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The iso renderer only drew floor+wall (bar/table hardcoded). Generalize the floor-base + prop compositing to all furniture kinds (bar/table/chair/keg/shelf/ barrel/crate) and map them to the iso-dungeon tiles: stacked barrels = the bar + kegs, chest = tables/crates/shelves, chair = chairs. Half walls kept (full walls would occlude the front row). Same coherent iso-dungeon art set. Client-only.