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feat(packs): Medieval Town iso pack (2nd iso environment) + pack picker
Proves the packs-as-products loop end to end: - Copied Kenney Isometric Medieval Town wood tiles (floor/floor2/wall/window/ door/banner) into assets/kenney/iso-medieval/. - Registered 'iso-medieval' as a 2nd iso RENDER pack (its own tile geometry — Medieval tiles are shorter than the dungeon set; reuses the dungeon characters). Strong on architecture; no medieval furniture at this scale, so furniture kinds fall back to floor for now (shines most in the dungeon). - Catalog product: DEFAULT_CATALOG + migration 026, iso tier 2 / 15 credits. - PACK PICKER in the tavern: when a projection has >1 unlocked pack, a selector appears to switch live (setActivePack -> re-render). Uses ?unlock=1 to preview. So: switch Iso ★, and the pack picker lets you flip iso-dungeon <-> Medieval Town live. Adding the next pack = assets + registerPack + a catalog row. Suite 58/419 green.
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@@ -25,6 +25,10 @@ const DEFAULT_CATALOG = Object.freeze({
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id: 'iso-dungeon', label: 'Kenney Isometric Dungeon', kind: 'render-pack',
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projection: 'iso', tier: 2, unlockMinCredits: 10, grantOnly: false, premium: true
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}),
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'iso-medieval': Object.freeze({
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id: 'iso-medieval', label: 'Medieval Town (Isometric)', kind: 'render-pack',
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projection: 'iso', tier: 2, unlockMinCredits: 15, grantOnly: false, premium: true
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}),
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'kenney-3d-characters': Object.freeze({
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id: 'kenney-3d-characters', label: 'Kenney Animated 3D Characters', kind: 'render-pack',
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projection: '3d', tier: 3, unlockMinCredits: 25, grantOnly: false, premium: true
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