10) || 20, 100);
|
|
const offset = parseInt(req.query.offset, 10) || 0;
|
|
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId parameter is required.'
|
|
});
|
|
}
|
|
|
|
try {
|
|
const user = await gameModeManager.getOrCreateUser(socketId);
|
|
const result = await db.query(`
|
|
SELECT
|
|
id,
|
|
payment_type,
|
|
expected_amount,
|
|
status,
|
|
credits_purchased,
|
|
created_at,
|
|
confirmed_at,
|
|
description
|
|
FROM payments
|
|
WHERE user_id = $1
|
|
ORDER BY created_at DESC
|
|
LIMIT $2 OFFSET $3
|
|
`, [user.id, limit, offset]);
|
|
|
|
const countResult = await db.query(
|
|
`SELECT COUNT(*) as total,
|
|
COALESCE(SUM(CASE WHEN status = 'confirmed' THEN expected_amount ELSE 0 END), 0) as total_paid
|
|
FROM payments WHERE user_id = $1`,
|
|
[user.id]
|
|
);
|
|
|
|
const totalPaid = parseInt(countResult.rows[0].total_paid, 10) || 0;
|
|
|
|
res.json({
|
|
payments: result.rows.map(row => ({
|
|
id: row.id,
|
|
type: row.payment_type,
|
|
amount: row.expected_amount,
|
|
amountFormatted: gameModeManager.formatAtomicHuman(row.expected_amount, 4),
|
|
status: row.status,
|
|
creditsReceived: row.credits_purchased || 0,
|
|
createdAt: row.created_at,
|
|
confirmedAt: row.confirmed_at,
|
|
description: row.description
|
|
})),
|
|
total: parseInt(countResult.rows[0].total, 10),
|
|
totalPaid: totalPaid,
|
|
totalPaidFormatted: gameModeManager.formatAtomicHuman(totalPaid, 4),
|
|
limit,
|
|
offset,
|
|
currency: gameModeManager.cryptoType
|
|
});
|
|
} catch (error) {
|
|
throw new AppError('Failed to retrieve payment history', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to retrieve payment history.',
|
|
cause: error
|
|
});
|
|
}
|
|
}));
|
|
|
|
// Get payout history for a user
|
|
app.get('/api/user/:socketId/payouts', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.params;
|
|
const limit = Math.min(parseInt(req.query.limit, 10) || 20, 100);
|
|
const offset = parseInt(req.query.offset, 10) || 0;
|
|
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId parameter is required.'
|
|
});
|
|
}
|
|
|
|
try {
|
|
const user = await gameModeManager.getOrCreateUser(socketId);
|
|
const result = await db.query(`
|
|
SELECT
|
|
p.id,
|
|
p.amount,
|
|
p.multiplier,
|
|
p.reason,
|
|
p.status,
|
|
p.tx_hash,
|
|
p.created_at,
|
|
p.processed_at,
|
|
g.outcome as game_outcome
|
|
FROM payouts p
|
|
LEFT JOIN games g ON p.game_id = g.id
|
|
WHERE p.user_id = $1
|
|
ORDER BY p.created_at DESC
|
|
LIMIT $2 OFFSET $3
|
|
`, [user.id, limit, offset]);
|
|
|
|
const countResult = await db.query(
|
|
`SELECT COUNT(*) as total FROM payouts WHERE user_id = $1`,
|
|
[user.id]
|
|
);
|
|
|
|
// Calculate total received (confirmed payouts)
|
|
const totalResult = await db.query(
|
|
`SELECT COALESCE(SUM(amount), 0) as total_received FROM payouts WHERE user_id = $1 AND status = 'completed'`,
|
|
[user.id]
|
|
);
|
|
|
|
res.json({
|
|
payouts: result.rows.map(row => ({
|
|
id: row.id,
|
|
amount: row.amount,
|
|
amountFormatted: gameModeManager.formatAtomicHuman(row.amount, 4),
|
|
multiplier: parseFloat(row.multiplier) || 0,
|
|
reason: row.reason,
|
|
status: row.status,
|
|
txHash: row.tx_hash,
|
|
createdAt: row.created_at,
|
|
processedAt: row.processed_at,
|
|
gameOutcome: row.game_outcome
|
|
})),
|
|
total: parseInt(countResult.rows[0].total, 10),
|
|
totalReceived: parseInt(totalResult.rows[0].total_received, 10),
|
|
totalReceivedFormatted: gameModeManager.formatAtomicHuman(totalResult.rows[0].total_received, 4),
|
|
limit,
|
|
offset,
|
|
currency: gameModeManager.cryptoType
|
|
});
|
|
} catch (error) {
|
|
throw new AppError('Failed to retrieve payout history', {
|
|
statusCode: 500,
|
|
safeMessage: 'Unable to retrieve payout history.',
|
|
cause: error
|
|
});
|
|
}
|
|
}));
|
|
|
|
// =============================================================================
|
|
// Smirk Wallet Authentication Endpoints
|
|
// =============================================================================
|
|
// Smirk is a browser extension wallet for Wownero/Monero.
|
|
// Disable for Monero stagenet deployments (Smirk doesn't support stagenet).
|
|
const smirkEnabled = process.env.SMIRK_ENABLED !== 'false';
|
|
|
|
if (smirkEnabled) {
|
|
/**
|
|
* POST /api/auth/smirk/challenge
|
|
* Generate a challenge for Smirk wallet signature verification
|
|
* Body: { socketId: string }
|
|
*/
|
|
app.post('/api/auth/smirk/challenge', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.body || {};
|
|
|
|
if (!socketId || typeof socketId !== 'string') {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId is required to generate a challenge.'
|
|
});
|
|
}
|
|
|
|
// Generate a cryptographically secure challenge
|
|
const challenge = crypto.randomBytes(32).toString('hex');
|
|
|
|
// Store challenge in database (expires in 5 minutes)
|
|
await db.query(`
|
|
INSERT INTO smirk_challenges (challenge, socket_id)
|
|
VALUES ($1, $2)
|
|
`, [challenge, socketId]);
|
|
|
|
// Clean up old/expired challenges periodically
|
|
await db.query(`
|
|
DELETE FROM smirk_challenges
|
|
WHERE expires_at < NOW() OR (used = TRUE AND created_at < NOW() - INTERVAL '1 hour')
|
|
`);
|
|
|
|
res.json({
|
|
challenge,
|
|
expiresIn: 300 // 5 minutes in seconds
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* POST /api/auth/smirk/verify
|
|
* Verify a Smirk wallet signature and link to user session
|
|
* Body: { socketId: string, challenge: string, publicKey: string, signature: string }
|
|
*/
|
|
app.post('/api/auth/smirk/verify', asyncHandler(async (req, res) => {
|
|
const { socketId, challenge, publicKey, signature } = req.body || {};
|
|
|
|
if (!socketId || !challenge || !publicKey || !signature) {
|
|
throw new ValidationError('Missing required fields', {
|
|
safeMessage: 'socketId, challenge, publicKey, and signature are required.'
|
|
});
|
|
}
|
|
|
|
// 1. Verify challenge exists, is not used, and has not expired
|
|
const challengeResult = await db.query(`
|
|
SELECT * FROM smirk_challenges
|
|
WHERE challenge = $1 AND socket_id = $2 AND used = FALSE AND expires_at > NOW()
|
|
`, [challenge, socketId]);
|
|
|
|
if (challengeResult.rows.length === 0) {
|
|
throw new ValidationError('Invalid or expired challenge', {
|
|
safeMessage: 'The challenge is invalid, expired, or has already been used.'
|
|
});
|
|
}
|
|
|
|
// 2. Mark challenge as used immediately (prevent replay attacks)
|
|
await db.query(`
|
|
UPDATE smirk_challenges SET used = TRUE WHERE id = $1
|
|
`, [challengeResult.rows[0].id]);
|
|
|
|
// 3. Verify signature using tweetnacl
|
|
// Accepts both formats during transition:
|
|
// - RFC 8032 standard: signature over raw UTF-8 message bytes (new extension)
|
|
// - Legacy: signature over SHA256(message) (old extension, remove after 2026-07-01)
|
|
let isValidSignature = false;
|
|
try {
|
|
const nacl = require('tweetnacl');
|
|
const signatureBytes = Buffer.from(signature, 'hex');
|
|
const publicKeyBytes = Buffer.from(publicKey, 'hex');
|
|
|
|
// Try RFC 8032 standard first (raw message bytes)
|
|
const challengeBytes = Buffer.from(challenge, 'utf8');
|
|
isValidSignature = nacl.sign.detached.verify(challengeBytes, signatureBytes, publicKeyBytes);
|
|
|
|
// Fall back to legacy SHA256 pre-hash (DEPRECATED — remove after 2026-07-01)
|
|
if (!isValidSignature) {
|
|
const challengeHash = crypto.createHash('sha256').update(challenge).digest();
|
|
isValidSignature = nacl.sign.detached.verify(challengeHash, signatureBytes, publicKeyBytes);
|
|
}
|
|
} catch (verifyError) {
|
|
console.error('Signature verification error:', verifyError.message);
|
|
throw new ValidationError('Signature verification failed', {
|
|
safeMessage: 'Unable to verify the wallet signature.'
|
|
});
|
|
}
|
|
|
|
if (!isValidSignature) {
|
|
throw new ValidationError('Invalid signature', {
|
|
safeMessage: 'The wallet signature is invalid.'
|
|
});
|
|
}
|
|
|
|
// 4. Link public key to user session
|
|
const userResult = await db.query(`
|
|
SELECT id FROM users WHERE socket_id = $1
|
|
`, [socketId]);
|
|
|
|
if (userResult.rows.length === 0) {
|
|
throw new NotFoundError('User session not found', {
|
|
safeMessage: 'No active session found. Please connect to the game first.'
|
|
});
|
|
}
|
|
|
|
const userId = userResult.rows[0].id;
|
|
|
|
// Check if this public key is already linked to another user
|
|
const existingLink = await db.query(`
|
|
SELECT id FROM users WHERE smirk_public_key = $1 AND id != $2
|
|
`, [publicKey, userId]);
|
|
|
|
if (existingLink.rows.length > 0) {
|
|
throw new ValidationError('Wallet already linked', {
|
|
safeMessage: 'This wallet is already linked to another account.'
|
|
});
|
|
}
|
|
|
|
// Link the wallet to this user
|
|
await db.query(`
|
|
UPDATE users SET smirk_public_key = $1 WHERE id = $2
|
|
`, [publicKey, userId]);
|
|
|
|
res.json({
|
|
success: true,
|
|
linked: true,
|
|
message: 'Smirk wallet linked successfully'
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* GET /api/auth/smirk/status
|
|
* Check if a session has a linked Smirk wallet
|
|
* Query: socketId=string
|
|
*/
|
|
app.get('/api/auth/smirk/status', asyncHandler(async (req, res) => {
|
|
const { socketId } = req.query;
|
|
|
|
if (!socketId) {
|
|
throw new ValidationError('Missing socketId', {
|
|
safeMessage: 'socketId query parameter is required.'
|
|
});
|
|
}
|
|
|
|
const result = await db.query(`
|
|
SELECT smirk_public_key, payout_address FROM users WHERE socket_id = $1
|
|
`, [socketId]);
|
|
|
|
if (result.rows.length === 0) {
|
|
res.json({
|
|
linked: false,
|
|
hasPayoutAddress: false
|
|
});
|
|
return;
|
|
}
|
|
|
|
const user = result.rows[0];
|
|
res.json({
|
|
linked: !!user.smirk_public_key,
|
|
hasPayoutAddress: !!user.payout_address
|
|
});
|
|
}));
|
|
|
|
} // End of smirkEnabled block
|
|
|
|
// =============================================================================
|
|
// Admin API Endpoints (requires ADMIN_API_KEY)
|
|
// =============================================================================
|
|
|
|
/**
|
|
* Admin authentication middleware
|
|
* Requires X-Admin-Key header to match ADMIN_API_KEY env variable
|
|
*/
|
|
const adminAuth = (req, res, next) => {
|
|
const adminKey = process.env.ADMIN_API_KEY;
|
|
if (!adminKey) {
|
|
return res.status(503).json({
|
|
error: 'Admin API not configured',
|
|
message: 'Set ADMIN_API_KEY environment variable to enable admin endpoints.'
|
|
});
|
|
}
|
|
|
|
// Origin check — reject cross-origin requests to admin endpoints
|
|
// Same-origin requests (Origin matches Host) are always allowed
|
|
const origin = req.headers.origin || req.headers.referer;
|
|
if (origin) {
|
|
try {
|
|
const requestOrigin = new URL(origin).origin;
|
|
const host = req.headers.host;
|
|
const protocol = req.secure || req.headers['x-forwarded-proto'] === 'https' ? 'https' : 'http';
|
|
const selfOrigin = `${protocol}://${host}`;
|
|
|
|
// Allow same-origin requests (admin.html served from same server)
|
|
if (requestOrigin !== selfOrigin) {
|
|
// Check explicit allowlist for cross-origin requests
|
|
const allowedOrigins = process.env.ALLOWED_ORIGINS
|
|
? process.env.ALLOWED_ORIGINS.split(',').map(o => o.trim())
|
|
: [`http://localhost:${process.env.PORT || 3000}`, `http://127.0.0.1:${process.env.PORT || 3000}`];
|
|
if (!allowedOrigins.includes(requestOrigin)) {
|
|
return res.status(403).json({ error: 'Forbidden', message: 'Origin not allowed.' });
|
|
}
|
|
}
|
|
} catch (e) {
|
|
return res.status(403).json({ error: 'Forbidden', message: 'Invalid origin.' });
|
|
}
|
|
}
|
|
|
|
const providedKey = req.headers['x-admin-key'];
|
|
if (!providedKey ||
|
|
providedKey.length !== adminKey.length ||
|
|
!crypto.timingSafeEqual(Buffer.from(providedKey), Buffer.from(adminKey))) {
|
|
return res.status(401).json({
|
|
error: 'Unauthorized',
|
|
message: 'Invalid or missing X-Admin-Key header.'
|
|
});
|
|
}
|
|
|
|
next();
|
|
};
|
|
|
|
/**
|
|
* POST /api/admin/refund/payment
|
|
* Refund a payment - marks it as refunded and optionally sends funds back
|
|
* Body: { paymentId: number, reason?: string, sendFunds?: boolean }
|
|
*/
|
|
app.post('/api/admin/refund/payment', adminAuth, asyncHandler(async (req, res) => {
|
|
const { paymentId, reason, sendFunds } = req.body || {};
|
|
|
|
if (!paymentId || typeof paymentId !== 'number') {
|
|
throw new ValidationError('Invalid paymentId', {
|
|
safeMessage: 'paymentId (number) is required.'
|
|
});
|
|
}
|
|
|
|
// Get payment record
|
|
const paymentResult = await db.query(`
|
|
SELECT p.*, u.payout_address, u.socket_id
|
|
FROM payments p
|
|
LEFT JOIN users u ON p.user_id = u.id
|
|
WHERE p.id = $1
|
|
`, [paymentId]);
|
|
|
|
if (paymentResult.rows.length === 0) {
|
|
throw new NotFoundError('Payment not found', {
|
|
safeMessage: `Payment ${paymentId} not found.`
|
|
});
|
|
}
|
|
|
|
const payment = paymentResult.rows[0];
|
|
|
|
if (payment.status === 'refunded') {
|
|
return res.json({
|
|
success: false,
|
|
message: 'Payment already refunded.',
|
|
payment: { id: payment.id, status: payment.status }
|
|
});
|
|
}
|
|
|
|
// Begin transaction
|
|
const client = await db.getClient();
|
|
try {
|
|
await client.query('BEGIN');
|
|
|
|
// Mark payment as refunded
|
|
await client.query(`
|
|
UPDATE payments
|
|
SET status = 'refunded',
|
|
description = COALESCE(description, '') || ' | Refunded: ' || $2
|
|
WHERE id = $1
|
|
`, [paymentId, reason || 'Admin refund']);
|
|
|
|
// If credits were purchased, deduct them
|
|
let creditsDeducted = 0;
|
|
if (payment.credits_purchased > 0 && payment.user_id) {
|
|
// SECURITY: Use FOR UPDATE to lock the row and prevent race conditions
|
|
const userResult = await client.query(`
|
|
SELECT credits FROM users WHERE id = $1 FOR UPDATE
|
|
`, [payment.user_id]);
|
|
|
|
const currentCredits = userResult.rows[0]?.credits || 0;
|
|
creditsDeducted = Math.min(payment.credits_purchased, currentCredits);
|
|
|
|
if (creditsDeducted > 0) {
|
|
// SECURITY: Use atomic decrement with guard to prevent negative balance
|
|
const updateResult = await client.query(`
|
|
UPDATE users SET credits = credits - $1 WHERE id = $2 AND credits >= $1
|
|
RETURNING credits
|
|
`, [creditsDeducted, payment.user_id]);
|
|
|
|
let newBalance = updateResult.rows[0]?.credits;
|
|
|
|
// If update failed (race condition changed credits), recalculate
|
|
if (updateResult.rows.length === 0) {
|
|
const recheckResult = await client.query(`SELECT credits FROM users WHERE id = $1 FOR UPDATE`, [payment.user_id]);
|
|
const actualCredits = recheckResult.rows[0]?.credits || 0;
|
|
creditsDeducted = Math.min(payment.credits_purchased, actualCredits);
|
|
if (creditsDeducted > 0) {
|
|
const retryResult = await client.query(`
|
|
UPDATE users SET credits = credits - $1 WHERE id = $2 AND credits >= $1 RETURNING credits
|
|
`, [creditsDeducted, payment.user_id]);
|
|
newBalance = retryResult.rows[0]?.credits ?? (actualCredits - creditsDeducted);
|
|
} else {
|
|
newBalance = actualCredits;
|
|
}
|
|
}
|
|
|
|
// Record credit transaction
|
|
if (creditsDeducted > 0) {
|
|
await client.query(`
|
|
INSERT INTO credit_transactions (user_id, amount, reason, balance_after, transaction_type)
|
|
VALUES ($1, $2, $3, $4, 'refund')
|
|
`, [payment.user_id, -creditsDeducted, `Refund for payment ${paymentId}`, newBalance]);
|
|
}
|
|
}
|
|
}
|
|
|
|
await client.query('COMMIT');
|
|
|
|
// Optionally send funds back via wallet RPC. Refund what the user ACTUALLY paid
|
|
// (received_amount, recorded at confirmation) when available, falling back to the
|
|
// expected amount for older records.
|
|
let fundsSent = false;
|
|
let txHash = null;
|
|
const refundAmount = (payment.received_amount != null && Number(payment.received_amount) > 0)
|
|
? payment.received_amount
|
|
: payment.expected_amount;
|
|
if (sendFunds && payment.payout_address && Number(refundAmount) > 0) {
|
|
try {
|
|
// processPayout validates the address and performs the transfer; returns
|
|
// { success, txHash, fee }. (The previous code called a nonexistent sendPayment(),
|
|
// so refunds were silently never sent while still reporting success.)
|
|
const result = await walletRPCService.processPayout({
|
|
address: payment.payout_address,
|
|
amount: refundAmount,
|
|
userId: payment.user_id,
|
|
description: `Refund for payment ${paymentId}`
|
|
});
|
|
fundsSent = !!(result && result.success);
|
|
txHash = (result && result.txHash) || null;
|
|
} catch (err) {
|
|
console.error('Failed to send refund funds:', err.message);
|
|
// Don't fail the request - refund is recorded, funds can be sent manually
|
|
}
|
|
}
|
|
|
|
res.json({
|
|
success: true,
|
|
message: 'Payment refunded successfully.',
|
|
refund: {
|
|
paymentId,
|
|
originalAmount: payment.expected_amount,
|
|
originalAmountFormatted: gameModeManager.formatAtomicHuman(payment.expected_amount, 4),
|
|
creditsDeducted,
|
|
fundsSent,
|
|
txHash,
|
|
reason: reason || 'Admin refund'
|
|
}
|
|
});
|
|
|
|
} catch (err) {
|
|
await client.query('ROLLBACK');
|
|
throw err;
|
|
} finally {
|
|
client.release();
|
|
}
|
|
}));
|
|
|
|
/**
|
|
* POST /api/admin/credits/adjust
|
|
* Adjust a user's credit balance (add or subtract)
|
|
* Body: { socketId: string, amount: number, reason?: string }
|
|
* amount can be positive (add) or negative (subtract)
|
|
*/
|
|
app.post('/api/admin/credits/adjust', adminAuth, asyncHandler(async (req, res) => {
|
|
const { socketId, amount, reason } = req.body || {};
|
|
|
|
if (!socketId || typeof socketId !== 'string') {
|
|
throw new ValidationError('Invalid socketId', {
|
|
safeMessage: 'socketId (string) is required.'
|
|
});
|
|
}
|
|
|
|
if (typeof amount !== 'number' || amount === 0) {
|
|
throw new ValidationError('Invalid amount', {
|
|
safeMessage: 'amount (non-zero number) is required. Positive to add, negative to subtract.'
|
|
});
|
|
}
|
|
|
|
// Get user
|
|
const user = await gameModeManager.getOrCreateUser(socketId);
|
|
if (!user) {
|
|
throw new NotFoundError('User not found', {
|
|
safeMessage: `User with socket ${socketId} not found.`
|
|
});
|
|
}
|
|
|
|
const currentCredits = user.credits || 0;
|
|
|
|
// SECURITY: Use atomic UPDATE to prevent race conditions
|
|
// For negative adjustments, ensure user has enough credits
|
|
let updateResult;
|
|
let actualAdjustment;
|
|
let newBalance;
|
|
|
|
if (amount < 0) {
|
|
// Deduction: atomic check that credits >= amount to deduct
|
|
const deductAmount = Math.abs(amount);
|
|
updateResult = await db.query(`
|
|
UPDATE users
|
|
SET credits = credits - $1, updated_at = NOW()
|
|
WHERE id = $2 AND credits >= $1
|
|
RETURNING credits
|
|
`, [deductAmount, user.id]);
|
|
|
|
if (updateResult.rows.length === 0) {
|
|
return res.json({
|
|
success: false,
|
|
message: `Cannot deduct ${deductAmount} credits - user only has ${currentCredits} credits.`,
|
|
user: { credits: currentCredits }
|
|
});
|
|
}
|
|
|
|
newBalance = updateResult.rows[0].credits;
|
|
actualAdjustment = newBalance - currentCredits;
|
|
} else {
|
|
// Addition: always succeeds
|
|
updateResult = await db.query(`
|
|
UPDATE users
|
|
SET credits = credits + $1, updated_at = NOW()
|
|
WHERE id = $2
|
|
RETURNING credits
|
|
`, [amount, user.id]);
|
|
|
|
newBalance = updateResult.rows[0]?.credits ?? (currentCredits + amount);
|
|
actualAdjustment = amount;
|
|
}
|
|
|
|
if (actualAdjustment === 0) {
|
|
return res.json({
|
|
success: false,
|
|
message: 'No adjustment made.',
|
|
user: { credits: currentCredits }
|
|
});
|
|
}
|
|
|
|
// Record transaction
|
|
const transactionType = actualAdjustment > 0 ? 'admin_credit' : 'admin_debit';
|
|
await db.query(`
|
|
INSERT INTO credit_transactions (user_id, amount, reason, balance_after, transaction_type)
|
|
VALUES ($1, $2, $3, $4, $5)
|
|
`, [user.id, actualAdjustment, reason || 'Admin adjustment', newBalance, transactionType]);
|
|
|
|
// Notify user if connected
|
|
try {
|
|
io.to(socketId).emit('credits_update', {
|
|
balance: newBalance,
|
|
creditsPerGame: gameModeManager.creditsPerGameCost
|
|
});
|
|
} catch (_) {}
|
|
|
|
res.json({
|
|
success: true,
|
|
message: `Credits ${actualAdjustment > 0 ? 'added' : 'deducted'} successfully.`,
|
|
adjustment: {
|
|
userId: user.id,
|
|
previousBalance: currentCredits,
|
|
adjustment: actualAdjustment,
|
|
newBalance,
|
|
reason: reason || 'Admin adjustment'
|
|
}
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* POST /api/admin/alerts/test-email
|
|
* Send a test email to verify alert service configuration
|
|
* Requires: X-Admin-Key header
|
|
*/
|
|
app.post('/api/admin/alerts/test-email', adminAuth, asyncHandler(async (req, res) => {
|
|
if (!alertService) {
|
|
return res.status(503).json({
|
|
success: false,
|
|
message: 'Alert service not initialized. Payment system may not be enabled.'
|
|
});
|
|
}
|
|
|
|
const result = await alertService.sendAlert('test_email', {
|
|
subject: `🧪 Wownerogue Alert Test - ${process.env.NODE_ENV || 'development'}`,
|
|
html: `
|
|
<h2>Alert Service Test</h2>
|
|
<p>If you received this email, the alert notifications are working correctly!</p>
|
|
<hr>
|
|
<p><strong>Environment:</strong> ${process.env.NODE_ENV || 'development'}</p>
|
|
<p><strong>Time:</strong> ${new Date().toISOString()}</p>
|
|
<p><strong>Server:</strong> ${process.env.CRYPTO_TYPE || 'WOW'}</p>
|
|
`
|
|
});
|
|
|
|
res.json({
|
|
success: result.sent,
|
|
message: result.sent ? 'Test email sent successfully!' : (result.reason || 'Failed to send'),
|
|
details: result
|
|
});
|
|
}));
|
|
|
|
// =============================================================================
|
|
// Admin Queue Management
|
|
// =============================================================================
|
|
|
|
/**
|
|
* GET /api/admin/queue
|
|
* Get current queue details for admin dashboard
|
|
* Returns full queue entries (not anonymized)
|
|
*/
|
|
app.get('/api/admin/queue', adminAuth, asyncHandler(async (req, res) => {
|
|
if (!socketHandlers?.queueManager) {
|
|
return res.status(503).json({
|
|
success: false,
|
|
message: 'Queue manager not available'
|
|
});
|
|
}
|
|
|
|
const queueDetails = socketHandlers.queueManager.getQueueDetailsForAdmin();
|
|
|
|
res.json({
|
|
success: true,
|
|
queue: queueDetails,
|
|
count: queueDetails.length
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* POST /api/admin/queue/remove
|
|
* Remove a stuck queue entry by serverId
|
|
* Body: { serverId: string, reason?: string }
|
|
*/
|
|
app.post('/api/admin/queue/remove', adminAuth, asyncHandler(async (req, res) => {
|
|
const { serverId, reason } = req.body || {};
|
|
|
|
if (!serverId || typeof serverId !== 'string') {
|
|
throw new ValidationError('Missing serverId', {
|
|
safeMessage: 'serverId is required to remove a queue entry.'
|
|
});
|
|
}
|
|
|
|
if (!socketHandlers?.queueManager) {
|
|
return res.status(503).json({
|
|
success: false,
|
|
message: 'Queue manager not available'
|
|
});
|
|
}
|
|
|
|
// Check if entry exists first
|
|
const isQueued = socketHandlers.queueManager.isPlayerQueued(serverId);
|
|
if (!isQueued) {
|
|
return res.status(404).json({
|
|
success: false,
|
|
message: `No queue entry found for serverId: ${serverId}`
|
|
});
|
|
}
|
|
|
|
// Remove the entry
|
|
const removed = socketHandlers.queueManager.removePlayer(serverId);
|
|
|
|
// Log admin action
|
|
console.log(`[Admin] Queue entry removed: serverId=${serverId}, reason="${reason || 'No reason provided'}", by admin at ${new Date().toISOString()}`);
|
|
|
|
// Optionally notify the user via socket (if still connected)
|
|
try {
|
|
io.to(serverId).emit('queue_cancelled', {
|
|
reason: 'admin_removed',
|
|
message: 'Your queue entry was removed by an administrator.'
|
|
});
|
|
} catch (notifyErr) {
|
|
// Ignore errors - user may be disconnected
|
|
}
|
|
|
|
res.json({
|
|
success: removed,
|
|
message: removed ? 'Queue entry removed successfully' : 'Failed to remove queue entry',
|
|
serverId: serverId
|
|
});
|
|
}));
|
|
|
|
// =============================================================================
|
|
// ADMIN CHAT MODERATION ENDPOINTS
|
|
// =============================================================================
|
|
|
|
/**
|
|
* GET /api/admin/chat
|
|
* List recent chat messages for moderation
|
|
* Query: ?limit=100&includeDeleted=false
|
|
*/
|
|
app.get('/api/admin/chat', adminAuth, asyncHandler(async (req, res) => {
|
|
const limit = Math.min(parseInt(req.query.limit) || 100, 500);
|
|
const includeDeleted = req.query.includeDeleted === 'true';
|
|
|
|
const messages = await socketHandlers.chatHandler.chatHistory.getMessagesForAdmin(limit, includeDeleted);
|
|
|
|
res.json({
|
|
messages,
|
|
count: messages.length
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* DELETE /api/admin/chat/:id
|
|
* Soft delete a chat message
|
|
* Body: { reason?: string }
|
|
*/
|
|
app.delete('/api/admin/chat/:id', adminAuth, asyncHandler(async (req, res) => {
|
|
const messageId = parseInt(req.params.id);
|
|
const { reason } = req.body;
|
|
|
|
if (!messageId || isNaN(messageId)) {
|
|
throw new ValidationError('Invalid message ID');
|
|
}
|
|
|
|
const deleted = await socketHandlers.chatHandler.chatHistory.deleteMessage(
|
|
messageId,
|
|
'admin',
|
|
reason || 'Admin deleted'
|
|
);
|
|
|
|
if (deleted) {
|
|
// Broadcast deletion to all connected clients
|
|
io.emit('chat_deleted', { messageId });
|
|
console.log(`[Admin] Chat message deleted: id=${messageId}, reason="${reason || 'No reason provided'}"`);
|
|
}
|
|
|
|
res.json({
|
|
success: deleted,
|
|
message: deleted ? 'Message deleted' : 'Message not found or already deleted'
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* POST /api/admin/users/:id/chat-ban
|
|
* Ban or unban a user from chat
|
|
* Body: { banned: boolean, reason?: string }
|
|
*/
|
|
app.post('/api/admin/users/:id/chat-ban', adminAuth, asyncHandler(async (req, res) => {
|
|
const userId = parseInt(req.params.id);
|
|
const { banned, reason } = req.body;
|
|
|
|
if (!userId || isNaN(userId)) {
|
|
throw new ValidationError('Invalid user ID');
|
|
}
|
|
|
|
if (typeof banned !== 'boolean') {
|
|
throw new ValidationError('banned must be a boolean');
|
|
}
|
|
|
|
await db.query(`
|
|
UPDATE users
|
|
SET chat_banned = $2,
|
|
chat_banned_at = CASE WHEN $2 THEN NOW() ELSE NULL END,
|
|
chat_banned_reason = $3
|
|
WHERE id = $1
|
|
`, [userId, banned, reason || null]);
|
|
|
|
console.log(`[Admin] User ${userId} chat ${banned ? 'banned' : 'unbanned'}: reason="${reason || 'No reason provided'}"`);
|
|
|
|
res.json({
|
|
success: true,
|
|
userId,
|
|
banned,
|
|
reason: reason || null
|
|
});
|
|
}));
|
|
|
|
/**
|
|
* GET /api/admin/users/search
|
|
* Search for users by socket ID prefix or payout address
|
|
* Query: ?q=searchterm&limit=20
|
|
*/
|
|
app.get('/api/admin/users/search', adminAuth, asyncHandler(async (req, res) => {
|
|
const { q, limit = 20 } = req.query;
|
|
|
|
if (!q || q.length < 3) {
|
|
throw new ValidationError('Invalid search query', {
|
|
safeMessage: 'Search query must be at least 3 characters.'
|
|
});
|
|
}
|
|
|
|
const searchLimit = Math.min(parseInt(limit, 10) || 20, 100);
|
|
|
|
const result = await db.query(`
|
|
SELECT id, socket_id, payout_address, credits, total_games_played, total_credits_purchased, created_at
|
|
FROM users
|
|
WHERE socket_id ILIKE $1 OR payout_address ILIKE $1
|
|
ORDER BY created_at DESC
|
|
LIMIT $2
|
|
`, [`%${q}%`, searchLimit]);
|
|
|
|
res.json({
|
|
users: result.rows.map(u => ({
|
|
id: u.id,
|
|
socketId: u.socket_id,
|
|
payoutAddress: u.payout_address ? `${u.payout_address.substring(0, 10)}...` : null,
|
|
credits: u.credits || 0,
|
|
gamesPlayed: u.total_games_played || 0,
|
|
createdAt: u.created_at
|
|
})),
|
|
total: result.rows.length
|
|
});
|
|
}));
|
|
|
|
// =============================================================================
|
|
// Admin Stats Endpoints
|
|
// =============================================================================
|
|
|
|
// GET /api/admin/stats/overview - Server-wide statistics
|
|
app.get('/api/admin/stats/overview', adminAuth, asyncHandler(async (req, res) => {
|
|
// Get user counts
|
|
const userStats = await db.query(`
|
|
SELECT
|
|
COUNT(*) as total_users,
|
|
SUM(total_games_played) as total_games,
|
|
SUM(total_games_won) as total_wins,
|
|
SUM(total_amount_won) as total_payout_volume,
|
|
COUNT(*) FILTER (WHERE created_at > NOW() - INTERVAL '24 hours') as new_users_24h
|
|
FROM users
|
|
`);
|
|
|
|
// Get payout counts
|
|
const payoutStats = await db.query(`
|
|
SELECT
|
|
COUNT(*) FILTER (WHERE status = 'pending') as pending_payouts,
|
|
COUNT(*) FILTER (WHERE status = 'failed') as failed_payouts,
|
|
COUNT(*) FILTER (WHERE status = 'completed') as completed_payouts,
|
|
COUNT(*) FILTER (WHERE status = 'completed' AND processed_at > NOW() - INTERVAL '24 hours') as payouts_24h
|
|
FROM payouts
|
|
`);
|
|
|
|
// Get game counts for last 24h
|
|
const gameStats = await db.query(`
|
|
SELECT
|
|
COUNT(*) as games_24h,
|
|
COUNT(*) FILTER (WHERE status = 'won') as wins_24h,
|
|
COUNT(*) FILTER (WHERE status = 'lost') as losses_24h
|
|
FROM games
|
|
WHERE created_at > NOW() - INTERVAL '24 hours'
|
|
`);
|
|
|
|
// Get wallet balance - always attempt, even if isHealthy is false
|
|
let walletBalance = null;
|
|
try {
|
|
walletBalance = await walletRPCService.getBalance();
|
|
if (walletBalance.error) {
|
|
console.warn('Wallet balance returned error:', walletBalance.error);
|
|
}
|
|
} catch (e) {
|
|
console.error('Failed to get wallet balance for admin stats:', e.message);
|
|
walletBalance = { balance: 0, unlocked_balance: 0, error: e.message };
|
|
}
|
|
|
|
const user = userStats.rows[0];
|
|
const payout = payoutStats.rows[0];
|
|
const game = gameStats.rows[0];
|
|
|
|
const cryptoType = gameModeManager.cryptoType || process.env.CRYPTO_TYPE || 'WOW';
|
|
const { inferCurrencyDecimals, getDecimalDivisor } = require('./game/helpers/gameModeUtils');
|
|
const atomicDivisor = getDecimalDivisor(inferCurrencyDecimals(cryptoType));
|
|
|
|
res.json({
|
|
totalUsers: parseInt(user.total_users) || 0,
|
|
totalGamesPlayed: parseInt(user.total_games) || 0,
|
|
totalGamesWon: parseInt(user.total_wins) || 0,
|
|
totalPayoutVolume: user.total_payout_volume || '0',
|
|
pendingPayouts: parseInt(payout.pending_payouts) || 0,
|
|
failedPayouts: parseInt(payout.failed_payouts) || 0,
|
|
completedPayouts: parseInt(payout.completed_payouts) || 0,
|
|
walletBalance: walletBalance,
|
|
cryptoType,
|
|
atomicDivisor,
|
|
last24h: {
|
|
games: parseInt(game.games_24h) || 0,
|
|
wins: parseInt(game.wins_24h) || 0,
|
|
losses: parseInt(game.losses_24h) || 0,
|
|
payouts: parseInt(payout.payouts_24h) || 0,
|
|
newUsers: parseInt(user.new_users_24h) || 0
|
|
}
|
|
});
|
|
}));
|
|
|
|
// GET /api/admin/stats/payouts - Payout details
|
|
app.get('/api/admin/stats/payouts', adminAuth, asyncHandler(async (req, res) => {
|
|
const { status, limit = 50, offset = 0 } = req.query;
|
|
const limitNum = Math.min(parseInt(limit) || 50, 200);
|
|
const offsetNum = parseInt(offset) || 0;
|
|
|
|
let whereClause = '';
|
|
const params = [limitNum, offsetNum];
|
|
|
|
if (status && ['pending', 'failed', 'completed', 'permanently_failed'].includes(status)) {
|
|
whereClause = 'WHERE status = $3';
|
|
params.push(status);
|
|
}
|
|
|
|
const result = await db.query(`
|
|
SELECT p.id, p.game_id, p.user_id, p.amount, p.payout_address, p.status,
|
|
p.tx_hash, p.fee, p.retry_count, p.last_error, p.created_at, p.processed_at
|
|
FROM payouts p
|
|
${whereClause}
|
|
ORDER BY p.created_at DESC
|
|
LIMIT $1 OFFSET $2
|
|
`, params);
|
|
|
|
// Get totals
|
|
const totals = await db.query(`
|
|
SELECT
|
|
COUNT(*) FILTER (WHERE status = 'pending') as pending_count,
|
|
COUNT(*) FILTER (WHERE status = 'failed') as failed_count,
|
|
COUNT(*) FILTER (WHERE status = 'completed') as completed_count,
|
|
COUNT(*) FILTER (WHERE status = 'permanently_failed') as permanently_failed_count,
|
|
COALESCE(SUM(amount) FILTER (WHERE status = 'completed'), 0) as total_volume
|
|
FROM payouts
|
|
`);
|
|
|
|
res.json({
|
|
payouts: result.rows.map(p => ({
|
|
id: p.id,
|
|
gameId: p.game_id,
|
|
userId: p.user_id,
|
|
amount: p.amount,
|
|
address: p.payout_address,
|
|
status: p.status,
|
|
txHash: p.tx_hash,
|
|
fee: p.fee,
|
|
retryCount: p.retry_count,
|
|
lastError: p.last_error,
|
|
createdAt: p.created_at,
|
|
processedAt: p.processed_at
|
|
})),
|
|
totals: {
|
|
pending: parseInt(totals.rows[0].pending_count) || 0,
|
|
failed: parseInt(totals.rows[0].failed_count) || 0,
|
|
completed: parseInt(totals.rows[0].completed_count) || 0,
|
|
permanentlyFailed: parseInt(totals.rows[0].permanently_failed_count) || 0,
|
|
totalVolume: totals.rows[0].total_volume || '0'
|
|
}
|
|
});
|
|
}));
|
|
|
|
// GET /api/admin/stats/games - Game statistics
|
|
app.get('/api/admin/stats/games', adminAuth, asyncHandler(async (req, res) => {
|
|
const { period = '24h', limit = 50 } = req.query;
|
|
const limitNum = Math.min(parseInt(limit) || 50, 200);
|
|
|
|
// Parse period
|
|
let interval = '24 hours';
|
|
if (period === '7d') interval = '7 days';
|
|
else if (period === '30d') interval = '30 days';
|
|
|
|
// Summary stats
|
|
const summary = await db.query(`
|
|
SELECT
|
|
COUNT(*) as total,
|
|
COUNT(*) FILTER (WHERE status = 'won') as won,
|
|
COUNT(*) FILTER (WHERE status = 'lost') as lost,
|
|
COUNT(*) FILTER (WHERE outcome = 'escaped') as escaped,
|
|
COUNT(*) FILTER (WHERE outcome = 'caught_by_monster') as caught,
|
|
COUNT(*) FILTER (WHERE outcome = 'expired') as expired,
|
|
AVG(duration_seconds) as avg_duration
|
|
FROM games
|
|
WHERE created_at > NOW() - INTERVAL '${interval}'
|
|
`);
|
|
|
|
// By game mode
|
|
const byMode = await db.query(`
|
|
SELECT game_mode, COUNT(*) as count
|
|
FROM games
|
|
WHERE created_at > NOW() - INTERVAL '${interval}'
|
|
GROUP BY game_mode
|
|
`);
|
|
|
|
// Top winners
|
|
const topWinners = await db.query(`
|
|
SELECT u.socket_id, u.total_games_won as wins, u.total_amount_won as total_won
|
|
FROM users u
|
|
WHERE u.total_games_won > 0
|
|
ORDER BY u.total_amount_won DESC
|
|
LIMIT 10
|
|
`);
|
|
|
|
// Recent games
|
|
const recentGames = await db.query(`
|
|
SELECT g.id, g.game_mode, g.status, g.outcome, g.duration_seconds, g.created_at,
|
|
p.amount as payout_amount
|
|
FROM games g
|
|
LEFT JOIN payouts p ON p.game_id = g.id AND p.status = 'completed'
|
|
ORDER BY g.created_at DESC
|
|
LIMIT $1
|
|
`, [limitNum]);
|
|
|
|
const s = summary.rows[0];
|
|
const modeMap = {};
|
|
byMode.rows.forEach(r => { modeMap[r.game_mode] = parseInt(r.count) || 0; });
|
|
|
|
res.json({
|
|
summary: {
|
|
total: parseInt(s.total) || 0,
|
|
won: parseInt(s.won) || 0,
|
|
lost: parseInt(s.lost) || 0,
|
|
escaped: parseInt(s.escaped) || 0,
|
|
caught: parseInt(s.caught) || 0,
|
|
expired: parseInt(s.expired) || 0
|
|
},
|
|
avgDuration: parseFloat(s.avg_duration) || 0,
|
|
byMode: modeMap,
|
|
topWinners: topWinners.rows.map(w => ({
|
|
socketId: w.socket_id?.substring(0, 20) + '...',
|
|
wins: parseInt(w.wins) || 0,
|
|
totalWon: w.total_won || '0'
|
|
})),
|
|
recentGames: recentGames.rows.map(g => ({
|
|
id: g.id,
|
|
mode: g.game_mode,
|
|
status: g.status,
|
|
outcome: g.outcome,
|
|
duration: g.duration_seconds,
|
|
payoutAmount: g.payout_amount,
|
|
createdAt: g.created_at
|
|
}))
|
|
});
|
|
}));
|
|
|
|
// GET /api/admin/users - Paginated user list
|
|
app.get('/api/admin/users', adminAuth, asyncHandler(async (req, res) => {
|
|
const { search, limit = 50, offset = 0 } = req.query;
|
|
const limitNum = Math.min(parseInt(limit) || 50, 200);
|
|
const offsetNum = parseInt(offset) || 0;
|
|
|
|
let whereClause = '';
|
|
const params = [limitNum, offsetNum];
|
|
|
|
if (search && search.length >= 3) {
|
|
whereClause = 'WHERE socket_id ILIKE $3 OR payout_address ILIKE $3';
|
|
params.push(`%${search}%`);
|
|
}
|
|
|
|
const result = await db.query(`
|
|
SELECT id, socket_id, payout_address, credits, total_games_played, total_games_won,
|
|
total_amount_paid, total_amount_won, total_credits_purchased, created_at
|
|
FROM users
|
|
${whereClause}
|
|
ORDER BY created_at DESC
|
|
LIMIT $1 OFFSET $2
|
|
`, params);
|
|
|
|
const countResult = await db.query(`
|
|
SELECT COUNT(*) as total FROM users ${whereClause}
|
|
`, search && search.length >= 3 ? [`%${search}%`] : []);
|
|
|
|
res.json({
|
|
users: result.rows.map(u => ({
|
|
id: u.id,
|
|
socketId: u.socket_id,
|
|
payoutAddress: u.payout_address ? `${u.payout_address.substring(0, 15)}...` : null,
|
|
credits: u.credits || 0,
|
|
gamesPlayed: parseInt(u.total_games_played) || 0,
|
|
gamesWon: parseInt(u.total_games_won) || 0,
|
|
totalPaid: u.total_amount_paid || '0',
|
|
totalWon: u.total_amount_won || '0',
|
|
creditsPurchased: parseInt(u.total_credits_purchased) || 0,
|
|
createdAt: u.created_at
|
|
})),
|
|
total: parseInt(countResult.rows[0]?.total) || 0,
|
|
limit: limitNum,
|
|
offset: offsetNum
|
|
});
|
|
}));
|
|
|
|
// GET /api/admin/users/:id - Detailed user info
|
|
app.get('/api/admin/users/:id', adminAuth, asyncHandler(async (req, res) => {
|
|
const { id } = req.params;
|
|
|
|
const userResult = await db.query(`
|
|
SELECT * FROM users WHERE id = $1
|
|
`, [id]);
|
|
|
|
if (!userResult.rows.length) {
|
|
throw new NotFoundError('User not found');
|
|
}
|
|
|
|
const user = userResult.rows[0];
|
|
|
|
// Get user's games
|
|
const gamesResult = await db.query(`
|
|
SELECT id, game_mode, status, outcome, treasure_found, moves_made, duration_seconds, created_at
|
|
FROM games
|
|
WHERE user_id = $1
|
|
ORDER BY created_at DESC
|
|
LIMIT 50
|
|
`, [id]);
|
|
|
|
// Get user's payments
|
|
const paymentsResult = await db.query(`
|
|
SELECT id, amount, status, tx_hash, credits_purchased, created_at
|
|
FROM payments
|
|
WHERE user_id = $1
|
|
ORDER BY created_at DESC
|
|
LIMIT 50
|
|
`, [id]);
|
|
|
|
// Get user's payouts
|
|
const payoutsResult = await db.query(`
|
|
SELECT id, amount, status, tx_hash, fee, payout_address, created_at, processed_at
|
|
FROM payouts
|
|
WHERE user_id = $1
|
|
ORDER BY created_at DESC
|
|
LIMIT 50
|
|
`, [id]);
|
|
|
|
res.json({
|
|
user: {
|
|
id: user.id,
|
|
socketId: user.socket_id,
|
|
payoutAddress: user.payout_address,
|
|
credits: user.credits || 0,
|
|
gamesPlayed: parseInt(user.total_games_played) || 0,
|
|
gamesWon: parseInt(user.total_games_won) || 0,
|
|
totalPaid: user.total_amount_paid || '0',
|
|
totalWon: user.total_amount_won || '0',
|
|
creditsPurchased: parseInt(user.total_credits_purchased) || 0,
|
|
createdAt: user.created_at
|
|
},
|
|
games: gamesResult.rows,
|
|
payments: paymentsResult.rows,
|
|
payouts: payoutsResult.rows
|
|
});
|
|
}));
|
|
|
|
// POST /api/admin/payouts/:id/retry - Manually retry a failed payout
|
|
app.post('/api/admin/payouts/:id/retry', adminAuth, asyncHandler(async (req, res) => {
|
|
const { id } = req.params;
|
|
|
|
const payoutResult = await db.query(`
|
|
SELECT * FROM payouts WHERE id = $1
|
|
`, [id]);
|
|
|
|
if (!payoutResult.rows.length) {
|
|
throw new NotFoundError('Payout not found');
|
|
}
|
|
|
|
const payout = payoutResult.rows[0];
|
|
|
|
if (payout.status === 'completed') {
|
|
throw new ValidationError('Payout already completed');
|
|
}
|
|
|
|
// Reset status to pending for retry
|
|
await db.query(`
|
|
UPDATE payouts SET status = 'pending', last_error = 'Manual retry requested' WHERE id = $1
|
|
`, [id]);
|
|
|
|
res.json({
|
|
success: true,
|
|
message: 'Payout queued for retry',
|
|
payoutId: id
|
|
});
|
|
}));
|
|
|
|
// =============================================================================
|
|
// LEADERBOARD
|
|
// =============================================================================
|
|
app.get('/api/leaderboard', asyncHandler(async (req, res) => {
|
|
const period = req.query.period || 'all';
|
|
const limit = Math.min(parseInt(req.query.limit) || 20, 50);
|
|
|
|
let timeFilter = '';
|
|
if (period === 'week') timeFilter = "AND g.completed_at > NOW() - INTERVAL '7 days'";
|
|
else if (period === 'month') timeFilter = "AND g.completed_at > NOW() - INTERVAL '30 days'";
|
|
|
|
const result = await db.query(`
|
|
SELECT
|
|
u.id,
|
|
COALESCE(u.display_name,
|
|
CASE WHEN u.payout_address IS NOT NULL
|
|
THEN LEFT(u.payout_address, 4) || '...' || RIGHT(u.payout_address, 4)
|
|
ELSE 'Anon#' || u.id
|
|
END
|
|
) as name,
|
|
MAX(g.score) as best_score,
|
|
COUNT(*) FILTER (WHERE g.status = 'won') as wins,
|
|
COUNT(*) as games_played
|
|
FROM games g
|
|
JOIN users u ON g.user_id = u.id
|
|
WHERE g.status IN ('won', 'lost') AND g.score > 0 ${timeFilter}
|
|
GROUP BY u.id, u.display_name, u.payout_address
|
|
ORDER BY best_score DESC
|
|
LIMIT $1
|
|
`, [limit]);
|
|
|
|
res.json({ leaderboard: result.rows, period });
|
|
}));
|
|
|
|
app.get('/api/game-modes', (req, res) => {
|
|
const config = paymentConfigManager.getConfig();
|
|
const decimals = Number(config.currency?.decimals ?? 12);
|
|
const divisor = Number.isFinite(decimals) ? Math.pow(10, decimals) : 1;
|
|
const toDisplay = (value) => {
|
|
if (value === null || value === undefined) {
|
|
return 0;
|
|
}
|
|
const numeric = typeof value === 'bigint' ? Number(value) : Number(value);
|
|
return Number.isFinite(numeric) ? numeric / divisor : 0;
|
|
};
|
|
|
|
const directMode = config.modes.direct;
|
|
const creditsMode = config.modes.credits;
|
|
|
|
// Include hosted by info if configured
|
|
let hostedBy = null;
|
|
if (process.env.HOSTED_BY) {
|
|
let hostname = process.env.HOSTED_BY_NAME;
|
|
if (!hostname) {
|
|
try {
|
|
hostname = new URL(process.env.HOSTED_BY).hostname;
|
|
} catch (e) {
|
|
hostname = process.env.HOSTED_BY; // Use raw value if URL parsing fails
|
|
}
|
|
}
|
|
hostedBy = {
|
|
url: process.env.HOSTED_BY,
|
|
name: hostname
|
|
};
|
|
}
|
|
|
|
res.json({
|
|
FREE: {
|
|
name: 'Free Play',
|
|
cost: 0,
|
|
payoutMultiplier: 0,
|
|
enabled: !config.paymentsEnabled
|
|
},
|
|
PAID_SINGLE: {
|
|
name: 'Paid Single Game',
|
|
cost: toDisplay(directMode.price),
|
|
enabled: !!directMode.enabled,
|
|
payoutMultiplier: config.payouts.rules.direct.multipliers
|
|
},
|
|
PAID_CREDITS: {
|
|
name: 'Credits Package',
|
|
cost: toDisplay(creditsMode.packages?.[0]?.price ?? 0),
|
|
credits: creditsMode.packages?.[0]?.credits ?? creditsMode.creditsPerGame,
|
|
enabled: !!creditsMode.enabled,
|
|
payoutMultiplier: creditsMode.enabled && config.payouts.rules.credits.enabled
|
|
? config.payouts.rules.credits.multipliers
|
|
: 0
|
|
},
|
|
hostedBy
|
|
});
|
|
});
|
|
|
|
// ============================================================================
|
|
// Provably Fair Verification Endpoint
|
|
// ============================================================================
|
|
|
|
/**
|
|
* Verify a game's fairness by checking if the seed matches the commitment hash
|
|
*
|
|
* GET /verify/:gameId - Returns HTML verification page
|
|
* GET /api/verify - Verify seed and commitment (query params: seed, commitment)
|
|
*/
|
|
app.get('/verify/:gameId', asyncHandler(async (req, res) => {
|
|
const { gameId } = req.params;
|
|
|
|
// Try to look up the game in the database
|
|
let gameRecord = null;
|
|
try {
|
|
const result = await databaseManager.query(
|
|
'SELECT dungeon_seed, status, treasure_found, moves_made, duration_seconds, created_at FROM games WHERE dungeon_seed = $1',
|
|
[gameId]
|
|
);
|
|
if (result.rows.length > 0) {
|
|
gameRecord = result.rows[0];
|
|
}
|
|
} catch (err) {
|
|
// Database lookup failed, continue without game record
|
|
}
|
|
|
|
// Return a simple HTML verification page
|
|
res.send(`
|
|
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<title>Wownerogue - Game Verification</title>
|
|
<style>
|
|
body { background: #0a0a0a; color: #0f0; font-family: monospace; padding: 20px; max-width: 800px; margin: 0 auto; }
|
|
h1 { color: #0ff; }
|
|
.box { background: #001a00; border: 1px solid #0f0; padding: 15px; margin: 10px 0; border-radius: 5px; }
|
|
input, button { font-family: monospace; padding: 8px; margin: 5px 0; }
|
|
input { background: #001a00; color: #0f0; border: 1px solid #0f0; width: 100%; box-sizing: border-box; }
|
|
button { background: #0a5c0a; color: #ff0; border: 2px solid #0f0; cursor: pointer; }
|
|
button:hover { background: #0f0; color: #000; }
|
|
.success { color: #4ade80; }
|
|
.error { color: #f00; }
|
|
#result { margin-top: 15px; padding: 10px; }
|
|
code { background: #002200; padding: 2px 6px; border-radius: 3px; }
|
|
.info { color: #888; font-size: 12px; }
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<h1>🔐 Wownerogue Provably Fair Verification</h1>
|
|
|
|
<div class="box">
|
|
<h3>How it works:</h3>
|
|
<ol>
|
|
<li>Before game start, you received a <strong>commitment hash</strong> (SHA-256)</li>
|
|
<li>After the game, you received the <strong>seed</strong></li>
|
|
<li>This page verifies: <code>SHA256(seed) === commitment</code></li>
|
|
<li>The seed deterministically generated your dungeon layout</li>
|
|
</ol>
|
|
</div>
|
|
|
|
<div class="box">
|
|
<h3>Verify Game</h3>
|
|
<label>Game Seed (revealed after game):</label>
|
|
<input type="text" id="seed" placeholder="64 character hex string">
|
|
|
|
<label>Commitment Hash (shown before game):</label>
|
|
<input type="text" id="commitment" placeholder="64 character hex string">
|
|
|
|
<button onclick="verify()">🔍 Verify</button>
|
|
|
|
<div id="result"></div>
|
|
</div>
|
|
|
|
${gameRecord ? `
|
|
<div class="box">
|
|
<h3>Game Record</h3>
|
|
<p><strong>Game ID:</strong> ${gameId}</p>
|
|
<p><strong>Status:</strong> ${gameRecord.status}</p>
|
|
<p><strong>Treasure Found:</strong> ${gameRecord.treasure_found ? 'Yes' : 'No'}</p>
|
|
<p><strong>Moves:</strong> ${gameRecord.moves_made || 'N/A'}</p>
|
|
<p><strong>Duration:</strong> ${gameRecord.duration_seconds ? gameRecord.duration_seconds + 's' : 'N/A'}</p>
|
|
<p><strong>Created:</strong> ${gameRecord.created_at}</p>
|
|
</div>
|
|
` : ''}
|
|
|
|
<div class="box info">
|
|
<p>For technical verification, you can also use the API:</p>
|
|
<code>GET /api/verify?seed=YOUR_SEED&commitment=YOUR_COMMITMENT</code>
|
|
</div>
|
|
|
|
<script>
|
|
async function verify() {
|
|
const seed = document.getElementById('seed').value.trim();
|
|
const commitment = document.getElementById('commitment').value.trim();
|
|
const result = document.getElementById('result');
|
|
|
|
if (!seed || !commitment) {
|
|
result.innerHTML = '<p class="error">Please enter both seed and commitment.</p>';
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const response = await fetch('/api/verify?seed=' + encodeURIComponent(seed) + '&commitment=' + encodeURIComponent(commitment));
|
|
const data = await response.json();
|
|
|
|
if (data.valid) {
|
|
result.innerHTML = '<p class="success">✅ ' + data.message + '</p>' +
|
|
'<p>Computed hash: <code>' + data.computedHash + '</code></p>';
|
|
} else {
|
|
result.innerHTML = '<p class="error">❌ ' + data.message + '</p>' +
|
|
'<p>Expected: <code>' + data.expectedCommitment + '</code></p>' +
|
|
'<p>Got: <code>' + data.computedHash + '</code></p>';
|
|
}
|
|
} catch (err) {
|
|
result.innerHTML = '<p class="error">Error: ' + err.message + '</p>';
|
|
}
|
|
}
|
|
</script>
|
|
</body>
|
|
</html>
|
|
`);
|
|
}));
|
|
|
|
// API endpoint for programmatic verification
|
|
app.get('/api/verify', (req, res) => {
|
|
const { seed, commitment } = req.query;
|
|
|
|
if (!seed || !commitment) {
|
|
return res.status(400).json({
|
|
valid: false,
|
|
error: 'Missing required parameters: seed and commitment'
|
|
});
|
|
}
|
|
|
|
const result = verifyGame(seed, commitment);
|
|
|
|
// PROVABLY FAIR (Phase 0.2): when the seed matches the commitment, regenerate the
|
|
// dungeon from the seed and return a layout fingerprint so the player can confirm
|
|
// the layout is a deterministic function of the committed seed (not crafted after payment).
|
|
if (result.valid) {
|
|
try {
|
|
const DungeonGenerator = require('./game/dungeon');
|
|
const dungeon = DungeonGenerator.regenerateFromSeed(seed, process.env.CRYPTO_TYPE || 'WOW');
|
|
result.layoutFingerprint = DungeonGenerator.layoutFingerprint(dungeon);
|
|
result.dungeonSize = { width: dungeon.map[0].length, height: dungeon.map.length };
|
|
result.entrance = dungeon.entrance;
|
|
result.exit = dungeon.exit;
|
|
result.treasure = dungeon.treasure;
|
|
} catch (e) {
|
|
// Regeneration is best-effort; the hash check above is the primary verification.
|
|
}
|
|
}
|
|
|
|
res.json(result);
|
|
});
|
|
|
|
// Initialize debug manager with new block callbacks
|
|
debugManager.onNewBlockCallback((blockHeight) => {
|
|
// Start games for waiting players when new block detected
|
|
socketHandlers.startGamesForWaiting(blockHeight);
|
|
// Check active games for timeout
|
|
Promise.resolve(socketHandlers.checkGamesTimeout(blockHeight)).catch(err => {
|
|
console.error('❌ checkGamesTimeout error:', err.message);
|
|
});
|
|
// Flush any pending payouts (safety net for batch timer)
|
|
gameModeManager._processPendingPayouts().catch(err => {
|
|
console.error('❌ Block-triggered payout processing error:', err.message);
|
|
});
|
|
});
|
|
|
|
// Initialize payment system
|
|
async function initializePaymentSystem() {
|
|
try {
|
|
console.log('🔧 Initializing payment system...');
|
|
const walletInitialized = await walletRPCService.initialize();
|
|
if (!walletInitialized) {
|
|
console.log('⚠️ Wallet RPC not available - falling back to FREE mode');
|
|
process.env.GAME_MODE = 'FREE';
|
|
paymentConfigManager.refresh();
|
|
gameModeManager.setLegacyGameMode('FREE');
|
|
gameModeManager.paymentsEnabled = false;
|
|
gameModeManager.directModeEnabled = false;
|
|
gameModeManager.creditsModeEnabled = false;
|
|
}
|
|
|
|
// Initialize database connection and run migrations
|
|
await databaseManager.initialize();
|
|
console.log('✅ Database initialized successfully');
|
|
|
|
// Test RPC service connectivity
|
|
const rpcHealth = await rpcService.healthCheck();
|
|
console.log(`✅ RPC Service: ${rpcHealth.healthy ? 'Connected' : 'Warning - using fallback'}`);
|
|
|
|
console.log('🚀 Payment system ready!');
|
|
return true;
|
|
} catch (error) {
|
|
console.error('❌ Failed to initialize payment system:', error);
|
|
console.log('⚠️ Server will continue in FREE mode only');
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Start the debug/production system
|
|
debugManager.initialize();
|
|
|
|
// Debug function for registered users
|
|
function debugRegisteredUsers() {
|
|
if (debugManager.CONSOLE_LOGGING) {
|
|
console.log("📊 REGISTERED USERS DEBUG:");
|
|
const allUsers = require('./db/user').getAllUsers();
|
|
console.log(`Total registered users: ${allUsers.length}`);
|
|
allUsers.forEach(u => {
|
|
// u.id is the socket/server id; there is no separate socketId property on User
|
|
console.log(` - User ID: ${u.id}, Socket: ${u.id}, Client: ${u.clientId}`);
|
|
});
|
|
console.log(`Active games: ${activeGames.size}`);
|
|
}
|
|
}
|
|
|
|
// Regular debug logging
|
|
setInterval(debugRegisteredUsers, 10000);
|
|
|
|
// Start server
|
|
async function startServer() {
|
|
try {
|
|
// Initialize payment system first
|
|
const paymentSystemReady = await initializePaymentSystem();
|
|
|
|
// Socket.io connection handler - ONLY after payment system is ready
|
|
io.on('connection', function(socket) {
|
|
socketHandlers.handleConnection(socket);
|
|
});
|
|
|
|
// Start HTTP server
|
|
const PORT = process.env.PORT || 3000;
|
|
http.listen(PORT, function() {
|
|
console.log(`🚀 Wownerogue server listening on *:${PORT}`);
|
|
console.log(`🐛 Debug mode: ${debugManager.getDebugStatus().debugMode ? 'ENABLED' : 'DISABLED'}`);
|
|
console.log(`💰 Payment system: ${paymentSystemReady ? 'ENABLED' : 'FREE MODE ONLY'}`);
|
|
const summary = paymentConfigManager.summarize();
|
|
const enabledModes = [];
|
|
if (!summary.paymentsEnabled || !paymentSystemReady) {
|
|
enabledModes.push('FREE');
|
|
}
|
|
if (summary.directEnabled && paymentSystemReady) {
|
|
enabledModes.push('PAID_SINGLE');
|
|
}
|
|
if (summary.creditsEnabled && paymentSystemReady) {
|
|
enabledModes.push('PAID_CREDITS');
|
|
}
|
|
if (enabledModes.length === 0) {
|
|
enabledModes.push(summary.legacyMode || 'FREE');
|
|
}
|
|
console.log(`🎮 Available game modes: ${enabledModes.join(', ')}`);
|
|
});
|
|
|
|
// Start batch payout processing if payment system is ready
|
|
if (paymentSystemReady) {
|
|
const payoutConfig = paymentConfigManager.getConfig().payouts?.processing || {};
|
|
const payoutIntervalSeconds = Math.max(1, Number(payoutConfig.batchInterval || 300));
|
|
const payoutIntervalMs = payoutIntervalSeconds * 1000;
|
|
batchPayoutInterval = setInterval(async () => {
|
|
try {
|
|
await gameModeManager._processPendingPayouts();
|
|
} catch (error) {
|
|
console.error('Error in batch payout processing:', error);
|
|
}
|
|
}, payoutIntervalMs);
|
|
|
|
// Start payout retry service for failed/stuck payouts
|
|
const maxRetries = Number(process.env.PAYOUT_MAX_RETRIES) || 3;
|
|
const retryIntervalMs = Number(process.env.PAYOUT_RETRY_INTERVAL_MS) || 300000; // 5 minutes
|
|
// Initialize alert service for email notifications
|
|
alertService = new AlertService({
|
|
walletService: walletRPCService,
|
|
db: databaseManager,
|
|
debugManager
|
|
});
|
|
|
|
// Make alertService available to gameModeManager/paymentHandlers for balance checks
|
|
gameModeManager.alertService = alertService;
|
|
|
|
payoutRetryService = new PayoutRetryService({
|
|
db: databaseManager,
|
|
walletService: walletRPCService,
|
|
debugManager,
|
|
maxRetries,
|
|
retryIntervalMs,
|
|
alertService // Pass alert service for failure notifications
|
|
});
|
|
payoutRetryService.start();
|
|
|
|
// Start periodic alert checks (every 5 minutes)
|
|
alertService.startPeriodicChecks(300000);
|
|
}
|
|
|
|
// Periodic job: expire old pending payments (every 5 minutes)
|
|
paymentExpiryInterval = setInterval(async () => {
|
|
try {
|
|
const result = await databaseManager.query(`
|
|
UPDATE payments SET status = 'expired'
|
|
WHERE status = 'pending' AND expires_at < NOW()
|
|
RETURNING id, subaddress
|
|
`);
|
|
if (result.rows.length > 0) {
|
|
for (const row of result.rows) {
|
|
walletRPCService.stopPaymentMonitoring(row.subaddress);
|
|
walletRPCService.addressToUser.delete(row.subaddress);
|
|
walletRPCService.addressToSocket.delete(row.subaddress);
|
|
}
|
|
console.log(`[PaymentExpiry] Expired ${result.rows.length} stale payment(s)`);
|
|
}
|
|
} catch (e) {
|
|
console.error('[PaymentExpiry] Error:', e.message);
|
|
}
|
|
}, 5 * 60 * 1000);
|
|
|
|
} catch (error) {
|
|
console.error('❌ Failed to start server:', error);
|
|
process.exit(1);
|
|
}
|
|
}
|
|
|
|
// Attach 404 and error handlers last
|
|
app.use((req, res, next) => {
|
|
next(new NotFoundError(`Route not found: ${req.method} ${req.originalUrl}`, {
|
|
safeMessage: 'The requested resource was not found.'
|
|
}));
|
|
});
|
|
|
|
app.use(createErrorMiddleware({ logger: console }));
|
|
|
|
startServer();
|
|
|
|
// Graceful shutdown — clean up timers, wait for in-flight payouts, close DB pool
|
|
async function gracefulShutdown(signal) {
|
|
console.log(`\n${signal} received. Shutting down gracefully...`);
|
|
|
|
// Stop accepting new connections
|
|
http.close();
|
|
|
|
// Stop scheduled timers
|
|
if (batchPayoutInterval) clearInterval(batchPayoutInterval);
|
|
if (paymentExpiryInterval) clearInterval(paymentExpiryInterval);
|
|
if (gameModeManager._batchPayoutTimer) clearTimeout(gameModeManager._batchPayoutTimer);
|
|
if (payoutRetryService) payoutRetryService.stop();
|
|
if (alertService) alertService.stopPeriodicChecks?.();
|
|
|
|
// Wait for in-flight batch processing to finish (up to 10 seconds)
|
|
let waitMs = 0;
|
|
while (gameModeManager._isBatchProcessing && waitMs < 10000) {
|
|
await new Promise(r => setTimeout(r, 500));
|
|
waitMs += 500;
|
|
}
|
|
if (waitMs > 0) {
|
|
console.log(` Waited ${waitMs}ms for in-flight payout processing`);
|
|
}
|
|
|
|
// Close database pool
|
|
try {
|
|
await databaseManager.close();
|
|
console.log(' Database pool closed');
|
|
} catch (err) {
|
|
console.error(' Error closing database pool:', err.message);
|
|
}
|
|
|
|
console.log('Shutdown complete.');
|
|
process.exit(0);
|
|
}
|
|
|
|
process.on('SIGTERM', () => gracefulShutdown('SIGTERM'));
|
|
process.on('SIGINT', () => gracefulShutdown('SIGINT'));
|