At rest the card chrome (opaque bg, 64px frost, border, shadow) is now nearly
invisible so tiles read as just the title + the 3D render/image floating on the
page (especially clean on mobile, where every tile is 'at rest'). The glass
lights up + the colour tint paints on hover / focus / tap. Title and image keep
their visibility.
- Monitor terminal: ~4 blinks, type 'such', backspace, ~4 blinks, fade.
- Rewrite the blog post so it tells the accurate story end to end (not an update):
the LCP breakdown showed render delay with TTFB 0 and a free main thread, so it
was neither the network nor JavaScript. It was render-blocking CSS, fixed by
inlining the stylesheet. Server components / dropping framer are kept as honest
supporting steps, not the gate. Swap the architecture figure for a CSS
critical-path figure; mobile now a steady 100.
- Remove framer-motion from the two components that pulled it into the homepage's
initial bundle: HeroSplash (click-to-enter wash -> CSS keyframe; reduced-motion
check moved into the handler) and ScrollReveal (whileInView -> IntersectionObserver
+ CSS transition). framer now only lives in the lazy nebula chunk, which never loads
during the splash. First Load JS on / : 174 kB -> 138 kB.
- Monitor terminal: blink ~7 times before typing 'such' (so it's catchable even when
the splash is skipped on refresh), then type/hold/backspace/blink/fade as before.
Desktop behavior unchanged; both converted components still respect reduced-motion.
- Streamers were rendering and hitting the monitor but invisible on phones:
preserveAspectRatio=none squishes the stroke horizontally on a narrow viewport,
so 0.12 went sub-pixel. Fatten 2.5x on mobile so they actually show.
- Terminal cursor now types 'such', backspaces, blinks ~6 times, then fades out
completely instead of blinking forever (it was distracting).
- Replace the centered dash with a tiny CSS terminal in the screen: types 'such'
once, backspaces, then the caret blinks on the left (steps() width typewriter).
- Impact pulse is snappier and brighter (0.9s ping, scale 1.14, bright cyan glow)
so streamer hits actually read; the screen color shifts with it.
- Pointer parallax dialed down to a subtle 6px with a gentler spring, fixing the
desktop 'shift up-left after load' (it was easing toward the cursor on first move).
- Revert the mobile streamer thinning/density cut from the prior commit: it made
them too sparse to see. Mobile now gets the full set at full weight, like desktop.
- Mobile jump fix: compute the monitor anchor from the title's document-absolute top
(scroll-independent) and only recompute on a real width change, so the address-bar
resize that fires mid-scroll no longer snaps it. Mobile parallax now lifts the field
up and away (faster than scroll) instead of drifting down over the text.
- Pointer parallax (desktop only): the field nudges toward the cursor, spring-damped
so it can never move abruptly. No mousemove on touch, so no mobile cost.
- Live monitor: a CSS blinking terminal cursor inside the screen (opacity only =
compositor); it shifts color on each streamer hit, reinforcing the impact pulse.
- Lighter mobile field: streamer density 8->5 and lines ~15% thinner on phones.
Desktop motion unchanged. (CSS/SMIL streamer rewrite deferred to its own commit.)
- Logo is a plain <img fetchPriority=high> in a plain div (no framer-motion,
no drop-shadow filter) so it is a clean, statically-painted LCP candidate.
Water filter + a CSS zoom apply only on enter.
- Tracer target nudged to computerX/Y +1.5 (between the low-right +2.5 and the
high-left +0.5).
- Drop the two animated glow rings: stroke-dashoffset is non-composited, so
they repainted every frame next to the logo and prevented Lighthouse from
settling on an LCP (mobile NO_LCP). The static box + pulsing glow remain.
- Splash now cross-fades into the content: on enter it becomes a fixed overlay
and fades opacity to 0 over the revealed page, instead of a hard cut.
- Nebula tracer target moved up-and-left (computerX-1, computerY-1.5) so the
streamers converge on the monitor screen, not below-right of it.
- Removed the now-unused splash-* keyframes.
- The splash's always-on animations (logo float/breath, the two traveling
glow rings) move from framer-motion (JS rAF every frame on the main thread)
to CSS keyframes (browser/compositor). framer now only drives the one-shot
click-to-enter water exit.
- Nebula: density 8 -> 4 and dropped the scroll parallax (the Forced-reflow
source); reduced-motion still gets the static background.
- Fix homepage heading hierarchy (h2 -> h1)
- Add page-specific metadata to services and about pages
- Fix outline-none on form inputs for keyboard accessibility
- Delete sync conflict files
- Add group class back to bento cards for hover animations
- Use raw CSS for glassmorphism to fix Tailwind opacity errors
- Add TODO.md with production checklist
- Add semantic CSS classes (.section-container, .glass-card)
- Update Tailwind config for opacity modifier support