Removes operator-private material from the shipped tree, corrects documentation
that had drifted from the code, deletes dead code, and applies a consistent
prose style.
Private material moved out of the public tree (docs/private/, git-ignored):
- the wallet keyfile recovery runbook and its helper scripts, which together
published the mainnet wallet file path, the service account, backup snapshot
filenames, and the wallet RPC listener state. The helper duplicated the same
constants, so relocating the document alone would not have removed them.
- the stagenet parallel-candidate runbook and its fixtures.
- the dated production-state record, the internal remediation plan, and the
TODO list. None are reference documentation for an outside reader.
Redacted or genericised:
- operator home-directory paths in shipped scripts and units. The asset build
script now takes KENNEY_ASSETS_DIR instead of a hard-coded path.
- private LAN addresses in tests, env examples and deploy docs, replaced with
RFC 5737 documentation addresses.
- the default alert sender and the notification hub example.
- the Monero wallet unit now matches the Wownero one: a dedicated service
account and a config file, instead of the operator's login account with the
wallet password in argv where any local user can read it from /proc.
Ignore rules now cover every .env variant rather than the bare name, plus local
agent state. The deployment docs instruct operators to create .env.mainnet and
.env.stagenet, which the exact-name rule would have allowed to be committed.
Documentation corrected against the code: per-chain dungeon level counts, the
premium unlock rule, Tavern chat scope, backup retention, the chain-profile
fallback, the environment template location, and several sections describing
shipped work as pending.
Dead code removed: configPersistence, rpccalls, a duplicate vendored ROT.js
bundle, the unused tile-picker overlay, the unreachable legacy game-size path
and its vestigial parameter, spectator stubs that shadowed the real
SpectatorManager, and commented-out debugging. nip98 now imports the shared
nostr loader rather than duplicating it.
Prose style: em-dashes removed throughout in favour of colons, semicolons and
commas; comments restated as present-tense descriptions of the code rather than
narration of past changes.
127 suites / 1015 tests pass.
A — RICH ISO. The old iso-dungeon was a 7-tile sliver of Kenney Isometric
Dungeon; wire the full set so town/dungeon are RICH and interchangeable:
- Real architecture: full stoneWall, stoneWallWindow (actual window),
stoneWallDoorOpen (real door), archway, wood column, stairs.
- Distinct furniture per kind: table -> tableShortChairs (table+chairs),
keg/barrel -> real barrel, crate -> woodenCrate, shelf -> woodenCrates,
chest -> chestClosed (added to the floor+prop compositor). No more
everything-is-a-chest.
Facing (was 90 deg off, twice): verified against live movement the sprites are
angled CLOCKWISE from NE (0=NE,2=SE,4=SW,6=NW), so up->Male_0, right->Male_2,
down->Male_4, left->Male_6. Now the run anim points the way you actually move.
ASCII picker no-op: ASCII draws glyphs and consumes no tile pack, so
projForMode(ascii)=null and the packbar hides for it (it only ever made sense
for Tiled/Iso).
Suite 58/419 green.
Modes are TECHNIQUES; 'Fancy' (tiles+FX) was really a topdown PACK, so:
- Remove 'fancy' from RENDER_MODES (saved 'fancy' falls back to tiles; its dead
Pixi branch is short-circuited by canUseMode). Modes = Tiled/ASCII/Iso/3D.
- Modes now carry a ; a premium mode unlocks once the user has ANY
unlocked pack for that projection (not a single hardcoded pack) — needed now
that iso is multi-pack.
- New 'roguelike-dungeon' topdown pack: same sheet, a DUNGEON palette (stone
floors + barrels/crates vs the wood interior) — a distinct 2D tileset with zero
new assets. Registered + catalog (migration 027, topdown tier 1 / 1 credit).
The tiled renderer's lighting/shadows/vignette are the built-in FX.
- Also: iso facing fix (Male 0=NW..6=NE) reflected in tests.
So the Tiled pack picker now offers Roguelike Interior <-> Dungeon, and Iso offers
Dungeon <-> Medieval — packs as products, proven in the best-looking mode too.
Suite 58/419 green.