mirror of
https://github.com/Such-Software/wownerogue.git
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44 lines
2.0 KiB
JavaScript
44 lines
2.0 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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describe('single-player character identity wiring', () => {
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const indexHtml = fs.readFileSync(path.join(__dirname, '../html/index.html'), 'utf8');
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const socketHandlers = fs.readFileSync(path.join(__dirname, '../html/js/network/socketHandlers.js'), 'utf8');
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const renderEngine = fs.readFileSync(path.join(__dirname, '../html/js/display/renderEngine.js'), 'utf8');
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const screenManager = fs.readFileSync(path.join(__dirname, '../html/js/display/screenManager.js'), 'utf8');
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test('main page loads the avatar visual resolver before the overlay bridge', () => {
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const order = [
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'js/render/atlas.js',
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'js/render/skins.js',
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'js/render/charSprites.js',
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'js/render/assetPacks.js',
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'js/render/charCustomize.js',
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'js/render/avatarVisuals.js',
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'js/core/singlePlayerAvatar.js'
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].map(src => indexHtml.indexOf(src));
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expect(order.every(pos => pos > -1)).toBe(true);
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expect(order).toEqual([...order].sort((a, b) => a - b));
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expect(indexHtml).toContain('id="characterButton"');
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});
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test('socket identity updates are forwarded to the single-player avatar bridge', () => {
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expect(socketHandlers).toContain("socket.on('identity_update', this.onIdentityUpdate)");
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expect(socketHandlers).toContain("socket.emit('identity:get')");
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expect(socketHandlers).toContain('SinglePlayerAvatar.applyIdentity(data)');
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});
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test('dungeon renderer suppresses the legacy player tile only when overlay is ready', () => {
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expect(renderEngine).toContain('SinglePlayerAvatar.canDrawPlayer');
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expect(renderEngine).toContain('if (!avatarOverlayReady)');
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expect(renderEngine).toContain('SinglePlayerAvatar.drawPlayer');
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});
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test('welcome legend resolves the player icon through the avatar bridge', () => {
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expect(screenManager).toContain('role: "player"');
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expect(screenManager).toContain('SinglePlayerAvatar.clearOverlay');
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expect(screenManager).toContain('SinglePlayerAvatar.drawLegendIcon');
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});
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});
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