diff --git a/html/assets/kenney/iso-dungeon/tiles/barrel_S.png b/html/assets/kenney/iso-dungeon/tiles/barrel_S.png
new file mode 100644
index 0000000..0d45933
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/barrel_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/chestOpen_S.png b/html/assets/kenney/iso-dungeon/tiles/chestOpen_S.png
new file mode 100644
index 0000000..55661fb
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/chestOpen_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/dirt_S.png b/html/assets/kenney/iso-dungeon/tiles/dirt_S.png
new file mode 100644
index 0000000..1744c2f
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/dirt_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/stairs_S.png b/html/assets/kenney/iso-dungeon/tiles/stairs_S.png
new file mode 100644
index 0000000..b964acd
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/stairs_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/stoneColumnWood_S.png b/html/assets/kenney/iso-dungeon/tiles/stoneColumnWood_S.png
new file mode 100644
index 0000000..3013017
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/stoneColumnWood_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/stoneWallArchway_S.png b/html/assets/kenney/iso-dungeon/tiles/stoneWallArchway_S.png
new file mode 100644
index 0000000..7819e8b
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/stoneWallArchway_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/stoneWallDoorOpen_S.png b/html/assets/kenney/iso-dungeon/tiles/stoneWallDoorOpen_S.png
new file mode 100644
index 0000000..e5c7fdc
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/stoneWallDoorOpen_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/stoneWallWindow_S.png b/html/assets/kenney/iso-dungeon/tiles/stoneWallWindow_S.png
new file mode 100644
index 0000000..90e36fa
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/stoneWallWindow_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/tableRoundChairs_S.png b/html/assets/kenney/iso-dungeon/tiles/tableRoundChairs_S.png
new file mode 100644
index 0000000..c9a7dca
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/tableRoundChairs_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/tableShortChairs_S.png b/html/assets/kenney/iso-dungeon/tiles/tableShortChairs_S.png
new file mode 100644
index 0000000..8eb7db1
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/tableShortChairs_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/woodenCrate_S.png b/html/assets/kenney/iso-dungeon/tiles/woodenCrate_S.png
new file mode 100644
index 0000000..5a6196d
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/woodenCrate_S.png differ
diff --git a/html/assets/kenney/iso-dungeon/tiles/woodenCrates_S.png b/html/assets/kenney/iso-dungeon/tiles/woodenCrates_S.png
new file mode 100644
index 0000000..83dd5bb
Binary files /dev/null and b/html/assets/kenney/iso-dungeon/tiles/woodenCrates_S.png differ
diff --git a/html/js/render/assetPacks.js b/html/js/render/assetPacks.js
index 45f2d82..b9fb7f1 100644
--- a/html/js/render/assetPacks.js
+++ b/html/js/render/assetPacks.js
@@ -288,32 +288,40 @@
avatar: 'char-villager',
tile: { w: 84, h: 42, imageW: 92, imageH: 184 },
tiles: {
- floor: 'assets/kenney/iso-dungeon/tiles/planks_S.png',
- floor2: 'assets/kenney/iso-dungeon/tiles/stone_S.png',
- wall: 'assets/kenney/iso-dungeon/tiles/stoneWallHalf_S.png', // half walls keep the interior visible
- window: 'assets/kenney/iso-dungeon/tiles/stoneWallHalf_S.png', // no iso window art — reuse the half wall
+ // Floors / ground
+ floor: 'assets/kenney/iso-dungeon/tiles/planks_S.png', // wood — tavern interior
+ floor2: 'assets/kenney/iso-dungeon/tiles/stone_S.png', // stone — dungeon
+ dirt: 'assets/kenney/iso-dungeon/tiles/dirt_S.png',
rug: 'assets/kenney/iso-dungeon/tiles/planks_S.png',
- door: 'assets/kenney/iso-dungeon/tiles/planks_S.png',
- // Furniture props (drawn over a floor base):
- bar: 'assets/kenney/iso-dungeon/tiles/barrelsStacked_S.png', // stacked kegs = the bar
- keg: 'assets/kenney/iso-dungeon/tiles/barrelsStacked_S.png',
- barrel: 'assets/kenney/iso-dungeon/tiles/barrelsStacked_S.png',
- shelf: 'assets/kenney/iso-dungeon/tiles/chestClosed_S.png',
- table: 'assets/kenney/iso-dungeon/tiles/chestClosed_S.png',
- crate: 'assets/kenney/iso-dungeon/tiles/chestClosed_S.png',
+ // Architecture (full-height tiles). The rich set has real windows/doors/archways.
+ wall: 'assets/kenney/iso-dungeon/tiles/stoneWall_S.png',
+ window: 'assets/kenney/iso-dungeon/tiles/stoneWallWindow_S.png',
+ door: 'assets/kenney/iso-dungeon/tiles/stoneWallDoorOpen_S.png',
+ archway:'assets/kenney/iso-dungeon/tiles/stoneWallArchway_S.png',
+ column: 'assets/kenney/iso-dungeon/tiles/stoneColumnWood_S.png',
+ stairs: 'assets/kenney/iso-dungeon/tiles/stairs_S.png',
+ // Furniture props (drawn over a floor base) — each kind now has distinct art.
+ bar: 'assets/kenney/iso-dungeon/tiles/barrelsStacked_S.png', // stacked barrels = the bar counter
+ keg: 'assets/kenney/iso-dungeon/tiles/barrel_S.png',
+ barrel: 'assets/kenney/iso-dungeon/tiles/barrel_S.png',
+ table: 'assets/kenney/iso-dungeon/tiles/tableShortChairs_S.png', // real table + chairs
+ shelf: 'assets/kenney/iso-dungeon/tiles/woodenCrates_S.png',
+ crate: 'assets/kenney/iso-dungeon/tiles/woodenCrate_S.png',
chair: 'assets/kenney/iso-dungeon/tiles/chair_S.png',
+ chest: 'assets/kenney/iso-dungeon/tiles/chestClosed_S.png',
fallback: 'assets/kenney/iso-dungeon/tiles/planks_S.png'
},
// The Kenney files named Male_0..Male_7 are directional renders of the same body,
// not different character classes. The customizer exposes one honest Iso body for now.
- // Kenney Male_0..7 are 45° renders (0=NW, 2=SW, 4=SE, 6=NE). In this iso projection a grid
- // step moves visually: up->NE, down->SW, left->NW, right->SE — so face the way you move.
- character: isoMale(2),
+ // These sprites are angled CLOCKWISE from NE: 0=NE, 2=SE, 4=SW, 6=NW (verified against live
+ // movement). In this iso projection a grid step moves visually up->NE, down->SW, left->NW,
+ // right->SE, so each facing uses the sprite pointing that way — face the way you move.
+ character: isoMale(3), // idle faces roughly toward the camera (S)
directions: {
- down: isoMale(2), // SW (down-left)
- up: isoMale(6), // NE (up-right)
- left: isoMale(0), // NW (up-left)
- right: isoMale(4) // SE (down-right)
+ up: isoMale(0), // NE (up-right)
+ down: isoMale(4), // SW (down-left)
+ left: isoMale(6), // NW (up-left)
+ right: isoMale(2) // SE (down-right)
},
characters: {
fallback: isoMale(3),
diff --git a/html/js/render/isoRenderer.js b/html/js/render/isoRenderer.js
index 12823fc..f9d1b59 100644
--- a/html/js/render/isoRenderer.js
+++ b/html/js/render/isoRenderer.js
@@ -183,7 +183,7 @@
// Furniture kinds draw a floor tile as the base + the prop sprite on top (same idea as the
// tiled renderer's `over` compositing). Everything else is a plain ground/wall tile.
- var PROP = { bar: 1, table: 1, chair: 1, keg: 1, shelf: 1, barrel: 1, crate: 1 };
+ var PROP = { bar: 1, table: 1, chair: 1, keg: 1, shelf: 1, barrel: 1, crate: 1, chest: 1 };
var items = [], x, y, kind, p;
for (y = 0; y < scene.rows; y++) {
for (x = 0; x < scene.cols; x++) {
diff --git a/html/tavern.html b/html/tavern.html
index 0fa4765..6ae0589 100644
--- a/html/tavern.html
+++ b/html/tavern.html
@@ -251,6 +251,7 @@
function projForMode(mode) {
if (mode === 'iso') return 'iso';
if (mode === '3d') return '3d';
+ if (mode === 'ascii') return null; // ASCII draws glyphs — it consumes no tile pack
return 'topdown';
}
@@ -260,7 +261,7 @@
if (!packbar || !RK.unlockedPacks) return;
packbar.innerHTML = '';
var proj = projForMode(currentMode || 'tiles');
- var packs = RK.unlockedPacks(proj);
+ var packs = proj ? RK.unlockedPacks(proj) : [];
if (packs.length < 2) { packbar.classList.add('hidden'); return; }
packbar.classList.remove('hidden');
var activeId = RK.activePackId(proj);
diff --git a/test/renderPackResolver.test.js b/test/renderPackResolver.test.js
index 002123e..eea6fd8 100644
--- a/test/renderPackResolver.test.js
+++ b/test/renderPackResolver.test.js
@@ -95,7 +95,9 @@ describe('render pack visual resolver', () => {
const RK = loadRenderKit();
expect(RK.isoAssets.tiles.floor).toContain('planks_S.png');
expect(RK.isoAssets.tiles.floor).not.toContain('stone_S.png');
- expect(RK.isoAssets.tiles.wall).toContain('stoneWallHalf_S.png');
+ expect(RK.isoAssets.tiles.wall).toContain('stoneWall_S.png'); // full wall from the rich set
+ expect(RK.isoAssets.tiles.window).toContain('stoneWallWindow_S.png'); // real iso window now
+ expect(RK.isoAssets.tiles.table).toContain('tableShortChairs_S.png'); // distinct furniture art
});
test('iso pack treats imported Male files as directions, not class variants', () => {
@@ -105,11 +107,12 @@ describe('render pack visual resolver', () => {
expect(RK.isoAssets.characters['char-merchant']).toBeUndefined();
expect(RK.isoAssets.characters['char-wizard']).toBeUndefined();
expect(RK.isoAssets.characters['char-goblin']).toBeUndefined();
- // 45° renders: 0=NW,2=SW,4=SE,6=NE. Facing follows visual movement (up->NE, down->SW, etc.).
- expect(RK.isoAssets.directions.down.idle).toContain('Male_2_Idle0.png');
- expect(RK.isoAssets.directions.up.idle).toContain('Male_6_Idle0.png');
- expect(RK.isoAssets.directions.left.idle).toContain('Male_0_Idle0.png');
- expect(RK.isoAssets.directions.right.idle).toContain('Male_4_Idle0.png');
+ // Sprites are angled clockwise from NE: 0=NE,2=SE,4=SW,6=NW (verified against live movement).
+ // Facing follows visual movement (up->NE, down->SW, left->NW, right->SE).
+ expect(RK.isoAssets.directions.up.idle).toContain('Male_0_Idle0.png');
+ expect(RK.isoAssets.directions.right.idle).toContain('Male_2_Idle0.png');
+ expect(RK.isoAssets.directions.down.idle).toContain('Male_4_Idle0.png');
+ expect(RK.isoAssets.directions.left.idle).toContain('Male_6_Idle0.png');
});
test('projection visuals expose the saved base tint as a render color', () => {