/** * Payout snapshot tests (Phase 1.2). * * The payout terms are snapshotted onto the game at start. completeGame must pay from * that snapshot, so a mid-game config change can't alter an in-flight game's payout. */ const GameModeManager = require('../src/game/gameModeManager'); const createMockDb = () => { const mockClient = { query: jest.fn().mockResolvedValue({ rows: [] }) }; return { query: jest.fn().mockResolvedValue({ rows: [] }), withTransaction: jest.fn().mockImplementation(async (cb) => cb(mockClient)), _mockClient: mockClient }; }; const createMockPaymentConfig = () => ({ getConfig: () => ({ paymentsEnabled: true, currency: { symbol: 'WOW', decimals: 11 }, modes: { direct: { enabled: true, price: 100000000000n }, credits: { enabled: true, creditsPerGame: 1, packages: [{ id: 'small', credits: 10, price: '500000000000', bonus: 0 }] } }, payouts: { rules: { direct: { enabled: true, multipliers: { escape: 2, escapeWithTreasure: 3 } }, credits: { enabled: false, multipliers: { escape: 1.5, escapeWithTreasure: 2 }, baseValue: 50000000000n } } }, preferences: { preferCreditsFirst: true }, earlyEntry: { enabled: false } }), getLegacyGameMode: () => 'PAID_SINGLE', eventBus: { on: () => {} } }); function buildGmm() { const db = createMockDb(); const gmm = new GameModeManager( db, { processPayout: jest.fn(), processBatchPayout: jest.fn() }, { CONSOLE_LOGGING: false, getCurrentBlockHeight: () => 1 }, createMockPaymentConfig() ); gmm._scheduleBatchPayout = jest.fn(); // don't actually schedule return { gmm, db }; } describe('Payout uses the snapshot recorded at game start', () => { test('pays the snapshot amount, not the live-config amount', async () => { const { gmm, db } = buildGmm(); // Snapshot recorded at start: escape pays 123456 atomic (deliberately unlike the // live 2x = 200000000000), treasure pays 999999. db.query .mockResolvedValueOnce({ rows: [{ id: 1, user_id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr', payout_escape_amount: '123456', payout_treasure_amount: '999999', payout_escape_mult: '2.000', payout_treasure_mult: '3.000' }] }) // game record lookup .mockResolvedValueOnce({ rows: [] }) // game completion UPDATE .mockResolvedValueOnce({ rows: [] }) // existing-payout check .mockResolvedValueOnce({ rows: [{ id: 1, payout_address: 'wow1addr' }] }) // user lookup .mockResolvedValueOnce({ rows: [{ id: 999 }] }); // INSERT payout // Even if live config is mutated after start, the snapshot must win. gmm.directPayoutMultipliers = { escape: 9, escapeWithTreasure: 9 }; const result = await gmm.completeGame('socket1', 'game123', true, false, { moves: 10 }); expect(result.payout).toBeDefined(); expect(result.payout.amount).toBe('123456'); }); test('falls back to live calculation for legacy games without a snapshot', async () => { const { gmm, db } = buildGmm(); db.query .mockResolvedValueOnce({ rows: [{ id: 1, user_id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr' }] }) // no snapshot cols .mockResolvedValueOnce({ rows: [] }) .mockResolvedValueOnce({ rows: [] }) .mockResolvedValueOnce({ rows: [{ id: 1, payout_address: 'wow1addr' }] }) .mockResolvedValueOnce({ rows: [{ id: 999 }] }); const result = await gmm.completeGame('socket1', 'game123', true, false, { moves: 10 }); expect(result.payout.amount).toBe(200000000000); // live 2x }); test('no payout for a PAID_SINGLE win when direct payouts are disabled (no-payout instance)', async () => { const { gmm, db } = buildGmm(); gmm.directPayoutEnabled = false; // e.g. mainnet legitimacy: sell entry, never pay out db.query .mockResolvedValueOnce({ rows: [{ id: 1, game_mode: 'PAID_SINGLE', payout_address: 'wow1addr' }] }) // game record .mockResolvedValue({ rows: [] }); // completion UPDATE + anything else const result = await gmm.completeGame('socket1', 'game123', true, true, { moves: 10 }); expect(result.success).toBe(true); expect(result.payout == null || result.payout === undefined).toBe(true); // no payout queued // No payout INSERT happened. const insertedPayout = db.query.mock.calls.find(c => /INSERT INTO payouts/i.test(c[0])); expect(insertedPayout).toBeUndefined(); }); });