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Camera: mount the render-kit host with inset:0 (fill #game-display) instead of min(100%,78vh)+translate(-50%) centering. #game-display is grid-bounded (container is 100vh/overflow-hidden), so filling it gives the camera reliable clientWidth/Height every frame — fixes the intermittent "player stranded in a top band, black below" off-centering. Torches (in-game): drop the pack torch SPRITE composite — several sheets place it off-center/ rotated, reading as misaligned. Keep wall base + procedural RK.fx flame: a clean wall-mounted torch that looks right in every pack. Wait animations: shrink the juice bursts (18-24 -> 6-7 particles, spread 1.8-2.4 -> 0.6-0.7) and remove the red death/caught bursts, so a grab/escape reads as a tight glint on the hero instead of an explosion spraying onto the wall torches.