mirror of
https://github.com/Such-Software/such.software.git
synced 2026-10-17 05:32:05 +02:00
- Voice unified on the title-tag register: the homepage h1 now says what we sell (Custom E-commerce, Apps & Crypto Tools); 'Precision engineering for everyone' is demoted to the supporting line. The structured-data and manifest descriptions now match the OG description instead of carrying their own registers. - The off-palette cyan/blue gradients are gone: .hero-title and the new .brand-gradient-text use the four-colour system (light palette on light, dark palette on dark, per the pack). Splash cover text, services and portfolio headings, the hero aura, and button shadows all follow. - The splash now dismisses once 40% scrolled past instead of requiring the whole screen to leave the viewport (it was already once-per-session and reduced-motion-skipping). - Portfolio: heading 'Portfolio', subtitle 'Products & projects', meta title to match; grid grows to three columns on xl in a max-w-6xl container. - anim3_matrix slimmed: single-layer glow, unfiltered crackle and orbs, and the border cycles stroke colour instead of animating filter:hue-rotate -- the filter animation forced a full filter re-render per frame and pegged a core on the page hosting it.
167 lines
7.4 KiB
TypeScript
167 lines
7.4 KiB
TypeScript
"use client";
|
|
|
|
import { DynamicBackground } from "@/components/landing/dynamic-background";
|
|
import { Header } from "@/components/layout/header";
|
|
import { MobileNav } from "@/components/layout/mobile-nav";
|
|
import { HeroSplash } from "@/components/landing/hero-splash";
|
|
import { useEffect, useLayoutEffect, useRef, useState, type ReactNode } from "react";
|
|
|
|
// Avoid the "useLayoutEffect does nothing on the server" warning during SSR.
|
|
const useIsoLayoutEffect = typeof window !== "undefined" ? useLayoutEffect : useEffect;
|
|
|
|
/**
|
|
* Client shell for the homepage. Owns the splash state machine, the entered-gating
|
|
* of the header / nav / background, the nebula position, and scroll restoration.
|
|
* The page itself is a Server Component and passes the static hero + sections in as
|
|
* `children`, so all of that renders as server HTML instead of shipping as client
|
|
* JS (smaller hydration tree = faster, more stable LCP).
|
|
*/
|
|
export function HomeShell({ children }: { children: ReactNode }) {
|
|
// The splash owns the first screen. Once the visitor scrolls through it (or hits
|
|
// "Explore"), we "enter" the site: the splash unmounts for good and the real hero,
|
|
// header, bottom nav, and background take over. Scrolling back up lands on the hero,
|
|
// never the splash again.
|
|
const [entered, setEntered] = useState(false);
|
|
// `splashUp` keeps the splash mounted through its fade-out; `leaving` triggers the
|
|
// cross-fade overlay (button path only).
|
|
const [splashUp, setSplashUp] = useState(true);
|
|
const [leaving, setLeaving] = useState(false);
|
|
const splashRef = useRef<HTMLElement>(null);
|
|
const restoreScroll = useRef(0);
|
|
const [nebulaPosition, setNebulaPosition] = useState<{ x: number; y: number } | null>(null);
|
|
|
|
// Respect prefers-reduced-motion: skip the splash entirely and land straight on
|
|
// the main hero, on desktop and mobile. Runs before paint, so the splash never
|
|
// flashes for these visitors.
|
|
useIsoLayoutEffect(() => {
|
|
const reduced = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
|
|
// The splash is a one-time intro per session: once entered, a refresh (even
|
|
// from mid-page) skips it so you can't scroll back up into it.
|
|
const alreadyEntered = sessionStorage.getItem("such:entered") === "1";
|
|
if (reduced || alreadyEntered) {
|
|
setEntered(true);
|
|
setSplashUp(false);
|
|
}
|
|
}, []);
|
|
|
|
// Dismiss the splash once it has fully scrolled out of view.
|
|
useEffect(() => {
|
|
if (entered) return;
|
|
const el = splashRef.current;
|
|
if (!el) return;
|
|
// Enter once 40% of the splash has scrolled by: requiring the whole screen to
|
|
// leave the viewport made the reveal feel like a toll booth.
|
|
const io = new IntersectionObserver(
|
|
([entry]) => {
|
|
if (entry.intersectionRatio < 0.6) {
|
|
restoreScroll.current = Math.max(0, window.scrollY - el.offsetHeight);
|
|
sessionStorage.setItem("such:entered", "1");
|
|
setEntered(true);
|
|
setSplashUp(false); // scrolled past: just unmount, no overlay fade needed
|
|
}
|
|
},
|
|
{ threshold: [0, 0.6] },
|
|
);
|
|
io.observe(el);
|
|
return () => io.disconnect();
|
|
}, [entered]);
|
|
|
|
// After the splash unmounts, keep the visitor's position in the content stable
|
|
// (no jump). Runs before paint.
|
|
useIsoLayoutEffect(() => {
|
|
if (entered) window.scrollTo(0, restoreScroll.current);
|
|
}, [entered]);
|
|
|
|
// Place the nebula/monitor just to the left of the hero title, at any screen width.
|
|
// The title lives in the server-rendered children, so read it by id.
|
|
useEffect(() => {
|
|
let lastWidth = window.innerWidth;
|
|
const updatePosition = () => {
|
|
const title = document.getElementById("hero-title");
|
|
if (!title) return;
|
|
const rect = title.getBoundingClientRect();
|
|
// Use the title's document-absolute top (rect.top + scrollY), not its
|
|
// viewport-relative top, so the value does not shift as the page scrolls.
|
|
// Mobile browsers fire `resize` on scroll when the address bar hides, and a
|
|
// viewport-relative read at that moment is what made the monitor jump.
|
|
const titleLeftPercent = (rect.left / window.innerWidth) * 100;
|
|
const titleTopPercent = ((rect.top + window.scrollY) / window.innerHeight) * 100;
|
|
setNebulaPosition({
|
|
x: Math.max(5, titleLeftPercent - 8),
|
|
y: Math.max(10, titleTopPercent - 2),
|
|
});
|
|
};
|
|
updatePosition();
|
|
// Recompute only on a real width change (orientation / window resize). Ignore
|
|
// height-only changes, which on mobile are just the address bar showing or hiding.
|
|
const onResize = () => {
|
|
if (window.innerWidth === lastWidth) return;
|
|
lastWidth = window.innerWidth;
|
|
updatePosition();
|
|
};
|
|
window.addEventListener("resize", onResize);
|
|
document.fonts?.ready.then(updatePosition);
|
|
return () => window.removeEventListener("resize", onResize);
|
|
}, [entered]);
|
|
|
|
const enterFromButton = () => {
|
|
restoreScroll.current = 0;
|
|
sessionStorage.setItem("such:entered", "1");
|
|
setEntered(true);
|
|
setLeaving(true);
|
|
// Scroll-intent entries arrive with wheel/touch MOMENTUM still flowing; without a
|
|
// lock those trailing events scroll the freshly-revealed page down during the wave,
|
|
// so you land below the hero instead of at the very top (same as a click would).
|
|
// Freeze scrolling for the transition, then release exactly at the top.
|
|
const html = document.documentElement;
|
|
const prevOverflow = html.style.overflow;
|
|
html.style.overflow = "hidden";
|
|
window.scrollTo(0, 0);
|
|
// Any scroll that sneaks past the overflow lock gets yanked back to 0.
|
|
const pin = () => window.scrollTo(0, 0);
|
|
window.addEventListener("scroll", pin, { passive: true });
|
|
// The gesture that triggered the enter keeps emitting MOMENTUM (a trackpad flick
|
|
// can trail for ~1.5s — longer than the 800ms wave). Releasing the lock on a fixed
|
|
// timer let those trailing ticks scroll the revealed page, so you landed below the
|
|
// hero instead of at the very top. Hold the lock until the input goes QUIET
|
|
// (250ms with no wheel/touch), capped at 3s so a deliberate scroller is never trapped.
|
|
let lastInput = performance.now();
|
|
const note = () => { lastInput = performance.now(); };
|
|
window.addEventListener("wheel", note, { passive: true });
|
|
window.addEventListener("touchmove", note, { passive: true });
|
|
const release = () => {
|
|
window.removeEventListener("scroll", pin);
|
|
window.removeEventListener("wheel", note);
|
|
window.removeEventListener("touchmove", note);
|
|
html.style.overflow = prevOverflow;
|
|
window.scrollTo(0, 0);
|
|
};
|
|
const started = performance.now();
|
|
const tryRelease = () => {
|
|
const now = performance.now();
|
|
if (now - lastInput > 250 || now - started > 3000) release();
|
|
else setTimeout(tryRelease, 100);
|
|
};
|
|
// Keep the splash mounted briefly as a fixed, fading overlay so it cross-fades
|
|
// into the revealed content instead of hard-cutting; release the scroll lock only
|
|
// once the wave is done AND the triggering gesture's momentum has died down.
|
|
setTimeout(() => {
|
|
setSplashUp(false);
|
|
tryRelease();
|
|
}, 800);
|
|
};
|
|
|
|
return (
|
|
<main className="relative flex flex-col items-center overflow-hidden">
|
|
<DynamicBackground nebulaPosition={nebulaPosition} visible={entered} />
|
|
<Header floating visible={entered} />
|
|
|
|
{splashUp && <HeroSplash sectionRef={splashRef} onEnter={enterFromButton} leaving={leaving} />}
|
|
|
|
{children}
|
|
|
|
<MobileNav visible={entered} />
|
|
</main>
|
|
);
|
|
}
|