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- Equipment option tiles register for async redraw (were stuck on '...') - Render mode switching no longer silently mutates avatar identity - Dungeon renderer falls back to @ tile when overlay draw fails - Main-game customizer locked to topdown (no confusing render-mode picker) - equipRedrawers prevents unbounded redraw array growth - RENDER_MODE_TEST_UNLOCKS flipped to false; ASCII made free (accessible fallback) - Documented COSMETIC_PRODUCTS in .env.example - 5 new tests (239 total, 36 suites, all passing)