feat: productionize paid modes and PvP capture

This commit is contained in:
jwinterm
2026-07-21 20:41:27 -04:00
parent 8fb284f8ed
commit 89398335c7
230 changed files with 31755 additions and 2777 deletions
+5 -1
View File
@@ -114,13 +114,17 @@
// Camera focus — centre the SP camera on the player cell (same convention as the tiled
// renderer). Sticky: only update when the player is present, so switching TO ascii mid-game
// doesn't leave focusPoint null (which pinned the whole grid to the corner → black screen).
var focusFallback = null;
for (var pj = 0; pj < scene.entities.length; pj++) {
var pe = scene.entities[pj];
if (pe.kind === 'player' || pe.you) {
if (pe.kind === 'player' && !focusFallback) focusFallback = pe;
if (pe.you || pe.cameraTarget) {
this.focusPoint = { x: pe.x * cell + cell / 2, y: pe.y * cell + cell / 2 };
focusFallback = null;
break;
}
}
if (focusFallback) this.focusPoint = { x: focusFallback.x * cell + cell / 2, y: focusFallback.y * cell + cell / 2 };
// Keep a light RAF alive so the torch glows flicker between game updates (~22fps).
this._hasTorches = hasTorch;
+4
View File
@@ -624,12 +624,16 @@
function modeLockedTitle(mode) {
var label = mode && mode.label ? mode.label : 'Mode';
if (mode && RK.isModeRuntimeAvailable && !RK.isModeRuntimeAvailable(mode.id)) {
return label + ' is unavailable on this server because its optional renderer dependency is disabled.';
}
if (mode && mode.pack) return label + ' is locked. Buy any credits or unlock ' + packLabel(mode.pack) + '.';
return label + ' is locked. Buy any credits to unlock premium modes.';
}
function modeStatus(mode, unlocked) {
if (!mode || !mode.premium) return 'Included';
if (RK.isModeRuntimeAvailable && !RK.isModeRuntimeAvailable(mode.id)) return 'Unavailable';
if (unlocked && RK.renderModeTestUnlocks && RK.renderModeTestUnlocks()) return 'Test';
return unlocked ? 'Unlocked' : 'Locked';
}
+10 -1
View File
@@ -32,6 +32,7 @@
this.cell = opts.cell || 26;
this.app = new PIXI.Application({ backgroundColor: 0x0a0c0f, antialias: true });
this.app.view.className = 'rk-canvas';
this.canvas = this.app.view;
host.appendChild(this.app.view);
this.tileLayer = new PIXI.Container();
@@ -288,7 +289,7 @@
};
FancyRenderer.prototype._syncEntities = function (scene) {
var cell = this.cell, seen = {}, RKr = window.RK;
var cell = this.cell, seen = {}, RKr = window.RK, focusFallback = null;
for (var i = 0; i < scene.entities.length; i++) {
var e = scene.entities[i];
seen[e.id] = true;
@@ -315,6 +316,14 @@
s = this.sprites[e.id] = { c: c, kind: kind, renderKey: renderKey };
}
s.tx = e.x; s.ty = e.y; s.e = e;
if (e.kind === 'player' && !focusFallback) focusFallback = e;
if (e.you || e.cameraTarget) {
this.focusPoint = { x: e.x * cell + cell / 2, y: e.y * cell + cell / 2 };
focusFallback = null;
}
}
if (!this.focusPoint && focusFallback) {
this.focusPoint = { x: focusFallback.x * cell + cell / 2, y: focusFallback.y * cell + cell / 2 };
}
for (var id in this.sprites) {
if (!seen[id]) {
+3 -2
View File
@@ -326,8 +326,9 @@
var e = scene.entities[i];
p = this._project(e.x, e.y, originX, originY);
items.push({ type: 'entity', e: e, sx: p.x, sy: p.y, depth: e.x + e.y + 0.55 });
// Sticky camera target (keep last if the player is momentarily absent).
if (e.you || e.kind === 'player') { this.focusPoint = { x: p.x, y: p.y + this.tileH }; this._plx = e.x; this._ply = e.y; }
// Sticky camera target (keep last if the player is momentarily absent). Multiplayer
// scenes explicitly mark one racer as cameraTarget; never let a later rival steal it.
if (e.you || e.cameraTarget) { this.focusPoint = { x: p.x, y: p.y + this.tileH }; this._plx = e.x; this._ply = e.y; }
}
items.sort(function (a, b) { return a.depth === b.depth ? (a.y || 0) - (b.y || 0) : a.depth - b.depth; });
+23
View File
@@ -2,6 +2,16 @@
(function (root) {
'use strict';
var RK = root.RK = root.RK || {};
RK.externalRenderersEnabled = function () {
return !!(root.WOWNGEON_RUNTIME && root.WOWNGEON_RUNTIME.rendererCdnEnabled === true);
};
RK.isModeRuntimeAvailable = function (id) {
if (!RK.modeMeta || !RK.modeMeta(id)) return false;
if (id === '3d') {
return !!(RK.THREE && RK.THREE.THREE) || RK.externalRenderersEnabled();
}
return true;
};
// Render tiers. `premium` marks modes intended to be unlocked with credits — a cosmetic
// entitlement gated by Operator Policy, the same pattern as avatar unlocks. NOTE: rendering
@@ -39,6 +49,7 @@
RK.canUseMode = function (id) {
var m = RK.modeMeta(id);
if (!m) return false;
if (!RK.isModeRuntimeAvailable(id)) return false;
if (RK.renderModeTestUnlocks && RK.renderModeTestUnlocks()) return true;
if (!m.premium) return true;
// A premium mode is available once the user has ANY unlocked pack for its projection.
@@ -47,6 +58,16 @@
return !!RK.entitlements.premium;
};
RK.modeAvailability = function (id) {
var runtimeAvailable = RK.isModeRuntimeAvailable(id);
var usable = runtimeAvailable && RK.canUseMode(id);
return {
usable: usable,
runtimeAvailable: runtimeAvailable,
reason: !runtimeAvailable ? 'runtime_unavailable' : (usable ? null : 'entitlement_locked')
};
};
RK.createRenderer = function (mode, host, opts) {
if (!RK.canUseMode(mode)) return new RK.TileRenderer(host, opts);
if (mode === 'ascii' && RK.AsciiRenderer) return new RK.AsciiRenderer(host, opts);
@@ -76,6 +97,7 @@
RK.pixiReady = function () { return typeof PIXI !== 'undefined'; };
RK.ensurePixi = function (cb) {
if (RK.pixiReady()) { cb(true); return; }
if (!RK.externalRenderersEnabled()) { cb(false); return; }
pixiCbs.push(cb);
if (pixiLoading) return;
pixiLoading = true;
@@ -96,6 +118,7 @@
RK.threeReady = function () { return !!(RK.THREE && RK.THREE.THREE); };
RK.ensureThree = function (cb) {
if (RK.threeReady()) { cb(true); return; }
if (!RK.externalRenderersEnabled()) { cb(false); return; }
threeCbs.push(cb);
if (threeLoading) return;
threeLoading = true;
+97 -12
View File
@@ -155,9 +155,67 @@ function maxDims(maps) {
return { rows: rows, cols: cols };
}
function normalizeGameStateOpts(opts) {
// Older multiplayer callers passed a socket id directly. Keep that path working while the
// public API moves to an options object (`{ viewerId, playerAppearance, cryptoType }`).
if (typeof opts === 'string') return { viewerId: opts };
return (opts && typeof opts === 'object') ? opts : {};
}
function pickCameraPlayer(players, state, opts) {
if (!players || !players.length) return null;
var viewerId = opts.viewerId || opts.socketId || null;
var focusId = opts.focusPlayerId || null;
var i, p;
// Match ticks are broadcast once, so the client socket id is the authoritative local marker
// when the server cannot include a recipient-specific `you` flag.
if (viewerId) {
for (i = 0; i < players.length; i++) {
p = players[i];
if (p && p.id === viewerId) return p;
}
}
for (i = 0; i < players.length; i++) {
p = players[i];
if (p && p.you === true) return p;
}
for (i = 0; i < players.length; i++) {
p = players[i];
if (p && focusId && p.id === focusId) return p;
}
for (i = 0; i < players.length; i++) {
p = players[i];
if (p && state.winnerId && p.id === state.winnerId) return p;
}
// Spectators follow a live contender by default, then gracefully fall back to the first racer.
for (i = 0; i < players.length; i++) {
p = players[i];
if (p && p.alive !== false && !p.finished) return p;
}
return players[0] || null;
}
function pointOf(value) {
if (!value) return null;
if (Array.isArray(value)) return { x: value[0], y: value[1] };
if (typeof value.x === 'number' && typeof value.y === 'number') return { x: value.x, y: value.y };
return null;
}
function racerColor(player, index, isYou) {
if (isYou) return '#67e8f9';
if (player && player.alive === false) return '#6b7280';
if (player && (player.finished || player.escaped)) return '#fbbf24';
var palette = ['#9aa4b2', '#a78bfa', '#4ade80', '#fb7185', '#60a5fa', '#f97316'];
var raw = String((player && player.id) || index), hash = 0;
for (var i = 0; i < raw.length; i++) hash = ((hash * 31) + raw.charCodeAt(i)) >>> 0;
return palette[hash % palette.length];
}
function sceneFromGameState(state, opts) {
state = state || {};
opts = opts || {};
opts = normalizeGameStateOpts(opts);
var visible = state.visibleTiles || {};
var explored = state.exploredTiles || {};
var lighting = state.lighting || {};
@@ -167,8 +225,12 @@ function sceneFromGameState(state, opts) {
var rows = state.dungeonRows || visible.length || dims.rows;
var cols = state.dungeonCols || dims.cols;
// Player cell — explored MEMORY fades to black with distance from here (see below).
var _pl = state.player || {};
var matchPlayers = Array.isArray(state.players) ? state.players : [];
var cameraPlayer = pickCameraPlayer(matchPlayers, state, opts);
// Player cell — explored MEMORY fades to black with distance from here (see below). Multiplayer
// states use `players[]`, while the original single-player protocol uses singular `player`.
var _pl = state.player || cameraPlayer || {};
var _plx = typeof _pl.x === 'number' ? _pl.x : (cols / 2);
var _ply = typeof _pl.y === 'number' ? _pl.y : (rows / 2);
@@ -215,15 +277,19 @@ function sceneFromGameState(state, opts) {
function inView(x, y) { return !!(visible[y] && visible[y][x] !== undefined); }
// Entrance / exit / treasure as entities (so they layer above tiles) — only once explored.
if (state.entrance && seen(state.entrance[0], state.entrance[1])) {
entities.push({ id: 'entrance', x: state.entrance[0], y: state.entrance[1], kind: 'feature', char: '<', color: '#3fb950', label: null });
// Solo uses `[x,y]`; match state uses `{x,y}` for treasure, so accept both point shapes.
var entrance = pointOf(state.entrance);
var exit = pointOf(state.exit);
var treasure = pointOf(state.treasure);
if (entrance && seen(entrance.x, entrance.y)) {
entities.push({ id: 'entrance', x: entrance.x, y: entrance.y, kind: 'feature', char: '<', color: '#3fb950', label: null });
}
if (state.exit && seen(state.exit[0], state.exit[1])) {
entities.push({ id: 'exit', x: state.exit[0], y: state.exit[1], kind: 'feature', char: '>', color: '#d29922', label: null });
if (exit && seen(exit.x, exit.y)) {
entities.push({ id: 'exit', x: exit.x, y: exit.y, kind: 'feature', char: '>', color: '#d29922', label: null });
}
if (state.treasure && seen(state.treasure[0], state.treasure[1])) {
if (treasure && seen(treasure.x, treasure.y) && !(state.treasure && state.treasure.carrierId)) {
var tChar = opts.cryptoType === 'XMR' ? '$M' : '$W';
entities.push({ id: 'treasure', x: state.treasure[0], y: state.treasure[1], kind: 'feature', char: tChar, color: '#fbbf24', label: null });
entities.push({ id: 'treasure', x: treasure.x, y: treasure.y, kind: 'feature', char: tChar, color: '#fbbf24', label: null });
}
// Items — only once explored.
@@ -246,15 +312,34 @@ function sceneFromGameState(state, opts) {
});
}
// Player.
if (state.player) {
// Multiplayer racers. Preserve public status fields useful to HUD/render extensions while
// keeping the shared entity contract identical to solo (`kind: player`, appearance, facing).
if (matchPlayers.length) {
var viewerId = opts.viewerId || opts.socketId || null;
for (var pi = 0; pi < matchPlayers.length; pi++) {
var rp = matchPlayers[pi];
if (!rp || typeof rp.x !== 'number' || typeof rp.y !== 'number') continue;
var isYou = viewerId ? rp.id === viewerId : rp.you === true;
var appearance = rp.appearance || (rp.avatar ? { avatar: rp.avatar } : null) || { avatar: 'default' };
entities.push({
id: rp.id || ('player:' + pi), x: rp.x, y: rp.y,
kind: 'player', char: '@', color: racerColor(rp, pi, isYou),
facing: rp.facing || null, label: rp.name || null,
avatar: appearance.avatar || rp.avatar || 'default', appearance: appearance,
you: isYou, cameraTarget: rp === cameraPlayer,
alive: rp.alive !== false, finished: !!rp.finished, escaped: !!rp.escaped,
hasTreasure: !!rp.hasTreasure, placement: rp.placement == null ? null : rp.placement
});
}
// Original single-player protocol.
} else if (state.player) {
var playerEntity = {
id: 'player', x: state.player.x, y: state.player.y,
kind: 'player', char: '@', color: '#9aa4b2',
// No bogus default: the SP server doesn't send facing, so leave it null and let the iso/3D
// renderers INFER facing from movement. A hardcoded 'down' made them always face down/SW.
facing: state.player.facing || null, label: null,
you: !state.isSpectating
you: !state.isSpectating, cameraTarget: true
};
// Attach the player's appearance if available (for render-kit character rendering).
if (opts.playerAppearance) {
+66 -3
View File
@@ -53,6 +53,7 @@
SP.setMode = function (mode) {
if (RK.canUseMode && !RK.canUseMode(mode)) return false;
if (SP._mode !== mode) SP._zoom = null; // let the new projection use its legible default
SP._mode = mode;
if (RK.saveMode) RK.saveMode(mode);
SP._destroyRenderer();
@@ -71,6 +72,42 @@
SP._renderer = null;
};
SP._setZoom = function (next) {
SP._zoom = Math.max(0.4, Math.min(4, Number(next) || SP._defaultZoom()));
var readout = doc() && doc().getElementById('rk-sp-camera-zoom');
if (readout) readout.textContent = Math.round(SP._zoom * 100) + '%';
SP._applyCamera();
};
SP._mountCameraControls = function (host) {
if (!host || host._rkCameraControls || !doc()) return;
var controls = doc().createElement('div');
controls.id = 'rk-sp-camera-controls';
controls.className = 'rk-camera-controls';
controls.setAttribute('aria-label', 'Dungeon camera controls');
controls.style.cssText = 'position:absolute;right:10px;bottom:10px;z-index:20;display:flex;' +
'align-items:center;gap:4px;padding:4px;background:rgba(4,7,10,.82);border:1px solid rgba(255,255,255,.2);' +
'border-radius:7px;box-shadow:0 4px 18px rgba(0,0,0,.45);font:12px monospace;';
function addButton(label, title, action) {
var b = doc().createElement('button');
b.type = 'button'; b.textContent = label; b.title = title; b.setAttribute('aria-label', title);
b.style.cssText = 'min-width:30px;height:28px;padding:0 7px;background:#151b22;color:#e5e7eb;' +
'border:1px solid #3b4552;border-radius:4px;cursor:pointer;font:inherit;';
b.addEventListener('click', function (e) { e.stopPropagation(); action(); });
controls.appendChild(b);
}
addButton('−', 'Zoom out', function () { SP._setZoom(((SP._zoom != null) ? SP._zoom : SP._defaultZoom()) / 1.18); });
var readout = doc().createElement('span');
readout.id = 'rk-sp-camera-zoom';
readout.style.cssText = 'min-width:42px;text-align:center;color:#a7f3d0;';
controls.appendChild(readout);
addButton('+', 'Zoom in', function () { SP._setZoom(((SP._zoom != null) ? SP._zoom : SP._defaultZoom()) * 1.18); });
addButton('⌂', 'Reset camera', function () { SP._zoom = null; SP._camX = null; SP._setZoom(SP._defaultZoom()); });
host.appendChild(controls);
host._rkCameraControls = controls;
readout.textContent = Math.round(((SP._zoom != null) ? SP._zoom : SP._defaultZoom()) * 100) + '%';
};
SP._ensureRenderer = function () {
if (SP._renderer) return SP._renderer;
var host = rkHost();
@@ -116,17 +153,42 @@
// NOT a hardcoded 1.7 — otherwise the first scroll on iso (default 1.0) jumped up to
// 1.7 and BOTH directions read as "zoom in".
var base = (SP._zoom != null) ? SP._zoom : SP._defaultZoom();
SP._zoom = Math.max(0.4, Math.min(4, base * Math.exp(-ev.deltaY * 0.0015)));
SP._applyCamera();
SP._setZoom(base * Math.exp(-ev.deltaY * 0.0015));
}, { passive: false });
host.addEventListener('dblclick', function (ev) {
if (ev.target && ev.target.closest && ev.target.closest('.rk-camera-controls')) return;
SP._zoom = null; SP._camX = null; SP._setZoom(SP._defaultZoom());
});
var points = {}, pinchDistance = null;
host.addEventListener('pointerdown', function (ev) {
if (ev.target && ev.target.closest && ev.target.closest('.rk-camera-controls')) return;
points[ev.pointerId] = { x: ev.clientX, y: ev.clientY };
try { host.setPointerCapture(ev.pointerId); } catch (_) {}
});
host.addEventListener('pointermove', function (ev) {
if (!points[ev.pointerId]) return;
points[ev.pointerId] = { x: ev.clientX, y: ev.clientY };
var ids = Object.keys(points);
if (ids.length < 2) return;
var a = points[ids[0]], b = points[ids[1]];
var distance = Math.hypot(a.x - b.x, a.y - b.y);
if (pinchDistance) SP._setZoom(((SP._zoom != null) ? SP._zoom : SP._defaultZoom()) * (distance / pinchDistance));
pinchDistance = distance;
});
function release(ev) { delete points[ev.pointerId]; pinchDistance = null; }
host.addEventListener('pointerup', release);
host.addEventListener('pointercancel', release);
}
SP._mountCameraControls(host);
return SP._renderer;
};
// Mode-aware default zoom: iso tiles are large (84px) so they want less magnification than the
// small tiled/ascii cells (~24px).
SP._defaultZoom = function () {
return (SP._renderer && SP._renderer.name === 'iso') ? 1.0 : 1.7;
if (SP._renderer && SP._renderer.name === 'iso') return 1.0;
if (SP._renderer && SP._renderer.name === '3d') return 1.05;
return 1.7;
};
// Centre the (whole-scene) canvas on the player via a CSS transform, clipped to the host —
@@ -138,6 +200,7 @@
// The 3D renderer fills the host itself (setSize) and its OWN THREE camera follows the
// player — so DON'T apply a CSS transform (it would double-transform the WebGL view).
if (r.name === '3d') {
if (r.setZoom) r.setZoom((SP._zoom != null) ? SP._zoom : SP._defaultZoom());
r.canvas.style.transform = 'none';
r.canvas.style.left = '0';
r.canvas.style.top = '0';
+34 -9
View File
@@ -59,7 +59,9 @@
targetX: x, targetY: y,
moveCooldown: 0,
sitTimer: 0,
speechTimer: 0,
// Stagger the first lines so entering the room feels conversational instead of every
// patron opening a bubble on the same frame.
speechTimer: opts.speechTimer == null ? 1800 + Math.random() * 7000 : opts.speechTimer,
speech: null, speechUntil: 0,
color: opts.color || '#d7dbe0',
label: opts.label || null,
@@ -334,6 +336,7 @@
// Get the screen position of an entity for a given renderer/cell size.
// This is renderer-agnostic: top-down uses grid coords * cell; iso uses projection.
TavernLife.prototype._entityScreenPos = function (e, scene, cell, mode) {
var pos;
if (mode === 'iso') {
// Match IsoRenderer._project: originX = margin + rows * tileW/2 + tileW; originY = margin + imageH
var tileW = (RK.isoAssets && RK.isoAssets.tile && RK.isoAssets.tile.w) || 84;
@@ -342,18 +345,21 @@
var margin = 28;
var originX = margin + scene.rows * tileW / 2 + tileW;
var originY = margin + imageH;
return {
pos = {
x: originX + (e.x - e.y) * tileW / 2,
y: originY + (e.x + e.y) * tileH / 2
};
}
if (mode === '3d') {
} else if (mode === '3d') {
// 3D renderer uses Three.js — we can't easily get screen coords.
// Skip speech bubbles for 3D mode.
return null;
} else {
// top-down / ascii / fancy: grid coords * cell
pos = { x: e.x * cell + cell / 2, y: e.y * cell + cell / 2 };
}
// top-down / ascii / fancy: grid coords * cell
return { x: e.x * cell + cell / 2, y: e.y * cell + cell / 2 };
var view = this._viewTransform;
if (view) return { x: view.left + pos.x * view.scaleX, y: view.top + pos.y * view.scaleY };
return pos;
};
TavernLife.prototype._drawBubbles = function (scene, cell, mode, now) {
@@ -369,7 +375,7 @@
var remaining = npc.speechUntil - now;
if (remaining < BUBBLE_FADE) alpha = remaining / BUBBLE_FADE;
var pos = this._entityScreenPos(npc, scene, cell, mode);
if (pos) drawBubble(ctx, pos.x, pos.y - cell * 0.3, npc.speech, alpha);
if (pos) drawBubble(ctx, pos.x, pos.y - cell * 0.3 * ((this._viewTransform && this._viewTransform.scaleY) || 1), npc.speech, alpha);
}
// Real player bubbles (from chat).
@@ -386,7 +392,7 @@
var rRemaining = bubble.until - now;
if (rRemaining < BUBBLE_FADE) rAlpha = rRemaining / BUBBLE_FADE;
var rPos = this._entityScreenPos(e, scene, cell, mode);
if (rPos) drawBubble(ctx, rPos.x, rPos.y - cell * 0.3, bubble.text, rAlpha);
if (rPos) drawBubble(ctx, rPos.x, rPos.y - cell * 0.3 * ((this._viewTransform && this._viewTransform.scaleY) || 1), bubble.text, rAlpha);
}
};
@@ -419,7 +425,26 @@
// Draw speech bubbles on the overlay.
var rendererCanvas = this.host.querySelector('.rk-canvas');
if (rendererCanvas) {
this._syncOverlaySize(rendererCanvas.width, rendererCanvas.height);
this._syncOverlaySize(this.host.clientWidth || rendererCanvas.width, this.host.clientHeight || rendererCanvas.height);
// Keep the overlay at viewport scale (so chat remains readable), but project each
// world-space head position through the camera-transformed canvas rectangle.
var hostRect = this.host.getBoundingClientRect ? this.host.getBoundingClientRect() : { left: 0, top: 0 };
var canvasRect = rendererCanvas.getBoundingClientRect ? rendererCanvas.getBoundingClientRect() : {
left: 0, top: 0, width: rendererCanvas.width, height: rendererCanvas.height
};
this._viewTransform = {
left: canvasRect.left - hostRect.left,
top: canvasRect.top - hostRect.top,
scaleX: canvasRect.width / (rendererCanvas.width || 1),
scaleY: canvasRect.height / (rendererCanvas.height || 1)
};
this._overlay.style.inset = '0';
this._overlay.style.left = '0';
this._overlay.style.top = '0';
this._overlay.style.maxWidth = 'none';
this._overlay.style.maxHeight = 'none';
this._overlay.style.transform = '';
this._overlay.style.transition = '';
}
this._drawBubbles(scene, cell, mode, now);
};
+46 -4
View File
@@ -22,6 +22,9 @@
this.mixers = [];
this.entities = {};
this.last = {};
this.zoom = 1;
this.panX = 0;
this.panY = 0;
this._sizeKey = null;
this._init();
}
@@ -40,7 +43,13 @@
this.camera.lookAt(0, 0, 0);
this.renderer = new T.WebGLRenderer({ antialias: true, alpha: false, preserveDrawingBuffer: true });
this.renderer.domElement.className = 'rk-canvas';
this.canvas = this.renderer.domElement;
this.renderer.setPixelRatio(Math.min(2, root.devicePixelRatio || 1));
if (T.SRGBColorSpace) this.renderer.outputColorSpace = T.SRGBColorSpace;
if (T.ACESFilmicToneMapping != null) {
this.renderer.toneMapping = T.ACESFilmicToneMapping;
this.renderer.toneMappingExposure = 1.08;
}
this.host.appendChild(this.renderer.domElement);
var hemi = new T.HemisphereLight(0xfff3d2, 0x283044, 2.1);
@@ -48,6 +57,11 @@
var key = new T.DirectionalLight(0xffffff, 1.6);
key.position.set(6, 10, 5);
this.scene.add(key);
// A subtle player-carried torch adds depth and keeps the followed avatar readable without
// washing out the dungeon's black fog-of-war background.
this.playerLight = new T.PointLight(0xffb35c, 2.2, 8, 2);
this.playerLight.position.set(0, 3.2, 0);
this.scene.add(this.playerLight);
this.world = new T.Group();
this.scene.add(this.world);
this.clock = new T.Clock();
@@ -65,7 +79,7 @@
if (w === this._cw && h === this._ch) return;
this._cw = w; this._ch = h;
this.renderer.setSize(w, h, true); // updateStyle:true → the canvas CSS-fills the host
var aspect = w / h, span = 8; // fixed zoom = a screenful around the player
var aspect = w / h, span = 8 / (this.zoom || 1); // fixed screenful, user-adjustable zoom
this.camera.left = -span * aspect;
this.camera.right = span * aspect;
this.camera.top = span;
@@ -73,6 +87,24 @@
this.camera.updateProjectionMatrix();
};
ThreeRenderer.prototype.setZoom = function (zoom) {
var next = Math.max(0.55, Math.min(3.2, Number(zoom) || 1));
if (Math.abs(next - this.zoom) < 0.001) return;
this.zoom = next;
this._cw = null; // force projection update even when the host dimensions did not change
this._fitToHost();
};
// `attachCamera` reports drag pan in viewport pixels. Keep that contract for 3D and convert the
// offset to ground-plane world units in _animate(), where the followed player's current smoothed
// position is available. Bound it to one viewport so a stray gesture cannot lose the dungeon.
ThreeRenderer.prototype.setPan = function (x, y) {
var w = (this.host && (this.host.clientWidth || this.host.offsetWidth)) || 640;
var h = (this.host && (this.host.clientHeight || this.host.offsetHeight)) || 400;
this.panX = Math.max(-w, Math.min(w, Number(x) || 0));
this.panY = Math.max(-h, Math.min(h, Number(y) || 0));
};
ThreeRenderer.prototype._mat = function (hex) {
var T = this.THREE;
return new T.MeshStandardMaterial({ color: colorNum(hex), roughness: 0.82, metalness: 0.02 });
@@ -297,11 +329,21 @@
var pcam = null;
for (var pid in this.entities) {
var pen = this.entities[pid];
if (pen.e && (pen.e.you || pen.e.kind === 'player')) { pcam = pen.obj; break; }
if (pen.e && (pen.e.you || pen.e.cameraTarget)) { pcam = pen.obj; break; }
if (!pcam && pen.e && pen.e.kind === 'player') pcam = pen.obj;
}
if (pcam) {
this.camera.position.set(pcam.position.x + 8, 9, pcam.position.z + 8);
this.camera.lookAt(pcam.position.x, 0, pcam.position.z);
// Dragging the viewport should move the rendered dungeon with the pointer. Translate the
// camera target opposite the corresponding screen-space axes while retaining the fixed
// isometric camera offset and player-follow smoothing.
var viewportHeight = (this.host && (this.host.clientHeight || this.host.offsetHeight)) || 400;
var unitsPerPixel = (16 / (this.zoom || 1)) / Math.max(1, viewportHeight);
var diagonal = unitsPerPixel / Math.sqrt(2);
var targetX = pcam.position.x + (-this.panX - this.panY) * diagonal;
var targetZ = pcam.position.z + (this.panX - this.panY) * diagonal;
this.camera.position.set(targetX + 8, 9, targetZ + 8);
this.camera.lookAt(targetX, 0, targetZ);
if (this.playerLight) this.playerLight.position.set(pcam.position.x, 3.2, pcam.position.z);
}
this.renderer.render(this.scene, this.camera);
} catch (err) {
+6 -2
View File
@@ -41,11 +41,15 @@
// The player/you entity that carries the torch (for the light composite + embers).
function findPlayer(scene) {
if (!scene || !scene.entities) return null;
var live = null, fallback = null;
for (var i = 0; i < scene.entities.length; i++) {
var e = scene.entities[i];
if (e.kind === 'player' || e.you) return e;
if (!(e.kind === 'player' || e.you)) continue;
if (e.you || e.cameraTarget) return e;
if (!live && e.alive !== false && !e.finished) live = e;
if (!fallback) fallback = e;
}
return null;
return live || fallback;
}
// Real-tile coord for a dungeon feature entity, keyed off its glyph.
+235
View File
@@ -37,4 +37,239 @@
RK.applyZoom(host);
});
};
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
function rendererCanvas(renderer) {
return renderer && (renderer.canvas || (renderer.app && renderer.app.view) ||
(renderer.renderer && renderer.renderer.domElement));
}
// Player-follow camera for fixed viewports (single/multiplayer races and spectator views).
// Renderers only need to expose `canvas` + `focusPoint`; ThreeRenderer instead handles zoom and
// following internally through setZoom(). The older attachZoom API above remains unchanged for
// whole-room previews that intentionally do not follow an avatar.
RK.attachCamera = function (host, opts) {
if (!host) return null;
if (host._rkCamera) return host._rkCamera.api;
opts = opts || {};
var state = host._rkCamera = {
zoom: clamp(Number(opts.zoom) || 1.35, Number(opts.min) || 0.55, Number(opts.max) || 3.2),
defaultZoom: Number(opts.zoom) || 1.35,
fitRatio: Number(opts.fitRatio) || 0,
autoFit: false,
min: Number(opts.min) || 0.55,
max: Number(opts.max) || 3.2,
panX: 0,
panY: 0,
renderer: null,
pointers: {},
pinchDistance: null,
listeners: [],
destroyed: false
};
host.style.position = host.style.position || 'relative';
host.style.overflow = 'hidden';
host.style.touchAction = 'none';
host.style.cursor = 'grab';
function updateReadout() {
if (state.readout) state.readout.textContent = Math.round(state.zoom * 100) + '%';
}
function listen(target, type, handler, options) {
target.addEventListener(type, handler, options);
state.listeners.push({ target: target, type: type, handler: handler, options: options });
}
function fitZoom(renderer, ratio) {
if (!renderer || renderer.name === '3d') return clamp(state.defaultZoom, state.min, state.max);
var canvas = rendererCanvas(renderer);
if (!canvas) return clamp(state.defaultZoom, state.min, state.max);
var cw = canvas.width || canvas.offsetWidth || 1;
var ch = canvas.height || canvas.offsetHeight || 1;
var w = host.clientWidth || host.offsetWidth || 640;
var h = host.clientHeight || host.offsetHeight || 400;
return clamp(Math.min(w / cw, h / ch) * (Number(ratio) || state.fitRatio || 0.72), state.min, state.max);
}
function setZoom(next, manual) {
if (state.destroyed) return;
if (manual) state.autoFit = false;
state.zoom = clamp(Number(next) || 1, state.min, state.max);
updateReadout();
RK.updateCamera(host, state.renderer);
}
function reset() {
if (state.destroyed) return;
state.panX = 0;
state.panY = 0;
state.autoFit = !!(state.fitRatio && state.renderer);
setZoom(state.autoFit ? fitZoom(state.renderer) : state.defaultZoom);
}
function onWheel(e) {
if (state.destroyed) return;
e.preventDefault();
setZoom(state.zoom * Math.exp(-e.deltaY * 0.0015), true);
}
function onDoubleClick(e) {
if (state.destroyed) return;
if (e.target && e.target.closest && e.target.closest('.rk-camera-controls')) return;
reset();
}
function onPointerDown(e) {
if (state.destroyed) return;
if (e.target && e.target.closest && e.target.closest('.rk-camera-controls')) return;
state.pointers[e.pointerId] = { x: e.clientX, y: e.clientY };
state.dragId = e.pointerId;
host.style.cursor = 'grabbing';
try { host.setPointerCapture(e.pointerId); } catch (_) {}
}
function onPointerMove(e) {
if (state.destroyed) return;
var prev = state.pointers[e.pointerId];
if (!prev) return;
state.pointers[e.pointerId] = { x: e.clientX, y: e.clientY };
var ids = Object.keys(state.pointers);
if (ids.length > 1) {
var a = state.pointers[ids[0]], b = state.pointers[ids[1]];
var dist = Math.hypot(a.x - b.x, a.y - b.y);
if (state.pinchDistance) setZoom(state.zoom * (dist / state.pinchDistance));
state.pinchDistance = dist;
} else {
state.autoFit = false;
state.panX += e.clientX - prev.x;
state.panY += e.clientY - prev.y;
RK.updateCamera(host, state.renderer);
}
}
function releasePointer(e) {
if (state.destroyed) return;
delete state.pointers[e.pointerId];
state.pinchDistance = null;
if (!Object.keys(state.pointers).length) host.style.cursor = 'grab';
}
listen(host, 'wheel', onWheel, { passive: false });
listen(host, 'dblclick', onDoubleClick);
listen(host, 'pointerdown', onPointerDown);
listen(host, 'pointermove', onPointerMove);
listen(host, 'pointerup', releasePointer);
listen(host, 'pointercancel', releasePointer);
if (opts.controls !== false && root.document) {
var controls = root.document.createElement('div');
controls.className = 'rk-camera-controls';
controls.setAttribute('aria-label', 'Camera controls');
controls.style.cssText = 'position:absolute;right:10px;bottom:10px;z-index:20;display:flex;' +
'align-items:center;gap:4px;padding:4px;background:rgba(4,7,10,.82);border:1px solid rgba(255,255,255,.2);' +
'border-radius:7px;box-shadow:0 4px 18px rgba(0,0,0,.45);font:12px ui-monospace,monospace;';
function button(label, title, fn) {
var b = root.document.createElement('button');
b.type = 'button'; b.textContent = label; b.title = title; b.setAttribute('aria-label', title);
b.style.cssText = 'min-width:30px;height:28px;padding:0 7px;background:#151b22;color:#e5e7eb;' +
'border:1px solid #3b4552;border-radius:4px;cursor:pointer;font:inherit;';
listen(b, 'click', function (e) { e.stopPropagation(); fn(); });
controls.appendChild(b);
}
button('−', 'Zoom out', function () { setZoom(state.zoom / 1.18, true); });
state.readout = root.document.createElement('span');
state.readout.style.cssText = 'min-width:42px;text-align:center;color:#a7f3d0;';
controls.appendChild(state.readout);
button('+', 'Zoom in', function () { setZoom(state.zoom * 1.18, true); });
button('⌂', 'Reset camera', reset);
host.appendChild(controls);
state.controls = controls;
}
updateReadout();
if (typeof root.ResizeObserver === 'function') {
state.observer = new root.ResizeObserver(function () {
if (state.destroyed) return;
if (state.autoFit) setZoom(fitZoom(state.renderer));
else RK.updateCamera(host, state.renderer);
});
state.observer.observe(host);
}
state.api = {
update: function (renderer) {
if (!state.destroyed) RK.updateCamera(host, renderer);
},
setZoom: setZoom,
setDefaultZoom: function (zoom) {
if (!state.destroyed) state.defaultZoom = Number(zoom) || state.defaultZoom;
},
fit: function (renderer, ratio) {
if (state.destroyed) return;
state.renderer = renderer || state.renderer;
if (ratio != null) state.fitRatio = Number(ratio) || state.fitRatio;
state.panX = 0;
state.panY = 0;
state.autoFit = !!state.renderer;
setZoom(fitZoom(state.renderer));
},
reset: reset,
getZoom: function () { return state.zoom; },
destroy: function () {
if (state.destroyed) return;
state.destroyed = true;
state.listeners.splice(0).forEach(function (entry) {
if (entry.target && typeof entry.target.removeEventListener === 'function') {
entry.target.removeEventListener(entry.type, entry.handler, entry.options);
}
});
Object.keys(state.pointers).forEach(function (pointerId) {
try {
if (typeof host.releasePointerCapture === 'function') {
host.releasePointerCapture(Number(pointerId));
}
} catch (_) {}
});
state.pointers = {};
state.pinchDistance = null;
host.style.cursor = 'grab';
if (state.observer) {
state.observer.disconnect();
state.observer = null;
}
if (state.controls && state.controls.parentNode) state.controls.parentNode.removeChild(state.controls);
state.controls = null;
state.readout = null;
state.renderer = null;
if (host._rkCamera === state) delete host._rkCamera;
}
};
return state.api;
};
RK.updateCamera = function (host, renderer) {
var state = host && host._rkCamera;
if (!state || !renderer) return;
state.renderer = renderer;
if (renderer.name === '3d') {
if (typeof renderer.setZoom === 'function') renderer.setZoom(state.zoom);
if (typeof renderer.setPan === 'function') renderer.setPan(state.panX, state.panY);
return;
}
var canvas = rendererCanvas(renderer);
if (!canvas) return;
var cw = canvas.width || canvas.offsetWidth || 1;
var ch = canvas.height || canvas.offsetHeight || 1;
var w = host.clientWidth || host.offsetWidth || 640;
var h = host.clientHeight || host.offsetHeight || 400;
var focus = renderer.focusPoint || { x: cw / 2, y: ch / 2 };
var z = state.zoom;
var tx = w / 2 - focus.x * z + state.panX;
var ty = h / 2 - focus.y * z + state.panY;
var sw = cw * z, sh = ch * z;
tx = sw <= w ? (w - sw) / 2 : clamp(tx, w - sw, 0);
ty = sh <= h ? (h - sh) / 2 : clamp(ty, h - sh, 0);
canvas.style.position = 'absolute';
canvas.style.left = '0';
canvas.style.top = '0';
canvas.style.maxWidth = 'none';
canvas.style.maxHeight = 'none';
canvas.style.transformOrigin = '0 0';
canvas.style.imageRendering = 'pixelated';
canvas.style.transition = 'transform 110ms ease-out';
canvas.style.transform = 'translate(' + tx + 'px,' + ty + 'px) scale(' + z + ')';
};
})(window);