Removes operator-private material from the shipped tree, corrects documentation
that had drifted from the code, deletes dead code, and applies a consistent
prose style.
Private material moved out of the public tree (docs/private/, git-ignored):
- the wallet keyfile recovery runbook and its helper scripts, which together
published the mainnet wallet file path, the service account, backup snapshot
filenames, and the wallet RPC listener state. The helper duplicated the same
constants, so relocating the document alone would not have removed them.
- the stagenet parallel-candidate runbook and its fixtures.
- the dated production-state record, the internal remediation plan, and the
TODO list. None are reference documentation for an outside reader.
Redacted or genericised:
- operator home-directory paths in shipped scripts and units. The asset build
script now takes KENNEY_ASSETS_DIR instead of a hard-coded path.
- private LAN addresses in tests, env examples and deploy docs, replaced with
RFC 5737 documentation addresses.
- the default alert sender and the notification hub example.
- the Monero wallet unit now matches the Wownero one: a dedicated service
account and a config file, instead of the operator's login account with the
wallet password in argv where any local user can read it from /proc.
Ignore rules now cover every .env variant rather than the bare name, plus local
agent state. The deployment docs instruct operators to create .env.mainnet and
.env.stagenet, which the exact-name rule would have allowed to be committed.
Documentation corrected against the code: per-chain dungeon level counts, the
premium unlock rule, Tavern chat scope, backup retention, the chain-profile
fallback, the environment template location, and several sections describing
shipped work as pending.
Dead code removed: configPersistence, rpccalls, a duplicate vendored ROT.js
bundle, the unused tile-picker overlay, the unreachable legacy game-size path
and its vestigial parameter, spectator stubs that shadowed the real
SpectatorManager, and commented-out debugging. nip98 now imports the shared
nostr loader rather than duplicating it.
Prose style: em-dashes removed throughout in favour of colons, semicolons and
commas; comments restated as present-tense descriptions of the code rather than
narration of past changes.
127 suites / 1015 tests pass.
Adversarial multi-agent review of the launch candidate produced 22 confirmed
findings (12 more were refuted). This closes the critical, high, and the
mediums/lows that are cheap and real, then does the iso/3D/Tavern art pass.
CRITICAL — unauthenticated remote kill switch
Socket.IO does not wrap listener invocation, and this process treats
uncaughtException/unhandledRejection as fatal, so ONE unguarded throw in ANY
listener exits the server. `socket.emit('debug_ping')` with no argument did
exactly that, and systemd restarts straight back into it. Every registration
in handleConnection now goes through a safe-dispatch wrapper that contains
sync throws and rejected promises to the offending socket; handleDebugPing
also stops trusting its payload.
HIGH
- NIP-98 login now binds the signed event to this deployment's host. The path
check alone let an event signed for any other origin authenticate here, and
linking ADOPTS the account owning that pubkey — full account takeover.
- Fog of war is enforced server-side. getState() shipped absolute
entrance/exit/treasure coordinates and the monster's exact position in every
frame, with concealment implemented only in the browser. Discovery is sticky;
the monster is reported only while in view.
- NODE_ENV must now be explicit and recognized. Unset, every production gate
read false while DebugManager reported production and silenced logging.
- Tavern chat applies the lobby's ban list, rate limiter and user_id
attribution before entering global chat.
- userRegistry is deleted by socket.id (it was keyed by socket.id and deleted
by socket.client.id, so nothing was ever freed).
MEDIUM / LOW
- Payouts: a legitimately split transfer_split kept its transaction hashes
instead of quarantining already-broadcast funds with tx_hash NULL, and
provably pre-broadcast failures return to 'pending' rather than needs_review.
- RateLimiter key parsing fixed — cleanup() freed nothing and expired windows
never reset, because ids contain colons.
- Enter no longer submits a paid entry from behind a modal.
- Lobby chat no longer double-escapes server-escaped text.
- Rate limits for identity:get / address:prompt / early_entry.
- Spectators released when a game ends by disconnect, not just settlement.
- movementManager / addressManager per-socket maps cleaned on disconnect.
Renderers
Iso: opaque shading instead of translucent fog, additive torch/lantern/beacon
light pools, crevice AO, embers, cold memory wash, and it stops reallocating
the whole canvas every animation frame.
3D: instanced level geometry (3 draw calls), procedural stone/flagstone
materials, torch lights + shadows, real meshes for stairs/chest/monster
(they were humanoid capsules), dust motes, wall cutaway, and lighting
rebalanced now that fog is measured from the camera.
Tavern
Block height and hash fragments drift around the stage edge and ripple when a
block lands, fed by a cosmetic chain tip added to the blockheight broadcast.
Speech bubbles work again (they keyed off a socketId the server stopped
sending).
126 suites / 1005 tests pass.
Previously the timing-choice modal (Start Now / Wait for Next Block) only appeared for
paid-credits players; free players got a silent immediate drop-in. Now it shows whenever
the game would start instantly:
- Server getGameModeInfo exposes freePlayEnabled (was server-only) so the client knows
free play is available even on a paid instance.
- Client (inputHandler) gates the modal on free-play-available OR paid-credits-with-credits;
the modal is purely a TIMING pick (auto_start vs join_queue) — payment method is unchanged.
- Modal cost text reflects free play.
Both waiting animations are untouched: they render on the ROT display via WaitingScreenAnimator
using the base GameTiles, independent of the render-kit packs (which are disabled for SP anyway),
so they work regardless of visualization style. Suite 62/435 green.