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Socket-event rate limits keyed on socket.id (new on every reconnect) and passed NO ip argument, so the "IP-limited" prefixes never actually applied — reconnecting reset every limit, and chat had no IP limit at all. - New rateLimitContext helper resolves a STABLE identity (anon_token -> id, falling back to socket id) and the real client IP (X-Forwarded-For honoured only when TRUST_PROXY=true, else handshake address — no spoofing on direct exposure). - game:start, address:set and chat:message now pass (stableId, action, ip); connection:new uses the real IP. 'chat:' added to IP-limited prefixes. - Express 'trust proxy' enabled when TRUST_PROXY=true; documented in .env.example. Aligned the contradictory default limit values with the production override. Adds rateLimit.test.js (reconnect can't bypass, IP backstop for fresh identities, XFF gating). Full suite: 18 suites / 143 tests.