Files
wownerogue/html/js/render/chainAmbience.js
jwinterm ed24d43b56 chore: prepare the repository for public release
Removes operator-private material from the shipped tree, corrects documentation
that had drifted from the code, deletes dead code, and applies a consistent
prose style.

Private material moved out of the public tree (docs/private/, git-ignored):
  - the wallet keyfile recovery runbook and its helper scripts, which together
    published the mainnet wallet file path, the service account, backup snapshot
    filenames, and the wallet RPC listener state. The helper duplicated the same
    constants, so relocating the document alone would not have removed them.
  - the stagenet parallel-candidate runbook and its fixtures.
  - the dated production-state record, the internal remediation plan, and the
    TODO list. None are reference documentation for an outside reader.

Redacted or genericised:
  - operator home-directory paths in shipped scripts and units. The asset build
    script now takes KENNEY_ASSETS_DIR instead of a hard-coded path.
  - private LAN addresses in tests, env examples and deploy docs, replaced with
    RFC 5737 documentation addresses.
  - the default alert sender and the notification hub example.
  - the Monero wallet unit now matches the Wownero one: a dedicated service
    account and a config file, instead of the operator's login account with the
    wallet password in argv where any local user can read it from /proc.

Ignore rules now cover every .env variant rather than the bare name, plus local
agent state. The deployment docs instruct operators to create .env.mainnet and
.env.stagenet, which the exact-name rule would have allowed to be committed.

Documentation corrected against the code: per-chain dungeon level counts, the
premium unlock rule, Tavern chat scope, backup retention, the chain-profile
fallback, the environment template location, and several sections describing
shipped work as pending.

Dead code removed: configPersistence, rpccalls, a duplicate vendored ROT.js
bundle, the unused tile-picker overlay, the unreachable legacy game-size path
and its vestigial parameter, spectator stubs that shadowed the real
SpectatorManager, and commented-out debugging. nip98 now imports the shared
nostr loader rather than duplicating it.

Prose style: em-dashes removed throughout in favour of colons, semicolons and
commas; comments restated as present-tense descriptions of the code rather than
narration of past changes.

127 suites / 1015 tests pass.
2026-07-27 06:40:38 -04:00

215 lines
10 KiB
JavaScript

// ChainAmbience: the live chain, drifting around the edges of a stage.
//
// Fragments of the top block hash fade in around the border and drift away, a corner readout
// tracks the height, and a new block sends a ripple around the frame.
//
// Purely decorative. It reads the public `blockheight` broadcast and never influences gameplay, so
// a missing or stale tip just means fewer motes.
(function (root) {
'use strict';
var RK = root.RK = root.RK || {};
var STYLE_ID = 'rk-chain-ambience-style';
var CSS = [
'.rk-chain-amb{position:absolute;inset:0;pointer-events:none;overflow:hidden;z-index:9;',
' font-family:ui-monospace,SFMono-Regular,Menlo,monospace;}',
'.rk-chain-amb .rk-cm{position:absolute;white-space:nowrap;font-size:11px;letter-spacing:.09em;',
' color:#7fe3c0;opacity:0;text-shadow:0 0 8px rgba(80,220,180,.45);will-change:transform,opacity;}',
'.rk-chain-amb .rk-cm.rk-drift{animation:rk-cm-drift var(--rk-cm-life,9s) linear forwards;}',
'@keyframes rk-cm-drift{',
' 0%{opacity:0;transform:translate3d(0,0,0) scale(.94);}',
' 16%{opacity:var(--rk-cm-peak,.42);}',
' 76%{opacity:var(--rk-cm-peak,.42);}',
' 100%{opacity:0;transform:translate3d(var(--rk-cm-dx,0px),var(--rk-cm-dy,-26px),0) scale(1);}}',
'.rk-chain-amb .rk-chain-readout{position:absolute;left:10px;bottom:8px;font-size:10px;',
' line-height:1.5;color:#5f7f96;letter-spacing:.1em;opacity:.72;transition:color .5s ease;}',
'.rk-chain-amb .rk-chain-readout b{display:block;color:#8fd8b6;font-weight:400;font-size:11px;}',
'.rk-chain-amb .rk-chain-readout .rk-chain-hash{display:block;color:#4d6a80;word-break:break-all;max-width:34ch;}',
'.rk-chain-amb .rk-chain-readout.rk-fresh b{color:#b6f7d6;text-shadow:0 0 10px rgba(120,240,190,.55);}',
'.rk-chain-amb .rk-chain-ripple{position:absolute;inset:0;border:1px solid rgba(127,227,192,0);',
' border-radius:inherit;}',
'.rk-chain-amb .rk-chain-ripple.rk-go{animation:rk-chain-ripple 1.5s ease-out forwards;}',
'@keyframes rk-chain-ripple{',
' 0%{border-color:rgba(127,227,192,.55);box-shadow:inset 0 0 0 rgba(127,227,192,.4);}',
' 100%{border-color:rgba(127,227,192,0);box-shadow:inset 0 0 46px rgba(127,227,192,0);}}',
'@media (prefers-reduced-motion:reduce){',
' .rk-chain-amb .rk-cm{display:none}',
' .rk-chain-amb .rk-chain-ripple.rk-go{animation:none}}'
].join('\n');
function ensureStyle(doc) {
if (doc.getElementById(STYLE_ID)) return;
var el = doc.createElement('style');
el.id = STYLE_ID;
el.textContent = CSS;
doc.head.appendChild(el);
}
function reducedMotion() {
try { return root.matchMedia && root.matchMedia('(prefers-reduced-motion: reduce)').matches; }
catch (_) { return false; }
}
function ChainAmbience(host, opts) {
opts = opts || {};
var doc = root.document;
ensureStyle(doc);
this.host = host;
this.doc = doc;
this.tip = { height: null, hash: null, difficulty: null, txPoolSize: null };
this.motes = 0;
this.maxMotes = opts.maxMotes || 9;
this.spawnMs = opts.spawnMs || 1200;
this.el = doc.createElement('div');
this.el.className = 'rk-chain-amb';
this.el.setAttribute('aria-hidden', 'true'); // decoration; the readout below is the a11y copy
this.ripple = doc.createElement('div');
this.ripple.className = 'rk-chain-ripple';
this.el.appendChild(this.ripple);
this.readout = doc.createElement('div');
this.readout.className = 'rk-chain-readout';
this.heightEl = doc.createElement('b');
this.hashEl = doc.createElement('span');
this.hashEl.className = 'rk-chain-hash';
this.readout.appendChild(this.heightEl);
this.readout.appendChild(this.hashEl);
this.el.appendChild(this.readout);
host.appendChild(this.el);
var self = this;
this.timer = root.setInterval(function () { self._spawn(); }, this.spawnMs);
// A hidden tab pauses CSS animations, so `animationend` never fires and motes are never
// removed. Spawning is skipped while hidden and any backlog is dropped here, otherwise a
// backgrounded tab accrues motes indefinitely and replays them all at once on return.
// These are decorations, so discarding them costs nothing.
this._onVisibility = function () {
if (!self.el || !self.doc.hidden) return;
self._clearMotes();
};
doc.addEventListener('visibilitychange', this._onVisibility);
}
ChainAmbience.prototype._clearMotes = function () {
if (!this.el) return;
var existing = this.el.querySelectorAll('.rk-cm');
for (var i = 0; i < existing.length; i++) existing[i].remove();
this.motes = 0;
};
// Fragments of the real top-block hash, plus the occasional height/difficulty token, so the
// drifting text is actual chain data rather than decorative gibberish.
ChainAmbience.prototype._fragment = function () {
var t = this.tip;
var roll = Math.random();
if (t.hash && roll < 0.68) {
var start = Math.floor(Math.random() * (t.hash.length - 8));
return t.hash.substr(start, 4 + Math.floor(Math.random() * 5));
}
if (t.height != null && roll < 0.86) return '#' + t.height;
if (t.difficulty != null && roll < 0.94) return 'diff ' + Math.round(t.difficulty / 1e6) + 'M';
if (t.txPoolSize != null) return 'mempool ' + t.txPoolSize;
return t.height != null ? '#' + t.height : '';
};
ChainAmbience.prototype._spawn = function (burst) {
if (!this.el || reducedMotion()) return;
if (this.doc.hidden) return; // paused animations never clean themselves up
// Count the DOM, not `this.motes`: a missed animationend would permanently inflate the
// tally and silently stop all further spawning.
if (!burst && this.el.querySelectorAll('.rk-cm').length >= this.maxMotes) return;
var text = this._fragment();
if (!text) return;
var doc = this.doc;
var m = doc.createElement('span');
m.className = 'rk-cm rk-drift';
m.textContent = text;
// Hug the border: pick an edge, then a position along it. The middle of the stage belongs
// to the game, so the chain lives in the margins.
var edge = Math.floor(Math.random() * 4);
var along = 6 + Math.random() * 84;
var dx = 0, dy = 0;
if (edge === 0) { m.style.left = along + '%'; m.style.top = '3%'; dy = -18; }
else if (edge === 1) { m.style.left = along + '%'; m.style.bottom = '4%'; dy = 20; }
else if (edge === 2) { m.style.left = '2%'; m.style.top = along + '%'; dx = -22; }
else { m.style.right = '2%'; m.style.top = along + '%'; dx = 22; }
dx += (Math.random() - 0.5) * 14;
dy += (Math.random() - 0.5) * 10;
m.style.setProperty('--rk-cm-dx', dx.toFixed(1) + 'px');
m.style.setProperty('--rk-cm-dy', dy.toFixed(1) + 'px');
m.style.setProperty('--rk-cm-life', (7 + Math.random() * 5).toFixed(1) + 's');
m.style.setProperty('--rk-cm-peak', (burst ? 0.62 : 0.30 + Math.random() * 0.22).toFixed(2));
if (burst) m.style.color = '#b6f7d6';
var self = this;
m.addEventListener('animationend', function () {
if (m.parentNode) m.parentNode.removeChild(m);
self.motes--;
});
this.motes++;
this.el.appendChild(m);
};
// Feed it the `blockheight` payload. A height increase is treated as "a block landed" and gets
// the ripple + a burst of fragments; a repeat of the same height just refreshes the readout.
ChainAmbience.prototype.setTip = function (data) {
if (!this.el || !data) return;
var height = Number(data.blockHeight);
if (!isFinite(height)) return;
var advanced = this.tip.height != null && height > this.tip.height;
this.tip.height = height;
if (typeof data.hash === 'string') this.tip.hash = data.hash;
if (data.difficulty != null) this.tip.difficulty = Number(data.difficulty);
if (data.txPoolSize != null) this.tip.txPoolSize = Number(data.txPoolSize);
this.heightEl.textContent = 'BLOCK ' + height;
this.hashEl.textContent = this.tip.hash
? this.tip.hash.slice(0, 16) + '…' + this.tip.hash.slice(-8)
: '';
if (!advanced) return;
var self = this;
this.readout.classList.add('rk-fresh');
this.ripple.classList.remove('rk-go');
// Force a reflow so the animation restarts on consecutive blocks.
void this.ripple.offsetWidth;
this.ripple.classList.add('rk-go');
for (var i = 0; i < 5; i++) {
(function (n) { root.setTimeout(function () { self._spawn(true); }, n * 110); })(i);
}
if (this._freshTimer) root.clearTimeout(this._freshTimer);
this._freshTimer = root.setTimeout(function () {
if (self.readout) self.readout.classList.remove('rk-fresh');
}, 2600);
};
ChainAmbience.prototype.destroy = function () {
if (this.timer) root.clearInterval(this.timer);
this.timer = null;
if (this._onVisibility) this.doc.removeEventListener('visibilitychange', this._onVisibility);
this._onVisibility = null;
if (this._freshTimer) root.clearTimeout(this._freshTimer);
this._freshTimer = null;
if (this.el && this.el.parentNode) this.el.parentNode.removeChild(this.el);
this.el = null;
this.readout = null;
this.ripple = null;
};
RK.ChainAmbience = ChainAmbience;
RK.mountChainAmbience = function (host, opts) {
if (!host || !root.document) return null;
try { return new ChainAmbience(host, opts); }
catch (e) {
if (root.console) console.warn('chain ambience unavailable:', e && e.message);
return null;
}
};
})(typeof window !== 'undefined' ? window : this);