Commit Graph
2 Commits
Author SHA1 Message Date
jwinterm 848deaf371 fix(brand): regenerate the games pulse so its arc clears the frame corners
Copied through from such-graphics db616f8. The launch arc's feet ran to y=178,
inside the frame's corner arcs (centred (26,174) and (174,174), r=12), so on
/apps the leg, its cap and its node dot all sat on the corner and the mark read
as broken. The feet now stop at the glyph baseline, y=164.

Generated, not hand-edited: the pack is canonical and a regen would have
overwritten a local fix.
2026-08-17 11:35:16 -04:00
jwinterm c73b9f1c04 feat(brand): regenerate every mark and animation from the such-graphics pack
All branding and animation assets now come from packs/such-software/pack.json
(such-graphics feat/brand-full-blast) instead of hand-maintained files:

- anim1_pulse / anim3_matrix / anim_type_v4 (both themes): regenerated with
  the corrected U bowl, measured pulse timing (the hand-authored node delays
  ran ~17% fast), and CSS animation with real prefers-reduced-motion support.
- clean marks, lockups (clean_*_w_text), favicons (svg + 192px png), and the
  OG banner: regenerated; the OG card is the pack's 1200x630 projection.
- splash-such: rebuilt from the pack -- the old one carried the divergent U,
  an off-palette cyan frame, and the pre-correction radius. Now theme-aware:
  two inlined data URIs (hero-splash shows the light palette on light, the
  dark palette on dark) since the pack's dark hues are tuned for near-black.
- new assets available: games_pulse (the launch arch with the rocket, wired
  into /apps), morph, ambient_{atom,mesh,leaf}, favicon_dots, favicon_live,
  icon-192/512 + maskable-512 (wired into manifest.json), /favicon.ico.
- animation embeds switched <img> -> <object>: Chrome freezes CSS animations
  inside SVG-as-img (the old files animated because they were SMIL); an
  object hosts a real SVG document where CSS animation and the
  reduced-motion query both work. Verified live in Chrome.
2026-08-15 23:18:44 -04:00