Commit Graph
3 Commits
Author SHA1 Message Date
jwinterm 4ee03f24a6 fix: char customizer flakiness + wire real render-mode entitlement gating
- Equipment option tiles register for async redraw (were stuck on '...')
  - Render mode switching no longer silently mutates avatar identity
  - Dungeon renderer falls back to @ tile when overlay draw fails
  - Main-game customizer locked to topdown (no confusing render-mode picker)
  - equipRedrawers prevents unbounded redraw array growth
  - RENDER_MODE_TEST_UNLOCKS flipped to false; ASCII made free (accessible fallback)
  - Documented COSMETIC_PRODUCTS in .env.example
  - 5 new tests (239 total, 36 suites, all passing)
2026-07-09 06:15:00 -04:00
jwinterm be780c17e6 feat: use character identity in single player 2026-07-06 03:16:26 -04:00
jwinterm f02e16272e refactor frontend and fix debug mode 2025-05-29 13:40:44 -04:00