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51 lines
3.8 KiB
Plaintext
---
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title: "Wownero Moon Launch — From First Game to Full Release"
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date: "2026-03-12"
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excerpt: "A crypto-themed space landing game with 11 levels, 4 weapons, and an endless mode. The expanded re-release of my very first game."
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---
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Wownero Moon Launch is now available on [Google Play](https://play.google.com/store/apps/details?id=com.suchsoftware.wowneromoonlaunch), the [App Store](https://apps.apple.com/app/wownero-moon-launch/id_PLACEHOLDER), [itch.io](https://suchsoftware.itch.io/wownero-moon-launch), and [the web](https://moonlaunch.such.software).
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## The Backstory
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This was the first game I ever wrote. The original version was released as **Meowlet Moon Launch** — a simple rocket landing game where you flew to the Moon and tried not to crash. It had one level, basic physics, and not much else. But it worked, and people played it.
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Now we're releasing the greatly expanded version as **Wownero Moon Launch**. What started as a single-level prototype has grown into a full game with 11 story levels spanning the entire solar system, a procedural endless mode, four weapons, eight upgrades, 13 ship skins, and a crypto-themed collectible system.
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## What's in the Game
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You launch a rocket from Earth and navigate through space to land on increasingly difficult targets. The core mechanic is simple — thrust, rotate, land gently — but the game layers on hazards and systems that keep it interesting.
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**11 story levels** take you from the Moon to Mars, Venus, Io, Jupiter, Saturn, Neptune, Pluto, an asteroid belt, a rotating space station, and finally a Martian mothership boss fight. Each level introduces new mechanics: wormhole portals, solar wind zones, nebula fog that drains your fuel, orbiting asteroids, and black holes with lethal event horizons.
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**Endless mode** generates procedural waves after you finish the story. Each wave spawns a random target planet at increasing distance with more enemies, tighter hazard timing, and scaling difficulty. Your best wave is tracked on the leaderboard.
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## Weapons and Upgrades
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Between levels, you spend Moonrocks (earned by collecting crypto pickups) in the upgrade shop:
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- **8 upgrades**: thrust power, fuel capacity, fuel efficiency, shield, armor plating, landing gear, rotation speed, and crypto magnet
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- **4 weapons**: forward cannon with auto-aim, homing missiles, continuous laser beam, and area-of-effect EMP pulse
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- **13 ship skins**: 8 purchasable cosmetics plus 4 achievement skins that unlock for mastering the game
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## Features Worth Mentioning
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- **3D landing mode** — final approach switches to a 3D view with cockpit HUD, altimeter, and tilt indicator
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- **Warp tunnel** — hyperspace transition between levels with streaming star fields and cockpit overlay
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- **Star ratings** — 1–3 stars per level based on completion time and remaining fuel
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- **Global leaderboards** — per-level rankings powered by our own backend at api.such.software
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- **Cloud save** — progress backed up to our servers, restorable on any device
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- **Google Play Games achievements** — 13 achievements on Android
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- **Cross-platform** — Android, iOS, Web, Windows, macOS, Linux from a single Godot 4 codebase
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## Tech Stack
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Built with [Godot 4.6](https://godotengine.org/) in pure GDScript. The backend (leaderboards, cloud save) runs on our own infrastructure at api.such.software. Ads use AdMob on mobile and AdSense on web, with a "Remove Ads" purchase option. Desktop builds are always ad-free.
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## Get It
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- **Android (free with ads)** — [Google Play](https://play.google.com/store/apps/details?id=com.suchsoftware.wowneromoonlaunch)
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- **iOS (free with ads)** — [App Store](https://apps.apple.com/app/wownero-moon-launch/id_PLACEHOLDER)
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- **Web (free)** — [moonlaunch.such.software](https://moonlaunch.such.software)
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- **Desktop (pay-what-you-want)** — [itch.io](https://suchsoftware.itch.io/wownero-moon-launch)
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