Files
wownerogue/test/renderPackResolver.test.js
jwinterm fad2a695bd Wownerogue
A browser-based roguelike synchronized with crypto block timing. A run is a race
against the next block: reach the exit before the block lands, or the house wins.
The same codebase runs the solo dungeon, the social Tavern, and operator-selected
PvP and race rulesets, with separate free and paid leaderboards.

Self-hostable under the MIT License. See README.md to run it, docs/ARCHITECTURE.md
for the design, and docs/DEPLOY.md to operate an instance.
2026-07-27 08:23:01 -04:00

200 lines
7.5 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const vm = require('vm');
function loadRenderKit() {
const context = {
console,
window: {
console,
localStorage: {
getItem: () => null,
setItem: () => {}
}
}
};
context.window.window = context.window;
vm.runInNewContext(
fs.readFileSync(path.join(__dirname, '../html/js/render/assetPacks.js'), 'utf8'),
context
);
const RK = context.window.RK;
RK.normalizeAppearance = input => {
if (input && input.appearance && !input.avatar) input = input.appearance;
if (typeof input === 'string') input = { avatar: input };
input = input || {};
return {
avatar: input.avatar || 'default',
tint: input.tint || 'none',
equipment: input.equipment || { body: 'none', head: 'none', shield: 'none', weapon: 'none' },
colors: input.colors
};
};
RK.appearance = input => ({ label: (input && input.avatar) || 'Character' });
RK.SKINS = {
'monero-knight': { id: 'monero-knight', label: 'Monero Knight', pack: 'generated-skins' }
};
RK.isSkin = id => !!RK.SKINS[id];
RK.CHAR_TINTS = {
none: { id: 'none', label: 'Natural', color: null },
gold: { id: 'gold', label: 'Gold', color: '#d29922' }
};
RK.CHARS = { 'char-ranger': { id: 'char-ranger', label: 'Ranger', frame: 432 } };
RK.isChar = id => !!RK.CHARS[id];
vm.runInNewContext(
fs.readFileSync(path.join(__dirname, '../html/js/render/avatarVisuals.js'), 'utf8'),
context
);
RK.TileRenderer = function TileRenderer() { this.name = 'tiles'; };
RK.IsoRenderer = function IsoRenderer() { this.name = 'iso'; };
RK.ThreeRenderer = function ThreeRenderer() { this.name = '3d'; };
RK.THREE = { THREE: {}, GLTFLoader: function GLTFLoader() {} };
vm.runInNewContext(
fs.readFileSync(path.join(__dirname, '../html/js/render/renderModes.js'), 'utf8'),
context
);
RK.RENDER_MODE_TEST_UNLOCKS = false;
return RK;
}
describe('render pack visual resolver', () => {
test('resolves iso and 3D visuals through pack entitlements', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
const locked3d = RK.avatarVisuals.resolve(
{ avatar: 'kenney-survivor-male' },
{ projection: '3d' }
);
expect(locked3d).toMatchObject({
projection: '3d',
kind: 'model3d',
pack: 'kenney-3d-characters',
allowed: false
});
expect(locked3d.model.url).toContain('survivorMaleB.glb');
RK.setEntitlementSnapshot({ totalCreditsPurchased: 1 });
const iso = RK.avatarVisuals.resolve({ avatar: 'char-ranger' }, { projection: 'iso' });
expect(iso).toMatchObject({ projection: 'iso', kind: 'iso', pack: 'iso-dungeon', allowed: true });
expect(iso.character.idle).toContain('Male_3_Idle0.png');
const compat = RK.resolveAppearance(
{ appearance: { avatar: 'kenney-survivor-female' } },
'3d'
);
expect(compat.model.url).toContain('survivorFemaleA.glb');
});
test('iso floor uses a flat tile instead of a raised block tile', () => {
const RK = loadRenderKit();
expect(RK.isoAssets.tiles.floor).toContain('planks_S.png');
expect(RK.isoAssets.tiles.floor).not.toContain('stone_S.png');
expect(RK.isoAssets.tiles.wall).toContain('stoneWall_S.png'); // full wall from the rich set
expect(RK.isoAssets.tiles.window).toContain('stoneWallWindow_S.png'); // real iso window now
expect(RK.isoAssets.tiles.table).toContain('tableShortChairs_S.png'); // distinct furniture art
});
test('iso pack treats imported Male files as directions, not class variants', () => {
const RK = loadRenderKit();
expect(RK.isoAssets.avatar).toBe('char-villager');
expect(RK.isoAssets.characters['char-villager'].idle).toContain('Male_3_Idle0.png');
expect(RK.isoAssets.characters['char-merchant']).toBeUndefined();
expect(RK.isoAssets.characters['char-wizard']).toBeUndefined();
expect(RK.isoAssets.characters['char-goblin']).toBeUndefined();
// Sprites are angled clockwise from NE: 0=NE,2=SE,4=SW,6=NW (verified against live movement).
// Facing follows visual movement (up->NE, down->SW, left->NW, right->SE).
expect(RK.isoAssets.directions.up.idle).toContain('Male_0_Idle0.png');
expect(RK.isoAssets.directions.right.idle).toContain('Male_2_Idle0.png');
expect(RK.isoAssets.directions.down.idle).toContain('Male_4_Idle0.png');
expect(RK.isoAssets.directions.left.idle).toContain('Male_6_Idle0.png');
});
test('projection visuals expose the saved base tint as a render color', () => {
const RK = loadRenderKit();
const visual = RK.avatarVisuals.resolve(
{ avatar: 'char-ranger', colors: { base: 'gold' }, tint: 'gold' },
{ projection: 'iso' }
);
expect(RK.avatarVisuals.tintColorFor(visual.appearance)).toBe('#d29922');
});
test('renderer factory falls back when premium modes are locked', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
expect(RK.canUseMode('iso')).toBe(false);
expect(RK.createRenderer('iso', {}, {}).name).toBe('tiles');
RK.setEntitlementSnapshot({ totalCreditsPurchased: 1 });
expect(RK.canUseMode('iso')).toBe(true);
expect(RK.createRenderer('iso', {}, {}).name).toBe('iso');
});
test('temporary render test unlocks bypass all premium gates for QA', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
// With test unlocks off, premium modes and packs are gated by entitlements
expect(RK.canUseMode('iso')).toBe(false);
expect(RK.canUsePack('iso-dungeon')).toBe(false);
// With test unlocks on, ALL premium modes and packs are available for QA
RK.RENDER_MODE_TEST_UNLOCKS = true;
expect(RK.canUseMode('iso')).toBe(true); // 'fancy' is no longer a mode; it's a topdown pack
expect(RK.canUseMode('3d')).toBe(true);
expect(RK.canUsePack('iso-dungeon')).toBe(true);
expect(RK.canUsePack('kenney-3d-characters')).toBe(true);
expect(RK.canUsePack('generated-skins')).toBe(true);
// Free modes and packs are always available regardless
RK.RENDER_MODE_TEST_UNLOCKS = false;
expect(RK.canUseMode('tiles')).toBe(true);
expect(RK.canUseMode('ascii')).toBe(true); // ASCII is the free accessible fallback
});
test('render pack code stays out of payment and account APIs', () => {
const files = [
'../html/js/render/assetPacks.js',
'../html/js/render/avatarVisuals.js',
'../html/js/render/renderModes.js',
'../html/js/render/isoRenderer.js',
'../html/js/render/threeRenderer.js',
'../html/js/render/tileRenderer.js'
];
const source = files.map(file => fs.readFileSync(path.join(__dirname, file), 'utf8')).join('\n');
[
'PaymentUI',
'request_payment',
'payment_',
'wallet',
'subaddress',
'/api/',
'user_id',
'socket.emit'
].forEach(forbidden => {
expect(source).not.toContain(forbidden);
});
});
});
test('ASCII is the free accessible fallback, not premium-gated', () => {
const RK = loadRenderKit();
RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
RK.RENDER_MODE_TEST_UNLOCKS = false;
const asciiMeta = RK.modeMeta('ascii');
expect(asciiMeta.premium).toBe(false);
expect(RK.canUseMode('ascii')).toBe(true);
});
test('render mode test unlocks default to false in production', () => {
const RK = loadRenderKit();
expect(RK.RENDER_MODE_TEST_UNLOCKS).toBe(false);
});