mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-18 14:51:26 +02:00
175 lines
6.0 KiB
HTML
175 lines
6.0 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>Lighting Debug - Wowngeon</title>
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<style>
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body {
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font-family: monospace;
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background: #222;
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color: #fff;
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padding: 20px;
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}
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.debug-section {
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margin: 20px 0;
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padding: 15px;
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border: 1px solid #444;
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background: #333;
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}
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.alpha-test {
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display: inline-block;
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width: 50px;
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height: 50px;
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margin: 5px;
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text-align: center;
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line-height: 50px;
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border: 1px solid #666;
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}
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#game-container {
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margin: 20px 0;
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border: 2px solid #666;
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}
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.log-output {
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background: #111;
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padding: 10px;
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max-height: 300px;
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overflow-y: auto;
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font-size: 12px;
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}
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</style>
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</head>
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<body>
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<h1>Lighting System Debug</h1>
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<div class="debug-section">
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<h2>Alpha Value Tests</h2>
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<p>Testing different alpha values to see how they render:</p>
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<div id="alpha-tests"></div>
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</div>
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<div class="debug-section">
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<h2>Game Display</h2>
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<div id="game-container"></div>
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<button onclick="startNewGame()">Start New Game</button>
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<button onclick="captureCurrentLighting()">Capture Lighting Data</button>
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</div>
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<div class="debug-section">
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<h2>Live Lighting Data</h2>
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<div id="lighting-data">No data captured yet</div>
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</div>
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<div class="debug-section">
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<h2>Console Log</h2>
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<div id="log-output" class="log-output"></div>
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</div>
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<!-- Include game files -->
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<script src="html/js/jquery-3.4.1.min.js"></script>
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<script src="html/js/rot.min.js"></script>
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<script src="html/js/options.js"></script>
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<script src="html/js/displayManager.js"></script>
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<script src="html/js/screenManager.js"></script>
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<script src="html/js/gameState.js"></script>
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<script src="html/js/renderEngine.js"></script>
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<script src="html/js/game.js"></script>
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<script src="html/js/socketHandlers.js"></script>
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<script src="/socket.io/socket.io.js"></script>
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<script>
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// Override console.log to capture output
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const originalLog = console.log;
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console.log = function(...args) {
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originalLog.apply(console, args);
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const logOutput = document.getElementById('log-output');
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if (logOutput) {
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logOutput.innerHTML += args.join(' ') + '<br>';
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logOutput.scrollTop = logOutput.scrollHeight;
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}
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};
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// Test different alpha values
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function createAlphaTests() {
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const container = document.getElementById('alpha-tests');
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const alphas = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0];
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alphas.forEach(alpha => {
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const div = document.createElement('div');
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div.className = 'alpha-test';
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div.style.background = 'white';
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div.style.color = `rgba(0, 0, 0, ${alpha})`;
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div.textContent = alpha.toFixed(1);
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div.title = `Alpha: ${alpha}`;
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container.appendChild(div);
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});
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}
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// Start a new game and capture data
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function startNewGame() {
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console.log('🎮 Starting new game for debug...');
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if (window.Game) {
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Game.init();
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}
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}
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// Capture current lighting data from game state
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function captureCurrentLighting() {
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console.log('🔍 Capturing current lighting data...');
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if (window.GameState) {
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const gameState = GameState.getGameStateForRender();
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const lighting = gameState.lighting || {};
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const torches = gameState.torches || [];
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let html = '<h3>Current Lighting State</h3>';
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html += `<p><strong>Torches:</strong> ${torches.length} positions</p>`;
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const lightingTileCount = Object.keys(lighting).reduce((acc, yKey) =>
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acc + Object.keys(lighting[yKey] || {}).length, 0);
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html += `<p><strong>Lighting Tiles:</strong> ${lightingTileCount} tiles</p>`;
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if (lightingTileCount > 0) {
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html += '<h4>Sample Lighting Values:</h4><ul>';
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let samples = 0;
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for (const y in lighting) {
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for (const x in lighting[y]) {
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if (samples >= 10) break;
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const alpha = lighting[y][x];
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html += `<li>(${x},${y}): ${alpha.toFixed(3)}</li>`;
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samples++;
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}
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if (samples >= 10) break;
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}
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html += '</ul>';
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}
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document.getElementById('lighting-data').innerHTML = html;
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} else {
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document.getElementById('lighting-data').innerHTML = '<p>GameState not available</p>';
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}
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}
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// Initialize when page loads
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document.addEventListener('DOMContentLoaded', function() {
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createAlphaTests();
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// Initialize display manager
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if (window.DisplayManager) {
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DisplayManager.init('game-container');
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}
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console.log('🔧 Debug page initialized');
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});
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// Monitor game state changes
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setInterval(() => {
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if (window.GameState && window.GameState._lighting) {
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const lightingKeys = Object.keys(window.GameState._lighting);
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if (lightingKeys.length > 0) {
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console.log(`💡 Current lighting state: ${lightingKeys.length} Y-coordinates with data`);
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}
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}
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}, 5000);
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</script>
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</body>
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</html>
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