mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-18 14:51:26 +02:00
make character customization projection aware
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@@ -0,0 +1,35 @@
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const fs = require('fs');
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const path = require('path');
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const vm = require('vm');
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function loadCharSprites() {
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const context = {
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console,
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window: { console }
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};
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context.window.window = context.window;
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vm.runInNewContext(
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fs.readFileSync(path.join(__dirname, '../html/js/render/charSprites.js'), 'utf8'),
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context
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);
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return context.window.RK;
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}
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describe('roguelike character sprites', () => {
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test('equipment stays fixed color unless an asset explicitly opts into tinting', () => {
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const RK = loadCharSprites();
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const parts = RK.charOverlayParts({
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avatar: 'char-wizard',
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tint: 'gold',
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colors: { base: 'gold', body: 'moss', head: 'teal' },
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equipment: { body: 'mail', head: 'helm', shield: 'round', weapon: 'sword' }
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});
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expect(parts).toEqual(expect.arrayContaining([
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expect.objectContaining({ slot: 'body', id: 'mail', tint: 'none', colorable: false }),
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expect.objectContaining({ slot: 'head', id: 'helm', tint: 'none', colorable: false }),
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expect.objectContaining({ slot: 'shield', id: 'round', tint: 'none', colorable: false }),
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expect.objectContaining({ slot: 'weapon', id: 'sword', tint: 'none', colorable: false })
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]));
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});
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});
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@@ -37,6 +37,10 @@ function loadRenderKit() {
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'monero-knight': { id: 'monero-knight', label: 'Monero Knight', pack: 'generated-skins' }
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};
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RK.isSkin = id => !!RK.SKINS[id];
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RK.CHAR_TINTS = {
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none: { id: 'none', label: 'Natural', color: null },
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gold: { id: 'gold', label: 'Gold', color: '#d29922' }
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};
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RK.CHARS = { 'char-ranger': { id: 'char-ranger', label: 'Ranger', frame: 432 } };
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RK.isChar = id => !!RK.CHARS[id];
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@@ -87,6 +91,21 @@ describe('render pack visual resolver', () => {
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expect(compat.model.url).toContain('survivorFemaleA.glb');
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});
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test('iso floor uses a flat tile instead of a raised block tile', () => {
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const RK = loadRenderKit();
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expect(RK.isoAssets.tiles.floor).toContain('planks_S.png');
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expect(RK.isoAssets.tiles.floor).not.toContain('stone_S.png');
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});
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test('projection visuals expose the saved base tint as a render color', () => {
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const RK = loadRenderKit();
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const visual = RK.avatarVisuals.resolve(
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{ avatar: 'char-ranger', colors: { base: 'gold' }, tint: 'gold' },
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{ projection: 'iso' }
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);
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expect(RK.avatarVisuals.tintColorFor(visual.appearance)).toBe('#d29922');
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});
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test('renderer factory falls back when premium modes are locked', () => {
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const RK = loadRenderKit();
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RK.setEntitlementSnapshot({ totalCreditsPurchased: 0, premium: false, packs: {} });
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