Commit Graph
8 Commits
Author SHA1 Message Date
jwinterm 63e3006aca launch features: win feed, public stats, share-a-win, live CTA
Four pre-launch additions to make the game feel alive and shareable:

- Live win feed: server broadcasts 'win_feed' on every escape; client shows a
  transient toast ('X escaped with the bag') so the room feels active.
- Public stats: GET /api/stats (10s-cached) returns games + escapes in the last
  24h and total paid out; a status-area strip polls it for social proof.
- Share-a-win: game-over screen gets 'Share to X' + 'Copy link' buttons pointing
  at the /verify page, which now renders OpenGraph/Twitter-card meta (brand OG
  image per instance) so shared links unfurl with a preview.
- Land-on-action: a dismissible 'N games live now — watch' CTA appears on connect
  when games are in progress, opening the existing spectator panel. Non-intrusive:
  hidden while playing/spectating and never hijacks the canvas.
2026-06-01 09:17:48 -04:00
jwinterm 038f47051f mobile: compact action buttons to one row, shrink/lighten D-pad
On phones the primary buttons now read START / WATCH / SHOP (short labels via
spans toggled by media query) with tighter padding so they fit a single row.
The on-screen D-pad is smaller (44px) and more transparent so it covers less
of the chat/game underneath.
2026-06-01 08:35:33 -04:00
jwinterm f9e658e841 mobile: make play area fill screen width
On phones the dungeon canvas was letterboxed: the game grid row was 1fr and
got squeezed by the status bar + chat, so the 800x608 canvas scaled to that
short height and rendered narrow with black side bars.

Drive the game area by width instead — full-width box with the canvas's own
aspect ratio (auto height) — and hand the leftover vertical space to chat
(now 1fr, max-height cap removed) so it's roomier too.
2026-06-01 08:32:06 -04:00
jwinterm bfca9b340f feat(mobile): viewport, responsive layout, and touch controls
The layout was already partly responsive (max-width:100vw, min(480px,90vw)
modals, canvas max-width:100%, and the renderer centres a fixed viewport on the
player) but had no viewport meta, so none of it engaged on phones.

- Add the viewport (+charset) meta — unlocks the existing responsive rules.
- Mobile media query (<=820px): stack the 3-column grid into one column
  (header/status/game/chat/input/footer), shrink fonts, and cap the fixed-width
  play/history/leaderboard modals to 94vw so they fit instead of overflowing.
- On-screen D-pad + swipe-to-move (new touchControls.js), both emitting the
  same player_move {direction} event the keyboard uses — no game-logic change.
  Shown on small screens or any touch device (body.touch).
- Remove the leftover "GAME AREA" debug overlay.
2026-05-31 16:13:21 -04:00
jwinterm 4e7a773496 add address modal and try to fix payout 2025-09-29 17:40:59 -04:00
jwinterm 5c6342db6e fix transparency 2025-05-17 06:42:50 -04:00
jwinterm 03cc22ac4c First kinda working version! 2025-04-27 20:08:38 -04:00
jwinterm 823b09e944 Initial AI commit 2025-04-27 09:03:16 -04:00