Two fixes to the barns hover vignette after seeing it live:
1. The beta was STRIPPED by the transparent capture: the flash/particle used
additive blending, which writes ~no alpha, so it vanished in the alpha webm
(only the opaque letters survived = that brief white "lightning"). Switched the
flash to alpha-blend and pushed the absorption onto the opaque letters (strong
blue surface-ripple pulse), so the beta now survives on BOTH light and dark.
2. Light + dark mode need different ink: a near-black outline vanishes on a dark
tile; a light outline vanishes on a light tile. Render two baked assets
(barns-light = dark ink, barns-dark = cream ink) and HoverVignette picks by
resolved theme (next-themes). Added a clean rest poster (no active strike) via
a BN_POSTER render so at-rest looks right.
Extruded ChakraPetch wordmark now has an inverted-hull ink outline (crisp toon
edges) and 3 staggered beta strikes across the 5s loop with overlapping ripples,
so the tile stays alive instead of flashing once. Rendered on the 1080 Ti.
Add HoverVignette: a transparent alpha-WebM 3D render that plays over a tile on
hover/focus. Poster-first, preload=none, reduced-motion-safe, Safari-degrades to
the poster (no VP9-alpha). Feature tiles drop the static screenshot (the poster
is the rest state) and grow + lift above neighbours on hover so the animation is
the focus.
Rework the grid to six gap-free tiles: drop Neroswap, shrink Wownerogue to span 1.
First vignette: Barns & Neutrons — extruded 3D "BARNS & NEUTRONS" in the brand
ChakraPetch face with ambient drifting nuclei and a beta strike that fires a
surface-ripple + blue absorption flash across the letters. Rendered transparent
on the 1080 Ti via such-graphics.