mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-18 06:41:27 +02:00
Removes operator-private material from the shipped tree, corrects documentation
that had drifted from the code, deletes dead code, and applies a consistent
prose style.
Private material moved out of the public tree (docs/private/, git-ignored):
- the wallet keyfile recovery runbook and its helper scripts, which together
published the mainnet wallet file path, the service account, backup snapshot
filenames, and the wallet RPC listener state. The helper duplicated the same
constants, so relocating the document alone would not have removed them.
- the stagenet parallel-candidate runbook and its fixtures.
- the dated production-state record, the internal remediation plan, and the
TODO list. None are reference documentation for an outside reader.
Redacted or genericised:
- operator home-directory paths in shipped scripts and units. The asset build
script now takes KENNEY_ASSETS_DIR instead of a hard-coded path.
- private LAN addresses in tests, env examples and deploy docs, replaced with
RFC 5737 documentation addresses.
- the default alert sender and the notification hub example.
- the Monero wallet unit now matches the Wownero one: a dedicated service
account and a config file, instead of the operator's login account with the
wallet password in argv where any local user can read it from /proc.
Ignore rules now cover every .env variant rather than the bare name, plus local
agent state. The deployment docs instruct operators to create .env.mainnet and
.env.stagenet, which the exact-name rule would have allowed to be committed.
Documentation corrected against the code: per-chain dungeon level counts, the
premium unlock rule, Tavern chat scope, backup retention, the chain-profile
fallback, the environment template location, and several sections describing
shipped work as pending.
Dead code removed: configPersistence, rpccalls, a duplicate vendored ROT.js
bundle, the unused tile-picker overlay, the unreachable legacy game-size path
and its vestigial parameter, spectator stubs that shadowed the real
SpectatorManager, and commented-out debugging. nip98 now imports the shared
nostr loader rather than duplicating it.
Prose style: em-dashes removed throughout in favour of colons, semicolons and
commas; comments restated as present-tense descriptions of the code rather than
narration of past changes.
127 suites / 1015 tests pass.
200 lines
7.5 KiB
JavaScript
200 lines
7.5 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const vm = require('vm');
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function loadRenderKit() {
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const context = {
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console,
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window: {
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console,
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localStorage: {
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getItem: () => null,
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setItem: () => {}
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}
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}
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};
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context.window.window = context.window;
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vm.runInNewContext(
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fs.readFileSync(path.join(__dirname, '../html/js/render/assetPacks.js'), 'utf8'),
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context
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);
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const RK = context.window.RK;
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RK.normalizeAppearance = input => {
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if (input && input.appearance && !input.avatar) input = input.appearance;
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if (typeof input === 'string') input = { avatar: input };
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input = input || {};
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return {
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avatar: input.avatar || 'default',
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tint: input.tint || 'none',
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equipment: input.equipment || { body: 'none', head: 'none', shield: 'none', weapon: 'none' },
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colors: input.colors
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};
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};
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RK.appearance = input => ({ label: (input && input.avatar) || 'Character' });
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RK.SKINS = {
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'monero-knight': { id: 'monero-knight', label: 'Monero Knight', pack: 'generated-skins' }
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};
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RK.isSkin = id => !!RK.SKINS[id];
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RK.CHAR_TINTS = {
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none: { id: 'none', label: 'Natural', color: null },
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gold: { id: 'gold', label: 'Gold', color: '#d29922' }
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};
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RK.CHARS = { 'char-ranger': { id: 'char-ranger', label: 'Ranger', frame: 432 } };
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RK.isChar = id => !!RK.CHARS[id];
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vm.runInNewContext(
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fs.readFileSync(path.join(__dirname, '../html/js/render/avatarVisuals.js'), 'utf8'),
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context
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);
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RK.TileRenderer = function TileRenderer() { this.name = 'tiles'; };
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RK.IsoRenderer = function IsoRenderer() { this.name = 'iso'; };
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RK.ThreeRenderer = function ThreeRenderer() { this.name = '3d'; };
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RK.THREE = { THREE: {}, GLTFLoader: function GLTFLoader() {} };
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vm.runInNewContext(
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fs.readFileSync(path.join(__dirname, '../html/js/render/renderModes.js'), 'utf8'),
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context
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);
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RK.RENDER_MODE_TEST_UNLOCKS = false;
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return RK;
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}
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describe('render pack visual resolver', () => {
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test('resolves iso and 3D visuals through pack entitlements', () => {
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const RK = loadRenderKit();
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
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const locked3d = RK.avatarVisuals.resolve(
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{ avatar: 'kenney-survivor-male' },
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{ projection: '3d' }
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);
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expect(locked3d).toMatchObject({
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projection: '3d',
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kind: 'model3d',
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pack: 'kenney-3d-characters',
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allowed: false
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});
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expect(locked3d.model.url).toContain('survivorMaleB.glb');
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 1 });
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const iso = RK.avatarVisuals.resolve({ avatar: 'char-ranger' }, { projection: 'iso' });
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expect(iso).toMatchObject({ projection: 'iso', kind: 'iso', pack: 'iso-dungeon', allowed: true });
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expect(iso.character.idle).toContain('Male_3_Idle0.png');
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const compat = RK.resolveAppearance(
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{ appearance: { avatar: 'kenney-survivor-female' } },
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'3d'
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);
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expect(compat.model.url).toContain('survivorFemaleA.glb');
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});
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test('iso floor uses a flat tile instead of a raised block tile', () => {
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const RK = loadRenderKit();
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expect(RK.isoAssets.tiles.floor).toContain('planks_S.png');
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expect(RK.isoAssets.tiles.floor).not.toContain('stone_S.png');
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expect(RK.isoAssets.tiles.wall).toContain('stoneWall_S.png'); // full wall from the rich set
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expect(RK.isoAssets.tiles.window).toContain('stoneWallWindow_S.png'); // real iso window now
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expect(RK.isoAssets.tiles.table).toContain('tableShortChairs_S.png'); // distinct furniture art
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});
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test('iso pack treats imported Male files as directions, not class variants', () => {
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const RK = loadRenderKit();
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expect(RK.isoAssets.avatar).toBe('char-villager');
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expect(RK.isoAssets.characters['char-villager'].idle).toContain('Male_3_Idle0.png');
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expect(RK.isoAssets.characters['char-merchant']).toBeUndefined();
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expect(RK.isoAssets.characters['char-wizard']).toBeUndefined();
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expect(RK.isoAssets.characters['char-goblin']).toBeUndefined();
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// Sprites are angled clockwise from NE: 0=NE,2=SE,4=SW,6=NW (verified against live movement).
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// Facing follows visual movement (up->NE, down->SW, left->NW, right->SE).
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expect(RK.isoAssets.directions.up.idle).toContain('Male_0_Idle0.png');
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expect(RK.isoAssets.directions.right.idle).toContain('Male_2_Idle0.png');
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expect(RK.isoAssets.directions.down.idle).toContain('Male_4_Idle0.png');
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expect(RK.isoAssets.directions.left.idle).toContain('Male_6_Idle0.png');
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});
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test('projection visuals expose the saved base tint as a render color', () => {
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const RK = loadRenderKit();
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const visual = RK.avatarVisuals.resolve(
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{ avatar: 'char-ranger', colors: { base: 'gold' }, tint: 'gold' },
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{ projection: 'iso' }
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);
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expect(RK.avatarVisuals.tintColorFor(visual.appearance)).toBe('#d29922');
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});
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test('renderer factory falls back when premium modes are locked', () => {
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const RK = loadRenderKit();
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
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expect(RK.canUseMode('iso')).toBe(false);
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expect(RK.createRenderer('iso', {}, {}).name).toBe('tiles');
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 1 });
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expect(RK.canUseMode('iso')).toBe(true);
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expect(RK.createRenderer('iso', {}, {}).name).toBe('iso');
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});
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test('temporary render test unlocks bypass all premium gates for QA', () => {
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const RK = loadRenderKit();
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
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// With test unlocks off, premium modes and packs are gated by entitlements
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expect(RK.canUseMode('iso')).toBe(false);
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expect(RK.canUsePack('iso-dungeon')).toBe(false);
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// With test unlocks on, ALL premium modes and packs are available for QA
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RK.RENDER_MODE_TEST_UNLOCKS = true;
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expect(RK.canUseMode('iso')).toBe(true); // 'fancy' is no longer a mode; it's a topdown pack
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expect(RK.canUseMode('3d')).toBe(true);
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expect(RK.canUsePack('iso-dungeon')).toBe(true);
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expect(RK.canUsePack('kenney-3d-characters')).toBe(true);
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expect(RK.canUsePack('generated-skins')).toBe(true);
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// Free modes and packs are always available regardless
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RK.RENDER_MODE_TEST_UNLOCKS = false;
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expect(RK.canUseMode('tiles')).toBe(true);
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expect(RK.canUseMode('ascii')).toBe(true); // ASCII is the free accessible fallback
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});
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test('render pack code stays out of payment and account APIs', () => {
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const files = [
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'../html/js/render/assetPacks.js',
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'../html/js/render/avatarVisuals.js',
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'../html/js/render/renderModes.js',
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'../html/js/render/isoRenderer.js',
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'../html/js/render/threeRenderer.js',
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'../html/js/render/tileRenderer.js'
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];
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const source = files.map(file => fs.readFileSync(path.join(__dirname, file), 'utf8')).join('\n');
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[
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'PaymentUI',
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'request_payment',
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'payment_',
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'wallet',
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'subaddress',
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'/api/',
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'user_id',
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'socket.emit'
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].forEach(forbidden => {
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expect(source).not.toContain(forbidden);
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});
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});
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});
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test('ASCII is the free accessible fallback, not premium-gated', () => {
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const RK = loadRenderKit();
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
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RK.RENDER_MODE_TEST_UNLOCKS = false;
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const asciiMeta = RK.modeMeta('ascii');
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expect(asciiMeta.premium).toBe(false);
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expect(RK.canUseMode('ascii')).toBe(true);
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});
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test('render mode test unlocks default to false in production', () => {
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const RK = loadRenderKit();
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expect(RK.RENDER_MODE_TEST_UNLOCKS).toBe(false);
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});
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