mirror of
https://github.com/Such-Software/wownerogue.git
synced 2026-10-22 08:38:33 +02:00
fix: char customizer flakiness + wire real render-mode entitlement gating
- Equipment option tiles register for async redraw (were stuck on '...') - Render mode switching no longer silently mutates avatar identity - Dungeon renderer falls back to @ tile when overlay draw fails - Main-game customizer locked to topdown (no confusing render-mode picker) - equipRedrawers prevents unbounded redraw array growth - RENDER_MODE_TEST_UNLOCKS flipped to false; ASCII made free (accessible fallback) - Documented COSMETIC_PRODUCTS in .env.example - 5 new tests (239 total, 36 suites, all passing)
This commit is contained in:
@@ -241,6 +241,14 @@ CREDITS_PAYOUT_TREASURE=3.0 # Same as direct mode
|
||||
#
|
||||
CREDITS_PACKAGES='[{"id":"small","credits":10,"price":"900000000000","bonus":0},{"id":"medium","credits":20,"price":"1700000000000","bonus":0},{"id":"large","credits":50,"price":"4000000000000","bonus":0}]'
|
||||
|
||||
# Credit packages can bundle cosmetic/render pack grants and a premium tier via
|
||||
# a "grants" field. Example:
|
||||
# CREDITS_PACKAGES='[{"id":"supporter_25","credits":20,"bonus":5,"price":"1000000000000","grants":{"packs":["generated-skins","kenney-3d-characters"],"premiumLevel":"supporter"}}]'
|
||||
|
||||
# Standalone cosmetic products (no game entry or credits required). Each product
|
||||
# may grant packs and/or a premium tier via "grants". JSON array; empty by default.
|
||||
# COSMETIC_PRODUCTS='[{"id":"pack_3d","label":"3D Character Pack","price":"250000000000","grants":{"packs":["kenney-3d-characters"]}}]'
|
||||
|
||||
# =============================================================================
|
||||
# SECTION 6b: EARLY ENTRY
|
||||
# =============================================================================
|
||||
|
||||
Reference in New Issue
Block a user