- Replace asterisk (*) sparkles with floor tiles + bright golden color
- Remove skull emoji (☠) and death particles (% *) - use red flash effect
- Fix monster shadows causing black boxes - use red floor glow instead
- Replace 'ESCAPED!' emoji text with character-by-character transparent rendering
- Use GameTiles.getPlayerTile() instead of hardcoded '@'
- Use GameTiles.getMonsterTile() instead of hardcoded '~'
All tiles now render with proper transparency on floor tile base.
New dedicated animation while waiting for payment:
- Player runs toward BIG pulsating golden treasure
- Player always grabs the treasure (with dramatic pickup moment)
- Monster pack (4-6 monsters) spawns from multiple directions
- 60% chance: player escapes with treasure to the exit
- 40% chance: player gets devoured by monster pack (skull/death effect)
Animation features:
- Massive golden aura around treasure with sparkle ring
- Player glows gold when carrying treasure
- Death particles expand outward on devour
- Monsters converge from edges (left, right, top, bottom)
Existing 'Awaiting next block' animation preserved unchanged.