mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-18 14:51:26 +02:00
- Equipment option tiles register for async redraw (were stuck on '...') - Render mode switching no longer silently mutates avatar identity - Dungeon renderer falls back to @ tile when overlay draw fails - Main-game customizer locked to topdown (no confusing render-mode picker) - equipRedrawers prevents unbounded redraw array growth - RENDER_MODE_TEST_UNLOCKS flipped to false; ASCII made free (accessible fallback) - Documented COSMETIC_PRODUCTS in .env.example - 5 new tests (239 total, 36 suites, all passing)
72 lines
3.6 KiB
JavaScript
72 lines
3.6 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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describe('single-player character identity wiring', () => {
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const indexHtml = fs.readFileSync(path.join(__dirname, '../html/index.html'), 'utf8');
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const socketHandlers = fs.readFileSync(path.join(__dirname, '../html/js/network/socketHandlers.js'), 'utf8');
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const renderEngine = fs.readFileSync(path.join(__dirname, '../html/js/display/renderEngine.js'), 'utf8');
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const screenManager = fs.readFileSync(path.join(__dirname, '../html/js/display/screenManager.js'), 'utf8');
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const avatarVisuals = fs.readFileSync(path.join(__dirname, '../html/js/render/avatarVisuals.js'), 'utf8');
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const singlePlayerAvatar = fs.readFileSync(path.join(__dirname, '../html/js/core/singlePlayerAvatar.js'), 'utf8');
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test('main page loads the avatar visual resolver before the overlay bridge', () => {
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const order = [
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'js/render/atlas.js',
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'js/render/skins.js',
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'js/render/charSprites.js',
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'js/render/assetPacks.js',
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'js/render/renderModes.js',
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'js/render/charCustomize.js',
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'js/render/avatarVisuals.js',
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'js/core/singlePlayerAvatar.js'
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].map(src => indexHtml.indexOf(src));
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expect(order.every(pos => pos > -1)).toBe(true);
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expect(order).toEqual([...order].sort((a, b) => a - b));
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expect(indexHtml).toContain('id="characterButton"');
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});
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test('socket identity updates are forwarded to the single-player avatar bridge', () => {
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expect(socketHandlers).toContain("socket.on('identity_update', this.onIdentityUpdate)");
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expect(socketHandlers).toContain("socket.emit('identity:get')");
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expect(socketHandlers).toContain('SinglePlayerAvatar.applyIdentity(data)');
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});
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test('dungeon renderer suppresses the legacy player tile only when overlay is ready', () => {
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expect(renderEngine).toContain('SinglePlayerAvatar.canDrawPlayer');
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expect(renderEngine).toContain('if (!avatarOverlayReady)');
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expect(renderEngine).toContain('SinglePlayerAvatar.drawPlayer');
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});
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test('welcome legend resolves the player icon through the avatar bridge', () => {
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expect(screenManager).toContain('role: "player"');
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expect(screenManager).toContain('SinglePlayerAvatar.clearOverlay');
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expect(screenManager).toContain('SinglePlayerAvatar.drawLegendIcon');
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});
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test('welcome legend uses compact one-row avatar metrics', () => {
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expect(singlePlayerAvatar).toContain("context: 'legend'");
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expect(singlePlayerAvatar).toContain('scale: 0.78');
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expect(avatarVisuals).toContain("visual.context === 'legend'");
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});
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test('dungeon renderer falls back to @ tile when overlay draw fails', () => {
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expect(renderEngine).toContain('var drew = window.SinglePlayerAvatar.drawPlayer');
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expect(renderEngine).toContain('if (!drew)');
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expect(renderEngine).toContain('display.draw(centerX, centerY, playerTile');
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});
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test('customizer does not auto-switch avatar identity on render mode change', () => {
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const charCustomize = fs.readFileSync(path.join(__dirname, '../html/js/render/charCustomize.js'), 'utf8');
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const buildAvatarGridMatch = charCustomize.match(/function buildAvatarGrid\(\)[\s\S]*?grid\.innerHTML/);
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expect(buildAvatarGridMatch).toBeTruthy();
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expect(buildAvatarGridMatch[0]).not.toContain('ensureVisibleAvatar()');
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});
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test('equipment option tiles register for async redraw', () => {
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const charCustomize = fs.readFileSync(path.join(__dirname, '../html/js/render/charCustomize.js'), 'utf8');
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expect(charCustomize).toContain('optionTileCanvas(slot, item, draft, equipRedrawers)');
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expect(charCustomize).not.toContain('optionTileCanvas(slot, item, draft, null)');
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});
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});
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