The anonymous session token is a bearer credential that was sent in the
Socket.IO handshake query string, where it leaks into proxy/access/referer
logs and is easily observed. Anyone holding it becomes that user (credits,
payout address, pending payments).
- Client now sends the token in the handshake `auth` payload instead of the
query string. Server reads `auth` first and falls back to the query string
for backward compatibility during rollout.
- The token is rotated on every successful resume, so a leaked/observed
token is invalidated the next time the legitimate owner reconnects. The
client already persists the token returned in `session_resumed`.
Adds a security test asserting resume returns a new token and the old token
no longer resumes. Full suite: 12 suites / 116 tests.
Payout retry system:
- Add migration 007 with retry_count, last_error, last_retry_at columns
- Payouts now retry up to PAYOUT_MAX_RETRIES times before permanent failure
- Each failure logs the attempt number and error message
- Console shows ⚠️ for retryable failures, 💀 for permanent failures
- Added SQL examples in .env.example for querying/resetting failed payouts
HOSTED_BY feature:
- Add HOSTED_BY and HOSTED_BY_NAME env vars
- /api/game-modes endpoint returns hostedBy info
- Footer displays 'Hosted by: <link>' when configured
Also improved .env.example:
- Better documentation for credit packages with reasonable defaults
- Clearer explanation of retry behavior