jwinterm
4ee03f24a6
fix: char customizer flakiness + wire real render-mode entitlement gating
- Equipment option tiles register for async redraw (were stuck on '...')
- Render mode switching no longer silently mutates avatar identity
- Dungeon renderer falls back to @ tile when overlay draw fails
- Main-game customizer locked to topdown (no confusing render-mode picker)
- equipRedrawers prevents unbounded redraw array growth
- RENDER_MODE_TEST_UNLOCKS flipped to false; ASCII made free (accessible fallback)
- Documented COSMETIC_PRODUCTS in .env.example
- 5 new tests (239 total, 36 suites, all passing)
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