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Used the sheet's hand-labelled roguelikeSheet_meta.json to pick the RIGHT tiles instead of guessing: - New tile kinds + coords (window, counter, keg/barrel, shelf, table, chair, crate, rug, door) in sceneModel TAVERN_LEGEND/TILE_OF + assetPacks tileMap. - tavernMap redesigned: windowed walls, a bar counter with a shelf of bottles behind it and a keg (beer!) at each end, six tables each with a chair, a central rug, corner barrels/crates, and a door. Chairs are walkable so standing on one reads as sitting. Warm wood floor color (was a dark green in the fallback). - Bartender now stands BEHIND the bar (spawn + roam confined to the row between the top wall and the counter, sealed off by it). Still TODO from feedback: a cat (no cat sprite on the sheet — needs an asset) and richer bar bottles. Suite 57 suites / 413 tests green.