- Created SuspendedGameManager to preserve game state when users disconnect
- Games are keyed by DB userId (persistent) instead of ephemeral socketId
- handleDisconnect now suspends games for 5 minutes instead of deleting
- handleConnection restores suspended games on reconnect with session token
- Payment monitoring is restored for pending payments on reconnect
- Added hasActiveMonitoring() method to PaymentHandlers
- Queue entries preserved for users with active sessions/payments
- Updated TODO.md with reconnection feature documentation
Users in dungeon or awaiting payment can now close/refresh browser and
seamlessly resume within 5 minutes when reconnecting.
- Add payout database records: processPayout now inserts into payouts
table with tx_hash, fee, status, and updates user statistics
- Fix credits deduction: QueueManager game start methods now properly
call processGameStart() to deduct credits (was being skipped)
- Fix credits_update emission: moved from GameModeManager (no io access)
to socketHandlers/queueManager where io is available
- Add payment recovery: users who disconnect during payment confirmation
now get credits recovered automatically on reconnect
- Remove dead handlePaymentDetected method that referenced undefined this.db