Commit Graph
5 Commits
Author SHA1 Message Date
jwinterm 588250e5a9 fix(render): default avatar renders as a real character, not a grey circle
A player who never customized arrives as avatar 'default' — not a char/skin/model,
so avatarVisuals resolved it to 'legacy' kind with no sprite and the renderer drew
the grey fallback circle (while NPCs with explicit char-* avatars rendered fine).
Coerce any unknown/'default' avatar to 'char-villager' on the 2D topdown path so
nobody is ever a grey dot in a room of people. iso/3d keep their own fallbacks.
2026-07-10 22:41:58 -04:00
jwinterm f505a4fb8a make character customization projection aware 2026-07-06 06:38:19 -04:00
jwinterm 83020f6c08 polish character customizer render choices 2026-07-06 04:26:00 -04:00
jwinterm cb9efbe66c refactor: route render packs through avatar visuals 2026-07-06 03:53:13 -04:00
jwinterm 3195386ba1 refactor: resolve avatar visuals through render kit 2026-07-06 03:41:11 -04:00