feat(tavern): unified global chat with persistent history in the tavern

The tavern used ephemeral, room-scoped chat with no backlog, so entering it
showed a blank log. Wire it to the shared global chat provider instead:

- TavernManager takes a globalChatProvider (the lobby's chat provider) and
  publishes tavern messages to the 'global' scope, so tavern + lobby share ONE
  conversation that persists to Postgres and (when NOSTR_CHAT_ENABLED) fans out
  over relay.smirk.cash. Falls back to the old tavern-scoped ephemeral provider
  when none is injected.
- On join, the tavern sends the recent global backlog (chat_history) to the
  joiner so history shows immediately.
- tavern.html: render chat_history on join and accept global-scope broadcasts
  (not just this room's), so lobby<->tavern messages flow both ways.

Tests: +3 (join sends backlog, chat routes to global scope, legacy fallback
stays tavern-scoped). Suite 55 suites / 394 tests green.
This commit is contained in:
jwinterm
2026-07-10 19:54:38 -04:00
parent f0f74f703f
commit ebf14560dd
4 changed files with 83 additions and 8 deletions
+14 -1
View File
@@ -323,7 +323,10 @@
// ---- Chat --------------------------------------------------------------------
socket.on('chat_broadcast', function (m) {
if (!m || !state.channel || m.scope !== state.channel) return;
if (!m) return;
// Accept the unified GLOBAL chat (no scope / 'global') as well as this tavern's room.
var isGlobal = !m.scope || m.scope === 'global';
if (!isGlobal && m.scope !== state.channel) return;
addChatLine(m.username, m.message);
// Show a speech bubble above the speaker's avatar.
if (tavernLife && m.socketId) {
@@ -335,6 +338,16 @@
socket.on('tavern_notice', function (n) {
if (n && n.message) addSystemLine(n.message);
});
// Global chat backlog sent on join — render it so the tavern shows history, not a blank log.
socket.on('chat_history', function (payload) {
var msgs = payload && payload.messages;
if (!msgs || !msgs.length) return;
for (var i = 0; i < msgs.length; i++) {
var mm = msgs[i] || {};
var uname = mm.username || mm.playerId || (mm.socketId ? String(mm.socketId).slice(0, 6) : '???');
addChatLine(uname, mm.message || '');
}
});
function addSystemLine(text) {
var line = document.createElement('div');
line.className = 'cline csys';