mirror of
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130 lines
5.1 KiB
JavaScript
130 lines
5.1 KiB
JavaScript
/**
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* TavernMatchBridge — connects active match rooms to tavern spectators.
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*
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* Subscribes to MatchManager match events and forwards a lightweight, public-only
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* snapshot of each active race to the tavern Socket.IO room. Tavern clients can then
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* list active races and watch one without leaving the tavern.
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*
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* No game secrets (seed, player input) are forwarded; only public state (positions,
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* standings, winnerId, economy) is broadcast.
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*/
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class TavernMatchBridge {
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constructor({ matchManager, tavernManager, io, debugManager = null } = {}) {
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this.matchManager = matchManager;
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this.tavernManager = tavernManager;
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this.io = io;
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this.debugManager = debugManager;
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this.enabled = process.env.TAVERN_ENABLED === 'true' && process.env.MATCH_ENABLED === 'true';
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}
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_log(...args) {
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if (this.debugManager?.CONSOLE_LOGGING) console.log(...args);
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}
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initialize() {
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if (!this.enabled || !this.matchManager) return;
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// Wrap MatchManager's broadcast method so every match_tick also emits a public
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// summary to the tavern channel.
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const originalOnTick = this.matchManager.onTick.bind(this.matchManager);
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this.matchManager.onTick = (matchId, result) => {
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originalOnTick(matchId, result);
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this._forwardTick(matchId);
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};
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const originalOnFinish = this.matchManager.onFinish.bind(this.matchManager);
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this.matchManager.onFinish = async (room) => {
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await originalOnFinish(room);
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this._forwardEnd(room);
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};
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this._log('[TavernMatchBridge] initialized');
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}
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_forwardTick(matchId) {
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const room = this.matchManager.rooms.get(matchId);
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if (!room) return;
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const payload = this._publicSnapshot(room);
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this.io?.to('tavern:main').emit('tavern_match_tick', payload);
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}
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_forwardEnd(room) {
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const payload = {
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matchId: room.id,
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economy: room.economy,
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status: room.status,
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winnerId: room.winnerId,
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endReason: room.endReason,
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players: Array.from(room.playerStates.entries()).map(([id, state]) => ({
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id,
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placement: state.placement,
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escaped: state.escaped,
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hasTreasure: state.hasTreasure,
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score: state.score
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}))
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};
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this.io?.to('tavern:main').emit('tavern_match_end', payload);
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}
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_publicSnapshot(room) {
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// Use the same renderer contract as a player match tick, but copy only explicitly public
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// fields. In particular, the committed seed hash is public while the unrevealed seed and
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// internal event/input state never cross into the tavern feed.
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const renderState = typeof room.toGameState === 'function' ? room.toGameState() : null;
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const fallbackMap = room.dungeon?.map || [];
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const players = renderState?.players || Array.from(room.occupants.values()).map(o => {
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const s = room.playerStates.get(o.id);
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return {
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id: o.id,
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x: o.x,
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y: o.y,
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name: o.name || null,
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avatar: o.avatar,
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appearance: o.appearance,
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facing: o.facing,
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alive: s ? s.alive : true,
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finished: s ? s.finished : false,
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escaped: s ? s.escaped : false,
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hasTreasure: s ? s.hasTreasure : false,
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placement: s ? s.placement : null
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};
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});
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return {
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matchId: room.id,
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economy: room.economy,
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variant: room.variant || renderState?.variant || 'race',
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rulesetId: room.ruleset?.id || room.variant || 'race',
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ruleset: renderState?.ruleset || (room._rulesetSummary?.() || null),
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status: room.status,
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tick: room.tickCount,
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visibleTiles: renderState?.visibleTiles || fallbackMap,
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exploredTiles: renderState?.exploredTiles || fallbackMap,
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lighting: renderState?.lighting || {},
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dungeonRows: renderState?.dungeonRows || room.rows || fallbackMap.length,
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dungeonCols: renderState?.dungeonCols || room.cols || fallbackMap[0]?.length || 0,
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players,
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monster: renderState?.monster || (room.monster ? { x: room.monster.x, y: room.monster.y } : null),
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treasure: renderState?.treasure || room.treasure,
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entrance: renderState?.entrance || room.dungeon?.entrance || null,
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exit: renderState?.exit || room.dungeon?.exit || null,
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winnerId: room.winnerId,
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endReason: room.endReason || null,
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seedHash: room.seedHash
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};
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}
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/**
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* Return a list of currently active matches for the tavern game-list UI.
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*/
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getActiveMatches() {
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if (!this.matchManager) return [];
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const list = [];
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for (const [id, room] of this.matchManager.rooms.entries()) {
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list.push(this._publicSnapshot(room));
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}
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return list;
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}
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}
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module.exports = TavernMatchBridge;
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