Files
wownerogue/test/payoutSnapshot.test.js
jwinterm fad2a695bd Wownerogue
A browser-based roguelike synchronized with crypto block timing. A run is a race
against the next block: reach the exit before the block lands, or the house wins.
The same codebase runs the solo dungeon, the social Tavern, and operator-selected
PvP and race rulesets, with separate free and paid leaderboards.

Self-hostable under the MIT License. See README.md to run it, docs/ARCHITECTURE.md
for the design, and docs/DEPLOY.md to operate an instance.
2026-07-27 08:23:01 -04:00

181 lines
7.0 KiB
JavaScript

/**
* Payout snapshot tests (Phase 1.2).
*
* The payout terms are snapshotted onto the game at start. completeGame must pay from
* that snapshot, so a mid-game config change can't alter an in-flight game's payout.
*/
const GameModeManager = require('../src/game/gameModeManager');
const createMockDb = () => {
const db = {
query: jest.fn().mockResolvedValue({ rows: [] }),
withTransaction: jest.fn()
};
db.withTransaction.mockImplementation(async (cb) => cb(db));
return db;
};
const createMockPaymentConfig = () => ({
getConfig: () => ({
paymentsEnabled: true,
currency: { symbol: 'WOW', decimals: 11 },
modes: {
direct: { enabled: true, price: 100000000000n },
credits: { enabled: true, creditsPerGame: 1, packages: [{ id: 'small', credits: 10, price: '500000000000', bonus: 0 }] }
},
payouts: {
rules: {
direct: { enabled: true, multipliers: { escape: 2, escapeWithTreasure: 3 } },
credits: { enabled: false, multipliers: { escape: 1.5, escapeWithTreasure: 2 }, baseValue: 50000000000n }
}
},
preferences: { preferCreditsFirst: true },
earlyEntry: { enabled: false }
}),
getLegacyGameMode: () => 'PAID_SINGLE',
eventBus: { on: () => {} }
});
function buildGmm() {
const db = createMockDb();
const gmm = new GameModeManager(
db,
{ processPayout: jest.fn(), processBatchPayout: jest.fn() },
{ CONSOLE_LOGGING: false, getCurrentBlockHeight: () => 1 },
createMockPaymentConfig()
);
gmm._scheduleBatchPayout = jest.fn(); // don't actually schedule
return { gmm, db };
}
describe('Payout uses the snapshot recorded at game start', () => {
test('pays the snapshot amount, not the live-config amount', async () => {
const { gmm, db } = buildGmm();
// Snapshot recorded at start: escape pays 123456 atomic (deliberately unlike the
// live 2x = 200000000000), treasure pays 999999.
db.query
.mockResolvedValueOnce({ rows: [{
id: 1, user_id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr',
payout_escape_amount: '123456', payout_treasure_amount: '999999',
payout_escape_mult: '2.000', payout_treasure_mult: '3.000'
}] }) // game record lookup
.mockResolvedValueOnce({ rows: [] }) // game completion UPDATE
.mockResolvedValueOnce({ rows: [] }) // existing-payout check
.mockResolvedValueOnce({ rows: [{ id: 1, payout_address: 'wow1addr' }] }) // user lookup
.mockResolvedValueOnce({ rows: [{ id: 999 }] }); // INSERT payout
// Even if live config is mutated after start, the snapshot must win.
gmm.directPayoutMultipliers = { escape: 9, escapeWithTreasure: 9 };
const result = await gmm.completeGame('socket1', 'game123', true, false, { moves: 10 });
expect(result.payout).toBeDefined();
expect(result.payout.amount).toBe('123456');
});
test('falls back to live calculation for legacy games without a snapshot', async () => {
const { gmm, db } = buildGmm();
db.query
.mockResolvedValueOnce({ rows: [{ id: 1, user_id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr' }] }) // no snapshot cols
.mockResolvedValueOnce({ rows: [] })
.mockResolvedValueOnce({ rows: [] })
.mockResolvedValueOnce({ rows: [{ id: 1, payout_address: 'wow1addr' }] })
.mockResolvedValueOnce({ rows: [{ id: 999 }] });
const result = await gmm.completeGame('socket1', 'game123', true, false, { moves: 10 });
expect(result.payout.amount).toBe(200000000000); // live 2x
});
test('no payout for a PAID_SINGLE win when direct payouts are disabled (no-payout instance)', async () => {
const { gmm, db } = buildGmm();
gmm.directPayoutEnabled = false; // e.g. mainnet legitimacy: sell entry, never pay out
db.query
.mockResolvedValueOnce({ rows: [{ id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr' }] }) // game record
.mockResolvedValue({ rows: [] }); // completion UPDATE + anything else
const result = await gmm.completeGame('socket1', 'game123', true, true, { moves: 10 });
expect(result.success).toBe(true);
expect(result.payout == null || result.payout === undefined).toBe(true); // no payout queued
// No payout INSERT happened.
const insertedPayout = db.query.mock.calls.find(c => /INSERT INTO payouts/i.test(c[0]));
expect(insertedPayout).toBeUndefined();
});
test('master payout switch prevents payout creation even when direct payouts are enabled', async () => {
const { gmm, db } = buildGmm();
gmm.payoutsEnabled = false;
gmm.directPayoutEnabled = true;
db.query
.mockResolvedValueOnce({ rows: [{ id: 1, user_id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr' }] })
.mockResolvedValue({ rows: [] });
const result = await gmm.completeGame('socket1', 'game-master-off', true, true, { moves: 10 });
expect(result.success).toBe(true);
expect(db.query.mock.calls.find(c => /INSERT INTO payouts/i.test(c[0]))).toBeUndefined();
expect(gmm._scheduleBatchPayout).not.toHaveBeenCalled();
});
test('a start-time eligible liability survives a mid-game master kill switch', async () => {
const { gmm, db } = buildGmm();
gmm.payoutsEnabled = false; // dispatch is paused after the game committed its terms
db.query
.mockResolvedValueOnce({ rows: [{
id: 1,
user_id: 1,
status: 'active',
game_mode: 'PAID_SINGLE',
payout_address: 'wow1addr',
payout_eligible: true,
payout_terms: {
version: 1,
eligible: true,
escapeAmount: '222',
treasureAmount: '333',
escapeMultiplier: 2,
treasureMultiplier: 3,
minAmount: '1',
maxAmount: '1000'
}
}] })
.mockResolvedValueOnce({ rows: [] })
.mockResolvedValueOnce({ rows: [] })
.mockResolvedValueOnce({ rows: [{ id: 1, payout_address: 'wow1addr' }] })
.mockResolvedValueOnce({ rows: [{ id: 901 }], rowCount: 1 });
const result = await gmm.completeGame('socket1', 'committed-game', true, false, {});
expect(result.payout).toEqual(expect.objectContaining({ payoutId: 901, amount: '222' }));
expect(db.query.mock.calls.find(c => /INSERT INTO payouts/i.test(c[0]))).toBeDefined();
});
test('a start-time ineligible game never gains a payout after policy is enabled', async () => {
const { gmm, db } = buildGmm();
gmm.payoutsEnabled = true;
gmm.directPayoutEnabled = true;
db.query
.mockResolvedValueOnce({ rows: [{
id: 2,
user_id: 1,
status: 'active',
game_mode: 'PAID_SINGLE',
payout_eligible: false,
payout_terms: { version: 1, mode: 'PAID_SINGLE', eligible: false }
}] })
.mockResolvedValueOnce({ rows: [] });
const result = await gmm.completeGame('socket1', 'ineligible-game', true, true, {});
expect(result.success).toBe(true);
expect(result.payout).toBeNull();
expect(db.query.mock.calls.find(c => /INSERT INTO payouts/i.test(c[0]))).toBeUndefined();
});
});