- Created SuspendedGameManager to preserve game state when users disconnect
- Games are keyed by DB userId (persistent) instead of ephemeral socketId
- handleDisconnect now suspends games for 5 minutes instead of deleting
- handleConnection restores suspended games on reconnect with session token
- Payment monitoring is restored for pending payments on reconnect
- Added hasActiveMonitoring() method to PaymentHandlers
- Queue entries preserved for users with active sessions/payments
- Updated TODO.md with reconnection feature documentation
Users in dungeon or awaiting payment can now close/refresh browser and
seamlessly resume within 5 minutes when reconnecting.
Payment Fixes:
- Prevent credits going negative with WHERE credits >= $1 check
- completeGame now uses recorded payment_mode from game record instead of global gameMode
- Add duplicate payout prevention by checking for existing payouts before processing
Dead Code Cleanup:
- Remove unused MoneroPayService (WalletRPCService is the actual service)
- Remove legacy MoneroPay references from comments
Tests:
- Add 50 comprehensive payment/payout tests (payment_payout_comprehensive.test.js)
- Expand WalletRPCService tests (4 -> 31 tests)
- Total: 106 tests passing across 10 test suites
Documentation:
- Update TODO.md with recent fixes and correct test counts
- Update migration comments to reflect actual wallet service used