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- Remove the duplicate _gameMode declaration in the client SocketHandlers object literal — it was declared twice, so the later `null` silently shadowed the earlier `'free'`. Now declared once with the effective value. - Remove the dead SocketHandlers._appendMessage calls in smirkAuth.js; that method never existed, so the guard always fell through to the working .text() append. Keep the safe append. - Gate broadcastManager's high-volume per-event logs (user count, chat message incl. message/socketId PII, game update, game start) behind debug mode; previously they logged on every event regardless of NODE_ENV. Full suite: 21 suites / 155 tests.