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fix(showcase): harden Smirk checkout and multiplayer presentation
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+7
-1
@@ -41,6 +41,10 @@ value-bearing queues start differently on purpose.
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- If a queue is below the minimum player count, its members carry over and may leave until a freeze
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claims their row.
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- If a queue is empty, nothing happens.
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- A reconnecting session reattaches its own still-queued rows to the new socket, preserving queue
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order and any held entry. The client receives `match_queue_joined` with `restored: true` for each
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restored economy. An active match reconnect takes precedence; matched rows cannot be reclaimed
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as queue entries.
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A match ends when:
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@@ -216,7 +220,9 @@ Crypto races additionally require:
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Server emits:
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- `game_mode_info` includes `modes.match { enabled, economies, maxPlayers, activeRuleset, rulesets }`.
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- `match_queue_joined` and `match_queue_left` are queue responses.
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- `match_queue_joined` and `match_queue_left` are queue responses. A restored queue response includes
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the authoritative `economy`, `position`, and `restored: true`; restoration never joins or charges
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again.
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- `match_joined`, `match_start`, `match_tick`, `match_end` are the race lifecycle for players.
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- `match_rejoined` restores a reconnecting player; `match_settlement_pending` reports a result whose
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payout is still settling.
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