Files
wownerogue/html/js/display
jwinterm e9650f9843 fix(render): reliable SP camera fill, clean wall torches, subtler wait juice
Camera: mount the render-kit host with inset:0 (fill #game-display) instead of
min(100%,78vh)+translate(-50%) centering. #game-display is grid-bounded (container is
100vh/overflow-hidden), so filling it gives the camera reliable clientWidth/Height every
frame — fixes the intermittent "player stranded in a top band, black below" off-centering.

Torches (in-game): drop the pack torch SPRITE composite — several sheets place it off-center/
rotated, reading as misaligned. Keep wall base + procedural RK.fx flame: a clean wall-mounted
torch that looks right in every pack.

Wait animations: shrink the juice bursts (18-24 -> 6-7 particles, spread 1.8-2.4 -> 0.6-0.7)
and remove the red death/caught bursts, so a grab/escape reads as a tight glint on the hero
instead of an explosion spraying onto the wall torches.
2026-07-12 21:08:16 -04:00
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